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Transcripción:
WET AND WILDTomb Raider: Underworld goes underwater as we reveal new locations, gear and gameplay.Seeing Lara squeezed into a wetsuit, standing of the deck of her luxury yacht anchored in the Med, two things are clear. First, we really need to return "Into The Blue" to the video shop. Second, the grave-robbing must be going well if she can afford the kind of boat that Donald Trump would dismiss as "showy". Lara arrives at this new location - the first level of Tomb Raider: Underworld - after learning her father found something here shortly before he disappeared. And at the bottom of the sea lies a submerged temple that hides a lot of the answers to Lara's questions.
DIVE INWhat we see here hints at an adventure that should please both fans and first-timers alike. Elements such as huge crumbling temples, Olympic-grade gymnastics and large, multi-stage puzzles are instantly familiar and completely at ease with the newer ideas that are adding a fresh twist to the classic Croft action. Take the new sonar map. Under the sea Lara must locate axles missing from a door mechanism so that she can repair it, and rotate the panels - aligning specific symbols to get inside the temple. The first axles is easy to find but the second is nowhere to be seen until Lara send out a sonar ping. The reflected sound waves create a 3D map of the sea bed, revealing a hidden door behind some seaweed and the second axle. The sonar system isn't just for underwater use, though - it works just as well on dry land.
Lara's also a little more weapon savvy now. While her twin pistols work underwater, you can also take along far more appropriate hardware depending on the mission. In this case a spear gun that she uses to fight off sharks prowling the depths. Although far more fun are the new sticky grenades which can be attached to anything, including any Jaws wannabes trying to get bitey with our girl. But before the animal lovers start up, note that Lara doesn't have to slaughter any endangered species. She's more eco friendly now thanks to a new tranquiliser gun that takes down beasts, and people, without actually killing them.
The shark-dodging, underwater exploration looks great - but it's inside the temple that Underworld's lustrous PS3 visuals really hit home. The submerged building has kept the water at bay, creating a series of soggy chambers glistening with moisture. New lighting technology creates an incredible sense of depth. The man from Eidos did mention all sorts of clever stuff about shaders, blending and light maps - but the only words we heard were "pretty" and "extremely". Flaming torches cast and orange glow on walls while reflected light bounces off wet surfaces, fading into dark, distant, recesses. Sound is also strong, mixing echoey drips, trickling streams and hollow breezes of stale air that haunt the tunnels. It creates dense ambiance; somewhere cavernous, ancient and daunting.
SQUIDS INThis location is hiding a big secret, though. The main chamber is blocked by a Kraken (read: 'big angry octopus') whose tentacles are wound through the door, pulling it firmly shut. Getting rid of the big squid involves leaping from ledges and poles to creaky old switches and mechanisms, finally releasing a large platform suspended over the leggy fleshsack's head. The multi-puzzle is classic Raider. One section of the mechanism is intertwined with a huge tentacle that must be dislodged while elsewhere a stray cog needs to be clicked back into place. That's before you can even think about reaching the main switch to raise the platform and expose the chains you need to shot to drop everything onto the monster below. As you explore a totally overhauled camera system adds drama to the acrobatics, dynamically following the action with theatrical angles to show off moves and provide directional hints. You can still look around normally, though, using the right analogue stick, so it doesn't get in the way.
One of the new gameplay features in Underworld appears as Lara clambers through the cavern. As she crosses a bridge the Kraken swings one of his tree-sized tentacles, triggering an "Adrenaline Moment". Rather than the button matching mini-games from Legend or Anniversary, this causes a flash of slow motion, giving Lara a split second to evade the limb as it crushes the bridge under her feet. It's a simple but effective way to raise the tension as Lara dives clear, and the fact you retain control at all times should make it all the more exciting. Perhaps the best demonstration of just how good this all looks in action, however, comes when Lara reaches the last switch and drops the platform onto the creature - crushing it under a huge slab of rock. It's impossible to tell whether squid-face's roaring death throes and thrashing tentacles are a glossy CGI sequence or the in-game engine. Which just goes to show that Tomb Raider is likely to be one of PS3's real treasures this Christmas.