"IGN" escribió:Ask anyone who's played Conker's Bad Fur Day on the N64 what the most memorable levels in the game were, and you're likely going to hear "the poo level and the 'Saving Private Ryan' spoof." While we have yet to see the infamous Mighty Poo stage in overhauled form on Xbox, we were lucky enough to hook up with Microsoft at the GC show in Leipzig to go in deep and play through Rare's take on the beachhead invasion.
Though visually upgraded to take advantage of the Xbox's graphical prowess, the level is a direct translation of the original N64 stage. It still starts off with a sick parody of the movie Saving Private Ryan. Conker finds himself on a Higgins boat, one of the LCVP Landing Craft Vehicles used to land troops on the beaches of Normandy in the pivotal days of World War II. Instead of allied forces, the boats are of course filled with squirrels. Outside the boats: a barbed wire-riddled warzone teeming with enemy troops -- and Conker is right in the middle of it all.
As the boats land on the shore, the unseen enemy opens fire and takes out one brave soldier after the next. One of the squirrels gets nailed in the head right off the bat. Another gets it while trying to swim to shore. Since they're directly based on scenes seen in the movie that inspired this stage, the death scenes are familiar, gruesome and macabre. The humor is derived from the fact that someone has replaced the suffering soldiers with dumb looking squirrels. The worst, blue-eyed, happy-sugary Disney kind. Dolby Digital 5.1 audio, rerecorded for Xbox, makes the scene come alive. As a mortar shell hits all too close to Conker, he loses his hearing temporarily. His (and the player's) ears are ringing as more squirrels are slaughtered around him. Then the battle sounds return and hell breaks loose all around Conker. You're in control now.
The idea is to fight your way up the beach while avoiding getting shot by the defending forces. Since they're unloading hundreds of machine gun rounds on you from above and you're completely unarmed, the solution is simple: make like Logan and run. The new dynamic lighting really shines in this area, as the enemy's machine gun fire lights up the night. But there are other little touches that show the vast graphical improvement Conker has undergone. Stray bullets actually hit the camera, causing cool-looking bullet holes on your TV. Similarly, splashing water sometimes runs down the lens to simulate that feel of "being there," but you really don't have enough time to take in all those lovely little details. It's time to run, remember?
Once you get to the bunker entrance at the top of the hill (which is a process that will take some practice and properly timed advancing), Conker decides it's time to kick ass. The context sensitive button comes in handy and lands our squirrel hero some big guns and a fat cigar in his face. It's time to meet the enemy face to face. It's time to meet the Tediz; vicious, bayonet toting Nazi teddies that hiss nasty things at you as they try to skewer your hide. But unlike in the N64 version, you aren't just met by one or two of the Nazi-like plush dolls. The new Conker routinely throws more than half a dozen Tediz at you at once. Luckily, the new dual analog control in theory lets you target the fuzzy threat more easily, even allowing you to zoom in slightly by clicking the right thumbstick. It's obvious that Rare is still tweaking the controls, as the aiming feels a bit loose, making it hard to line up the sights on the constantly moving bears (and before you ask, yes, you can invert the stick when aiming).
Once you've disposed of the band of brown bears, Conker is ready to go inside and fulfill his mission. There are of course plenty more encounters with Tediz ahead. Some are hiding behind crates, others try to surprise you by jumping out of vents in the ceiling. As they rush to take you out, you're treated to plenty of voice samples, including some new ones not heard in the N64 version. For example, one Tedi yelled "Tedi killer!" after we shot one of his buddies.
The scripted scenes and traps, too, have made the trip over from the N64 intact. The pipe breaks at the right time, the lasers are still a pain in the ass to get past, and when you encounter the Tedi doctors, they're still having their philosophical, out-of-character conversation about what giving this game to a few intelligent people would do. "I mean, really, what would that do?" But the lab couldn't look any more different and the twisted bear scientists themselves look much, much creepier. The dynamic lighting flickers eerily and the Tediz are hopping about like crazy, taking cover behind beautifully rendered stretchers, desks filled with eerie looking apparatuses, and the like. Once they're defeated, gamers are treated to a revamped cutscene, as an even freakier foe wakes up from his slumber…
As if the fast-paced action and booming audio wasn't enough for us to rekindle our almost forgotten memories of Conker 64's sweet WWII level, we witnessed what will no doubt be the longest electrocution scene to ever "grace" a TV screen. In case you didn't figure it all out after meeting Mr. Pants, those guys at Rare are sick. As the level's poor title rodent is frying on the chair, Conker stands idly by. At first, you think the painful cutscene will end after a few seconds, then you realize you're in it for the long haul as there's still life in the increasingly burnt looking Private Rodent. To add insult to injury, Conker whips out a magazine called "Drudge" and starts to read. On the cover: none other than our favorite green chief. (
) (Whether Halo's main man will be on the cover in the final version of Conker is still up in the air, but here's hoping the cameo is permanent.)
So, to sum it all up: Conker's war level still rocks. The humor is sick and twisted, the lighting fantastic, the textures detailed, and the classic, bastardized movie lines ("Tediz… I hate these guys.") have only gotten classicer. Camera and aiming control still need some tweaking, but the gameplay already succeeds beyond the nostalgia factor. For all those poor, underprivileged gamers who never owned the good, old N64, get ready for a disturbing treat.