› Foros › Retro y descatalogado › Xbox › Scene
Xport escribió:The following emulators have been updated with the most recent feature set (rewind, slowdown, rumble, better cheat code options, etc, etc)
Note that some of these do not have rewind support enabled for a variety of reasons. Check the README.TXT files for information specific to each port.
I know that I said that I was going to try and resolve bugs and update cores to more recent versions, but I don't have nearly as much free time as when I first started doing ports. I made it through most of them, but the last dozen or so were taking too long to finish and I really wanted to get these out the door.
AdamX(info), ArnoldX(info), Atari7800X(info), AtariXLBox(info), BlissX(info), BlueMSXBox(info), Chip8X, Classic99X, DidntXSpectrum, DOSXBox(info), FCEUltraX(info), KegsX(info), MednafenX-Lynx, MednafenX-NES, MednafenX-PCE, MekaX(info), NeoGenesis(info), NeoPopX(info), OdysseyX(info), PCSXBox(info), PokemonMiniX, SoftVMUX, SuperVisionX, Vice20X(info), Vice64X(info), VicePETX(info), VirtualBoyX, WinstonX, WinUAEX(info), WonderswanX, X68000X(info), XBoyAdvance(info), Z26X(info),
... and Snes9XBox
I know, I know...but it's not really a finished product. It's something that I threw together about 3 years ago and have been updating with my current user interface along the way. Purists will still want to use ZSnexBox. Compatibility is better in ZSnesBox as well because it's based off of ZSNES and this is based off of Snes9X v1.43. There is no lightgun support, no mouse support, and rewind support is flaky. All the other
features like save states, cheat code searching, etc, etc are working.
The sources to everything are now up on xbins under emulators/xport_src_new along with a readme file for (brief) instructions on how to compile. I can't give instructions on how to make XBox programs in general (that's left as an exercise for the reader) but I can assure you that I've tested these packages to make sure they compile correctly under MSVC with the K installed. It's all the source - every last bit.
My involvement in the XBox era is winding down. I guess it already has been winding down for a while. There will probably be a handful of updates in the future and perhaps a new project or two, but it's possible that this is it for me. I hope others will pick up these projects and improve them. There's still a lot that can be tweaked/improved.
There's a very good chance that incorporating the new DOSBox core will result in a usable Dynamic CPU which would give it a very nice speed boost.
Mednafen core might be worth updating, but note that as of v0.8 PCE CD emulation is supposed to be much more taxing on the CPU. However, it might be worth it to strip out the Wonderswan core into a separate project since that's supposed to be a better/tweaked version of oswan (which is the core of WonderswanX). It might make more sense to find the changes in the oswan portion of Mednafenx and implement them into WonderswanX though. There is also a PCFX core (probably too taxing for the XBox) and a NGPC core (but the ngpc core is based on neopop and I don't think much has changed in it - don't know if the emulation is improved at all.)
Atari7800 source is basically a stripped down MESS but all the MESS source files are included in the package. One should be able to copy the atari7800x source package into another dir and adjust the project settings to exclude A7800 files and include another machine's files to make a new port of something else in MESS.
NeoGenesis could be patched to allow for ]32MBit games - but this is surprisingly more work than one might expect because of the memory constraints of the XBox. It could be done more easily using virtual memory, but then general emulation performance would suffer. It's doable without VM, but requires more time than I feel like giving - especially because it's only useful for one or two games.
Many other projects could use core updates like BlissX, BlueMSXBox, etc to improve compatibility.
Then of course there could be all sorts of new projects using my core as a base. Potential projects include BBC, Bally Astrocade, Vectrex, Coco, Arcadia, and Sam Coupe which all have decent open source emulators available for them. They've been on my todo list for quite a while, but I just haven't found the time for them.
Oh...as an aside, if anyone knows of anyone who still does xbox tweaks who can construct a completely silent (or nearly totally silent) XBox, please send me (XPort) a PM on forums.xbox-scene.com. There's a lot of antiquated information on the 'net on this subject and I just don't have the time to go the trial-and-error route.
AdamX ColecoVision/Adam Emulator port for XBox v3
http://xport.xbox-scene.com
what's new:
- Updated core UI to most recent feature set
ArnoldX Amstrad CPC Emulator port for XBox v3
What's New:
- Updated UI core to most recent feature set
- Rewind works, but it's hard to see as you're rewinding
Atari7800X - Atari 7800 Emulator for XBox v4
http://xport.xbox-scene.com/
http://www.mess.org/
What's New:
- Updated UI core to most recent feature set
AtariXLBox Atari 800/5200/130/320/XL/XE Emulator port for XBox v6
http://xport.xbox-scene.com
What's new:
- Updated UI core to most recent feature-set
BlissX Intellivision Emulator port for XBox v6
http://xport.xbox-scene.com
What's new:
- Brought UI core up to date
- Rewind doesn't work because save states don't work.
BlueMSXBox BlueMSX Emulator port for XBox v2
http://xport.xbox-scene.com
http://www.bluemsx.com
What's new:
- Brought core GUI up to most recent
- Rewind is disabled because save states require too much memory.
Chip8X - CHIP8/SuperCHIP8 Emulator for XBox v2
http://xport.xbox-scene.com/
http://www.emutalk.net/showpost.php?p=216436&postcount=188
What's new:
- Updated core UI to most recent feature set
Classic99X - Texas Instruments 99 Emulator for XBox v2
http://xport.xbox-scene.com/
http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=Classic99
What's new:
- Updated core UI to most recent feature set
DidntXSpectrum FUSE Spectrum Emulator port for XBox v3
http://xport.xbox-scene.com
http://fuse-emulator.sourceforge.net/
What's new:
- Updated UI core to most recent feature set
DOSXBox 286/386 PC Emulator port for XBox v13
http://xport.xbox-scene.com
http://dosbox.sourceforge.net
What's New :
- Brought UI core up to date with most recent feature set
- No rewind support because no save state support
FCEUltraX - NES/Famicom Emulator for XBox v17
http://xport.xbox-scene.com
What's new:
- Updated UI core to most recent feature-set
KEGS-X Apple IIgs/e/c/+ Emulator port for XBox v4
http://xport.xbox-scene.com
What's new:
- Updated UI core to most recent feature-set
- Rewind, however, does not work
MednafenX-Lynx - Lynx Emulator for XBox v3
http://mednafen.com/
http://xport.xbox-scene.com
What's New:
- Update UI core to most recent feature set
MednafenX-NES - NES Emulator for XBox v9
http://mednafen.com/
http://xport.xbox-scene.com
What's New:
- Update UI core to most recent feature set
MednafenX-PCE - PCE/TG16 Emulator for XBox v4
http://mednafen.com/
http://xport.xbox-scene.com
http://necstasy.emunova.net/
What's New:
- Updated UI core to most recent feature set
- Added Sherlock 1&2 hack to options menu (untested)
MekaX - Sega Master System/Game Gear/SG-1000/SC-3000/SF-7000/MK3 Emulator for XBox v2
http://www.smspower.org/meka/
http://xport.xbox-scene.com
What's new:
- Updated UI core to most recent feature set
NeoGenesis Sega Genesis/Megadrive/32X/SegaCD/MegaCD Emulator for XBox v22
http://xport.xbox-scene.com
What's new:
- Brought UI core up to date with most recent feature set
OdysseyX Odyssey 2 Emulator port for XBox v2
http://xport.xbox-scene.com
http://o2em.sourceforge.net/
What's New:
- Brought UI core up to date with most recent feature set
- Save states actually implemented now (rewind also works)
PCSXBox - PSX Emulator for XBox v19
http://xport.xbox-scene.com/
http://home.t-online.de/home/PeteBernert/
http://www.pcsx.net
What's new:
- Updated UI core to most recent feature set
PokemonMiniX - Pokemon Mini Emulator for XBox v2
http://xport.xbox-scene.com/
http://www.sublab.net/minimon/minimon.html
http://darkfader.net/pm/
http://pokeme.shizzle.it/
What's new:
- Update UI core to most recent feature set
SNES9XBox Super Nintendo Emulator for XBox v1
http://xport.xbox-scene.com
http://www.snes9x.com
Features:
- Excellent compatibility - ported from SNES9X v1.43
- All the usual XPort features ( ZIP support, save states, rewind, autofire,
cheat codes, fast forward, graphic filters, etc, etc.)
- If you leave rewind on it will crash after a few minutes.
Best to just turn it on when you need it.
IMPORTANT NOTES
---------------
Yes, I know I said I'd never release a SNES port - and I never really intended to do so.
This has been sitting around for a long time, though, and I have been keeping it
updated with the changes to the UI feature set (rewinding, rumble, slowdown, etc)
because the SNES gets a lot of playtime in the house here. I figure that since all
the source is now available, it would only be a matter of time before someone wrapped
my core around a port of SNES9X - so I'm saving them some time.
There is still a lot that needs to be done with this port like lightgun support, PAR,
loading of external data files for certain games, SNES mouse support, fixing up
the rewinding, and some other stuff that I don't recall right now. There is also
no skin for it. These are all things that are left for someone else to implement.
SoftVMUX - Sega Dreamcast VMU Emulator for XBox v2
http://xport.xbox-scene.com/
http://mc.pp.se/dc/
What's new:
- Updated core UI to most recent feature set
SuperVisionX - Watara Supervision Emulator for XBox v3
http://xport.xbox-scene.com/
What's New:
- Updated core UI to most recent feature set
Vice20X Commodore VIC-20 Emulator port for XBox v5
http://xport.xbox-scene.com
http://viceteam.bei.t-online.de/
What's new:
- Updated UI core to most recent feature-set
- Rewind not implemented
Vice64X Commodore 64 Emulator port for XBox v8
http://xport.xbox-scene.com
http://viceteam.bei.t-online.de/
What's new:
- Updated UI core to most recent feature-set
- Rewind not implemented
VicePETX Commodore PET Emulator port for XBox v4
http://xport.xbox-scene.com
http://viceteam.bei.t-online.de/
What's new:
- Updated UI core to most recent feature set
- Rewind not implemented
WinSTonX Atari ST Emulator port for XBox v8
http://sourceforge.net/projects/winston/
http://xport.xbox-scene.com
What's new:
- Brought UI core up to date with most recent feature set
WinUAEX Amiga Emulator port for XBox v17
What's New:
- Updated UI core to most recent feature set
- No rewind support
WonderSwanX WonderSwan Emulator port for XBox v4
http://xport.xbox-scene.com
What's new:
- Updated UI core to most recent feature set
X68000X X68000 Emulator port for XBox v4
http://xport.xbox-scene.com
http://www.retropc.net/kenjo/
What's New:
- Updated UI core to most recent feature set
- Rewind disabled because save states are too large for it to function properly
XBoyAdvance - GBA/GBC/GB/SGB/SGB2 Emulator for XBox v21
What's new :
- Updated UI core to most recent feature set (rewind, etc)
- Fixed reading of battery saves in GBC games for MBC1, MBC3, MBC5
- Rewind is too taxing for GBA - it makes it slow down a lot
Rewind on GB is a little stuttery while rewinding, but the
gameplay should be fairly smooth while it's storing rewind data.
Z26X - Atari 2600 Emulator for XBox v6
http://xport.xbox-scene.com
What's new:
- Updated UI core to most recent feature set
hal9000 escribió:@ alcruz89, como tu hilo es chulisimo lo he anexado al de Ulmez
hal9000 escribió:@ alcruz89, como tu hilo es chulisimo lo he anexado al de Ulmez
alcruz89 escribió:Mednafenx-pce -v3MednafenX-PCE - PCE/TG16 Emulator for XBox v4
http://mednafen.com/
http://xport.xbox-scene.com
http://necstasy.emunova.net/
What's New:
- Updated UI core to most recent feature set
- Added Sherlock 1&2 hack to options menu (untested)
alcruz89 escribió: o como probar las nuevas roms que soporta el mamedox platinum3.
hal9000 escribió:Donde me he perdido.?
crazy2k4 escribió:ojala emulase el Virtua racing.....
por soñar k no kede,¿no?