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Langdon escribió:Por curiosidad,que juego es Flashback?es que no me suena de nada,y por lo que comentais es de los creadores de Flashback
Baute escribió:Langdon escribió:Por curiosidad,que juego es Flashback?es que no me suena de nada,y por lo que comentais es de los creadores de Flashback
Flashback es un juego para el que hay que remontarse a la era de los 16bit (snes y megadrive). Un juego con un argumento muy bueno pero que iba desgranandose a una velocidad justa para que siempre nos quedaran dudas hasta el final. Unos gráficos muy buenos para su epoca.
Ains que nostalgia todavia recuerdo esa intro jejeje.
Lo podeis encontrar emulado por ahí y merece la pena, pero si no se mira con ojo "actual"
Por cierto el juego este pinta muy muy bien, y estoy de acuerdo en que en la store hay algunos juegos que repatean muy mucho a truños que salen fisicamente por un precio mucho mas alto. La pega probablemente sea la duración. Cosa que a lo mejor subsanan con dlc´s de nuevos capítulos o directamente nuevos juegos... pasen por caja oigaaa!
Un saludo.
goldenaxeband escribió:Amigos, me voy a permitir daros un consejo que probablemente sea el primero y último que doy en EOL: quitaos de encima esos prejuicios con los juegos de la Store. Algunos son malos, otros regulares y otros buenos o muy buenos, exactamente igual que con los físicos.
A mí también me gusta tener los juegos en la estantería pero no renunciéis a un título que puede estar muy bien por ser descargable.
por goldenaxeband Ayer 12:10
Amigos, me voy a permitir daros un consejo que probablemente sea el primero y último que doy en EOL: quitaos de encima esos prejuicios con los juegos de la Store. Algunos son malos, otros regulares y otros buenos o muy buenos, exactamente igual que con los físicos.
A mí también me gusta tener los juegos en la estantería pero no renunciéis a un título que puede estar muy bien por ser descargable.
123-xion escribió:por goldenaxeband Ayer 12:10
Amigos, me voy a permitir daros un consejo que probablemente sea el primero y último que doy en EOL: quitaos de encima esos prejuicios con los juegos de la Store. Algunos son malos, otros regulares y otros buenos o muy buenos, exactamente igual que con los físicos.
A mí también me gusta tener los juegos en la estantería pero no renunciéis a un título que puede estar muy bien por ser descargable.
ya pero eso de descargarmelo y no tenerlo como q no,ademas pienso q en un futuro deberian sacar un recopilatorio de los mejores juegos de la store en formato fisico,si encima empezamos todos a descargar de ahi,en q formato crees q empezaran a trabajar las compañias para las nuevas consolas,si no tienen q hacerlo en formato fisico y tienen ganacias,directamente te lo clavan en la store y a un precio no precisamente barato.
Yo paso de apoyar totalmente sitios de descarga,pues como yo en este foro ahi muchos coleccionistas de juegos y sin su caratula su caja y el blu ray,pues las instrucciones ya empiezan ni a ponerlas(todo ahi q decirlo por una buena causa)q seria de nosotros
goldenaxeband escribió:Algunas nuevas screens y preview en CVG: tiene buena pinta.
http://www.computerandvideogames.com/29 ... 11s-limbo/
or a little while now, PSN and XBLA games have not ceased to amaze us. After releasing Red Johnson’s Chronicles, a very pleasant adventure game, the developers of Lexis Numérique invited us to discover their upcoming game, a survival horror entitled AMY. Persuaded as we were of the seriousness of the French studio, but also very excited at the prospect of seeing a game developed by Paul "Flashback" Cuisset, we faced the many dangers of the Parisian subway system to find out for ourselves what this ambitious title was all about. For our first impressions and an exclusive interview of Paul Cuisset, just come inside.
Small studio, big game?
Lexis Numérique is not your typical developer since they work completely on their own, without the help (and control) of a publisher. There are of course both advantages and disadvantages to work that way but at least it allowed Lexis Numérique to put all the money they had for AMY in the game itself, instead of the marketing campaign. Whether or not it was the right thing to do still remains to be seen but it partly explains why the game will be released on PSN in June (and on Xbox Live Arcade a bit later). As stated before, AMY is quite an ambitious title, as the small studio had to create their own graphics engine from scratch. With a team of 10 people, one can’t help but think of the way games used to be developed back when Flashback was released. Why make their own 3D engine instead of using UE3, for example? Two reasons for that: the first one is that UE3 was way too expensive for them to purchase; the second one is that it permitted them to know exactly what they could do with it, how far they could go to make the most of it.
And clearly, they seem to have done a pretty good job. Indeed, AMY looks really impressive for a downloadable game and it should prove to everyone that PSN/XBLA titles can be on par with high budget games. From what we could see, the environments seem really detailed, with great character models and nice special effects. They even went as far as to make specific shaders for the heroine’s pantyhose, not to mention the work they have achieved on the way light reflects on the characters’ hair and clothes. This gives the game a very realistic look, which goes hand in hand with the motion captured animations. In-game reflections in mirrors are also part of the package deal and can actually come in handy when hiding in a closet while keeping an eye on a lurking monster.
The sun’ll come tomorrow, or not
You play the role of Lana, a normal young woman who is about to face terrible events that will change the face of the earth forever. A main protagonist that is actually very close to those found in Lovecraft’s novels come to think of it. The game opens up in a train, as Lana is talking to a very nice ticket collector. Life seems peaceful, everyone is enjoying their trip but all of a sudden, a tragic accident happens. After staying unconscious for a while, Lana wakes up to find out that the ticket collector is not so nice anymore and that the other survivors seem to have become quite aggressive zombie-like creatures. What happened? Well, a virus happened, contaminating most of the population and turning them into dangerous monsters. Unfortunately, Lana is no exception, she now also carries the virus in her blood.
Now we did not get to see the introduction of the game ourselves, so what you’ve just read is simply what we were told to let us know about the main storyline before seeing the game in action. The demo we were shown actually took place a few hours after the accident, and more importantly some time after meeting Amy. Being infected with the virus, Lana is of no particular interest to the creatures she encounters, but she is no longer on her own so she will have to fight in order to protect Amy. The weapons she can use are basically ordinary objects that can break after some time. Accompanied by Amy, a little girl who seems to be a mute, Lana will become the child’s guardian angel while the girl will be the young woman’s salvation. Indeed, for some reason, Amy is gifted with powers that allow her to slow down the infection and even stop it from spreading as long as Lana holds her hand. More than ever, this is the story of a relationship between a child and a grown-up, but also between the player and the two girls.
When Silent Hill meets ICO
In a world that has become hostile and unpredictable, running away and keeping a low profile is usually the best option, which is why you will be able to ask Amy to hide when necessary. When the demo started, Lana was looking for the little girl who had run away because she had gotten scared. Quite a logical and realistic behavior given her age, and you can tell that the developers paid a lot of attention to her reactions in order to make her more human, thus more endearing. Because the game revolves around the relationship between Lana and Amy, it is essential the player does not feel he is accompanied by a mere bot. That’s why Amy is useful to Lana in more than just one way: she can crawl into tiny passageways, activate a switch for you or use her flashlight (or turn it off not to draw too much attention).
When Lana is on her own, the virus starts to take over little by little and to spread through her veins, transforming her physically in real time. Even ambient noises change as she undergoes her mutation, as a reminder of the inescapable fate that awaits her. What makes the game even more immersive in such circumstances is that there is no single HUD to indicate how much time you have left. Well, not exactly to be fair. Much like in Dead Space, your back will give you a hint as you carry around some kind of Geiger device that goes from green to red depending on Lana’s health. To slow the progression of the virus, she can also use med kits but they are pretty scarce so better kept for emergency situations.
Because the story itself demands that Lana can hold Amy’s hand to stay human, it is no surprise to see that the game uses a similar system to ICO’s. It means that, contrary to Fable 3, you need to maintain R1 to take the little girl’s hand which gave Lexis Numérique a lot of work. Indeed, making sure that there’d be no glitches or odd animations was a much more complicated task than they had ever thought. But in the end, they realized it was clearly worth it in order to make the best possible game. But holding Amy’s hand does not only keep the virus away, it also gives you feedback as you can feel and hear the child’s heartbeats. That way you can be informed of the presence of a nearby threat. It is hard not to think of Silent Hill’s radio, and it will hopefully be as effective as in Konami’s game.
First Impressions
With AMY, Lexis Numérique wants to prove that downloadable games have a lot to offer in terms of content, experience, tech and quality. At Gamersyde, we really want to believe in this ambitious project that could very well be the birth of a new series. The team put a lot of effort in delivering a cinematic experience, with dynamic camera angles and the use of split screen (when the player has missed something important). Moreover, we have been told that it will take between 5 and 6 hours to complete the 6 chapters of the game, 5 to 6 hours of stealth, hide and seek and combat. Of course, playing in the highest difficulty setting (in which Lana’s infection spreads faster and the young woman is weaker and has less stamina) might be a good way to make it last even longer. Planned on PSN (a 360 version should also follow shortly after) for a June release, it will cost you $9.99 to play the game. It seems like a very good deal and we sincerely hope we won’t be disappointed. We may have a good feeling about all this, but it still needs to be confirmed. We will find out soon enough, so stay tuned.
tomydg escribió:Y alguien sabe cuanto valdra el juego cuando salga?? xDD
Asahy escribió:tomydg escribió:Y alguien sabe cuanto valdra el juego cuando salga?? xDD
En la preview pone 10$, asi que me imagino que aquí serán unos 10€.
Lex Numerique’s upcoming survival horror title AMY is shaping up to be quite promising. We’ve seen a few screens from the upcoming title and we’ve received a small dose of information, but now recent previews have been cropping up giving us some more details on AMY. You’ll be able to find a summary of the main points below as well as an updated gallery with new screens. You can also check out the first piece of gameplay footage from the game.
- “Amy is a survival horror title that is closer to Silent Hill than Resident Evil; it draws inspiration from Ico and films like Alien, Panic Room and Cormac McCarthy’s The Road”
- Global warming has taken its toll on Earth with natural disaster happening frequently.
- A comet hits the game’s main setting: Silver City. This leads to an outbreak of sorts.
- The main character, Lana, is 20 years of age and is aboard a train when the comet struck. She wakes up to find her train wrecked and the citizens of Silver City into infected monstrosities.
- The enemies are described as being “enraged” though they have the appearance of zombies.
- Lana’s injury has led to her body being exposed to this mysterious virus; she’s beginning to suffer the initial stages of the infection.
- You then meet up with Amy who is a small girl who is afraid scared of everything and anyone in her surrounding.
- One of the early stages pits Lana and Amy in an underground Subway system.
- Visuals are of very high quality, which is notable due to this game being a downloadable- only release.
- Superb textures, and lighting as well as exceptional animation which brings the characters to life.
- Little animation details making even the characters’ movement really life-like, for example: Amy doesn’t just follow you by walking how you would expect her to, she actually takes each step with a strong emission of nervousness, making her fear pretty apparent to the player.
- When you order her to go somewhere she doesn’t just go on about and move normally, she actually turns back around to make sure Lana is still there; you really get to see fear through her animation which is superb especially for a game in this genre.
- You can actually see the virus floating through the environment.
- Lana has an indicator on her back that changes color depending on the infection level in your current area.
- Stay too long in heavily infected areas and you start to see Lana’s transformation, brought about by the virus, firsthand.
- This “zombification” process turns you into one of the enemies but you can still interact with the environments while in this mode.
- When transformed into the enemy you’re able to walk freely among them without being detected.
- Low level mutants aren’t able to detect you so you’re free to complete objectives.
- There will be enemies, though, that can detect you in this will turn into a fight for survival against a horde of infected enemies.
- Lana starts to hallucinate after being exposed to the infection for too long, which can be seen in the game’s first piece of gameplay footage.
- You can heal yourself by seeking out med kits or by holding on to Amy’s hand which not only heals you but it also restores your sanity.
- Aside from healing, Amy also has a torch which will come in handsy when exploring the game’s world. You can grab onto Amy’s hand and guide her to infection-heavy areas where you can see Amy making terrified facial expressions.
- When holding onto her hand the controller starts to vibrate when you get near enemies, the vibration is more felt as the danger gets closer. One example of this comes when a huge monster burst through a door and starts chasing after Lana and Amy, you get vibration warnings before this but still, the shock effect should be good.
- Enemies have a collective AI which means that one enemy can actually interact by sharing experiences and information with other nearby enemies in order to attack you as a collective unit; yeah, these aren’t your ordinary zombies.
- Sneaking and evading is more important than actually engaging in combat seeing as how Lana has a basic dodge, feint and some basic attack abilities in her move-set, though it was teased that Amy’s abilities during the game will evolve allowing for potential, more combat-focused scenarios.
- There will be NPCs and other characters throughout the game. For example: The military will become involved and they actually play a big role in the game. While Lana can, thanks to her infected abilities, move through enemies without being detected (most of the time) she’ll have to form bonds with NPCs throughout the game and form relationships. But, of course, there are some people in the game who aren’t too approving of Lana’s infected state.
La verdad es que esas cosas que dices son cuanto menos,una chorrada.No veo porqué tendrían que hacer un recopilatorio de juegos de la store cuando los tienes en la misma,y por muy buenos precios en las distintas ofertas que han habido.
Las compañías "nuevas" o que directamente vayan a sacar algún proyecto arriesgado,por llamarlo de alguna manera,van a lanzar sus títulos en descarga digital antes que en formato físico,ya que les sale más rentable y si fuera un fracaso no les afectaría tanto que si lo hubieran lanzado físico.
Esto si que no tiene sentido,¿que más te da que este en formato físico o no si los vas a jugar igual?Es que no tiene ningún sentido.La excusa del coleccionismo la verdad ya esta muy vista,la verdad.Yo soy coleccionista de videojuegos también y antes que coleccionista soy un "gamer",y si a mi me gusta un juego me la suda que este en disco,en descarga digital,o en cualquier otro medio conocido.
¿Y que es eso de que los juegos de descarga digital no traen instrucciones?Valiente chorrada más gorda,tengo casi 30 juegos digitales y ni uno solo viene sin ellas,o a lo mejor te estas refiriendo a ese trozo de papel en blanco y negro que casi nadie lee.
Y siendo sinceros,perderse joyas como:flOw,Flower,Castle Crashers,Fat princess,super stardust HD,y un sin fin de títulos must have que hay en la store solamente porque no tiene un disquito creo que debería estar como pecado capital por lo menos.
123-xion escribió:La verdad es que esas cosas que dices son cuanto menos,una chorrada.No veo porqué tendrían que hacer un recopilatorio de juegos de la store cuando los tienes en la misma,y por muy buenos precios en las distintas ofertas que han habido.
Las compañías "nuevas" o que directamente vayan a sacar algún proyecto arriesgado,por llamarlo de alguna manera,van a lanzar sus títulos en descarga digital antes que en formato físico,ya que les sale más rentable y si fuera un fracaso no les afectaría tanto que si lo hubieran lanzado físico.
Esto si que no tiene sentido,¿que más te da que este en formato físico o no si los vas a jugar igual?Es que no tiene ningún sentido.La excusa del coleccionismo la verdad ya esta muy vista,la verdad.Yo soy coleccionista de videojuegos también y antes que coleccionista soy un "gamer",y si a mi me gusta un juego me la suda que este en disco,en descarga digital,o en cualquier otro medio conocido.
¿Y que es eso de que los juegos de descarga digital no traen instrucciones?Valiente chorrada más gorda,tengo casi 30 juegos digitales y ni uno solo viene sin ellas,o a lo mejor te estas refiriendo a ese trozo de papel en blanco y negro que casi nadie lee.
Y siendo sinceros,perderse joyas como:flOw,Flower,Castle Crashers,Fat princess,super stardust HD,y un sin fin de títulos must have que hay en la store solamente porque no tiene un disquito creo que debería estar como pecado capital por lo menos.
Bueno en ningun momento pienso q e dicho chorradas como tu dices,simplemente e dado mi opininon sin faltar a nadie.
Lo mas chorra es pensar q como gente como tu en unos años no meteran las consolas de nueva generacion solo de descarga,eso si q dara gozo,gastarte el dinero tener hasta 20 juegos y no tener nada en casa,q no tengas un problema como el reciente de la store y a ver a q juegas,en tu caso a las canicas.
Sobre las instrucciones,a mi personalmente me gusta tenerlas dentro de su caja,ya se q los juegos q no los traen esta en descarga,no me has iluminado tu,pero como comente si es por una buena causa con el medio ambiente,pase,eso si solo las intrucciones,pero tampoco sigo sin notarlo en el bosillo,ellos si q lo han notado y mucho
Sobre el Amy la verdad es q tiene una pinta genial,en esta clase de juegos es en la q me refiero q tendrian q hacerlo en formato fisico despues de haberlo vendido en episodios en la store,asi todos contentos
gracias por la informacion goldenaxeband
123-xion escribió:Ni me molesto en contestar,creo q no te da para mas,si ni siquiera entiendes lo q quiero decir.
Un saludo y disfruta de tus descargas
goldenaxeband escribió:Amigos, haya paz. Estaremos al tanto por si sacan nuevo material