OTFC (On The Fly Coaching) Duping – There was an issue in the game where multiple players could be set to guard a single player simultaneously. We have isolated the cause of this and rectified the problem.
Rectifica el fallo de el marcaje doble?
DPC and Offball (Online) – We inadvertently shipped the game with the DPC and Offball Control features disabled for online games. These features functioned properly in the offline version of the game. For this patch, they have been enabled for use in online.
Fallo por el cual no se podía usar el boton lt en ataque.
Online Free Throw Issue – There was an online issue where the first free throw would essentially drop out of the sky (due to framerate issues) and the user would always miss it. This issue has been addressed.
Algo de un fallo online al tirar el primer tiro libre que pelota caia del cielo y siempre se fallaba, no me suena eso.
Layup Strips – We have tuned layup strips to happen at a more frequent rate. They weren’t firing off as much as we wanted.
Layup % - Based on consumer feedback, users should notice an increase in the percentage of layup / close to the basket shots made. We felt that solid players were missing too many “gimmies”.
Layup Holes – There were some layup holes which would cause players to shoot jumpshots into the bottom of the rim right underneath the basket. These holes have been identified and fixed.
Layup Removal – The 360 circus layup was removed from the game. Consumers felt strongly that this layup didn’t fit the scope of our gameplay.
Mirrored Plays – We now mirror plays in appropriate situations to minimize crossing. This removes a lot of clutter that was occurring during the setup of plays.
Up-and-Under – The up-and-under mechanic shipped with the game did not work as intended. It should now be functioning properly.
No se que es el up-and-under...
Fadeaway Shot Fix – We identified and fixed the issue where players would shoot unwanted fadeaways after catching the ball on occasion.
Hop Step Cheese – The Hop Step was identified as a huge “cheese” exploit by our online consumers. Players will now lose the ball on occasion if they attempt to exploit this move
CReo pone que en el uso de la Y o de Y+RT se perderan pelotas si se abusa mucho, pero no se a cual de los 2 se refiere o si a los dos.
Pump Fake Breakout – We now allow the ballhandler to exit the pump fake animation early to improve their ability to drive around the faked out defender.
Lock-On D – Changes to the mechanic were made in an effort to fix odd defender movements. Big men should be less effective as well when using this feature.
Referente a la defensa de LT para que los movimientos sean mas naturales y ¿big men? seran menos efectivos, no se que se refiere.
Defensive Player Reaction – Player reactions on defense have been minimized in an effort to mimic more realistic behaviors.
Reacciones de los jugadores en defensa minimizados para que sean mas reales. Supongo se referirá a cuando son defendidos
Spinout/UB Dunk Exploits – Fixes were implemented for the Post Spinout and UB (Under Basket) Dunking exploits that were identified by our consumers.
3 In The Key – Our ‘3 In The Key’ violation timer has been adjusted to be a little less forgiving. Keep your guys moving!
Algún cambio sobre los 3 segundos...
Queued Passes – There was a bug where queued passes would fail when certain isomotion moves were executed. The animations in question have been addressed such that the passes work properly.
Double Team Exploit – Changes were implemented to prevent users from exploiting double teams. They should no longer be the strategy of choice for online players.
Cambios en la defensa doble para evitar explotarlo constantemente , creo pone no estara disponibiel en el modo online.
General:
Shoe Editing Issue – Shoe colors should no longer change when a player is edited. The patch will not revert any previously changed shoe colors, it will only prevent it from happening again in the future.
Intentional Fouls – There was an issue in the game where when you complete a game in NBA Blacktop mode, the feature would autosave and essentially autosave the street settings. When you attempted to play in a quick game, Intentional Fouls would not be called even though the violation was being committed. We have identified and corrected the issue
Standing Dunk – Users were unable to edit/change the Standing Dunk attribute. It was viewable in the roster menus, but unable to be changed via Edit Player. This attribute has been added to the list of editable attributes.
Lobby Pings – There was an issue where if a lot of people are in a lobby, lobby pings would be reported inaccurately. This issue has been addressed.
Replay Cursor Toggle – The replay cursor can now be toggled on/off in replay by pressing the LB+RB (360) triggers simultaneously. This is just a little bonus for you guys creating videos via replay mode.
Other - There are numerous other minor changes as well that you should notice by playing through the game (Playoff Wipes during playoff games is one that comes to mind). As you play through the game, you will surely notice them.