En pspupdates estan flipando con este emu de SNES. Estoy en el curro y aun no lo he probado, pero dicen que corre el Super Mario World a 60 fps constantes y que es MUCHO más rapido que los actuales.
Probarlo y decir que tal funciona, se puede bajar de
aqui
Características:
– Mode0 : Optimized Snes9x,
– Mode1 : Original Snes9x
– Mode2 : Hardware accelerated (using PSP's GU)
– Mode3 : Adaptive rendering Mode 2 + Mode 1 (default)
– Mode4 : Adaptive rendering Mode 2 + Mode 0
Yes you read well, this version support nearly all the graphics effects of the Snes accelerated with PSP hardware, Except :
– offset mode & mode 7.
– Priority and blending are fully emulated.
For the moment a few graphic glitches remain, we did our best for the moment in our knowledge. Please understand.
– Zipped ROM support.
– IPS patch file (have to be the same name as game with .IPS extension : SOE.ZIP => SOE.IPS)
– Compressed Savestate with small screenshot.
– Auto save of SRAM on game change, exit & Snes reset so you should never lose them
.
– Autoskip.
– Gamma correction.
– VSync support.
– SDD1 encrypted roms (Star Ocean, Street Fight Alpha 2,...)
– SA1 (slow), SuperFX (slow), C4, DSP1 support.
– Multiple sound frequencies : 22Khz, 32Khz, 44Khz.
– Multiple stretching mode with or without smoothing
– Detailed Battery informations.
– 222,266 & 333Mhz PSP frequency.
– Snapshot based Icon per game. Take a snapshot while ingame (using GUI) & then you'll have it in file browser.