[Hilo Oficial] GRID 2

1, 2, 3, 4, 5, 6
Pues si amigos, se ha confirmado su salida gracias a un pequeño teaser de 27 segundos.
Al final del video pone 8.8.12, así que solo quedan 3 días para ver de que se trata.

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No sé vosotros pero yo me quedé con ganas de más con el primer GRID, así que espero ansioso la salida de la segunda parte [sonrisa]

Actualizado 8/8/12

Trailer
http://youtu.be/jAUAlQ3QF2I

Entrevista sobre las novedades
http://youtu.be/-Fm89CbB1Cs

Entrevista sobre los coches y su manejo
http://youtu.be/BLC4bwCFlBg

Algunas carcterísticas vistas en videos y previews

[spoiler]CIRCUITOS Y LOCALIZACIONES:
- Yas Marina Circuit, Abu Dhabi
- Paris
- Chicago
- Miami
- California
- Tramos de carreteras abiertas
- 3 continentes: USA, Europe and Asia
- Nuevas localizaciones en el juego
- Circuitos urbanos nunca antes vistos en un juego de Codemasters

COCHES:
- Ford Mustang
- Nissan GT-R
- Chevrolet Camaro
- Chevrolet Corvette
- McLaren MP4-12C
- Mercedes SLR?
- Mercedes SL65 AMG
- Pagani Huayra
- BAC Mono
- Ariel Atom
- BMW E30 M3
- Koenigsegg Agrea R

CARACTERÍSTICAS:
- Extenso modo campaña para un jugador
- Carreras en zonas de carreteras, ciudades y circuitos
- Modo de un solo jugador, pantalla partida y modo online
- Sistema de TrueFeel handling
- Diferentes tipos de carreras
- AI dinámica
- Estilo cinematográfico

OTRAS INFORMACIONES:
- Usará el motor EGO 2.0
- Será lanzado en verano del 2013
- Para Xbox 360, PS3 y PC
- Gráficos, AI, manejo y daños mejorados
- Integración con RaceNet
- No tendrá vista de cockpit, el tiempo para crear esa vista será usado en otras áreas del juego


IMÁGENES DEL JUEGO


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Mañana es el gran día
SIII¡¡ :D Hoy es el día, que ganas¡¡ :cool:
Aquí está el trailer que han lanzado hoy
http://youtu.be/jAUAlQ3QF2I

Entrevista sobre las novedades (no hay vista interior) Min 3:29
http://youtu.be/-Fm89CbB1Cs

Entrevista sobre los coches y su manejo
http://youtu.be/BLC4bwCFlBg
er185 escribió:Aquí está el trailer que han lanzado hoy
http://youtu.be/jAUAlQ3QF2I

Entrevista sobre las novedades (no hay vista interior)
http://youtu.be/-Fm89CbB1Cs

Entrevista sobre los coches y su manejo
http://youtu.be/BLC4bwCFlBg

Gracias
er185 escribió:[img]http://www.thegamejar.com/wp-content/uploads/2012/08/THERACERETURNS_1.jpg[/i.mg]
[img]http://a8.sphotos.ak.fbcdn.net/hphotos-ak-prn1/557160_10151066985914070_119160608_n.jpg[/i.mg]

Mañana es el gran día

Y no pones el poster de "The Dark Car Rises" ? XD

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2013.... a ver si no es en diciembre de 2013.... [+risas]
LoNe-WoLf escribió:
er185 escribió:[img]http://www.thegamejar.com/wp-content/uploads/2012/08/THERACERETURNS_1.jpg[/i.mg]
[img]http://a8.sphotos.ak.fbcdn.net/hphotos-ak-prn1/557160_10151066985914070_119160608_n.jpg[/i.mg]

Mañana es el gran día

Y no pones el poster de "The Dark Car Rises" ? XD

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2013.... a ver si no es en diciembre de 2013.... [+risas]

Jeje ese se me había pasado

Aqui una preview del juego
http://www.gamesradar.com/grid-2-weve-p ... ame-again/

Tranquilo LoNe-WoLf que en principio el lanzamiento es para verano de 2013
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a mi me parece una cagada el tema de no tener vista interior.

Que se vayan columpiando estos de Codemasters, que despues del descafeinado Dirt3 y la mierda de ShowDown no van a ver ni un duro por mi parte como sigan así.
spawn_comando escribió:a mi me parece una cagada el tema de no tener vista interior


what?
En la preview de la web esa, sale esto:

Say goodbye to driver's eye:

However, we mustn't allow the spectacle to gloss over the first big omission from the game: There's no helmet cam (Insert dramatic chipmunk here in your mind). Now, chances are you don't care. It's said that 95% of GRID players use bonnet or chase cam. But we care. The reason for its absence is simple – the exquisitely detailed interior shots used too much processing power to justify including them when nobody was using them, and the team would rather use that power elsewhere on the things that people are looking at. Fair enough, but we're still sad to see it go. So are the developers - they said so.
Más previews:
http://www.thesixthaxis.com/2012/08/08/ ... e-returns/
http://www.eurogamer.net/articles/2012- ... re-british

Grid 2 will be publicly playable for the first time anywhere in the world at this year's Eurogamer Expo, taking place at Earls Court, London, from 27th-30th September. Codemasters will also be presenting a developer session on the Saturday at 3pm called Grid 2: Total Race Day Immersion. Come!


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LoNe-WoLf escribió:Ya esta para reservar en Amazon.co.uk lol, unos 36€
http://www.amazon.co.uk/Codemasters-Lim ... 425&sr=1-6


ya? pero si dicen que va a salir en verano de 2013, se puede acabar el mundo antes XD

Dicen que habrá pantalla partida
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Dicen que no habrá ayudas en la conducción
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En otro twit dicen que el manejo no tendrá nada que ver con el de DIRT Showdown

Otra preview
http://www.officialplaystationmagazine. ... se-date/2/

El circuito de Yas Marina en Abu Dhabi está licenciado en el juego
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Nueva foto
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Aquí, en spoiler, un resumen de lo visto en fotos, vídeos y previews del juego.
CIRCUITOS Y LOCALIZACIONES:
- Yas Marina Circuit, Abu Dhabi
- Paris
- Chicago
- Miami
- California
- Tramos de carreteras abiertas
- 3 continentes: USA, Europe and Asia
- Nuevas localizaciones en el juego
- Circuitos urbanos nunca antes vistos en un juego de Codemasters

COCHES:
- Ford Mustang
- Nissan GT-R
- Chevrolet Camaro
- Chevrolet Corvette
- McLaren MP4-12C
- Mercedes SLR?
- Mercedes SL65 AMG
- Pagani Huayra
- BAC Mono
- Ariel Atom
- BMW E30 M3
- Koenigsegg Agrea R

CARACTERÍSTICAS:
- Extenso modo campaña para un jugador
- Carreras en zonas de carreteras, ciudades y circuitos
- Modo de un solo jugador, pantalla partida y modo online
- Sistema de TrueFeel handling
- Diferentes tipos de carreras
- AI dinámica
- Estilo cinematográfico

OTRAS INFORMACIONES:
- Usará el motor EGO 2.0
- Será lanzado en verano del 2013
- Para Xbox 360, PS3 y PC
- Gráficos, AI, manejo y daños mejorados
- Integración con RaceNet
- No tendrá vista de cockpit, el tiempo para crear esa vista será usado en otras áreas del juego
spawn_comando escribió:a mi me parece una cagada el tema de no tener vista interior.

Que se vayan columpiando estos de Codemasters, que despues del descafeinado Dirt3 y la mierda de ShowDown no van a ver ni un duro por mi parte como sigan así.


+1

Yo voy a ir viendo como va avanzando la cosa y decidiré más adelante si me lo compro o no porque de momento esto de quitar algo que se da por hecho en cualquier juego de carreras no me gustan un pelo.
COMUNICADO OFICIAL del Productor Ejecutivo Clive Moody acerca de la cámara Cockpit Lo pongo en spoiler para que no ocupe mucho.

With regards to cockpit view, a statement from Executive Producer Clive Moody
08-08-2012 07:12 PM

We've heard a lot of your thoughts and opinions regarding the lack of cockpit view in GRID 2. To better explain our decision Executive Producer Clive Moody has this to say.

"First of all, it's important to say that every design decision we make is done with a lot of careful consideration and not taken lightly. We're acutely aware of the love there is for GRID in our community and we want to deliver the best possible experience for everyone.

There seems to be some confusion about where we get our data from to help us make these decisions. While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it's not a case of just a sample of people we've spoken to in research, it's a fact that only 5% of Codemasters Racing game players ever used the in-car view.

We certainly don't want to alienate any of our fans we want to deliver truly exciting features that 100% of our players will enjoy. Videogame development is always about trade-offs and in this case, taking the hard decision to lose the in-car views for 5% of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use), is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).

What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory, is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.

For example, we can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting. And there are many more benefits.

One final point to make is that we’re at the tail-end of the current console generation. We’re now incredibly familiar with the current hardware and have reached the point that we’re getting EVERYTHING possible from it. We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it's one we felt had to be made, for the benefit of the majority of players.

If you’re still not convinced, all I ask is that you wait and see what we've got to show you. We've only scratched the surface of what we've got to show you on GRID 2 - there's lots more to coming in the months to follow and I genuinely think that you'll really enjoy it. Come and see for yourself at Eurogamer Expo.

Executive Producer Clive Moody"

Fuente: http://community.codemasters.com/t5/GRI ... 778#U17778
He ido actualizando un poco el primer post a ver que os parece
No seria mejor crear una entrada en la Wiki de EOL?
Baktor escribió:No seria mejor crear una entrada en la Wiki de EOL?

Si alguien se anima a crearla, entre que no tengo ni idea de como crearla y el poco tiempo que tengo, si aguien se anima que me pase el link y la meto, y ahi iriamos editando poco a poco
er185 escribió:COMUNICADO OFICIAL del Productor Ejecutivo Clive Moody acerca de la cámara Cockpit Lo pongo en spoiler para que no ocupe mucho.

With regards to cockpit view, a statement from Executive Producer Clive Moody
08-08-2012 07:12 PM

We've heard a lot of your thoughts and opinions regarding the lack of cockpit view in GRID 2. To better explain our decision Executive Producer Clive Moody has this to say.

"First of all, it's important to say that every design decision we make is done with a lot of careful consideration and not taken lightly. We're acutely aware of the love there is for GRID in our community and we want to deliver the best possible experience for everyone.

There seems to be some confusion about where we get our data from to help us make these decisions. While we do use research and focus groups, the most important data source for us is the enormous amount of telemetry data we can obtain from our servers that tells us exactly how and what our players are doing across all our games. So it's not a case of just a sample of people we've spoken to in research, it's a fact that only 5% of Codemasters Racing game players ever used the in-car view.

We certainly don't want to alienate any of our fans we want to deliver truly exciting features that 100% of our players will enjoy. Videogame development is always about trade-offs and in this case, taking the hard decision to lose the in-car views for 5% of our players (and remember we still have bonnet cam and bumper cam, which many people with racing wheels use), is something we felt was more beneficial to everyone. They are expensive to run due to the requirement for high-resolution interior textures which are seen close-up and require a considerable amount of in-game memory (to store) and processing (to render).

What this means in practice is that the benefit to our vehicle models, environment models and the hundreds of other things in the environment sapping memory, is huge. By making this educated call, we can use the extra available memory to make the on-track racing a truly mind-blowingly immersive experience.

For example, we can author and run higher resolution vehicle models with more detailed geometry. We can feature higher resolution external vehicle textures and work further detail into our environment textures. We can dedicate more processing power to our improved physics systems, integral to the GRID 2 experience, and push other systems to the next level, such as particles and real-time lighting. And there are many more benefits.

One final point to make is that we’re at the tail-end of the current console generation. We’re now incredibly familiar with the current hardware and have reached the point that we’re getting EVERYTHING possible from it. We’re dedicated to pushing GRID 2 to the next level, making it the definitive racing game on this generation of hardware. Dropping a lesser-used feature such as interior cam frees up the memory and processing power to push the more prominent systems to the next level is a tough decision but it's one we felt had to be made, for the benefit of the majority of players.

If you’re still not convinced, all I ask is that you wait and see what we've got to show you. We've only scratched the surface of what we've got to show you on GRID 2 - there's lots more to coming in the months to follow and I genuinely think that you'll really enjoy it. Come and see for yourself at Eurogamer Expo.

Executive Producer Clive Moody"

Fuente: http://community.codemasters.com/t5/GRI ... 778#U17778


Joder, me suena a cuento chino del malo, si no la quieren poner que no la pongan, pero que no me cuenten historias. Lo que me ha quedado claro de ese comunicado es que les da mucho trabajo y que son unos vagos. Con juegos como Forza 4 con mas de 600 coches, con sus 600 vistas de cabina rayando a un gran nivel, a 60 fps y nada de tearing que venga este tio a decirme que quitan la vista de cabina para liberar a las consolas de carga de trabajo y poder aprovecharla en otro lado me parece un insulto. Como se les nota cuando nos tratan por tontos y se rien en nuestra puta cara ¬_¬

Si no las pueden meter en consola que no las metan, pero que no dejen la version PC coja, gandules de mierda.
El juego no tendra camara interior???????? como sea cierto, adios por mi parte de comprar el juego, version pirata y gracias. Siempre juego con la camara interior, desde que empezaron a ponerla en los juegos de coches y ya me he acostumbrado tanto, que me es imposible jugar con la camra desde fuera, o es interior o paso de jugar

Ahora si es solo para la version de consolas por falta de potencia ok, pero si es tambien para PC, ya os digo que ya tienen un comprador menos.
a mí que me parece imprescindible la camara inboard para cualquier buen simulador que se precie.. no entiendo esa decisión. menos mal que hay más peces en el mar entre los que elegir.. una pena la verdad.

Es triste ver que codemaster como muchas otras se estén convirtiendo en fabricas de juegos cada vez más arcades...

mala noticia sin duda.
Tiene pintaza, esperemos que tenga el "Feeling" del primero...

A esperar pues :)
Probotector escribió:Tiene pintaza, esperemos que tenga el "Feeling" del primero...

A esperar pues :)


Ese va ha ser el verdadero reto que tienen.
Visualmente seguro que entra por los ojos, el tema del feeling ya va a ser mas complicado.
A ver que son capaces de conseguir...
THE RACE RETURN, 2013 y sin camara interior.

En vez de avanzar, vamos para atrás como los cangrejos.
pues yo si usaba la vista del volante en el primer grid.
Gromber escribió:pues yo si usaba la vista del volante en el primer grid.



y yo también, y muchisima gente. Mucha mas que el 5% por ciento que dicen ellos
Buena captura. Gracias er185 [oki] Lo que me gustaría ver alguna imagen en algún circuito para ver que tal están quedando.
Dijeron los de Codemasters que iban a estar en la Eurogamer Expo de la última semana de septiembre y que se podría probar el juego, tal vez veamos algún gameplay.

http://www.dailyrecord.co.uk/entertainm ... -2-1235314
EL primero fué un gran juego, y de este me espero lo mejor la verdad, tiene una pintaza..
Cuando sale a la venta?
eimia escribió:Cuando sale a la venta?


En verano de 2013.

FUENTE: http://www.officialplaystationmagazine. ... ease-date/
Aquí podreis ver el evento de GRID 2 en directo de la Eurogamer Expo del 27 al 30 de septiembre

http://www.youtube.com/user/Eurogamer?v=2UvGjqwcFFk
Dos primeros gameplays:

http://www.youtube.com/watch?v=qbfuMR978GA
http://www.youtube.com/watch?v=LhXjVXpPuX8

Y un vídeo con triple pantalla del team VVV:
http://www.youtube.com/watch?v=yOcxWdLRklQ


¿Qué os parece? a mí demasiado arcade en los movimientos. No creo que haya una demo a la que la haya echado tantas horas como la del primer GRID, pero éste entre lo de que no hay cámara interior y la conducción tan arcade... aunque me lo compraré igual xD.
Nuevos gameplays
http://youtu.be/GLsL0bh8UoA
http://youtu.be/ra8xJCZzqU8

Aquí está el vídeo de la conferencia de GRID 2 en la Eurogamer Expo
http://www.youtube.com/watch?v=2UvGjqwc ... -GRSY2_dAA

El circuito del minuto 16:25 es el Red Bull Ring (antiguo A1-Ring)

Nuevo sistema Liveroutes, 2 vueltas a un mismo circuito nunca serán iguales.

Vídeo del sistema Liveroutes
http://youtu.be/EoofO9NTovM

Así lo ha confirmado Codemasters Racing, dándole a este nuevo sistema el nombre de LiveRoutes. Básicamente, como decía más arriba, esta nueva funcionalidad tiene el poder de hacer que, allá donde había una recta en la primera vuelta, nos encontremos una curva hacia la derecha al pasar por segunda vez, por ejemplo.

Seguramente en estos momentos muchos habéis abierto los ojos con rabia, otros con agradecida sorpresa, pero en cualquier caso debéis saber que LiveRoutes es una funcionalidad opcional. Si no la activamos los circuitos serán exactamente iguales por muchas vueltas que demos en ellos, como siempre. El que quiera algo de variedad y prefiera ir al límite sin posibilidad de memorizar el trazado, en LiveRoutes encontrará la solución.


FUENTE: http://www.vidaextra.com/conduccion/gri ... -siguiente
Es cosa mia, o el circuito urbano que sale es barcelona? .

Lo que ... han quitado las averias mecanicas? puff, quitan la vista inboard , las averias ... a este paso cada vez parece mas un juego de scalextric .
Video nuevo:

GRID 2 Uncovered - Interactive Gameplay
In this interactive video 'GRID 2 Uncovered' brings you the latest gameplay footage from:
Barcelona [Eliminator]
Red Bull Ring [Race]
Chicago [Checkpoint]
Cada vez me gusta menos, las fisicas parecen mas un ridge racer que el anterior GRID , dando todas las curvas con el coche cruzado, y ya no mencionamos los anteriores TOCA.
gnet escribió:a mí que me parece imprescindible la camara inboard para cualquier buen simulador que se precie.. no entiendo esa decisión. menos mal que hay más peces en el mar entre los que elegir.. una pena la verdad.

Es triste ver que codemaster como muchas otras se estén convirtiendo en fabricas de juegos cada vez más arcades...

mala noticia sin duda.

Estoy totalmente de acuerdo contigo, pero llamar simulador al Grid... [carcajad]
Ya está disponible la preguntas y respuestas sobre el modo para un jugador y el sistema Liveroutes.

We recently asked you for your questions based around Single Player and LiveRoutes, have a question that didn't get answered? Let us know in the comments below.

We caught up with Executive Producer Clive Moody who answers your questions below.

Q) Why did you get rid of demolition derby?

A) With any game development there are always ideas and features which don’t make the final cut for a whole host of reasons. It’s tough to make a call for one feature versus another, but in this case we had already created bespoke Demolition Derby experience with Showdown, so we have put our focus into some genuinely exciting new stuff for GRID2.

Q) Will you be able to have a teammate, like in the original GRID?

A) GRID2’s career is structured a little differently from the original as you are competing against Clubs, each with their own race styles and drivers. Your goal is to beat them, win over fans of their particular racing discipline and bring them into the World Series Racing, where the greatest drivers compete.

Q) We will be able to customize the car with sponsors like the first GRID?

A) GRID2 has comprehensive car livery customization, which include sponsors. Each sponsor comes with their own objectives to help further your career. The online modes take customization a stage further, also allowing mechanical and body upgrades to improve the performance and handling of you cars.

Q) Are the crashing and damage physics similar to the first game, and does the driving feel like the firsy Grid as well?

A) Crashes and damage are an essential part of the GRID experience and have a number of improvements. As well as metal deformation we now also have a fully dynamic carbon fibre damage model. We give the player more control as well; the full GRID damage experience that affects both the visual look of the car and performance, or just the visual damage, without any degradation in the mechanics. The driving experience is pure GRID only this time underpinned by our new TrueFeel handling system. Take a look at the Codies Blog for more details on TrueFeel.

Q) Will we be seeing street circuits or the classic racing circuits like spa in 2?

A) There will be street circuits such as Chicago, Paris and Dubai, classic racing circuits including Brands Hatch, Yas Marina and Indianapolis and completely new for GRID, open roads, like the California Coast highway. Each will test your driving skills across a diverse array of race types.

Q) Is there a career/story mode?

A) There is a deep career mode that has a narrative to give the player real purpose and context. At the outset you get scouted by the entrepreneur, Patrick Callahan. Callahan has a vision of unifying all of the diverse range of racing clubs around the world into a single World Series and in the process find the world’s greatest driver. You set out on a dual journey with him. Entering into events within these various clubs and leagues, winning over their fans and best drivers to bring them to the WSR whilst at the same time proving yourself as the ultimate driving superstar.

Q) About the Pagani Huayra: will you feature its active aerodynamics? The front and rear flaps deploying to improve downforce?

A) Downforce is affected on all cars which contain active aerodynamic components, including the Huayra.

Q) How many tracks in #GRID2 will have liveroutes?

A) All of the street racing city locations in GRID2 support LiveRoutes

Q) Will the tracks with live routes also have them implemented online?

A) Liveroutes are fully available online. This makes for some really exciting online races as no player has the advantage of having been able to learn the track.

Q) For those of us who are Rally fans & are used to it being us VS the clock. Let us know how GRID2 will get us excited.

A) Time Attack and Checkpoint game modes both pitch the player against the clock. Time Attack over a set distance and Checkpoint against an ever ticking down clock, with bonus time for passing through checkpoints. Both are classic racing game modes and incredibly addictive.

Q) How will LiveRoutes affect lapped players?

A) Because of the dynamic nature of LiveRoutes you don’t see lapped cars. LiveRoutes are distance based rather than lap based. Actually, there is no real concept of a lap because you are never guaranteed to come back to the point at which the race started and hence start and finish lines are not necessarily at the same point on the track.

Q) Can a particular LiveRoute be repeated for saved hot laps, or do we just make our own notes and do restarts?

A) LiveRoutes are dynamically changed each time you start a new event and because there are millions of route combinations you are highly unlikely to ever get the same route twice. Once in a LiveRoute event, you are however free to restart as many times as you like and will be able to drive exactly the same layout.

Q) Is it safe to assume that upon restart the particular LiveRoute will be repeated and not altered from the initial run?

A) Correct. You can restart a LiveRoute as many times as you like and it will run with the same dynamic configuration. Exit completely from the event and the next time you enter an entirely new layout will be generated.

Q) In single player will we be able to drive any car on any track?

A) We put no restrictions on driving cars to particular tracks. If you want to take an Indycar around the Paris streets for example then you can. Be warned though, combinations such as this are incredibly challenging.

Q) Will the actual driving and handling be like the one in the latest videos? Or will it be like the previous GRID and possibly a little better?

A) The handling is as seen in the videos and you really need to play it to see how we have taken everything that was great about the previous game and made really significant improvements. Have a look at the Codies Blog for more details on Handling and TrueFeel.

Q) What details can you release about drift mode? Cars, tracks, drivers, modes?

A) Drift mode will comprise of score based events, with each round taking place on a short track, packing in corners perfect for drifting opportunities. Scoring is based on speed, angle, proximity to drift post markers and the length of the drift. It takes real skill to balance all of these and we don’t add any assists on the cars, so winning is down to pure driver ability. We’ll be releasing more information of all the cars later, but rest assured drift classics like the Nissan Silvia and Mazda RX-7.

Q) Will the progression in the single player game be the same? as in complete challenges, obtain points to unlock license, unlock more challenges.

A) GRID2 single player progression is built around the number of fans you have. Competing and winning in events will earn you greater adulation and hence more fans. A growing fanbase means you will get invited to compete is bigger and more prestigious events, as well as getting access to more powerful cars. In addition, there are ‘side mission’ promotional events and vehicle challenges to earn you additional fans and also win new vehicles for your garage.

Q) Will Grid 2 feature damage similar to the original Grid?

A) Everything that was great about the original GRID damage we have kept, but also added some great new effects. Carbon fibre bodywork now splinters and breaks rather than deforming in the way that metal parts do. You will now also have the choice between full visual only or visual and mechanical damage, which affects the performance of the car.

Q) The damage modeling was what kept me hooked... especially with instant reply. Will the damage be superior in every way in GRID 2?

A) It is superior in every way. More deformation, more particle effects, carbon fibre which now splinters and shatters, instant replays and now the ability to share your greatest crashes with direct upload to Youtube straight from the replay.

Q) Does "Corner cutting detected" influence the game?

A) Corner cutting is a critical part of our new anti-cheat systems, which mean you will not be able to gain an advantage by taking detours off the track. In the original GRID we put billboards and tyre walls on corners to prevent the player from being able to cut corners. In GRID2 these have all been removed, with our new corner cutting system calculating if a speed or positional advantage has been gained. When detected, the player’s car is slowed for a period equal to the advantage gained. This works across both single and multiplayer modes, keeping races fair and also helping to educate the player that the very fastest laps are achieved by keeping to the racing line.
Gente, he actualizado el primer tema, con un nuevo avance del multijugador que han publicado en Cosas de Juegos. Si ya le tenía muchas ganas al juego (el uno me encantó!!!) ahora ni te digo, vaya pasada lo que cuentan de opciones, modos de juego y posibilidades...muy recomendable la lectura.

Saludos!!!!
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