Ultimate MvC3 [Capcpom Strikes Again] :: 600k unidades vendidas

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CAPCOM®, MARVEL ENTERTAINMENT PREPARE FOR EPIC REMATCH IN ULTIMATE MARVEL® VS. CAPCOM 3®

SAN DIEGO, Calif. — July 20, 2011 — Capcom®, a leading worldwide developer and publisher of video games, and Marvel Entertainment today announced that Ultimate Marvel® vs. Capcom® 3 is in development for the PlayStation®3 computer entertainment system and the Xbox 360® video game and entertainment system from Microsoft®. Ultimate Marvel vs. Capcom 3 will take the epic battle to all new heights with new iconic characters from the Marvel and Capcom universes, a refined fighting system, eight new stages and new modes when it releases this November for the low MSRP of $39.99.

The highly acclaimed fighting game adds 12 new legends to the robust Marvel vs. Capcom 3 roster, bringing the total overall roster of characters up to 50. The first new characters revealed for Ultimate Marvel vs. Capcom 3 include much-requested Capcom character Strider who slashes his way into the fray along with Ghost ‘n Goblins™ villain Firebrand. On the Marvel side, Ghost Rider will finally exercise his vengeance and Hawkeye will pick apart foes. More characters will be revealed in the coming months.

In addition to characters, Ultimate Marvel vs. Capcom 3 features a host of enhancements and new features to improve the game’s balance and online functionality. One of the biggest additions to Ultimate Marvel vs. Capcom 3 is the fan-requested Spectator Mode, which allows fighters to watch live online matches together. With multiple improvements and 12 new characters, Ultimate Marvel vs. Capcom 3 brings home the ultimate fighting experience for newcomers and pros alike.




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Akuma

- Health decreased to 750,000. Previously, it was 800,000.

- Decreased priority of Hurricane Kick.

- Increased horizontal knockback range of Hurricane Kick.

- Demon Flip can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.

Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist ß (Cold Star).

- Additional hits can be added to Divine Instruments (Level 3) through rapid button presses.


Arthur

- Health increased to 850,000. Previously, it was 800,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash (DP + M).

- Increased untechable time for first hit of Hellbound Slash (DP + H).

- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.


Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shotgun.

- Decreased damage of Shotgun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machine Gun portion of Sweep Combo can OTG.


Chun-li


- M, cr.M can be jump canceled.

- Yosokyaku (Step Kicks) can OTG.

- Slightly increased priority of Lightning Legs.

- Adjusted so Kikoanken (HCF + A, then H) is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move "EX Spinning Bird Kick."

- Additional hits can be added to Kikosho through rapid buttons presses.


C.Viper


- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move "Optic Laser"


Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.


Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty's Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.


Haggar


- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist a (Double Lariat).

- Assist a (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.


Hsien-Ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga (Forward + H).

- Increased untechable time from Edoga.

- Increased variety of items Hsien-Ko can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.


Jill


- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.


Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move Soul Drain (QCF + S).

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.


Ryu


- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker (Overhead) can be canceled.

- Added new moves "Ren Hadoken," "Baku Hadoken," "Hado Shoryuken." (Rapid-fire Hadouken, Explosive Hadouken and Gene Splice.

- Added new move, Hado Kakusei (Down, Down + 2A / Denjin Mode).

- During Hado Kakusei, Shinku Hadoken becomes "Shin Hadoken," and Shinku Tatsumaki Senpukyaku becomes "Shin Tatsumaki Senpukyaku."

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid button presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid button presses.


Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move "Bionic Bomber."


Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick "Hopscotch," Trick "Peekaboo," and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.


Tron Bonne

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist ß (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.


Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move, V-Dodge (S + A)

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.


Wesker


- Health decreased to 1,000,000. It was 1,100,000 in MvC3.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Gunshot).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.


Zero


- Health increased to 830,000. It was 800,000 in MvC3.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga (Forward + H).

- Applied limit on number of air Zero Busters that can be performed in one jump.

- Can cancel moves into fully-charged Zero Buster (except for Hyper Combos).

- Fully-charged Zero buster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.


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Captain America

• Now has a second jump.

• Charging Star now performs an untechable knockdown.

• Charging Star's horizontal knockback increased.

• Medium and Hard Charging Stars have had their damage reduced.

• Opponent's techable time after Shield Slash hits has been decreased.

• Light Shield Slash can now OTG.

• Invincibility added to Cartwheel.

• The amount of time that an opponent is knocked down after a Hyper Charging Star has been decreased.

• Both Beta and Gamma assists received a damage increase.

• Captain America's mashable Hyper is the Hyper Charging Star.


Deadpool

• Can cancel grounded normal moves into his taunt.

• Madwheel (Deadpool's overhead flip kick) is no longer cancelable.

• Deadpool's throws now cause longer knockdown time.

• The amount of times that you can do the Bolo loop have been decreased.

• Deadpool now hangs in the air lower when performing the Bolo (Ninja Gift H)

• The amount of time that someone is trapped by the Bolo has been increased.

• Quick Work can now be followed up with Chimichangas!!.

• You can now cancel all of Deadpool's special moves into his Teleport.

• Deadpool's mashable Hyper is Happy Happy Trigger, both air and ground.


Dormammu

• Can now only chain up to three normal moves on the ground.

• Increased the pushback on both of his Light Attacks.

• Dark Matter (Forward + H) is now special cancelable.

• Flame Carpet disappears when Dormammu is hit.

• Ground throws will always do a hard knockdown now.

• Dark Spell and Liberation can now be collected/charged in the air.

• Liberation (2 red, 1 blue) is guaranteed to activate (active from 1st frame).

• Liberation (2 red, 1 blue) causes untechable knockdown.

• Liberation (2 red, 1 blue) rocks come out slower.

• Liberation (2 red, 1 blue) rock damage has been increased.

• Liberation (2 blue, 1 red) is guaranteed to activate (active from 1st frame).

• Dormammu's mashable Hyper is the Chaotic Flame.


Doctor Doom

• Jumping Hard Punch (Beam Gun) has had improved startup and better hit detection.

• Jumping S now does a hard knockdown.

• Aerial Photon Shot has had an overall frame decrease.

• Doctor Doom's first mashable Hyper is the Photon Array, both air and ground.

• Doctor Doom's second mashable Hyper is his Level 3, Doom Time.


Hulk

• Added new move, the Incredible Punch.

• It's possible to chain into the Incredible Punch from Light and Medium Attacks.

• Gamma Charge's attacking priority has been improved.

• Grounded Gamma Charge now has Super Armor.

• The second part of grounded Gamma Charge now knocks the opponent higher.

• Anti-Air Gamma Charge's second hit (Medium version) will now wallbounce the opponent.

• Gamma Wave's charge time decreased.

• Gamma Tornado's damage increased.

Iron Man

• Air dash now has changed properties. The startup is slower, but the speed is faster.

• He no longer has a double jump, but he can cancel his aerial normals into his airdashes.

• You can now cancel his crouching Hard Punch (Shoulder Missile)

• The amount of untechable time after someone has been hit by the Shoulder Missile has been increased.

• Standing H and jumping S have larger hitboxes.

• Reduced minimum damage scaling on normal attacks, increased it for special attacks.

• Repulsor Blast's command input has been fixed to work whichever way Iron Man is facing.

• The Hard Attack followup to Repulsor Blast (Spread) has had an input correction limit.

• Repulsor Spread now does a hard knockdown.

• Smart Bomb's damage has been increased.

• Smart Bomb's recovery time is lessened.

• Aerial Smart Bomb's overall animation frames have been reduced

• Iron Man's startup into Flight has been decreased.

• Iron Man's mashable Hypers are Proton Cannon (Both versions) and Iron Avenger.


X-23

• Mid-air special moves can be canceled into Talon Attack.

• Crescent Scythe floats higher.

• Crescent Scythe's untechable time on hit has been decreased.

• Rage Trigger's horizontal knockback has been increased.

• X-23's mashable Hyper is Rage Trigger.


Wolverine

• Hitbox on Dive Kick and jumping Light Attack have been decreased in size.

• Berserker Slash's invincibility frames removed.

• New move is titled Machine Gun Claw (Berserker Rage in North America).

• Made it so that Berserker Charge has the lowest input priority amongst Wolverine's Hyper Combos.

• Wolverine's mashable Hypers are Fatal Claw, Berserker Barrage X and Weapon X.

Thor

• Pushback on standing Medium Attack has been reduced.

• Standing Light Attack, Jumping Light Attack, Mighty Smash and Mighty Spark have improved hitboxes.

• Normal and Special moves damage scaling minimums have been increased.

• Mighty Spark's untechable state on the opponent has been increased.

• Reduced startup time to get to a full charge of Hard Mighty Smash.

• Mighty Strike had an overall frame reduction.

• Reduced startup time to get to a full charge of Hard Mighty Strike.

• Mighty Hurricane's active throw frames have been increased.

• Mighty Punish is now completely invincible from the first frame onwards.

• Mighty Punish now gives Thor more time to move around after it lands.

• Mighty Punish's active throw frames have been increased.

• Thor's mashable Hyper is Mighty Tornado.


Taskmaster


• Jumping Hard Attack now floats higher.

• Decreased hitstun deterioration on normal moves.

• You can now cancel Web Swing into Special or Hyper moves.

• If Shield Skills makes contact with an airborne opponent it will knock them to the side.

• Shield Skills now floats lower.

• Aim Master had a damage decrease.

• Both grounded and aerial Aim Master H now float lower.

• New move, Sting Master.

• Decreased the minimum damage scaling on Hyper Combos.

• Legion Arrow damage will properly scale in combos (total damage remains the same when used by itself).

• Taskmaster's mashable Hyper is Legion Arrow (all versions).


Super Skrull

• Stone Dunk has a better hitbox.

• Orbital Grudge floats higher.

• Orbital Grudge now gains armor faster.

• Meteor Smash can now be done in the air.

• Death Penalty now auto-tracks the opponent.

• Super Skrull's mashable Hyper is Inferno, air or ground.


Storm

• New move, Fair or Foul Wind.

• Can now mash all of her Hypers for more damage.




Spider-man


• Web Zip's speed increased.

• Web Zip can now OTG.

• You can now cancel all of Spider-man's special moves into Web Zip.

• You can now perform an aerial Web Swing immediately after a ground Web Swing.

• Web Throw now adds hitstun and damage deterioration.

• Crawler Assault now has collectively fewer animation frames.

• Ultimate Web Throw has had a change to its hitbox so that it now grabs in a horizontal direction.

• Spider-man's mashable Hyper is Crawler Assault.

• You can now spin the joystick to get more hits during Ultimate Web Throw.


Shuma-Gorath


• Jumping S is now untechable, but no longer OTGs.

• Shuma-Gorath's normal throw now steals life and meter from the opponent.

• Devitilization now has faster startup.

• Shuma-Gorath's mashable Hypers are Hyper Mystic Smash and Chaos Dimension.


She-Hulk

• Was considered to be too light, and has now been made heavier (not a mistranslation).

• Can no longer chain her crouching Light Attack.

• Reduced range on her slide.

• New move, Savage Swing.

• Altered her Chariot Cancel so that if you wait for a moment before placing any inputs, she gains super armor.

• Torpedo and Clothesline from Runner's Start comes out faster.

• Opponents struck with Torpedo now get knocked farther away.

• Clothesline landing on aerial opponents now causes a wallbounce.

• Emerald Cannon now moves farther forward on startup.

• You can spin the joystick to get more hits during Taking out the Trash.


Sentinel


• Health reduced to 900,000.

• Launcher now only has one point of Super Armor.

• Rocket Punch's hitstun has been decreased.

• When Assist Alpha (Drones) hit from behind the opponent, the knockback is reversed as well so that they will be struck towards the point character.

• Sentinel's mashable Hyper is Plasma Storm.

Phoenix

• Health reduced to 375,000.

• Crouching Medium Attack's travel length has been decreased.

• TK Shots and Traps disappear when Phoenix is hit.

• You can only do one TK Shot in the air.


MODOK


• Can now cancel his jumping attacks into airdashes.

• MODOK's mashable Hyper is Killer Illumination.




Magneto

• Diagonal airdashes have been slowed down.

• It is now possible for the opponent to recover from a standing H before they hit the ground.

• Increased total animated frames for Light and Medium Estaka (Disruptor)

• Disruptor's blockstun decreased.

• New moves Attraction, Repulsion, Gravitation.

• Completely removed invulnerability on Magnetic Tempest.

• Magneto's mashable Hypers include Magnetic Tempest and Gravity Squeeze.





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y yo que me acabo de comprar el MvsC3... Cosas asi quitan las ganas de comprar videojuegos y piratearlo todo
A ver, por favor. Seamos claros.
¿Acaso hay alguien tan gilipollas que no lo esperaba? [qmparto]
Aun no hay anuncio oficial (todo esto esta sacado de Amazon, que se ha colado), por lo que aun no se sabe si lo van a sacar también en forma de DLC. En cualquier caso, yo por mi parte no les pienso comprar un juego de lucha mas.
Con dos cojones XD Solo podia ser Capcom [+risas]
Arukado escribió:En cualquier caso, yo por mi parte no les pienso comprar un juego de lucha mas.

Eso dices AHORA [rtfm]
Yo estoy por bajármelo porque la verdad es que me tienen hasta los huevos xDDD y mira que he visto marvel vs capcom 3 a 30 euros, pero paso de él por esto.
Le tenía bastantes ganas a MvC3 pero aun no lo he pillado y visto lo visto ni lo voy a pillar. Que se vayan a tomar por culo los de Capcom a tangar a sus santas madres.
Yo me pegué mis vicios con él,y en cuanto ví que era posible una edición "Super",no tardé ni dos días en ir al GAME para venderlo,y lo mismo haré con este.
Pero caballeros, ¿realmente había alguien que no se lo esperaba? [+risas] . Yo sudé completamente de comprarme el original porque estaba más que cantado que esto iba a pasar.
Yo fui tonto y me lo pille, y lo vendi en cuento empezaron los rumores.
Al final solo gaste 14 euros en el.
Pero vamos, ya les vale , esque ademas este estaba muy claro, el juego era una puta beta, no habia casi nada, estaba a mitad
Preorders DLC a casporro:

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No sé qué es más cancerígeno, dlc's como un pack de 3 coches para el NFS HP por 8 euros o los pre-order bonus.
Oh, y preorders a saco, sisi, contad con mi venta capcom :-|
Buah, en serio, flipo, pensaba que al menos esperarian 1 año.


Ale, pack de trajes a 5 euros!!! ahi se compensa el precio reducido del juego :-|


oh, y trae el modo espectador para el online, el cual era imposible de hacer, segun sus propias palabras
Atolm escribió:No sé qué es más cancerígeno, dlc's como un pack de 3 coches para el NFS HP por 8 euros o los pre-order bonus.

Personajes por 4 y 7 euros.
Joder, el puto Doctor Extraño, Vergil, Nova...ya les vale haberse guardado esto
Arukado escribió:Sorpresa Sopresa:

...


No... No... ¡Noooooo!. Menos mal que no compré el primero x)

"Objection" player here xDD
La madre que los pario, ahora a comerme el MVC3 untado con nocilla. Cada juego de lucha de esta gente , un saco de guarradas.
Culpa mia por marvelzombi.
Como se puede "filtrar" todos los nuevos el primer dia? xDDD
En fin, manda huevos, los que pedia todo el mundo, pa vender mas, de ahi me gustan varios , pero vamos, que para ellos :o
Estos de Capcom van a saco, y lo mejor es que la gente se soprende ... XD XD
JODER porque coño tienen que meter a Vergil, por eso pedía que porfavor no hubiese ningun personaje nuevo que me gustase
Podrian haber metido a Gene de God Hand y asi completar el trio Clover Studios xD
Astral escribió:JODER porque coño tienen que meter a Vergil, por eso pedía que porfavor no hubiese ningun personaje nuevo que me gustase

Pues lo meten para compensar el haber metido a Phoenix Wright
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Y ahora meten a Phoenix Wright. Pero como pueden ser tan hijos de puta.
doctor extraño, nova, strider, ghost rider anda y que les den por el culo.
red0n escribió:doctor extraño, nova, strider, ghost rider anda y que les den por el culo.


Si, tiene cojones sobre todo cuando dijeron que no podían meter a Ghost Rider porque sin su moto no era lo mismo y no sabían como implementarlo y a Phoenix Wright porque en un juego de lucha no pintaba nada
Por cierto, que el juego seguro que va a tener dlc a mayores (aunque dependerá de las ventas claro). De hecho Jill y Shuma Gorath no vienen incluidos en el disco.
Pues esperad a la Arcade Ultimate Hyper Anniversary Reloaded Gold Edition [carcajad] [carcajad]
A ver que me aclare, si tienes el MVsC3 y compras por ejemplo el DLC de jill, y
luego te pillas el ultimate, Jill no viene y ademas tienes que pagar de nuevo por lo mismo?
gadesx escribió:A ver que me aclare, si tienes el MVsC3 y compras por ejemplo el DLC de jill, y
luego te pillas el ultimate, Jill no viene y ademas tienes que pagar de nuevo por lo mismo?

Si tienes el Mvc3 y has comprado a Jill, te vale para el UMvC3 (de ahi que no los hayan metido a ninguno de los 2 en el disco). Vamos, que el dlc del Mvc3 sigue siendolo para el UMvc3 (al menos es lo que he interpretado yo).
Arukado escribió:Por cierto, que el juego seguro que va a tener dlc a mayores (aunque dependerá de las ventas claro). De hecho Jill y Shuma Gorath no vienen incluidos en el disco.

Yo me parto [qmparto]
En fin, si eso es cierto seguro que hay una version completa con todos los trajes y los personajes DLC, asi que... ultimate no, que ya esta usado, ultimate complete edition, por ejemplo
He leido que sale en octubre, capcom te cobra un juego 2 veces en menos de 10 meses, son la ostia [mad]
Ni con estos nuevos personajes me dan ganas de comprarmelo lo siento por capcom.
_DeMenCia_ escribió:Yo me parto
En fin, si eso es cierto seguro que hay una version completa con todos los trajes y los personajes DLC, asi que... ultimate no, que ya esta usado, ultimate complete edition, por ejemplo
He leido que sale en octubre, capcom te cobra un juego 2 veces en menos de 10 meses, son la ostia


Que va, si en SFIV ya llevan 2 revisiones y en ninguna han puesto los trajes xD
Astral escribió:
_DeMenCia_ escribió:Yo me parto
En fin, si eso es cierto seguro que hay una version completa con todos los trajes y los personajes DLC, asi que... ultimate no, que ya esta usado, ultimate complete edition, por ejemplo
He leido que sale en octubre, capcom te cobra un juego 2 veces en menos de 10 meses, son la ostia


Que va, si en SFIV ya llevan 2 revisiones y en ninguna han puesto los trajes xD

Es por lo que siempre he pensado que siempre quedara una version mas del SF4, la que te vengan todos los DLC XD
Mientras sigan sacando mas versiones del sf4 no sacan una version con los DLC, porque con cada version seguro que venden algun traje de los antiguos. xDDD
Si yo fuera Capcom también lo haría.

Si hay gilis que lo compran, dinero pa la saca.
Pero haber, no entiendo como puede sorprender a nadie.
Capcom lleva haciendo esto desde el Street Fighter 2

Al menos podemos consolarnos ahora con la DLC, antes ante una revisión no había más cojones que acabar comprando otra vez el juego, con lo cual sale más caro comprar dos juegos que uno y la DLC.

Así pues ya sabeis, en cualquier juego de lucha de Capcom esperaros, es lo que hago siempre, es un hecho que lo hacen SIEMPRE, y esto no tiene nada que ver con el cancer de las DLC en los videojuegos, el problema de Capcom con sus revisiones lo lleva padeciendo decadas (se puede decir que fueron visionarios, se adelantaron a su tiempo) ....
Veo que hice bien en no comprármelo, pero la duda me corroe, me lo comprare o me esperare al Ultimate Marcel Vs Capcom 3 Arcade Edition?... nuse.
javier_himura escribió:Al menos podemos consolarnos ahora con la DLC, antes ante una revisión no había más cojones que acabar comprando otra vez el juego, con lo cual sale más caro comprar dos juegos que uno y la DLC.


Ya, pero por lo visto no tienen inteciones de sacarlo por DLC
solbadguy0308 escribió:Pues esperad a la Arcade Ultimate Hyper Anniversary Reloaded Gold Edition [carcajad] [carcajad]

yo k tu no lo tomaba a chiste
dales otros 5 meses
ACABO DE VER A PHOENIX WRIGHT.
ME COMPRO QUINIENTOS.
YA.
DÍA UNO.
ASDASDAOSIUDFDUIGJSDLFKNGTKLJSRIGNW4HY6349THJRF0984UYWIESIDFAOUJKADFASFASDFASDÑLDKG.
QUIÉN VA A LIMPIAR TANTO SEMEN.
estafados................................................jajajajajaja definitivamente que bueno no ser fan de capcom, me quito un gran peso de encima con tantas reviciones exprimiendo nuestro dinero.
Shimazaki, no deberías reírte tanto, pues la compañía creadora de Hazama/Terumi que luces en avatar y firma ha hecho exactamente lo mismo que Capcom, ¿o acaso no recuerdas las mil y una revisiones del Guilty Gear XX o la revisión del BlazBlue Continuum Shift que sacaron en arcades?

Hoy día, si una compañía ve factible la posibilidad de sacar más pasta vendiéndo lo mismo dos veces, no duda un instante en hacerlo. Los únicos culpables somos nosotros los usuarios, que tragamos como imbéciles con éstos abusos y encima les damos las gracias. Por mi parte, no compré el SFIV cuando salió porque me olía la tostada y esperé al SSFIV, y ahora me ha tocado los cojones que sacaran la Arcade Edition y me he negado a comprarla, con MvsC3, no me lo pillé en su momento porque también me la olí, así que ahora tampoco voy a pillar ésta revisión. Que se la metan por el culo y les aproveche, a mí no me timan.
Ahora es cuando llega turyx a decir que phoenix como mucho podría salir de striker Imagen
PD: Anda que arc system también con el blazblue... TRES continuum shift llevan ya. Continuum shift, continuum shift 2, y continuum shift 2 +.
[quote="Calintz"]Shimazaki, no deberías reírte tanto, pues la compañía creadora de Hazama/Terumi que luces en avatar y firma ha hecho exactamente lo mismo que Capcom, ¿o acaso no recuerdas las mil y una revisiones del Guilty Gear XX o la revisión del BlazBlue Continuum Shift que sacaron en arcades?

Touche, pero por lo menos ellos esperan un año entre reviciones, veamos, blazblue calamity trigger es del 2008, continuum shift es del 2009, y continun shift II es del 2010-cuansi 11, entonces, esto comparado a los escasos 10 meses entre MVSC3 y MVSC3U..............................me diras tu que hacen exactamente lo mismo.......................¿verdad que si?

PS:, el continum shift 2 plus, en teoria es exclusivo para el PSvita, asi que "por ahora" no cuenta.

Lo del guilty gear si no te lo discuto, se estaba descarando, sobre todo entre en accent core y el accent core plus..................pero bueno, cada quien es fan de lo que le gusta, pero esto del MVC3U, no tiene nombre, mirelo por donde lo mire.
Es lo mismo y punto, no hay más vueltas xDDD un año, doce meses, un mes mal contado de diferencia.
De todas formas es capcom y es lo normal, no se qué esperábais.
De todas formas aquí hay como 12 personajes nuevos, del blazblue 1 al 2 hay TRES, todos los demás por DLC que te sablan un dineral.
BSTCloud escribió:ACABO DE VER A PHOENIX WRIGHT.
ME COMPRO QUINIENTOS.
YA.
DÍA UNO.
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QUIÉN VA A LIMPIAR TANTO SEMEN.


+1.

Coñas a parte, se veía venir. Por eso mismo no me pillé la primera versión, esperando esta revisión...
shimazaki claro que esto es para hablar de MvsC3 , no para decir a los que hemos comprado el juego que estamos estafados , por que ya lo sabemos.
Claro que es exactamente lo mismo, es venderte dos veces lo mismo con unos cambios sutiles, pase el tiempo que pase. Disculparles por hacerlo dejando un año de por medio me parece una hipocresía muy grande.
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