Naxer escribió:la idea es realmente interesante, ya se comento varias veces,
también se comento de jugar multiplayer gba por wifi.
y las respuestas siempre son las misma,
el protocolo wifi entre consolas no se conoce muy bien, entonces no se puede modificar. O algo asi, no? jeje n_nu
pd: hay algo interesante en el link de la pagina esa?? xlink??
xq yo no veo nada referente a ds....
Copio y pego..(del 2004)
Thinking Out Loud - The Nintendo DS
We've been doing a little preemptive thinking with regards to the DS on Kai. After sifting through a couple of fairly recnent Nintendo patents, the Parent <--> Child concept for WLANning the DS looks like the most likely - my recent theory about additional Bluetooth style low-power stuff seems wrong.
So, whats the 'Proprietary Protocol Which Saves Battery' all about? We think it's like this. Your Nintendo DS will only have a *very* weak 802.11b facility - 30 feet / 10 meters has been mentioned. Although Nintendo mysteriously claim that it might 'go a lot further'. After checking out those patents, I've kinda got it into my head that, say there's 10 of you playing DS on a Uni campus - your DS will only be talking to the nearest 1, or possibly 2 units. Those units will *forward* the data to their nearest two. This is pretty smart - your DS can easily get connected to a DS a mile away while using hardly any power - by hopping over a lot of others on the way. Clever stuff - for a company who doesn't want to go online 'this generation'.
Bearing in mind that this is all supposition, lets steam ahead and try to visualise it working with Kai. I mean, if every person in the whole world has a DS, charged up and turned on all the time, nothing like this would be needed - it would just work. However, when this thing launches, not very many people will have it - you might be able to get a nice big game in your dorm, or at school (lol.. imagine that), but you wont strictly be able to play *online* - like transatlantic for example.
I would assume, that in time, Nintendo would build hotspots - like mobile phone masts, but a lot smaller, in cities and other places, which would bridge your 'local group' up with others players - they might even wanna charge for this service. Sounds good..
Until that point, we're going to be playing with linking the 'chunks' of connected DS players together - ie dorm with 5 local players, Kai link to another dorm with 5 local players in another country. There are two topologies which stand anything like a chance of working with this:
Possibility A: Wireless Cable / DSL Router + Nintendo DS
Personally, I don't think this stands much of a chance - the router is probably going to ignore the packets flying between the DS units - especially as, although strictly ethernet frames, Ninty will put them on some crazy SSID to try to stop them breaking other WLAN things. However, if the router *can* see the DS frames, boom, we're on..
Possibility B: PC With Wireless Network Card + Nintendo DS
PCap struggles like hell to inject onto wireless LAN cards - but some *do* work. It's all about the drivers. This setup stands more chance of working, because we can tinker with more thing on the adapter - but we might be telling people to throw their network cards away, and buying a specific brand (sounds like theres money to be made there... lol).
*If* any of these topologies works, you will be getting a fully working DS tunnel on the day the DS is released in North America. If this stuff doesn't work, no problem, we'll start digging deeper.
As ever, I welcome discussion on these sort of topics - would be nice to chat with anyone who's into uber-hardcore WLAN stuff. I sorta just tossed this stuff up here so you all could think on it - although it's nice to have it here - then nobody can roll up at our door in 3 months and say we 'stole' the idea..