A source leaked details about an upcoming title from Eidos Montreal to Siliconera. This upcoming game has three main characters and the player takes control of a 30 year old explorer.
The lead character is in love with "Nova," which started out as an infatuation. His feelings developed into a sense of responsibility for Nova and the Hero wants to save her. To do so, he needs to find an "architect" who the Hero believes knows how to save Nova.
After a long journey, the Hero meets a 25 year old female mercenary who has located the architect. Described as a "dark beauty" and "femme fatale," this character is happy to help the hero out, but she has her own agenda too. She likes to flirt with the Hero and has a habit of turning on people. The mercenary views "Nova" as a rival and all three characters form a love triangle of sorts.
The two characters meet at a barren landscape under a colorful night sky. A path lined with rocks meanders towards a tower in the center of the scene. The Hero strides up the path with a sense of urgency in each step and calls out to the "femme fatale" mercenary who is waiting for the hero.
"And what makes you so sure he’ll be here? The Architect could be anywhere in the Nebula," the Hero bellows. "Could be," the Mercenary coyly responds.
"So why here," the Hero questions. "Don’t you trust me," the mercenary smirks. "He’s my last hope," the Hero says with a sense of purpose. "I don’t know how much longer Nova has…"
The mercenary interrupts him by leaning in for a kiss. "Would losing her be really that bad," the mercenary says smiling as she walks down the rock-strewn path.
Our source provided a few other details about the game. The Hero uses a sword and shield, and the Hero is troubled by his past. A series of failures chipped away at the Hero’s confidence and he hopes that saving Nova will be a way for him to prove himself. The center of his doubts comes from his brother and the Hero interactions with him. Exhausted and frustrated from traveling for a long time, the Hero is described as a bit "jaded." He wants to see proof that the "architect" is there and that he will be able to save Nova. The Hero is called a "navigator" in this world and our source says he does not realize his own power.
When asked about platforms, our source wouldn’t give us a clear answer only saying information will be announced in the not so distant future.
Eidos Montreal boss Stephane D'Astous has worked up the courage to talk about Thief 4 to us again. Well, he's worked up the courage to talk about what the game has in common with the studio's debut effort, Deus Ex: Human Revolution.
"The success of Deus Ex put two things in perspective for us," D'Astous reflects in an interview published in issue 87, out on Wednesday. "Our second game needs to be as good or better than Deus Ex, and it gave a lot of credibility to the studio. Putting a successful game under your belt brings more confidence and credibility, and less red tape. We don't want to be seen as a one trick pony."
Thief 4 runs on Unreal Engine, features some sort of online functionality and will bring "more than just stealth". Eidos Montreal is taking the same no-holds-barred approach to gameplay it took with Human Revolution, but is "definitely a different approach, a different play style."
"In Deus Ex, we really wanted to give different options in how to play, and we will want to bring a certain level of that to Thief," D'Astous went on. "I think if people spend $60 on a game, they want more than corridor shoot shoot, corridor shoot shot. People are asking for a little more, so give them the choice of how they want to play."
There you go. Exhaustive. Pick up a copy of issue 87 for a fuller discussion of Thief 4, Eidos Montreal and Square Enix action projects at large.
Eidos Montreal's Thief 4 has been switched to next-generation consoles. That's according to the latest issue of OXM UK, which reports in its gossip section that the long-in-development revamp will likely release late next year, when Xbox 720 (codename 'Durango') is expected to launch.
CVG sources indicate the report is accurate.
Theif 4 is said to have been in development for four years, with one designer even claiming to have completed the game's final level.
The long-in-development sequel has recently seen its audio director and lead level designer both depart for other studios, along with several concept artists and other designers.
Eidos Montreal job listings reveal the Deus Ex: Human Revolution studio is working on a next-gen action adventure game, with mentions of "player choice" and "stealth".
If the OXM report is to be believed it's Thief, not necessarily Deus Ex, that's being geared up for the next consoles.
We've contacted Square Enix for comment.
Source
litos001 escribió:Me da a mi que es lo que va a terminar siendo.
Kain SirKoT escribió:he leido el hilo principal, pero de q van exactamente ¿? en q se parecen en jugabilidad ¿? no he jugado a ninguno, este parece lo hace el mism equipo q el deus ex human revolution no ¿? como le pongan el mismo mimo, que cuenten conmigo, el DEHR me parece el GOTG
Kain SirKoT escribió:gracias, entonces este sera un reinicio de la saga ¿?
Es una precuela de los Deus Ex Originales
Stephane D'Astous, manager general de EIDOS Montreal, ha revelado en un reciente comunicado recogido por el portal galo JeuxOnline sobre el próximo proyecto del estudio creador de Deus Ex: Human Revolution.
"Quizá no haya que esperar hasta el próximo E3 de junio para saber más sobre nuestros próximos proyectos", declaró misteriosamente D'Astous, sin especificar a qué nuevo producto se refiere.
Recordemos que el estudio está en estos momentos desarrollando Thief 4, así como un más que probable nuevo juego de la serie Deus Ex y una serie de proyectos sin anunciar para los que están reclutando personal.
RELATED TOPICS
Xbox 720Eidos Interactive
Advertisement
Eidos Interactive, the studio that brought gamers previous installments in the "Tomb Raider" franchise, is now hiring for positions that will be working on a next-generation installment for their ongoing franchise, "Thief."
According to a report from Gaming Blend on Sunday night, Eidos is currently in the process of hiring for a couple writing positions, one that will be working on a next-generation installment of "Thief."
The person who earns the positions will "help organize and manage different aspects of the project in conjunction with the Narrative Director, collaborate effectively with various departments to push the limits of story design and integration in the game and assist with the technical integration/implementation of story elements throughout the entire production process."
This next-generation "Thief" game has been dubbed, "Thief 4" as a tentative title; however, some believe it is likely the game will feature a different name once it is announced.
It has been over eight years since people have seen an installment in the "Thief" series, which was when "Thief: Deadly Shadows" was released.
The next iteration in the franchise could be debuting in 2014; however, there is little concrete information to go off of at this point.
"Thief 4" is expected to hit Xbox 720 systems when it releases.
Los rumores sobre Thief 4 han sido constantes durante cierto tiempo en el pasado, y tras una época de silencio parecen encaminados a volver a pegar fuerte tras la última filtración.
Se trata del perfil de Alexandre Richer, antiguo miembro de Eidos Montreal y actualmente trabajando dentro del organigrama de Ubisoft, en el que señala que formó parte de un equipo de desarrollo de un equipo sin anunciar. El post, bastante reciente puesto que pasó a trabajar para la compañía gala en enero de este año, se menciona también que "nuevos detalles sobre el título se harán públicos en los próximos meses".
p&p escribió:Bueno, bueno.... Square Enix se está conviertiendo en una de las mejores editoras con títulos como deus ex, el nuevo hitman, el nuevo tomb raider, sleeping dogs y ahora este....
Thief es una saga que me quedé con ganas de probarla en su momento, esta vez no me la pierdo
goldenaxeband escribió:El juego tiene una gran escala Litos, yo hago mi apuesta desde hoy a que es candidato al GOTY de 2014.
Next-gen Thief detailed in Game Informer
Break into the elite pleasure palace House of Blossoms.
by Sal Romano at 05:19 PM EST, March 5, 2013.
Details on Square Enix and Eidos Montreal’s today-announced Thief reboot have come out of the latest issue of Game Informer, via NeoGAF.
The first-person stealth game sees the return of series hero Garrett, designed by director Nicolas Cantin. The team is being vague about how faithful to the Thief lore the new game will remain, and is toning down many of the series’ magical elements.
Gameplay Demo
Game Informer was shown a lengthy gameplay demo of Thief.
The sequence opens with series hero Garrett returning to his hometown after a long absence, only to find a “city of melting prosperity,” according to the mag. The iron-fisted Baron now controls the city, and crushes its citizens through militarized watch. Only the elite are awarded with good fortune.
Garrett, motivated by the thrill of stealing something that others can’t, does not care for heroism. He sees the oppressive ruling as an opportunity to make money. He finds his way into the Stonemarket district in the back of a covered wagon, and watches the bodies of plague victims pile up in the street corners. Guards, meanwhile, are settling small civil disputes with force. And wealthy men stroll by with their own guards.
Two guards are speaking about a wealthy man named Theodore Eastwick, a principle architect, who was commissioned by Baron to build many of the city’s Gothic structures. According to the guards, Eastwick is at the House of Blossoms, an underground pleasure house on the other side of the city built to serve the elite.
At midnight, the gates to the house close, and Garrett makes his way in. He crouches behind crates, and a dark tint on the screen highlights his safety. He throws a bottle to distract the guards, and then climbs up a pipe on the side of the building. He moves across the roofs, bounds over merchant tables and under wagons, and dives through a nearby building window. Meanwhile, Eastwick is seen passing through the secret entrance to the House of Blossoms.
Garrett moves forward and enters the pleasure house undetected. The area is rich with patrons and scantily clad women who saunter by and flirt with men. Xiao Xiao, a transvestite, is seen greeting guests. Eastwick moves forward and Garrett loses him in the crowd. Xiao Xiao, meanwhile, notes that there is more security than usual, and says that anyone with anything of value can store it in his office strongbox. Garrett, being a thief, wants to get his hands on whatever’s inside.
Using Xiao Xiao’s logbook, Garrett can determine where Eastwick has gone. In this case: which bedroom Eastwick’s entered. But first, the strongbox, which Garrett can open via a lock-picking mini-game. But before he’s able to unlock it, Xiao Xiao enters the office. Garrett quickly rolls into a darkened corner and away from sight, leaving Xiao Xiao clueless to the attempted theft.
Xiao Xiao leaves, and Garrett opens the strongbox to find a jewel-encrusted heirloom. Garrett can’t quite leave yet, as Xiao Xiao is just outside the room, talking to one of his girls. But a hidden passageway grants Garrett his leave.
Using the pleasure house’s network of back doors, Garrett is eventually able to find Eastwick’s room. He enters and steals a medallion, and then uses his Focus ability, showing him a mysterious blue energy-glowing symbol written on the wall, which corresponds to one of the runes written on the medallion. Garrett turns a band of the medallion to line up with the rune with an arrow, causing the medallion to glow with a similar blue energy. Four adjacent rooms show four more symbols that line up. After the last symbol is locked, the medallion spins. Eastwick soon notices he’s been robbed and calls for help. And Xiao Xiao orders his guards to search everywhere.
The guards are searching as Garrett heads to one of the pleasure house’s back rooms. Earlier, he heard two service girls talking about the tragedy that followed after the ventilation system was accidentally overflowed with opium. With that in mind, he dumps the house’s stock of opium into the vents, sending everyone throughout the House of Blossoms into a deep sleep. Garrett, meanwhile, needs to keep his breath held and move quick.
But guards soon circle Garrett, who retreats into the opium fog and uses his bow to fire an arrow at a statue hanging above a door frame. The statue falls and crushes two guards, but another pins Garrett to the wall. Garrett then enters Focus mode, grabs the guard’s arm, jerks it behind his shoulder, and sends the guard crashing to the floor. When he’s finally free, Garrett grapples onto a nearby vent and heads down into the city sewers.
Artificial Intelligence
Garrett isn’t a fighter, so fighting against four or more guards in hand-to-hand combat won’t fair well for him. Guards and non-player characters are aware of a level’s design, and know where one might try to hide. Guards also understand the topography of the level and which areas could prove useful for hiding. Different NPCs will look for Garrett in different ways.
Mechanics
A navigation beacon will tell players where to go, but the development team wants players to explore environments as they see fit. There are multiple entrances and exits for each room, and multiple options available for a stealth approach.
The Focus mechanic mentioned earlier has many uses, such as highlighting interactive objects like climbable pipes or candles. Garrett can also pickpocket enemies, and use Focus mode to slow down time and swipe up to three times as many items. Or, he can use Focus mode to show a number of attack areas on enemies, and select a point (such as the chest), to do a quick push and buy him more time to dash into the shadows. These points can be strung together to perform a more debilitating attack, too.
A Fingerprints system will give players hints on which drawers are best to look in. Every drawer can be accessed.
At the end of each mission, Garrett can spend money to upgrade his equipment. Throughout the game’s levels, various artifacts, which can be used to decorate Garrett’s hideout, are spread out for players to find.
Tools
Thief has various tools Garrett can access:
Blackjack: Can be used when sneaking up behind guards to knock them out.
Bow: A powerful weapon that can also be used outside of combat. For example, fire an arrow at a bottle in another room to lure away a guard.
Claw: Can be used to grapple certain points.
Specialty Arrows: Each has a different use. A dry-ice arrow can be used to snuff flames from far away. A smoke-starter arrow can create a distraction.
Thief is due out for PlayStation 4, PC, and other next-gen platforms in 2014.
goldenaxeband escribió:Algunos dirían que Dishonored recordaba a Thief
Thief, que finalmente abandona el 4 que acompañaba su título para reiniciarse como otras tantas sagas, ha visto revelados nuevos detalles de su jugabilidad.
Como os contamos, el protagonista volverá a ser Garret, que vuelve a su pueblo natal para descubrir que una plaga está acabando con sus habitantes, los cuales encima tienen que soportar las penurias de ser gobernados por "el Barón", un tirano político.
Sabemos que la inteligencia artificial será muy alta, por lo que convendrá pasar desapercibidos. Tanto los guardas como otros personajes son conscientes de dónde podemos escondernos, y no bastará con escaparnos de su línea de visión. Luchar además contra cuatro o más guardas, probablemente, no acabará bien.
Nosotros tendremos una referencia de hacia dónde ir en todo momento, pero cómo llegamos allí es nuestro problema. Siempre habrá múltiples entradas y salidas, y múltiples maneras de afrontar la aniquilación de los rivales.
Habrá una mecánica llamada "focus" por la que podremos detectar los elementos interactivos, o activar una especie de cámara lenta que nos de ventaja a la hora de enfrentarnos a situaciones complejas o más delicadas, como robar de un bolsillo enemigo.
Podemos inspeccionar todos los cajones del juego, pero un sistema de huellas dactilares nos dirá en cuáles hay más posibilidades de que haya algo interesante.
Tras cada misión, podemos mejorar nuestro equipo y decorar nuestra guarida, aunque para los segundo tendremos que encontrar artefactos ocultos en los niveles.
Para completar nuestra misiones, tenemos una porra para noquear a los guardas, un arco –que servirá tanto para combatir como para usarlo estratégicamente–, un gancho para agarrarnos a ciertos puntos, y flechas especiales.
Su lanzamiento será en el 2014 para PC, PlayStation 4 y otras plataformas de nueva generación.
El último número de la revista Game Informer presenta en sus páginas un extenso reportaje sobre el recién anunciado Thief, en el que queda patente que esta nueva aventura de acción y sigilo en primera persona se mantendrá totalmente fiel a las raíces con las que nació la serie.
Concretamente, se destaca la gran libertad de acción con la que contaremos a la hora de resolver cada escenario de juego. Habrá varios caminos alternativos, distintas formas de noquear a los enemigos, tesoros ocultos… en definitiva, lo habitual en este tipo de aventuras.
Por otro lado, también se ha ensalzado la notable inteligencia artificial de los enemigos, que actuarán con gran realismo a nuestras acciones. No en vano, según este artículo, los enemigos nos buscarán con ahínco por cada rincón del escenario, sin importar si hemos salido de su línea de visión. Los sonidos, una vez más, delatarán nuestra presencia.
En cuanto al sistema de combate, se mantendrán las herramientas tradicionales de Garret como la porra para noquear a los guardias, un gancho para agarrarnos a ciertos salientes, y el arco que podremos equipar con flechas especiales con un buen puñado de funciones extra. En este sentido, eso sí, no se recomienda entablar el combate cara a cara con los enemigos, ya que estos se defenderán con fiereza, pudiendo juntarse varios enemigos a nuestro alrededor para acabar con la vida de Garret en cuestión de segundos.
Por otro lado, Game Informer también menciona una habilidad llamada Focus, con la que podremos detectar los elementos interactivos del escenario para vislumbrar con mayor claridad las opciones de juego con las que contamos. También habrá una especie de cámara lenta que nos permitirá tomar cierta ventaja en situaciones de riesgo, como puede ser el robar a un enemigo de forma sigilosa.
Al concluir cada misión, se nos dará la oportunidad de mejorar nuestro equipo y la guarida de Garret, aunque para esto último antes habrá que localizar ciertos artefactos ocultos en cada nivel.
litos001 escribió:No se pero a mi esas imágenes no me parecen nada del otro mundo....
FJTR escribió:Las anteriores entregas solo salieron para pc verdad?
litos001 escribió:La verdad que luce muy bien. Si vemos eso a comienzos de la gen me doy por satisfecho.
Yakerton escribió:litos001 escribió:La verdad que luce muy bien. Si vemos eso a comienzos de la gen me doy por satisfecho.
Mas que tocho gráficos me interesa mas antialiasing a porron, 60 fps y un acabado técnico pulido.