nuevas imagenes de alien syndrome, el qeu puede ser un buen mata mata, veremos en que queda.
y algo de info de el cargamento que tendremos a nuestra disposicion,
Kruger & Thompson 10 Gauge Semi-Automatic High Powered Shotgun (Projectile) - It has limited range, but anything that gets close enough will definitely feel the Blastcannon's power. It fires out in a wide cone and is great for clearing massed enemies.
BlastCorp Ti-E Isotope Gravity Dispenser (Explosive) - This demolitions weapon fires like an artillery shell that detonates when it lands doing area of effect damage. The bomb launcher can shoot over obstacles and will be very useful when your enemies are hiding behind cover.
Kruger & Thompson 22mm Heavy Repeater Chaingun (Projectile) - The chain gun eats through ammo like crazy, but it also mows down hordes of enemies in the process. There's a short charge up period before it fires, but since it has long enough range, proper timing and accuracy on the part of the user make it a very effective suppression weapon.
PyroBlast Tech PB-4 Incendiary Geyser (Incendiary) - Remember when we mentioned burning enemies until they're golden brown and beyond? That's what the Flame Geyser is for. This is the most powerful of the flame weapons. It detonates at a medium range from the player and gouts of flame shoot up from the floor upon detonation, engulfing any aliens in its area of effect for massive amounts of damage. The detonation is a bit delayed, so it's not recommended for close quarters combat.
plataformas para las que sale, psp, y wii. saludos