› Foros › PlayStation 3 › Juegos
The Questions
Q) Why no next-gen?
A) It's all a matter of timing, really. We exited GRID2 with this vast amount of fan feedback about what people wanted, and we also had the engine and the team around the game. We felt we could make a game for summer '14 that addressed that feedback if we used our existing technology, which is built for 360, PS3 and PC.
Our next-gen EGO engine is underway, and future titles will absolutely support PS4 and Xbox One. However, we don’t have thousands of developers across multiple development houses around the world, so there was no way we could take our existing engine and port it, in a year. If we had taken this approach, all we'd be doing is taking technology designed for the previous generation and porting it to next-generation consoles – it wouldn't be optimal, and it wouldn't be a 'proper' next-gen game, taking advantage of the features and the technology that next-generation consoles offer. In addition, we'd be doing this at the expense of building our actual next-generation technology, whilst our talented programmers were tied down with a port. When we do make a next-generation game, we want it to be exactly that, not a ported current-gen game. James Nicholls, Senior Game Designer
Q) Can you explain a bit how the 5 disciplines are presented within the game, percentage wise? Is the main focus on the Touring discipline? Are we talking about 25 % or 40 % of the content? Or are all the disciplines equally divided?
A) All disciplines are equally divided. So, Career mode is broken down into five sections (one for each discipline). You can choose which discipline you want to race in and the more you progress through it, the more becomes available. For example, if you take Touring Cars. You'll start off racing with entry level cars and by the end of the career you'll be racing in the more powerful Touring Car Spec Cars.
Q) Is there a photo mode during replays
A) No
Q) If the physics & handling model in Autosport was like a brake bias where sim was the front, and arcade was the rear; what would the percentage setting be?
A) Probably around 60:40, hard to put it into numbers really.
Q) Will the lobby host be able to restrict certain assists? For example, allow traction control but disable ABS? This would be really good for leagues especially.
A) Yes, lobby can select what assists are available.
Q) I wanted to know if we are going to unlock cars (like in Grid 2) or we will have to buy them. I think it's better to buy them.
A) Single player you are given specific cars to race in. What car you use is dependent on the team in question.
Q) Will the teammate always have the same car as the player or will we be able to choose which car he'll be driving before each race?
A) Your teammate’s car will also be chosen by the team, it’s normally the same much like it is in real world motorsport.
Q) Will there be a quick race mode? What customisable options are there?
A) Yes, you can jump into what we call Custom Cup, that allows you to race with a vast amount of options, choose the discipline, track, car, AI, practice, qualifying, race length, difficulty settings, pretty much anything you’d need.
Q) How cars unlock work in single player Quick Race? Are you given all out the cars in Quick Race from the get go or you have to unlock one by one from the career?
A) Everything is available in custom cup, it’s not tied to your career progress like GRID 2.
Q) What sort of AI improvements can we expect? Are they gonna behave more like Grid 1 where they occasionally make mistakes which gave the AI some character and realism?
A) AI have been tuned to each discipline, so a Touring Car AI driver will race completely different to an Open Wheel driver, one a bit aggressive the other really disciplined and precise. Yes, AI can make mistakes, I’ve been in a race, making my way through the pack when I’ve suddenly had to swerve out of the way of an accident up ahead. Likewise I’ve come around a corner only to find a car sat in the gravel kicking up dust where he/she has spun off.
Q) Can you choose a name when you play in game or does it choose your PSN/360 nickname?
A) Yes, Audio names are back as well
Q) Is qualifying back? It's missing from most of the current-gen racing titles, so it would be nice to have this feature come back.
A) Yes, as well as practice
Q) Career mode is said it would be massive, how massive in hours?
A) Hard to put it into hours as everyone’s play style will be different, more than enough content to keep you going.
Q) Is there a kind of Tutorial/Introduction when you fire up the game for the first time?
A) Yes, in a similar fashion to our other games
Q) Can you finish a career in GAS without changing a team?
A) Different teams only compete in certain disciplines you you’re likely going to have change at some point. It all depends on your definition of ‘complete’, whether that’s finishing the disciplines your interested in or everything all together.
Q) When you are often in the rev limiter does it damage your engine?
A) Over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly.
GRAN TORINO escribió:Le daré una oportunidad y espero que salga a la venta barato y no a un precio de locos... El 2 me decepcionó mucho después de lo bien que me lo pasé con el primer GRID
Q) Are we able to race on race tracks with street cars? Like racing on Sepang in a M3?
A) Yes, via Custom cups
Q) Can replays be saved?
A) Not at this time.
Q) Is the AI as good as it was in TOCA2 and Toca World Touring Cars
A) AI has had a lot of improvements made to it, will leave you to decide if it’s better or not.
Q) Is the classical D-pad layout still available and does it match the thumb stick lap times?
A) By default the d-pad is used to talk to your team engineer. The game hasn't really been made with D-pad controls in mind, just controller sticks and wheels. However, you can customise your controls should you wish.
Q) Do AI opponents also suffer from mechanical damage?
A) Yes
Q) Is there a podium sequence when one has made a podium finish?
A) No
Q) Are there bonuses to be unlocked if you reach a certain mileage within a discipline?
A) You do get a ‘discipline level’, more on that soon.
Q) Is there a team manager who keeps you up to date with what's happening on the track?
A) You have an engineer but he doesn't really say much on his own. Instead we've allowed you to take control by giving you the ability to request details via the D-pad.
Q) Can cars loose oil which makes a surface slippery
A) No
Q) Why did Codies not add a flag system to GRID AS
A) There’s a danger if we go down the route of adding all these traditional sim options that the game will lose a bit of its identity. That’s not to say we won’t look at that kind of system in the future but right now it’s probably a step too far towards sim for Autosport, we’re all about that ‘middle ground’
Q) How does qualifying work? one flying lap or several laps?
A) You have x amount of time, set the fastest time. Bit like F1 in that regard.
Q) All cars / all tracks on Custom Online?
A) Yes, with a few exceptions (can’t drive a drift car on a non drift route etc)
Q) Is GRID Autosport going to allow modders to add tracks, not originally in the game?
A) Unfortunately not, there's a potential monstrous issue here as all circuits have to be officially licensed to be included in the game. Supporting the Modding Community is something we're keen on doing though and have had numerous discussions regarding it. We don't want to get into a situation where the Community makes a great track, faithful to its real world variant and us have to remove it from Steam Workshop (or similar) due to getting an angry phone call.
Q) Is it true that all endurance races happen during nights only?
A) Yes
GRID Autosport Perfection
Platinum Trophy
Sign on the dotted line
Accept your first Team Offer
Bronze
Just warming up
Complete the first season of your Career
Bronze
First of Many
Win a race in your Career
Bronze
Brand Awareness
Satisfy all 6 sponsor objectives at least once in a Career season
Bronze
Through the Hoops
Fulfil both of your team’s targets in the same season
Bronze
Top step
Win a driver’s championship in your Career
Bronze
Well rounded education
Complete a season in all 5 racing disciplines
Bronze
Extra curricular
Win a cup competition in your Career
Bronze
Toured with the Best
Complete a Touring Car Championship with the Ravenwest team
Bronze
Endured with the Best
Complete an Endurance Championship with the Ravenwest team
Bronze
Raced with the Best
Complete an Open Wheel Championship with the Ravenwest team
Bronze
Flowed with the Best
Complete a Tuner Competition with the Ravenwest team
Bronze
Battled with the Best
Complete a Street Racing championship with the Ravenwest team
Bronze
No longer the rookie
Unlock the “International Touring Car Championship”
Bronze
Moving up in the world
Unlock the “International Endurance Championship”
Bronze
A good track record
Unlock the “International GP Championship”
Bronze
Making your mark
Unlock the “Pro-Tuned World Masters”
Bronze
Been around the block
Unlock the “Pro GT World Masters”
Bronze
One for the cabinet
Finish the “Ultimate Touring Car Championship” in the top 3
Bronze
It’s been a long road
Finish the “Ultimate Endurance Championship” in the top 3
Bronze
Pop the cork
Finish the “GP World Championship” in the top 3
Bronze
I make this look good
Finish the “Super Modified World Masters” in the top 3
Bronze
King of the Streets
Finish the “Supercar World Masters” in the top 3
Bronze
Done the Tour
Reach level 10 in the Touring Car Career
Silver
No longer afraid of the dark
Reach level 10 in the Endurance Career
Silver
Mr Consistent
Reach level 10 in the Open Wheel Career
Silver
Need some new tyres
Reach level 10 in the Tuner Competition Career
Silver
Street Cred
Reach level 10 in the Street Racing Career
Silver
I’ve got what Rick Scott’s got
Win each discipline’s most prestigious driver’s championship for Ravenwest
Gold
Everyone’s a winner
Complete the “GRID Legends Series”
Gold
A True Legend
Win the “GRID Legends Series”
Bronze
Here are the keys
Buy a car in Online
Bronze
Member of the Pack
Reach level 10 in Touring Car Online
Bronze
Durable
Reach level 10 in Endurance Online
Bronze
Downforce to be reckoned with
Reach level 10 in Open Wheel Online
Bronze
Tuned in
Reach level 10 in Tuner Competition Online
Bronze
Streetwise
Reach level 10 in Street Racing Online
Bronze
Tek-Domination
Install all the upgrades and tuning options on a car in Online
Bronze
An icon in the pit lane
One of your cars reached level 99 in Online
Bronze
FTW
Win 100 Online races
Bronze
I’ve stopped counting
Reach a total Online level of 250, all disciplines combined
Gold
Just the way I like it
Complete a Custom Cup offline
Bronze
Long-Haul Legend
Win the driver’s Cup in a 5 event Custom Cup offline
Bronze
Leading them off
Qualify for the front row of the grid
Bronze
Tweak to Peak
Win a race with custom tuning set-up
Bronze
Jack of all Trades
Compete in all race types, including party modes
Bronze
Badge of Honour
Earn a platinum medal in RaceNet Challenge
Bronze
The Journeyman
Race a season with each of the 10 teams in the career
Bronze
Sofa, so good
Complete a splitscreen race
Bronze
Side-splitting
Win a 5 event Splitscreen competition
Bronze
nene15708 escribió:Si se parece al TOCA le daré una oportunidad, eso si, jugando con mando para divertirme echando pachanguillas lo que veo de momento tiene buena pinta, a ver en que queda. Por cierto, una pregunta, esa cámara interior es así? Pixelado y sin texturas ni modelado?
Din-A4 escribió:nene15708 escribió:Si se parece al TOCA le daré una oportunidad, eso si, jugando con mando para divertirme echando pachanguillas lo que veo de momento tiene buena pinta, a ver en que queda. Por cierto, una pregunta, esa cámara interior es así? Pixelado y sin texturas ni modelado?
Es lo que aún no se sabe, puede que esté en fase alpha y les quede hacer eso, o se quede así...
"[...]Most importantly for many members of the community will be the return of the cockpit view which was famously excised for Grid 2. It's now available in two flavours, with one view showing the drivers hands and another offering a closer perspective on the track. [...]"
Din-A4 escribió:"[...]Most importantly for many members of the community will be the return of the cockpit view which was famously excised for Grid 2. It's now available in two flavours, with one view showing the drivers hands and another offering a closer perspective on the track. [...]"
Qué creéis que quiere decir con la segunda prespectiva? La primera dice que es la que se ven las manos del piloto, pero la segunda, será más cercana? Sin manos?
Vale, creo que es la del minuto 1:
http://www.youtube.com/watch?v=kstXWxv9gl8
Timmynator escribió:Din-A4 escribió:"[...]Most importantly for many members of the community will be the return of the cockpit view which was famously excised for Grid 2. It's now available in two flavours, with one view showing the drivers hands and another offering a closer perspective on the track. [...]"
Qué creéis que quiere decir con la segunda prespectiva? La primera dice que es la que se ven las manos del piloto, pero la segunda, será más cercana? Sin manos?
Vale, creo que es la del minuto 1:
http://www.youtube.com/watch?v=kstXWxv9gl8
eso es, la que pone en el minuto 1:19 del gameplay. Me gusta mucho esa cámara, ya me lo han vendido
y ojalá saquen un dlc del campeonato de indy, que manda cojones que lo sacaran para el grid 2 y solo se podían ver los coches desde fuera como un puñetero mario kart
PlayStation 3 Wheels
Fanatec Clubsport Pedals
Logitech Driving Force EX
Fanatec Clubsport Wheel
Logitech Driving Force GT
Fanatec CSR
Logitech Driving Force Pro
Fanatec CSR Elite Wheel
Logitech G25
Fanatec Porsche 911 Carrera
Logitech G27
Fanatec Porsche 911 GT2 Wheel
Logitech MOMO Racing Wheel
Fanatec Porsche 911 GT3 RS V2 Wheel
Thrustmaster F430
Fanatec Porsche 911 Turbo S Wheel
Thrustmaster RGT FF Pro
Fanatec Porsche 911 Turbo Wheel
Thrustmaster T100
Mad Catz MLG Pro Circuit
Thrustmaster T180
Thrustmaster T500 RS Racing Wheel
PlayStation 3 Pads
DUALSHOCK 3
Hama uRage Vendetta Cr
SIXAXIS
Hama uRage Vendetta Wireless
Official Sony Wireless Bluetooth Keypad
SPEEDLINK Strike FX Gamepad
Mad Catz Wireless Gamepad
SPEEDLINK Torid Gamepad
A key new feature we have added is the Team Radio system; at any point during a race you can now request information from your engineer at the touch of a button. This means you can pay full attention to the action on track but still have easy access to standings and car health updates as and when you want it.
Cat C Touring Cars
Chevrolet Cruze Touring Car
BMW 320 Touring Car
Focus ST Touring Car
Honda Civic Touring Car
Super Utes
Ford Racing Ute
Holden VE Commodore Ute
Cat B
Audi RS 5 (Cat B Special)
Mercedes-Benz C 63 AMG (Cat B Special)
Super Tourers
Ford Falcon FG
Holden VF Commodore
Cat A Touring Cars
Peugeot 408 SCB
ADC Presteza-14
Classic Mini Cup
Mini Miglia
Mini Cup
Mini John Cooper Works Challege
Classic Touring Car Cup
Ford Sierra RS 500 Cosworth Group A
Nissan 1991 (R32) Skyline GT-R Group A
Large grid sizes (up 16 cars offline, 12 players online)
Aggressive AI that won’t be afraid to attack or protect the racing line
Cars of similar or pre-defined specification
Multiple round races
Practice and Qualifying
Races held at day
Loads of trading paint!
KiMika escribió:Hoy explican como será el online, distintos modos y demas...
http://blog.codemasters.com/grid/05/discipline-progression-game-modes/
The Questions
Q) Why no next-gen?
A) It's all a matter of timing, really. We exited GRID2 with this vast amount of fan feedback about what people wanted, and we also had the engine and the team around the game. We felt we could make a game for summer '14 that addressed that feedback if we used our existing technology, which is built for 360, PS3 and PC.
Our next-gen EGO engine is underway, and future titles will absolutely support PS4 and Xbox One. However, we don’t have thousands of developers across multiple development houses around the world, so there was no way we could take our existing engine and port it, in a year. If we had taken this approach, all we'd be doing is taking technology designed for the previous generation and porting it to next-generation consoles – it wouldn't be optimal, and it wouldn't be a 'proper' next-gen game, taking advantage of the features and the technology that next-generation consoles offer. In addition, we'd be doing this at the expense of building our actual next-generation technology, whilst our talented programmers were tied down with a port. When we do make a next-generation game, we want it to be exactly that, not a ported current-gen game. James Nicholls, Senior Game Designer
Q) Can you explain a bit how the 5 disciplines are presented within the game, percentage wise? Is the main focus on the Touring discipline? Are we talking about 25 % or 40 % of the content? Or are all the disciplines equally divided?
A) All disciplines are equally divided. So, Career mode is broken down into five sections (one for each discipline). You can choose which discipline you want to race in and the more you progress through it, the more becomes available. For example, if you take Touring Cars. You'll start off racing with entry level cars and by the end of the career you'll be racing in the more powerful Touring Car Spec Cars.
Q) Is there a photo mode during replays
A) No
Q) If the physics & handling model in Autosport was like a brake bias where sim was the front, and arcade was the rear; what would the percentage setting be?
A) Probably around 60:40, hard to put it into numbers really.
Q) Will the lobby host be able to restrict certain assists? For example, allow traction control but disable ABS? This would be really good for leagues especially.
A) Yes, lobby can select what assists are available.
Q) I wanted to know if we are going to unlock cars (like in Grid 2) or we will have to buy them. I think it's better to buy them.
A) Single player you are given specific cars to race in. What car you use is dependent on the team in question.
Q) Will the teammate always have the same car as the player or will we be able to choose which car he'll be driving before each race?
A) Your teammate’s car will also be chosen by the team, it’s normally the same much like it is in real world motorsport.
Q) Will there be a quick race mode? What customisable options are there?
A) Yes, you can jump into what we call Custom Cup, that allows you to race with a vast amount of options, choose the discipline, track, car, AI, practice, qualifying, race length, difficulty settings, pretty much anything you’d need.
Q) How cars unlock work in single player Quick Race? Are you given all out the cars in Quick Race from the get go or you have to unlock one by one from the career?
A) Everything is available in custom cup, it’s not tied to your career progress like GRID 2.
Q) What sort of AI improvements can we expect? Are they gonna behave more like Grid 1 where they occasionally make mistakes which gave the AI some character and realism?
A) AI have been tuned to each discipline, so a Touring Car AI driver will race completely different to an Open Wheel driver, one a bit aggressive the other really disciplined and precise. Yes, AI can make mistakes, I’ve been in a race, making my way through the pack when I’ve suddenly had to swerve out of the way of an accident up ahead. Likewise I’ve come around a corner only to find a car sat in the gravel kicking up dust where he/she has spun off.
Q) Can you choose a name when you play in game or does it choose your PSN/360 nickname?
A) Yes, Audio names are back as well
Q) Is qualifying back? It's missing from most of the current-gen racing titles, so it would be nice to have this feature come back.
A) Yes, as well as practice
Q) Career mode is said it would be massive, how massive in hours?
A) Hard to put it into hours as everyone’s play style will be different, more than enough content to keep you going.
Q) Is there a kind of Tutorial/Introduction when you fire up the game for the first time?
A) Yes, in a similar fashion to our other games
Q) Can you finish a career in GAS without changing a team?
A) Different teams only compete in certain disciplines you you’re likely going to have change at some point. It all depends on your definition of ‘complete’, whether that’s finishing the disciplines your interested in or everything all together.
Q) When you are often in the rev limiter does it damage your engine?
A) Over-revving and shifting at the wrong time, (primarily in manual gears), will cause the gearbox to accrue damage more quickly.
Q) Are we able to race on race tracks with street cars? Like racing on Sepang in a M3?
A) Yes, via Custom cups
Q) Can replays be saved?
A) Not at this time.
Q) Is the AI as good as it was in TOCA2 and Toca World Touring Cars
A) AI has had a lot of improvements made to it, will leave you to decide if it’s better or not.
Q) Is the classical D-pad layout still available and does it match the thumb stick lap times?
A) By default the d-pad is used to talk to your team engineer. The game hasn't really been made with D-pad controls in mind, just controller sticks and wheels. However, you can customise your controls should you wish.
Q) Do AI opponents also suffer from mechanical damage?
A) Yes
Q) Is there a podium sequence when one has made a podium finish?
A) No
Q) Are there bonuses to be unlocked if you reach a certain mileage within a discipline?
A) You do get a ‘discipline level’, more on that soon.
Q) Is there a team manager who keeps you up to date with what's happening on the track?
A) You have an engineer but he doesn't really say much on his own. Instead we've allowed you to take control by giving you the ability to request details via the D-pad.
Q) Can cars loose oil which makes a surface slippery
A) No
Q) Why did Codies not add a flag system to GRID AS
A) There’s a danger if we go down the route of adding all these traditional sim options that the game will lose a bit of its identity. That’s not to say we won’t look at that kind of system in the future but right now it’s probably a step too far towards sim for Autosport, we’re all about that ‘middle ground’
Q) How does qualifying work? one flying lap or several laps?
A) You have x amount of time, set the fastest time. Bit like F1 in that regard.
Q) All cars / all tracks on Custom Online?
A) Yes, with a few exceptions (can’t drive a drift car on a non drift route etc)
Q) Is GRID Autosport going to allow modders to add tracks, not originally in the game?
A) Unfortunately not, there's a potential monstrous issue here as all circuits have to be officially licensed to be included in the game. Supporting the Modding Community is something we're keen on doing though and have had numerous discussions regarding it. We don't want to get into a situation where the Community makes a great track, faithful to its real world variant and us have to remove it from Steam Workshop (or similar) due to getting an angry phone call.
Q) Is it true that all endurance races happen during nights only?
A) Yes
fbetes escribió:Nuevo circuito desvelado:
Circuit Mont-Tremblant
Bonito circuito:
http://youtu.be/AJ7ERZV7xb0
Y nueva información sobre el online:
http://blog.codemasters.com/grid/05/gri ... ogression/
fbetes escribió:Nuevo gameplay de Drift:
https://www.youtube.com/watch?v=XGpaKM5KCx0
...disciplina que a mi sinceramente no me atrae absolutamente NADA, pero bueno para aquellos que les guste...
EDITO:
NUEVO VIDEO DE PRUEBA DE RESISTENCIA:
https://www.youtube.com/watch?v=o_zNn13esVI
Lo más destacable es ver como se refleja en porcentaje el desgaste de las ruedas, pero vamos que no entiendo mucho su misión porque no hay repostajes... En fin espero sobre todo para el online que verdaderamente el desgaste influya en el tema de los tiempos para tratar de conservar ruedas con el pilotaje...
El tema de las físicas en este gameplay me han parecido de pena, tengo que decirlo, no me ha gustado nada. Eso si. Va con pad y por ahí albergo esperanzas...
EDITO 2:
Otro video nuevo pero ahora de monoplazas,
https://www.youtube.com/watch?v=VhqWA_WlSQA
Din-A4 escribió:...qué tontería tener 3 hilos pudiendo tener 1 y que no se pierda la información o se duplique...)
Parece ser que tendremos el Circuito de las Americas, gran circuito
Anteriormente pusieron un articulo sobre la categoria Touring cars, esta vez le toca el turno a las de resistencia.
http://www.youtube.com/watch?v=QZ35QKDMxWk
Listado de coches de la categoria de resistencia:
- AUDI R8 LMS Ultra
- Mercedes-Benz SLS AMG GT3
- Aston Martin N24 V12 Zagato
- McLaren 12C GT3
- Nissan 2008 (R35) GT-R Nismo GT500
- Honda HSV-010 GT
- Lola B12/80
- Shelby Cobra “Daytona” Coupe
- Ford GT40 MK1
- Mazda 787B
Caracteristicas de esta modalidad:
Large grid sizes (up to 16 cars offline, 12 players online)
Long, high speed races featuring tyre wear (up to 40 minutes long)
AI run multiple strategies
Cars of similar or pre-defined specification
Sports tuned vehicles with lots of grip
Practice, Qualifying and Race format
Rolling Starts
Focus on night time races
http://blog.codemasters.com/grid/05/focus-on-endurance/
fbetes escribió:Listado definitivo de los circuitos que habrá en el juego:
http://blog.codemasters.com/grid/06/gri ... rack-list/
Finalmente el circuito urbano que faltaba era Chicago
denis74 escribió:Preview modo Carrera (4 partes) .Cada uno de unos 20 minutos. Buen material para ver como es este Grid Autosport:
http://www.youtube.com/watch?v=_b9Pv2RcrPY&hd=1
http://www.youtube.com/watch?v=mL2Xs3d0Dq4&hd=1
http://www.youtube.com/watch?v=wzNpt_G5N0M&hd=1
http://www.youtube.com/watch?v=kIqjaMG_RIM&hd=1
fbetes escribió:Nuevos gameplays,
INSIDESIMRACING
Resistencia, Aston Martin, Circuito del Algarve
https://www.youtube.com/watch?v=a96iAxAN3w8
Resistencia, Aston Martín, Yas Marina
https://www.youtube.com/watch?v=VO0Oauo6UcQ
Monoplazas, F312, San Francisco
https://www.youtube.com/watch?v=Sg-KHS-T_SE
Drift, Nissan Silvia, Yas Marina
https://www.youtube.com/watch?v=tSbWS4BHDc8
Resistencia, Mercedes AMG GT3, Algarve
https://www.youtube.com/watch?v=Pr9w3p7KSaY
TEAM VVV
Monoplazas, F312, Sepang (corto y reverso)
https://www.youtube.com/watch?v=nDmgvbbusMc
Monoplazas, F312, Autosport track
https://www.youtube.com/watch?v=g9PJaGTUEV8
Q: When a livery is created online, does this livery carry over to every car in your garage?
A: No. Only your RaceNet Club livery is shared across all your cars.
Q: Can sponsors change from car to car even if they have your team/club livery?
A: You can save up to 3 custom liveries for each car, in addition to your RaceNet Club livery and any stock liveries available to it. Each custom livery can have different sponsors applied.
Q: Can tirewear be switched off in online endurance races?
A: In Online Custom Cups you can use Endurance class vehicles in standard Races or Time Attack, which don’t use the tyre wear mechanic.
Q: Am I able to customize the wheels on my cars, like in GRID2?
A: Yes, you can customise the design, size and colour of your vehicle’s wheels; just like in GRID 2.
Q: Will there be any custom livery design in Single Player?
A: No
Q: Is there is list with the prices when buying a car online?
A: Not at this time, would this be something you'd find interesting?
Sierra_29 escribió:Muchas gracias a todos los que estais colaborando para ofrecernos las novedades de este juego. Aunque pueda parecer que no haya mucho feedback, estoy seguro de que muchos como yo siguen atentamente (y en la sombra) vuestras aportaciones.
Un saludo!
GRAN TORINO escribió:Muy buen trabajo Din y KiMika estáis haciendo un gran trabajo, veo que la vista interior no será detallada en todos si no que será negra como en GT6, bueno, veamos si da una sensación diferente
KiMika escribió:El ultimo trailer que nos queda por ver de las categorias de coches que hay en el juego. Categoria "Street":
http://www.youtube.com/watch?v=0vcej03eyoA
Articulo de la categoria en el blog:
http://blog.codemasters.com/grid/06/discipline-focus-street/
fbetes escribió:Por cierto, a una semana del lanzamiento, últimas informaciones:
http://blog.codemasters.com/grid/06/lau ... most-here/
En resumen:
-han tenido un problema con los tiempos de contrarreloj a última hora y vendrá por defecto desactivado y una vez lo arreglen lo activaran por parche, piden disculpas (les ha pillado el toro)
-habrá DLCs de 2 tipos, uno de paces de coches y otro de mini expansiones.
El de coches es sencillo, son pack de coches adicionales para el juego. El de mini expansiones incluye nuevas localizaciones (disponible para offline y online), nuevos modos de juego, y nuevos coches...
Darán más info sobre los DLC una vez se acerque su lanzamiento.