Scans de la GamePro alemana de Fable (alucinante)

son realmente espectaculares. Ahilas pongo:
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bluff , no quieren salir

a ver si sale estaImagen
joder, menudas escenas, la lecheeee!! [flipa] [flipa]
la verdad esk, solo hay una palabra, impresionante, pero por lo ke se puede leer en el foro, parece ke BBB ha recortado algunas ideas ke tenian de buen principio en el juego, aunk algo de eso ya se escucho, obviamente abarcaban demasiado, y han tenido ke recortar algunas cosillas, aun asi, por lo ke se ve y se intuye, esta dotado de un acabado impresionante, tengo ganas ya de incarle el diente a este juegazo [chulito]

Atte
Evil Vega
que calidad de juego,cada vez hay más ganas y eso ya es dificil [boing] X-D
alguien que sepa aleman puede traducir el texto? :Ð
Eso, eso ¿Que es lo que dicen de modo multiplayer? ein?
por lo ke yo tenia entendido de multi, se podria jugar 2 personas y uno seria el escudero, pero ke vamos no tendria la interaccion ke tiene el prota ni de lejos, aunk tb se especulaba sobre un multi mas intenso, veremos en ke keda la cosa, y si algun alma caritativa alemana lo traduce almenos al ingles en los foros XP.

Atte
Evil Vega
Impresionante [Ooooo]

Por algo se gano el premio al mejor juego de Rol del E3 XD
en el E3 la parte multiplayer dijeron que seria en cooperativo, exactamente igual que en monojugador, uno sería el "bueno" y otro el "malo", y podrían intercambiar el papel en cualquier momento sin interferir en el juego en si, solo en quien sería el cabecilla del grupo en ese momento...

Salu2
En ingles sacado de los foros de BBB (Supongo ke es esto, aun no me lo he leido):

COMPLETE translated GamePro Preview!
You're very very welcome. I spent countless hours typing this into freetranslation.com because you guys are awesome. Here you go. Oh, and if anyone has a better way to translate, I did save the text.

Exclusively for GamePro: Peter of game of roles - hit - potential Molyneux and it it developer team showed Us the current version their and verrienten a few secrets CONTENTS title story Mega - Preview profit play of the Multiplayer - fashion interview with Peter Molyneux the Fable homepage

Slowly the automatic sliding doors of the airport open themselves and release pleased us in that. A critical view to the sky. Regan - and that in June. What does one want to expect also other of England? Yet to the good fortune, the united kingdom has today more to offer than grey clouds. We are on the way to the Lionhead studios where we are expected already by Peter Molyneux. The industries veteran wants to show us the newest progress of the ambitionierten role play Fable. The title is the first project of the development studio Big Blue box supported by Lionhead that became before about finding. It was is goal of the trio from the beginning, that - best role play of all times to develop - ran to transfer its intention into the deed the reason draft of Fable at least unusual: you accompany your character from the youth to into the age and change it with all decisions, that you encounter. At the same time must be its in no case always the radiating hero, does that only of goods - you can conclude the game also exactly so well as a bad watch. You decide freely Ego over the development of your age and can on innumerable types with the Fable - world interact.

REVENGE!

A normal role play begins named usually with the selection of an occupation) also character class) like magician, warrior or thief. Others purport you your finished hero, and its developed it only in a certain type further. Not so in Fable: you start the game as a blank sheet. As 15 - year-old boy has lies its neither with fights yet with magic something at the hat, and to become a hero you rather away. That changes to be sure when it one home evenings comes and the cottage of your family leave and finds in entire chaos. Your parents and your sisters were abducted, perhaps even were killed! Of Rachegelüsten driven makes it you on the way, to find your member and to pull the responsibles to the account. This story (that another surprising turn takes) is the red thread of the game that is continued only then, if its certainly key missions fulfills. With each mission, your hero ages a piece until he reaches middle at the end of the game approximately forty. If you want, its Fable plays through must concentrate therefore quite quickly, you you only on these certain tasks. To be sure a large part of the incredibly gigantic world would remain concealed you then. Next to the search for your family has its namely another second goal whose fulfillment remains leave entirely you: you want to become the largest hero of the world. So that you diesses intention succeeds also, lets instruct it you in the place resident hero guild. Here trains it your strength capacities (intercourse with near battle weapons) and learns distance battle as well as the use of your will power (magic). Yet the way to the heroism is not exactly simple especially since its the only is not, that want to become famous. How well its in the racing with the other Heroen of the country Albion lies, sees its on a results table, that in the guild house from cliff. Always schõn on that think: your goal should be place one!

How does one become generally a hero?

The most important to a hero in Fable is its fame. In order to enlarge that, can kill its monsters for example large or can settle missions. Latter gets its of the guilder and of people, that meet you underway. Before it you however opens to solve so a task, can boast its before your fan community first once. In addition places it you on a podium and verküdet großmäulig that its the next mission creates for example without weapons or in a gbestimmten time limit. So something brings in you not only orderly respect, but rather also a few things more at money. But caution! Should not it your braggings into the deed transfer, can fall its in the mass in disgrace. Risks therefore originally not too much. A mission supposes simply and settles it. How, remains leave you at the same time totally even. Simon Carter showed caught hold us a mission, in which it a group should settle bandit, that a couple of villager. For the fulfillment of the task must kill its only the scoundrels - what happens with the villagers, can decide it. Do you free it? Are then you let caught one of the goods. you it or kill it even? Do perhaps you connect you also simply immediately the bandit? Steps to the "dark side" are that.

Fashion-Victim

Whether its now well or badly act, does not decrease your Bekanntheits - degree - only the type how people react to you. Enters its as an advocate of the goods a city, can happen it that the persons race out of the houses and cheer you. In the tavern, one gives you one on the house, and the women umschwärmen you. Is its however a bloodthirsty Butcher, will run away the persons sooner before you. Women block its daughters away, and the beer in the inn goes only therefore on the house because the proprietor does not want to be killed. Generally the reaction of your environment is on you an important component of the game. Not only your Beckanntheitsgrad, also the appearance influence has on that. Clothing, haircut and tattoo can go is makes confessed its with consideration too works, for immerhim its as a hero an example for the youth and that its idols - laughed all after. Do you or want to be on that guilt if on the training yards Albions only Wolfgang-Petry-Fritsuren are carried? Something, that its only indirectly influence can, is your figures. Uses its frequently a sword, will age its muscularer. a will power user more quickly, gets blackish hands as well as feet and an arid figure, wielleicht even a Schmerbauch. A magician should not race therefore in underpants through the city, make herself otherwise the people only over it jolly - at least so long until he gave a food sample of its ability to them.

Marry and Rülpsen

In the world of Fable, a quantity can make it. You chat with farmers, flirtet with Schankmaiden - order marries is the village beauty to set around a bunch hero children into the world. whom the hard hero life on duration to exerting, that buys itself a business and brings there fruit or what also always at the man. Many inhabitants are happy about nice gifts of you - to be sure should delight its not just the awake men with roses, that incorrectly could understand it. Each inhabitant reacted just differently on certain actions. The sociable round in the tavern grölt approval if a loud Rülpser of you gives to it, the pretty girl of the flowers store certainly not can its therewith however betören. You should retain at the same time always in the rear head that everything has what you do, effects on your appearance. The inhabitants of the world of Fable forget nothing. He who behaves therefore like the ax in the forest, does not need to be surprised if it is plastered in a certain village ausgebuht and with tomatoes. But also reason goods Heroen can have so its problems. Steps its the Bösewichten in the game more than once on the feet, could put it an ambush for you or send even an order at the hero guild that you are supposed to be removed. Takes you then rather before your competitor in respect! Perhaps has you one of them anyway already a long time on the Kieker.

Practice makes the master

Many of your capacities must be learned first once. How one fights and causes magic, paukt its in the hero guild. Here one gives you for a fee with Erfahrungspunkten also new magic sayings or sprightly weapons attacks with on the way. You can you however also things of other abschauen. A little example pleasing? Simon marched are with us already quite sociable into a tavern to a group of men, that. Suddenly rülpst one of them and an exclamation sign appears over its head. That means for us that we can learn this capacity per simple keystroke now. Many dexterities, like Rülpsen or certain expressions, need no practice. Other how pockets robbery or locks crack, first must be trained until it it has correctly thereon. Training is generally an entirely important thing, for both magic sayings and attacks become only better if it it frequently uses.

Near battle is there however not equally near battle - is its good with the sword, is named that not automatically that its also well with ax or hammer go around can. A brilliant archer can would protect be an entirely miserabler arm breast. One has whether your capacities gradually also again verkümmern does not use, if it it, in Big Blue box not yet entschienden.

Strongly like Hulk

The real time battle system is simple, but effectively. It gives different attacks, block and evasive maneuver. This can distribute its self in the selection menu among the right keys of the Xbox controller. The attacks function then context sensitively. That means: depending where your opponent stands, leads it another movement from. So can its attacks spectacular even with simple Knopfgehämmer hinabekommen. He who likes it something more complicated, can release even complicated special attacks with certain key combinations. For that, that dearer its will power uses, a multitude of interesting saying to the selection stands. Simon showed us zunachst the time magnifying glasses saying with which its the time can slow down à la matrix. Another lets become you a type Hulk (only simply not green) and increases are your strengths. graphic these sayings already in the beforehand frame very impressing. Relatively late in the game learns its also another well-being saying. Until there must would soak its through, meal or sleep your healths auffrischen. The use of will power is to be sure nich cheap. It lives at the life expectancy and lets more quickly age you. I want more!

For closely - and distance battles Fable offers a large selection war tools as well as swords. Axs, Hämmer, would bend, arm breasts and even throw stars. He whom that is however too boring, that can fall back on everyday life objects as well as frying pan. Who did not want to be confessed already always as a "the man with the death pan"? He who especially loves its weapon, goes to the smith: that brings against Bares socket on, in which magic jewels fit. You must approach however naturally first once at such a pretty piece. There is much, from the super sword to there to the chocolate box, to acquire in businesses or of going dealers. The remainder finds its with settled enemies. Because your knapsack contains apparently a curl" "black, no pretty prey piece must put back it - it fits immensely much purely. The inventory is divided into several specialties, for example "armament", "weapons", "would soak". That is very clear and saves much search - work.

Brothers' Grimm instead of Tolkien

What would a Fantasy world be without monster and fable being? In a tour through the studio of Big Blue box, we view keinigen designer over the shoulder and are enthused of the different beasts, that create it. Disgusting Riesenskorpione, Zombies in zigfacher execution, flatternde nymphs and hünenhafte Trolle stare us of the screens toward. "We do not respect in the design very on that, that the shapes in Fable after the typical Tolkien-Fantasy from show," so type Director Ian Lovett. "The works of the Gebrüder Grimm and other gloomy fairy tales out of Europe serve us more than an example. Elfen, dwarf, and Orks is forgiven seek its therefore." But not only the figures, also the environments seem springen directly a Fantasyversion of the medieval Germany to be: depth of foliage forests, little cities of full half-timbering houses, rough mountains and dark cemeteries are only some of them. In order to round off the entire, a Tweil of the Lionhead team works presently feverish at various light effects. The sun hikes over the sky and immerses the Umgebund after time of day into another light. Thanks to a speziallen glow effect, it radiates realistically through the sheet work of the trees. Previously the game consists yet of many components, that slowly are joined first now in the final stages of the development. We hope therefore once that the boys and girl of Lionhead and Big Blue box hurry themselves, so that Fable stands finally beginning 2004 in the drawers.

PICTURE CAPTIONS

This young lady here is Lady Grey. That has it fist thick behind the ears - and evil with you before

The Fantasy world of Fable is populated of hundreds of most different not player characters.

In Fable, all sunshine is not vain. Already soon will make it you on the way to fathom a gloomy SECRET of your homeland world.

The hero guild is your first start point if it a new mission needs or wants to encounter you with other heros.

Here we have slinks a BALVERINE, a fiese creature, that through shrubs and dark forests in order to occur harmless heros.

Albion in night: very change empire is the environment so that its the feeling never has, "here already once been to its."

Here an example for the pretty light effects in the game. Through the change of day and night, the light idea should change running.

The APPEARANCE of your hero can determine its self. Whether beard, haircut or clothing - your Fantasie are (almost) set no boundary.

Unfair Nittel are permitted! Such a head push must be learned however first once by other Charkteren abgeschaut or in the guild.

New ATTACKS learns its in the guild house at the sword master. This pays its with Erfahrungspunkten, that earned it you in fights.

In order to swing your WEAPONS if possible successfully, it must use it often enough. Also blocking and avoiding so can improve its.

The developers work presently with Hochduck at new MAGIC EFFECTS. Yet also the already incorporated look already insane well.

If you want, other heros to a little DUEL can demand it. Whether the quantity you anfeuert, depends on your call.

The use of will power in young years will accelerate immediately your aging.

This version of the hero is a THIEF. Your alignments should underline its with clothing.

If its orderly with the sword trains, enlarge itself your MUSCLES

INFORMATION

The Fable homepages

It gives is rare played homepages yes many, but one as brilliant as that of Fable. On the Flash websites, the story of the Fable hero is told in a virtual book. With the pictures, that sees its as an illustration of the texts, can interact it and can do either something goods or is shown something evil (what not rarely quite bloody ends), at the end of the story, which path your hero follows. Very witty, should not escape let it you! Overthrow heavy decision: helping we the woman or we the Leiterchen? It tries out of up: [url]www.[/url] fablegame. com

INFORMATION

Game of chance

T-Shirts and key follower can misread yes each. We have now however somewhat entirely special in collaboration with Big Blue box for you: an original - draft drawing of a Fable - Artworks with signature of the artist! Who manage this original to grab wants, must answer only following question: how the world in which Fable plays is named? Entry deadline is the 24-7-2003. the right way is excluded; colleague of IDG and its members may not
participate.

INFORMATION

Multiplayer mode

Not usually for a role play however Fable can play its even too fourth. Each brings along itself in addition its game state to a friend and klinkt then with its character into the running game on. The hero, the other is float one of the four three as a spirit being next to it around. With pressure on a key, the hero with one of that can change so ganannten age Geos. So even a good hero with an evil can collaborate and change always then if it fits just to the situation. The environment does not react to be sure to the spirits heros, these can react however to the environment. They heal the hero, support it in the battle and gather objects up. For each action, that makes an age Ego, a point notice fills itself. That is full, the spirit has the power to exchange itself as a hero.

Fable role play player: 1 to 4 suited for: beginner until pro Herstelfer: Microsoft developer: Big Blue box
(yet no game)

"The game supposes slowly forms. We hope only that the final product is exactly so super, like the current version promises" ...sagt STEFANIE

VERY GOOD

PLAYSTATION2: alternative planned no conversion: Final Fantasy X (88% game joke)

Xbox state: to 70% ready appointment: beginning of 2004 peculiarities: -

GameCube no conversion planned alternative: putting of Zelda: The wind Waker (93% game joke)

INTERVIEW

Can GamePro: you tell us something over the hero of Fable?

PM: when we have ourselves for the first time hingesetzt in order to think about over Fable, wanted to develop we in any case a role play. Now it is normally that one plays in a RPG a character, that someone sketched for one. We wanted to develop however a character, challenge that changes, depending like its the game. Why should I be good only because the designer wanted, that I am good? Why should I be angry only because the designer wanted that? Why should I solve a task so and so, or why I should use magic or only a sword? The kernel of Fable is that the character in the game a Reflektion of your type to games is.

GamePro: how can the hero develop?

PM: the character develops with the type how its the game plays, with which tasks, that you suppose, with whom experience, that you get, with whom type of the weapons, that you use, with whom people with whom you speak and with the friends and other hero, whom he knows. An interesting thing in Fable is that its the single hero in the world is not. What disturbed me already always at many role plays, is the fact that its apparently the single person in the entire world is, that notices, that somewhat dredge before itself goes. We wanted to create a role play, in which the entire world notes, that something goes before itself. There should be yet other heros, who fight therefore to become yet more famously than its.

GamePro: what is the largest challenge for you in the development?

PM: that is entire certain the fact that we create a simulated world. Did before we begin generally with the development, we thought ourselves: - Hey, would be it not crazy if one could buy all in the game? Of a box chocolate, over swords and armament up to houses and businesses? And such a business will want to sell or dies marketable, if the owners it -. Shortly after we had integrated that into the game, observed I a test player who squatted in a bush and protected to do nothing. Did I ask it: "what you make then there? It happens yes nothing at all!" It antwortetenur: "I wait must go for the owner of the Obstlanden, that here immediately home. If I it can would settle I its store buy." If you want, its person can kidnap or can become on breach into its houses and such a thief. In a normal role play follows can its only your missions, in Fable its herumexperimentieren.

GamePro: Were there ideas that not created it into the game?

PM: naturally, thousands. Originally should its the game with a 15 - year-old boy begin, whom at the end 50 years is old. And during these 35 years, that lie in between, the world with you should change. The trees would become larger, your sand box friends maturely and persons in the village age. But that was had to remain then yet a little much, there I realistic. Some persons around you around will age - your women for example if its generally marries. But the true aging process concentrates more on the hero. Moreover we wanted to simulate a dragon, but also that was not doable, therefore we had to take a gescriptenten.

GamePro: how would it be with the choice, also a feminine Hauptcharkter to apielen?

PM: Would that be original been the first choice in the game generally: boy or girl? But there are approximately 15,000 animations of the hero and hundred thousands types how other characters react to it. For a feminine character, we should have doubled that yet once. I would have had it gladly, but it is simple too costly. If it had gone to me, we would have given you even the possibility other races to play.

GamePro: we belonged that there is now a multiplayer mode.

PM: yes! One of the largest surprises for you the cooperation mode is certainly. I love really the idea to play with my friends zusmmen. And in Fable, that four of people Cooperative can do. If its Fable plays at home, copies its simply your storage state on a memory Card and goes then to your friends in order to push there the card into the Xbox. As soon as its the gamacht has, will be able to get into its immediately into the game without starting yet once. I can sit and play, you come purely and say, is "oh, I make with" and klinkt you simply purely, there no special configuration for necessary.

Will GamePro: Fable live support then also Xbox?

PM: we began with Fable five years ago. That was yet far before one spoke over Xobx live or even the Xbox itself. Therefore we included the Online capacity not yet with in our draft. I personally would make gladly somewhat therewith - your character over Xbox live to send would be super.

Does GamePro: Fable Xbox remain - exclusive?

We think about just over a conversion for another platform, but that will be certainly no console. I may not say more, but you can think you certainly themselves, what I mean. Therefore one can say: yes, Fable is and remains Xbox - exclusive.

Posteado originalmente por un tal timmyTimTim
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