cambiando completamente de tema,que yo creo que ya esta bien de seguir el juego,sobretodo los usuarios veteranos,que no se porque lo haceis...
he recibido un correo de high voltage,dando las gracias y mas cosas por mandarle mail,preocuparme por la compañia y no se que
creo recordar que sera por aquel concurso que salio,que si mandabas un esquema de control chulo,lo añadian a the conduit con tu nombre. obviamente no sali seleccionado,si no ya os hubierais enterado xDD,pero esta mu bien que hayan contestado a toda la gente que les ha mandado algun mail,es la primera compañia que me "contesta" a algo que les mando
aqui lo teneis,por si quereis leerlo,in inglish:
As we put the finishing touches on The Conduit (and finally find the time to take a quick breath of air!), we just had to send a quick email out to all of the fans to say thank you.
You all are what keeps us all going here at High Voltage Software (we really can’t emphasize this point enough) and we thought that you all should know it.
The letters of encouragement, cakes emblazoned with The Conduit, LEGO versions of our characters and weapons, forum posts, the fan sites, fan art (much of it is hanging up throughout our building), controller suggestions, Papier-mâché strike rifles, YouTube videos, and remixes have all really helped the late nights go a whole lot smoother. It has been as if each of you has been in the room with us saying, “C’mon. You can work a couple more hours can’t you?” And how can we say “no” to that?
Our process in sending this email out has been pretty unscientific (you’re getting this because you spent the time to email us sometime during our development process) and we apologize that we couldn’t have personalized this a bit more. Know though that we do read them all (there have been hundreds of thousands) and try to answer as many as possible, but we simply don’t have the time to answer each and every one. We’ve been working on the game as well. =)
So thank you. Thank you for the encouragement. It keeps the team motivated and working long hours to try to make sure that we meet your expectations. Thank you for the criticism. It keeps us honest and forces us to look very closely at some of our decisions, and in quite a few cases, make changes to our design to improve the experience. We don’t set out to upset folks – game development is a tricky, crazy process and we’ve certainly made our fair share of tough decisions to cut features that we really, really wanted but that didn’t fit within the budget or the schedule. Please be vocal about what sucks. Please be vocal about what you think is great. Please be vocal about what you’d like to see moving forward. We are listening.
And finally, thank you for the pre-orders of the game! This is a _very_ important benchmark used by publishers to help determine advertising budgets and future development dollars. We want to continue to make bleeding edge games like the Conduit for the Wii (we truly believe that there’s a market for ‘em) but sadly there is some apprehension on the part of shortsighted developers and publishers about making “core” games for the Wii. So, if you haven’t pre-ordered, and you plan on picking up the game, please do so and help send a strong message that the Wii needs more games like this. Plus, if you order at GameStop or Amazon, you’ll get neat goodies (an art book or comic book, respectively) to boot!
We can’t wait to start the conspiracy this June. We’re almost done – thanks for being there along the way. We feel we have something special on our hands. We hope that you agree.
The Conduit Team