newdreamer, orodreth, encontré un "how to play", luego lo traduzco y aporto mis experiencias:
Let's start with the auditions. The way you're supposed to play it, is to press the appeal button(s) along with the tempo. That way you get score 'shiny appeals' which award more points every time.
As an indication, you're supposed to press the appeal button when the 27 circles (9 circles for each phase) are shining brightly - use that to estimate and tap as close to the beat as possible.
Your unit's tension come into play here, in that the higher your overall tension, the wider the window of opportunity for shiny appeals is. Conversely, the lower it is, the harder you have to concentrate to get those elusive shinies.
Furthermore, high tension also contributes some extra points to every successful appeal. The same goes for low tension, which takes a few points off each successful appeals.
Every successful appeal made on a genre will decrease the interest of the genre judge. This is indicated by a down arrow on the judge's head. The more appeals that category receive in a single turn, the higher the interest drops. Observing the relative amount of change in the three genre interests is key, for it tells you which genres all six idol units are, in general, banking on. Focus on the genre that drops more.
But don't focus on it too much - after all, if you qualify in the top three for each genre in one single phase, you get the full amount of points anyway. And don't forget - if you come in 6th place for a genre, it's a -1 penalty.
More importantly, if everybody focuses a lot on a single genre, its interest will keep dropping until it becomes 0, when the judge leaves and the genre no longer becomes a criteria.
There appears to be two ways to raise the interest level of a genre. The first way, I'm not too sure, perhaps it occurs naturally, or maybe it happens when nobody appeals in that category. The second, more tangible way, is to use your Memories appear. You can use up to 3 in a single audition (unless otherwise stated), and if you succeed, all three genre interest levels will be increased. Consequently, if you fail a memories appeal, all three level interests drop.
Memories appeal also lets you appeal to all three categories at once, possibly providing you with an edge in getting top 3 for all 3 categories simultaneously. The higher your tension, the easier it is to score a Memories appeal.
Depending on how strong your rivals are, you may want to fire one memories appeal off every single phase. Or you may wanna conserve them for later auditions.
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And that's only the auditions. There are a lot of hidden rules to managing your idol unit well. For instance, if you don't want to suffer a decrease in your genre parameters, you should avoid the following:
-not pass an audition at least once in 5 weeks or more
-choose a song of the same genre as your previous one when producing a new single. This is the worst of the demerits, and the effect can only be recovered after 8 weeks.
-not producing a new single in more than 10 weeks
-fail an audition
If you do receive a demerit in your genre parameters through these means, you can recover them back by doing a lesson.
However, there is one sort of demerit that you cannot recover from, and that is the character's specific popularity-dropping period. Kinda difficult to explain, but each character will just start losing parameter points slowly upon reaching a certain stage.
perfect communications guide:
http://icomu-master.info/ A perfection communication during high-tension is worth 5 memories. Normal tension, 3 memories.
http://gsp.nobody.jp/imas360/index.html and
http://idol.jp.land.to/index.php?IDOLM%40STER%20360%A1%F7wiki tells you which songs are affiliated with each characters (for a major boost in that genre) and has other useful information.
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un saludo