This standalone sequel takes the fascinating stories and characters, non-linear plotlines, and difficult decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into everything The Witcher 3 has to offer, and it's a lot: the detective work that precedes deadly combat when monster hunting, storylines that weave and twist together between political intrigue and otherworldly menaces, and a tired hero who wants to set things right but can't put down his swords until his conscience allows – if it ever does.
Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.
World supposedly 20% bigger than Skyrim's
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
No chapters/acts
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
lapices escribió:
Posible nueva imagen empleando Redengine 3
lapices escribió:https://twitter.com/Andrew_Reiner/status/298471480616955907
Un editor de Game Informer ha confirmado en Twitter la presentación mañada de The Witcher 3
World supposedly 20% bigger than Skyrim's
30-40 minutes to cross world on Horseback
New streaming technology (CDRED Engine 3)
Geralt's Memory is restored
No chapters/acts
Dude is fucking DONE fighting for everyone else
Everything from solving MYSTERIES to slaying monsters
Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline
- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income
everfall_ll escribió:Me imagino los mínimos y recomendados:
Mínimos
i5 2500k
8gb ram 1333mhz
gráfica 560Ti / 7850
Recomendados
i5 2500k a 4,5 ghz o i7 3750k a 4 ghz
12gb ram 1666mhz
gráfica 670 / 7970
Y lo de que el mundo será un 20% más grande que skyrim está bien pero no olvidemos que se han visto mundos mucho más grandes(quizá no tan detallados como los de skyrim sobretodo el wow) pero mirad el gw2, tera, lotro...tienen como un 120% más mapeado que todo el skyrim.
geryteam escribió:Ninguna posibilidad de que salga en 2013?
THumpER escribió:everfall_ll escribió:Me imagino los mínimos y recomendados:
Mínimos
i5 2500k
8gb ram 1333mhz
gráfica 560Ti / 7850
Recomendados
i5 2500k a 4,5 ghz o i7 3750k a 4 ghz
12gb ram 1666mhz
gráfica 670 / 7970
Y lo de que el mundo será un 20% más grande que skyrim está bien pero no olvidemos que se han visto mundos mucho más grandes(quizá no tan detallados como los de skyrim sobretodo el wow) pero mirad el gw2, tera, lotro...tienen como un 120% más mapeado que todo el skyrim.
Y tu no olvides que estas hablando de juegos de rol online..... con un motor grafico normalito tirando a flojo. Es logico que esos mundos del wow, guild wars y demas sean enormes porque son para montones de jugadores pero claro, el motor grafico se reduce muchisimo a lo que vemos con witcher 2 o skyrim mismo con mods. No se puede comparar el que como se ve el witcher 2 con cualquiera de los que has mencionado.... y si dicen que sera el mundo un 20% mas que skyrim, pues tela marinera.
clamp escribió:THumpER escribió:everfall_ll escribió:Me imagino los mínimos y recomendados:
Mínimos
i5 2500k
8gb ram 1333mhz
gráfica 560Ti / 7850
Recomendados
i5 2500k a 4,5 ghz o i7 3750k a 4 ghz
12gb ram 1666mhz
gráfica 670 / 7970
Y lo de que el mundo será un 20% más grande que skyrim está bien pero no olvidemos que se han visto mundos mucho más grandes(quizá no tan detallados como los de skyrim sobretodo el wow) pero mirad el gw2, tera, lotro...tienen como un 120% más mapeado que todo el skyrim.
Y tu no olvides que estas hablando de juegos de rol online..... con un motor grafico normalito tirando a flojo. Es logico que esos mundos del wow, guild wars y demas sean enormes porque son para montones de jugadores pero claro, el motor grafico se reduce muchisimo a lo que vemos con witcher 2 o skyrim mismo con mods. No se puede comparar el que como se ve el witcher 2 con cualquiera de los que has mencionado.... y si dicen que sera el mundo un 20% mas que skyrim, pues tela marinera.
El GW2 graficamente es muy regulero, mucho campo abierto si, pero con una escasez de detalles tremenda.
Me quedo con Skyrim siendo la mitad de grande, que ya grande es, pero de calle
THumpER escribió:everfall_ll escribió:Me imagino los mínimos y recomendados:
Mínimos
i5 2500k
8gb ram 1333mhz
gráfica 560Ti / 7850
Recomendados
i5 2500k a 4,5 ghz o i7 3750k a 4 ghz
12gb ram 1666mhz
gráfica 670 / 7970
Y lo de que el mundo será un 20% más grande que skyrim está bien pero no olvidemos que se han visto mundos mucho más grandes(quizá no tan detallados como los de skyrim sobretodo el wow) pero mirad el gw2, tera, lotro...tienen como un 120% más mapeado que todo el skyrim.
Y tu no olvides que estas hablando de juegos de rol online..... con un motor grafico normalito tirando a flojo. Es logico que esos mundos del wow, guild wars y demas sean enormes porque son para montones de jugadores pero claro, el motor grafico se reduce muchisimo a lo que vemos con witcher 2 o skyrim mismo con mods. No se puede comparar el que como se ve el witcher 2 con cualquiera de los que has mencionado.... y si dicen que sera el mundo un 20% mas que skyrim, pues tela marinera.
everfall_ll escribió:THumpER escribió:everfall_ll escribió:Me imagino los mínimos y recomendados:
Mínimos
i5 2500k
8gb ram 1333mhz
gráfica 560Ti / 7850
Recomendados
i5 2500k a 4,5 ghz o i7 3750k a 4 ghz
12gb ram 1666mhz
gráfica 670 / 7970
Y lo de que el mundo será un 20% más grande que skyrim está bien pero no olvidemos que se han visto mundos mucho más grandes(quizá no tan detallados como los de skyrim sobretodo el wow) pero mirad el gw2, tera, lotro...tienen como un 120% más mapeado que todo el skyrim.
Y tu no olvides que estas hablando de juegos de rol online..... con un motor grafico normalito tirando a flojo. Es logico que esos mundos del wow, guild wars y demas sean enormes porque son para montones de jugadores pero claro, el motor grafico se reduce muchisimo a lo que vemos con witcher 2 o skyrim mismo con mods. No se puede comparar el que como se ve el witcher 2 con cualquiera de los que has mencionado.... y si dicen que sera el mundo un 20% mas que skyrim, pues tela marinera.
Como se nota que no has jugado al tera con todo en alto a 1920X1080, de normalito y mucho menos gráficos flojos no tiene nada.
everfall_ll escribió:Se llama fotorealista y sí lo he jugado a ese nivel .
Por cierto no desvíes la conversación.
Hablabamos del skyrim y de sus gráficos y del Tera y te has salido por la tangente para no quedar mal.
El Tera a 1920X1080 con todo a tope contra el skyrim sin mods, es cierto que el skyrim es superior pero no por mucho.
Así que te dejas de sobradas con eso de "el ejemplo que ha puesto no sirve para nada" y aprende a ser más humilde y a saber de qué hablas.
Si no has jugado al Tera a tope y has llegado a nivel 30 y "viajado" a sus ciudades y has visto los gráficos en si, no hables.
De lo que no sabes, no hables.
y lo dejo ya, paso de historias.