<<< Hilo pre-HALO 2 >>>

1, 2, 3, 4
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Genero:FPS, el
Creadores: Bungie
Distribuidor: Microsoft
Fecha: 11 noviembre España, 9 de noviembre 2004 U.S.A
Live: juego on-line y descargas
Sistem Link
Formato panoramico
Imágen edicion limitada y la normal:
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Página oficial de HALO 2
Halo2.com
Página oficial de Bungie
Tienda de Bungie
Los creadores
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Como cada semana sale un nuevo update y algunas imágenes de vez en cuando, propongo hacer lo mismo que con Fable, ponerlo todo juntito.

Eres un fan de HALO?
[URL=http://www.elotrolado.net/showthread.php?s=&threadid=299605&highlight=Halo]Imagen
[/URL] Clic en la imágen

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Imágenes

todas las Imágenes de la página oficial
Wallpapers
Arte conceptual, renders, etc

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http://www.elotrolado.net/showthread.php?s=&threadid=306972&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=312482&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=312457&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=312105&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=307507&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=306649&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=301631&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=299445&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=297814&highlight=Halo
http://www.elotrolado.net/showthread.php?s=&threadid=293484&highlight=Halo

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Imágenes 3D

Explosion de Warthog (2MB)
Explosion de warthog (8MB)

Elite asesino (2MB)
Elite asesino (8MB)

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Vídeos

E32003, 8 min ingame, 158 megas
X02, trailer, 30 MB.
E3 2004, multiplayer, 14 MB
Trailer de alta definicion
Vídeo multiplayer(Zanzibar)20 minutos! 123MB
Mirrors al anterior vídeo, fragmentos del vídeo y diferentes resoluciones.

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Bungie weekly update (facilitados casi todos por keox y traducidos por PAYOMALO)

http://www.elotrolado.net/showthread.php?s=&threadid=314659&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=312743&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=310946&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=308853&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=306873&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=304971&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=303577&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=303711&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=300686&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=298477&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=296344&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=294039&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=287299&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=275992&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
http://www.elotrolado.net/showthread.php?s=&threadid=273824&highlight=bungie+OR+Franky+or+Weekly+AND+HALO
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http://www.elotrolado.net/showthread.php?s=&threadid=308853&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=310946&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=312743&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=314659&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=317030&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=326205&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=328110&highlight=update
http://www.elotrolado.net/showthread.php?s=&threadid=330019&highlight=update
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Musica

2 canciones
Voces del juego

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Ilovebees, el juego

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EOL comienza la invasion
EOL El misterio


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Varios

Halo.bungie.org
HALO NMP
Entrevista a Bungie
HALO blood covenant
Novedades respecto al primer HALO
Más novedades
Armadura de espartano II
DVD Red Vs Blue
Guia oficial: Como prepararte para HALO 2
Analisis Hobbyconsolas

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Premios obtenidos del E3

1up

-Mejor shooter
-Mejores gráficos
-Mejor juego de Xbox

Action trip's

-Mejor juego de consola

E3 Game Critics Awards

-Mejor juego de consolas (2º año consecutivo)
-Mejor juego de acción
-Mejor multiplayer online

Gameinformer

-Mejor juego de los TOP 10

Gamezone

-Mejor juego

IGN

-Mejor juego
-Mejor Live
-Mejor juego de acción de xbox
-Excelencia en tecnologia

Team xbox

-Mejor juego
-Mejor juego Live
-Mejor FPS

xbox 365

-Mejor juego

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Últimas imágenes:

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joder Master, menudo curro nen!!!
Molaría que las imágenes pudieran ampliarse, jeje, ke fueran LINKS... pero bueno, yo ya las teno todas guardaditas desde hace tiempo... XD

Para el próximo carnaval, kiero una armadura del JEFE!!! voy a ser la envidia del pueblo jajaja!!!

50 € la edición normal, y sólo 10 € más la LIMITADA ?? estás seguro ??
...creo que con la limitada nos van a dar un buen palo, ya vereis, 75 € como mínimo creo yo.
Buen trabajo the_master te lo has currado bastante bien poniendo todo los enlaces hacia informacion de todo tipo sobre Halo,por cierto has puesto enlace a la tienda onlne ya puestos? XD

Enga un saludo.
Asi da gusto, ¡Buen trabajo! [beer] [beer] [beer]
the_master[tadoramo] [tadoramo] [tadoramo] [tadoramo]

halo 2 [tadoramo] [tadoramo] [tadoramo] [tadoramo]
Supongo que esta entrega estara mejor en graficos, para mi el anterior fue decepcionante en practicamente todos los aspectos. No se... esperaba más de un juego tan aclamado.
mangafan escribió:Supongo que esta entrega estara mejor en graficos, para mi el anterior fue decepcionante en practicamente todos los aspectos. No se... esperaba más de un juego tan aclamado.


[poraki] Macho este juego es viejecito no le compares con el riddik graficamente por ke en sus tiempos se meaba en todos los FPS, y bueno no digo nada de la banda sonora o de la historia etc etc, esa IA ke esta solo la han podido superar juegos actuales.

seguro ke lo has provado bien??
ahh, y si,,,, halo2 unicamente es algo mejor en graficos no mucho[jaja] [jaja]

salu2
mangafan escribió:Supongo que esta entrega estara mejor en graficos, para mi el anterior fue decepcionante en practicamente todos los aspectos. No se... esperaba más de un juego tan aclamado.


Pos a mi después de sus 2 añitos, me sigue pareciendo impresionante:

Árboles, rocas, agua, césped, metal, explosiones, partículas, vehículos, el sol cruzando las ramas de los árboles, las balas clavadas en paredes y suelos, su historia, la BSO, el 5.1 ... el hielo, la nieve, cuando vas volando mientras está nevando, la playa del CARTOGRAFO SILENCIOSO... el nivel de inmersión, las naves del pacto en sus aterrizajes en suelo firme...

Como puede ser que con todo ésto, fuera para TI decepcionante en TODOS LOS ASPECTOS, no lo entiendo. No se que buscas en un FPS, simplemente iguak no te gustan, pero a nivel técnico HALO cumple con todo lo que es: El mejor FPS para consola y con diferencia.

Como todavia puede haber gente que critique un juego con más de 2 años, que todavia se mea a muchos FPS por no decir TODOS.

Por lo menos te lo has pasado?? o apenas has pasado del 2º nivel??

mangafan escribió:No se... esperaba más de un juego tan aclamado.


Recordemos que antes de salir no se le dio el hype que se a actualmente a todos los juegos que pueden llegar a "ser" algo. Si HALO se ha ganado lo que es, es por la gente que le gustan los FPS, se lo ha ganado a pulso y merecidamente.
Haver hay gente que no le gusta Halo(si una minima y pekeñisima parte pero bueno) ya sea por ser FPS,o no le han dado el tiempo necesario o yo que se.

Aunque ahora que lo leo todo bien....eres muy exigente no?Por que para que no te gustara en ningun aspecto pues no se que decirte....la IA es fantastica en legendario rivaliza con la de juegos actuales,la BSO es insuperable(hablando de FPS) y la historia es bastante mas buena que a las que nos tienen acostumbrados y lo mejor de todo es la inmersion...los graficos no seran perfectos pero cumplen perfectamente para meternos dentro de la piel del jefe maestro eso unido a los 5.1 hace de este juego una verdadera maravilla.

Y el Halo2 si de verdad meten todas las cosas que dicen se va a coemr con patatas a TODOS los FPS que se esperan.

Enga un saludo.
Supongo que esta entrega estara mejor en graficos,
No sé por que he puesto imágenes, la verdad.....

por cierto has puesto enlace a la tienda onlne ya puestos?
SIIIIII [carcajad] [carcajad] [carcajad]
VENGA TIOS KE KADA DIA KE PASA ES UN DIA MENOS DE ESPERA!!!!
ale ya tenemos otro hilo pa los HALOMANIACOS xD (joder podria a ver puesto este nombre pal Clan xD)


por cierto dudo k sea ese el precio de HALO2 L.E. - es mas yo kreo k será 80€ kon unos 3 meses de LIVE komo SCPT o RSC2.



agur [bye]
Ya tardaba yo en ver un hilo de halo 2 ¿Cuantos habra ya? ¿A quien le importa? [qmparto]

Menudo currelo que se ha pegado Mister Master para recopilar informacion, me agoto solo de pensarlo. [sonrisa]
Menudo pasote the_master se nota que ese dia estabas en armonia con el mundo mundia. [ginyo]
Muchas gracias por haberte dado el lote, por cierto, gracias a esto te asciendo en mi ranking.
Yo seré Comandante en Jefe de la brigada Apenditosos del clan Halogens y tu seras mi segundo [+risas] [+risas] [+risas] [+risas]

hombre, el nombre de la brigrada es opcional, por lo menos sabemos lo que duele la mierda esa XD
MIKIXX escribió:VENGA TIOS KE KADA DIA KE PASA ES UN DIA MENOS DE ESPERA!!!!


jejeje, ke alivio!!! XD XD XD [qmparto]
Mu currao el post, sin embargo para mi falta un detallín muy importante. Aqui dejo una web que se hace imprescindible para comprender y saber la historia de Halo y que no la he visto
http://halo.bungie.org Abstenerse los que no sepais inglés [toctoc]
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Mu currao el post, sin embargo para mi falta un detallín muy importante. Aqui dejo una web que se hace imprescindible para comprender y saber la historia de Halo y que no la he visto
Y grácias a esto he encontrado muchas imágenes en Kikizo, vistas antes escaneadas.
http://games.kikizo.com/news/200406/044.asp

PD: la verdad es que me divertí mucho haciendo el post
Esto podemos encontralo en bungie.net, haber si alguien resume un poko.

Halo Humpday Happiness

This barrage of Halo 2 shots was featured in the E3 (June) issue of Official Xbox Magazine. The upside is that you get to see hi-res versions of cool content, but we should note that the shots are based on a relatively ancient build of Halo 2, and lots of graphics, features and designs have changed subtly and occasionally radically.

The article showed off a number of features we're very proud of, and we thought we'd take a minute or two out of your day to highlight some of that stuff.

Destructible Vehicles

As you can tell, the Warthog and Ghost are now fully destructible. Other vehicles in the game will have this feature too, but the Ghost and Warthog show it off impeccably. Destruction is dependent on a number of factors, from weapon choice to proximity and even location specific damage.

Each vehicle has a number of weak points, for example, you can blast the hubcaps off the Warthog, which may not be terribly devastating to anything except driver's self-esteem, but is every bit as liberating as not wearing pants. And the Hog features an e-brake now, for even sharper turns, as well as a ridiculously irritating horn, designed to MAKE you blow it up. Sounds kinda like a truck horn, but musical variants were explored, before you ask.
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Blast the engine-vortex (as hoods will probably be called in the future) and the Hog responds with a cheerful little explosion. Parts will fly off like so much eczema, and eventually the hog will die. You'll know this because it will either take you out with its accompanying blast, or you'll see it flip up and fly apart, wheels akimbo. A secondary explosion on the gun turret of the smoking wreck will kill the curious and the stupid with equal effectiveness. Do not sniff the smoking wrecks.

The Ghost is every bit as dangerous, and if anything, more unpredictable. You can blast off panels to make it look like a rental, or go bananas until it blows itself up. Since the secondary explosion on the Ghost is caused by some kind of alien warp core (probably) it goes off like an angry Hobo. The thing will flip into the air, spin around AND explode, simultaneously. It's a very good idea to keep away from a Ghost that looks anywhere south of dented. Luckily it makes a scary noise before it erupts.

Damaged-but-not-obliterated vehicles can still be driven, but they make easy targets for anyone with a decent weapon. See? Layers of strategy!

Dual Wielding

The OXM article featured lots of in-depth info on dual-wielding but people are still confused. But to ease their confusion here's how it works (as of right now).

1. If you're holding a single weapon, you press X to pick up and use another (just like original Halo), or Y to dual-wield the new-found one.
2. If you have a weapon in reserve, and one in hand, you can still press and hold Y to pick up and dual wield another. The reserve weapon stays in reserve 'til you select it.
3. You can't throw grenades while dual wielding, nor can you melee attack.
4. You can't dual-wield anything stupid, like two sniper rifles. Only weapons that can be used in one hand!
5. You cannot triple wield.
6. You can see bullet or charge information for both guns in the HUD. You can also see what (if any) your reserve weapon is.
7. There is no spoon. That said, no decision has been made on the availability of a spoon as downloadable content.


The New Gun
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The new gun featured in OXM was the Covenant Carbine. I happen to know this gun rules because a certain User Interface Designer had designs on using it to interface with my spleen a couple of days ago. It's powerful when zoomed and very annoying and dangerous unzoomed. Think of it as the Covenant answer to the Battle Rifle, but with a few subtle differences. Which you'll find out. When you give us $50. In November.

Boarding School

There's something about a successful, sexy boarding event that makes even awesome halo players look stupid. There they go, tearing by in a Ghost, rounding that curve on the Zanzibar beach and BAM! Somebody drops in from above, lands on the hood of the Ghost, and boots the rider out. Of course, to finish the job, you need to then run over the carjackee.

Boarding is relatively simple if the circumstances are right, you can board anything that's close enough and slow enough. That means the best way to do it is to lie in wait and get them as they slow for a corner. Press X to board and if it's doable, you will punch, yank or flip them out of their ride. The animation is context sensitive and a different action will be [performed depending on the type of vehicle being boarded, or which side you board from.

You can board gunner and passenger seats, as well as the driver's spot, and your strategy needs to be planned. We have seen pretty funny situations, where a Hog's gunner is boarded without the driver noticing (amazingly) and the illicit gunner starts taking out the driver's compatriots. Confusion ensues (for everyone except Laughy McBastard, the gunner).
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New Guys

Sharp-eyed readers will spot a couple of new Covenant types, there's the Brute of course, but how about the Grunt with no rebreather? Or the Elites with the unusual uniforms? There will be brand-new critters, varmints and dudes in Halo 2, but perhaps just as interestingly, new variants on old favorites.
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(hay ke ver lo feos ke son los jodios teletubies estos, y lo bien ke caen [666] )

salu2

Edito, me acabo de encontrar con estas imagenes algunas son las ke puso the master pero mas grandes
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Joder!! yo ya la he cagao. Hace tiempo me decidi por no ver ni un video del Halo2, para que la sorpresa fuera mas grande... pero no he aguantao mas y me he tenido que bajar el video del E3, ese en el que hay una peaaaaaso batalla en la mismisima tierra, o eso creo. Joder que pasada, se me ha caido la mandibula al suelo [flipa] Joer!! no se porque lo he hecho. Aparte de quedarme con la mandibula desencajada y tener de limpiar el suelo de babas... ahora no voy a poder dormir por las noches [mad] no se que voy hacer. Me dare un talegazo contra la pared haber si caigo en coma hasta la salida del gran jefe maestro. ZzzZZ

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Juas!! no me extraña que llevaran mascara los peoncillos del demonio... y luego te salen con la vocecilla esa: te voy a mataaar!! (lease en voz de peon) sencillamente genial!!

Viva Halo y la madre que lo pario!!!!
Shurakay escribió:Joder!! yo ya la he cagao. Hace tiempo me decidi por no ver ni un video del Halo2, para que la sorpresa fuera mas grande... pero no he aguantao mas y me he tenido que bajar el video del E3, ese en el que hay una peaaaaaso batalla en la mismisima tierra, o eso creo. Joder que pasada, se me ha caido la mandibula al suelo Joer!! no se porque lo he hecho. Aparte de quedarme con la mandibula desencajada y tener de limpiar el suelo de babas... ahora no voy a poder dormir por las noches no se que voy hacer. Me dare un talegazo contra la pared haber si caigo en coma hasta la salida del gran jefe maestro.


y eso k viste la de el E3 2003......
Shurakay escribió:Joder!! yo ya la he cagao. Hace tiempo me decidi por no ver ni un video del Halo2, para que la sorpresa fuera mas grande... pero no he aguantao mas y me he tenido que bajar el video del E3, ese en el que hay una peaaaaaso batalla en la mismisima tierra, o eso creo. Joder que pasada, se me ha caido la mandibula al suelo [flipa] Joer!! no se porque lo he hecho. Aparte de quedarme con la mandibula desencajada y tener de limpiar el suelo de babas... ahora no voy a poder dormir por las noches [mad] no se que voy hacer. Me dare un talegazo contra la pared haber si caigo en coma hasta la salida del gran jefe maestro. ZzzZZ

Viva Halo y la madre que lo pario!!!!



y luego hay gente que dice que es un juego soso y que no impresiona, jejeje...

ENVIDIAAAAAA !!!! [jaja] [jaja] [jaja] [jaja]
Keox escribió:y eso k viste la de el E3 2003......


Vaya... ya te digo. Yo creo que si veo el del 2004 me quedo como este de aqui abajo.

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Mejor curarse en salud. me abstendre de ver el del 2004. No quiero quedarme asi. [+risas]



MELENSPORT escribió:y luego hay gente que dice que es un juego soso y que no impresiona, jejeje...


Ni mas ni menos que lo que tu dices. ENVIDIA COCHINA!!!! que tienen algunos por no poder catar esta joya.
Es que si el Halo es soso y no impresiona y es repetitivo y tal... entonces los demas shooters no se que coño seran????
Lo que hace la envidia. [sonrisa] Lo mejor es dejar a estos rabiosines con sus pataletas y disfrutar del mejor Fps y del unico que le superara. Por supuesto HALO 2. [poraki]
Alguien ya ha probado la demo de Halo 2 ?

de ser asi porfa que nos cuente sus experiencias y mejor aun que nos diga como la obtuvo en caso de haberla jugado

Ultimamente me he pasado el primero en varias ocaciones en legendario, y me muero por echarle una provada al halo 2 , y quien no? [qmparto]
el que tenga la demo, el que tenga la suerte de ser Betatester si es que los hay... debe estar pillado por los huevos con hilo de pescar, y a la que alardeen un poco ZAAAAAAAASSSS !!! sin cojoncillos de un estirazo MADE IN BUNGIE.

No creo que la veamos jamás esa "demo" si es que existe.
No hemos visto NADA del modo CAMPAÑA, como para ke se cuele una demo. Lo veo imposible, y más sabiendo lo "CENSURADO" de los cojones que tiene BUNGIE por todos lados y Wekely Updates (o como se escriban).

Deseo que no salga esa demo, el dia 9 lo tendrás al completo y el momento será ORGASMICO. [tadoramo] [tadoramo] [tadoramo]
Dios que los bichos del pacto se pongan la mascara, que sin ella son feos de cojones XDXDXDXD





















Y de cara tambien XD
os tengo ke contar una cosa CENSORED
CENSORED Y CENSORED, ,,bueno, CENSORED :p



So, this week was a mighty important week. We finished and started to manufacture the internal Halo 2 Beta. That means that lots of lucky Bungie and Microsoft employees (and we mean lots) will be playing a few multiplayer levels from Halo 2, for a few short weeks. Like the Alpha, we'll be using this to test things like networking and data speeds, but unlike the Alpha, it's also our first major gameplay test for multiplayer.

We'll be grabbing data and opinions on gametypes, weapons, even the few level designs that are out there. The main part of the test though, is to see how some of our Xbox Live features – voice, matchmaking, all of that, work in the real world, with real players and real situations. All of the data and information that comes back from this beta test, will be used to make the game as close to perfect as we can before we ship it on November 9th.

We also have the mixed blessing of playing the single player game. Why's that a mixed blessing? Because it is RUINING the plot! Wah! Still, Brian and I keep interrupting each other to say things like, "Ohmygod did you see what that Elite just did?!?" Anyway, on to the short and sweet update:

Stefan's Stiff Resistance

Stefan tells us he created the first ever Halo 2 clan. They're called BMF. I cannot tell you what that stands for. We also can't tell you anything more about the clan or how it works, but if he says it's the first one, then so be it.

Coolest thing Stefan saw on the Halo 2 Beta this week was: "Consecutive "Running Riots" with the plasma sword on FORMER SECRET LEVEL NAME, err, CURRENT SECRET LEVEL NAME... glorious."

Butcher's Kiwi Fruits

Chris Butcher is a busy, busy man, but still found time to illuminate us just a bit: "Damian got CENSORED with AI working, it’s fun, but we run the risk of having CENSORED turn into a CENSORED. A CENSORED with attitude, but it does make CENSORED less CENSORED which isn’t really a good thing."
Coolest thing Butcher saw on the Halo 2 Beta this week was :"The coolest thing I’ve seen so far is that I got to play with some guys from Australia and kick their asses. Score one for Kiwi pride!"

Lorraine's Brain Drain
Lorraine says, "Zoe and I double-teamed on the Halo 2 Point of Purchase and box cover. I’m also getting the Halo 2 action figure packaging done too so I can’t say much more…

But despite how busy it got, I managed to take home a build and play 1:1 with Robt. He said he was panicky in spots, even though he won 25-16. The two coolest things that happened while playing in the SECRET LEVEL NAME. Robt was jumping from one alcove onto a platform, I was running sideways and backwards, keeping an eye on the motion tracker and the screen. I made a big guess and tossed a plasma grenade and stuck him in the ankles while he shot downwards with the rocket launcher. He missed, but my little blue friend did his job and all that nice ammo came raining down. Robt also swears I’m psychic – that or I have virtual eyes on the side of my head. I was running on the mezzanine, trying to figure out where he was. I hear the sound of the rocket launcher and I immediately jump. I hear it again and I jump while running and trying not to fall off. Apparently, both times I jumped, I avoided certain SPNKR death. Ha!

--

Hylland's Hy-Jinks

Test team created and handed off the beta disk and are now working on testing and building the auto-update.

We didn’t do anything cool.

Coolest thing: watching Butcher as last man standing on our team of three in an elimination game kill all three of the other team after the other two of us had been killed.
Or perhaps being surprised (unpleasantly) by Jones crouching with a damn sword as I rode to the top of the elevator on SECRET LEVEL NAME. Needless to say, I was diced.

Cuban's Conundrums
"This week I’ve been doing a slew of stuff, up to and including:
* Resurrecting some of the Halo 1 gametypes to work in the Halo 2 engine. I forgot how much fun Oddball was; Our streamlined implementation needs a few more features to flesh it out but otherwise it’s sittin’ pretty. King of the Hill is almost back from the dead.
* Optimizing the lightmapper. I’ve been working with the artists a lot this week addressing problems they’re having lighting their spaces (if someone had told me that one of our levels would take place in a miles-wide valley I probably would have made decisions a little differently). The lightmapper is generally about 30% faster than it was last week, which is neat
* Working on player training. We have a much more elaborate training system than we had in Halo 1 – but elaborate hopefully doesn’t mean annoying. The objective with this system is that any seasoned Halo player won't get bogged down by player training (except maybe for the one that teaches you to press and hold the action button to enter vehicles) but a newbie player will be gently led through the paces
* Fixing a ton of little nits.

The coolest thing I’ve seen in the beta this week is the design of SECRET LEVEL NAME, one of our new maps. The more I play in it the more I like it."

Adrian

Jay's Audio BaconWrap
Jay has been working through a lot of dialog. He also handed off the entire dialog to the localization guys, who can now turn all of the combat dialog into seven other languages. That's Chinese, Japanese, Korean, French, Spanish, Italian and German. Times seven. That's a lotta crazy foreign guy talk!

Jay also did some last voiceover sessions with Seattle, Chicago and LA actors, some pickups and just a little bit of new stuff.

So far, there are 15,107 lines of combat dialog recorded and implemented, with just a little more to go in.

Staten, Stat!

Joe spent the entire week fixing a… [HEY! Wait Joe, I can't even TYPE what you just said to me. That is the MOST SECRET thing I ever even heard of. I ain't even typing that, I'll get my ass fired for even thinking about it too hard. -Frankie]

Joe also got into a knock down drag out Dynasty-style bitch fight with Marty O'Donnell over something so feminine, that neither dude would tell me what it was. I figure either make-up or tampons.

Joe also mentioned that John Butkus finished the animations for one of the longest and most complicated cinematics in the game and more importantly, running in the game engine. And the animation DOES feature the thing that I censored Joe on, two paragraphs ago.

Robert's Rebuttal

"You are already at least partially aware of what I've been doing this week (editing manual text), but did you know that I was also writing difficulty-level-sensitive level dialog, supplying environment artists with broken down couches, rusty dumpsters and generic box vans, slaving over bug fixes (recognized and un-recognized) and robotically grinding out LODs?



Bonus: Female marines. Because I've been trying to get women (as active participants) into a Jones driven game for almost ten years now! (I had one minor success: the Fetch. But they had to wear the skins of men in order to get snuck in.)



Cheers!

- Robt"


Bonus Shoutout to tru7h.co.uk and GoWeb.

And until next week, here’s Mister Chief, celebrating, and blurring the line between deliberately bad art and regular bad art.
Imagen :p
THE BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSST.
Imagen

donde las venden que me compro una pero ya [chulito] [chulito]


yo a lo mas que aspiro es a esto :(

Imagen

[mad] [mad]
OzSpeed para mi que tu curras en un centro mail. XD
Este es el único foro serio, dónde se pueden decir las cosas bien claras HALO 2 ruuuuuuuuuuuuulllllllzzzzzzz [poraki] [poraki]
Mira que hay gente cegata, que va diciendo por ahí, que los gráficos de Metroid Prime 2 son superiores a los de Halo2, porque va a 60 fps y dicen que su carga poligonal es mayor que la del juego de M$ [carcajad] Pero la gente se ve los videos y las imágenes ¬_¬
franaloper escribió:OzSpeed para mi que tu curras en un centro mail. XD


yo creo que no [666]
OzSpeed escribió:yo creo que no [666]

Buff pues juraria que eso es un centromail y si no curras alli y te pones a hacer eso es que tienes los webos de cemento. :P
alguien ke entienda algo de ingles y halla leido el Weekly Update de este mismo hilo en la pagina 3, puede decirnos mas o menos lo mas importante o lo ke merzca la pena de el texto,,,,,gracias

salu2
Ya han terminado la beta y la van a empezar a pasar a M$ [tadoramo] [tadoramo]
Según parece, dicen que incluyen unos cuantos mapas del multiplayer y que lo hacen para hacer pruebas de como va a rular por el live. Cada día que pasa le tengo más ganas
[babas], además quiero patearle el culo a Guilty Spark [uzi]
franaloper escribió:Buff pues juraria que eso es un centromail y si no curras alli y te pones a hacer eso es que tienes los webos de cemento. :P


bueno venga, si curro [amor]

venga vale si [amor]
[qmparto] [qmparto] [qmparto] [qmparto] Acabo de leerme el weekly update y diossssss este parrafo es digno de cualqier pelicula de los hemanos Marx:
Chris Butcher is a busy, busy man, but still found time to illuminate us just a bit: "Damian got CENSORED with AI working, it’s fun, but we run the risk of having CENSORED turn into a CENSORED. A CENSORED with attitude, but it does make CENSORED less CENSORED which isn’t really a good thing."
The_master, si kieres podrias poner estas cosas en el primer post.

Acabo de ver el video, es la [boma] XD


So just before we go to bed for the evening there's just one last thing, it is Bungie Day after all and we already gave you Seven new things to look at...

What do you mean there were only six new items today? What about this? The Seventh! Another 3D screenshot! This one requires Quicktime of course, but as before, you can "grab" the screen and rotate it to see the action. In this case, the action consists of a new game we invented on Zanzibar called "Hogball" where we stack explosive fusion cores and blow them up to launch the poor Hog through the windmill. It takes some setting up, but it's totally possible to do it in the current build of the game.

Imagen


Small 3D Hogball screenshot - about 2 Megs

Large 3D Hogball Screenshot - about 8 Megs

salu2



aiva la ostiaaaa!!!! vaya zambombazo niiiin!!!!

Os imagino subidos en el Wathrog en esas partidas vía LIVE, y yo escondido con el lanzamisiles... jejejeje, que bien lo vamos a pasar!!! XD
Que brutitos que son si es que las ruedas con la caña que llevan van a hacerle una brecha en la cabeza a alguien.
Haber kien puede hacer un resumen o decir de ke va este tocho XD.

Mammoth update this week kids. So enough with the intro - dig into all this good stuff:

Greg Snook

I’m going to go out on a limb and say we have too many animations in this game. Most people would consider that a good thing, but when your job is to make sure all those animations fit in memory and play back silky-smooth; having this many animations just sucks. Perhaps it’s a problem with Canadian math skills, but Butkus has authored some 881 animations for the Elite alone. We have more characters than the original Halo, and each one performs far more actions than the previous game. The end result is a fine looking game which requires the memory of three additional Xboxes :) So, this week was spent looking into new animation compression schemes and devising a system to cache animations off disk while the game is in progress. Luckily, much of this work was already in place to handle the metric ton of geometry and textures we have, so caching animations slipped right in. The end result is that the levels now fit in memory and look fantastic. W00t!

CJ

Joseph and I killed three videomatics this week, which could be a new record for us. The first one was the intro to CENSORED, which has a touch of grunt comedy, and should get some laughs. The second one is also in that level, and has nearly every major character in the game in it, which was...uh..."fun"...to set up. The last one is the cinematic that proceeds the final CENSORED, and should nicely build the tension before that fine piece of gameplay. We are also starting on a short one this morning, so maybe we'll try to get four done this week! Woohoo!

We are starting to get cinematics back from the animators all polished up, and they look GREAT! It's really cool to see these cinematics come back, because we've gotten so used to seeing them in their basic animation form. The final animation makes all the characters really come to life, and makes them much more fun to watch. Now if we can just get some lighting in there…

Nathan Walpole

Wow, what a week. I have been putting out fires, starting new ones, making friends, making enemies and eating crappy food...ain't crunch-time grand?

Animation this week has been working on a variety of things. John is still going strong on cinematics, Mike is pounding on what could be one of the coolest characters ever known to man – and taking boarding to the NEXT level. Bill is hard at work finishing the Grunt and the CENSORED and will be pitching in his great timing sense towards Brute animations. I am hard at work on the Brute, and the CENSORED…both of which are shaping up to be formidable and unforgettable. Nat King Cole ‘Unforgettable’ it will not become, the Brute could never be that smooth, but they should be unforgettable nonetheless. Jeremy is trucking away on varied bug fixes and miscellaneous animations in the game.

So we have a god amount of work ahead of us. Yes, I said a ‘god’ amount of work. Normally we would need to be Gods like Vulcan to be able to pound out this massive charge. Gods we are not, but Cananimators and Amanimators we are…

Oh, just one more thing. I would like to publicly remind Paul Bertone to stop pinching my nipples.

Chris Butcher

Been working on the beta... the data mine gives us the tools to analyze our users’ play patterns, see which bugs they’re encountering and whether they brushed their teeth in the morning.


Tyson Green


The Living Room Simulator is now open and ready for business, and many of the single player missions are to the point where we are getting polish level feedback.

Aside from grinding on my levels, in the past week I’ve been picking up some odds and ends. The Pelican received an update, and can now do more than just look intimidating when it enters a hot drop zone. Ditto for its Covenant counterpart. Both dropships are now moving around entirely of their own accord thanks to Damian and Jaime (and a little Eamon), which means we’re updating our levels to make use of that ability.

During some downtime, I spent a bit of time making a human vehicle more drivable, and even more destroyable. Happily, it behaves almost exactly as you’d expect when someone takes one of its wheels off. Before the day is done, I hope to have it a little more stable when taking hard corners—it rolls like an SUV right now.

Adrian Perez

* Been working with the graphics guys on lightmapping the ‘sets’ that will appear in some of the cinematics. They’re not BSP level geometry, they’re made as objects (so it’s easy to use them in multiple levels). Also I’ve been working with the artists on specific problems with the lightmapper and fixing them.
* Did some more work on the player training; the user testing we’ve been doing has been really encouraging. We had a gamer who had never played an FPS the other day, and after half an hour the game had taught them enough that they were ready to smack down Marty. After another half an hour they were ready to start tackling the game on normal.
* A bunch of nitty little bugs and features for single player were implemented this week. Example, if you pulled the trigger back during your ready animation the plasma pistol wouldn’t start charging when it was done with its ready animation, things like that.
* In between all that I’ve been working on the gametypes and the game engine in general. King of the Hill is back in, just need to get the rendering of the hill re-done with the new shader system. Started work on re-doing one of our new gametypes, Also been sneaking in little multiplayer polish things, like when you get into a vehicle it shows the names of the other passengers over their heads for a second.

Adrian

Jaime Griesemer

I am convinced that the primary reason Halo 1 was a success was that it was extremely approachable. Many games are almost sadistic in the way they abuse novice Players. They throw you into a confusing high-pressure situation with almost no guidance and then punish you with long load times and loss of progress when you inevitably fail. Halo, on the other hand, was a greased slide that took novice gamers, hooked them, introduced them to the controls and the game mechanics and taught them how to have fun with the game. When they die, Halo gets them back in the action within seconds, without losing any progress or abilities. It doesn't punish them or make them feel incompetent. That means that Halo was played by a lot of people that would be turned off by most game experiences.

The way we made Halo into a greased slide for novice gamers was user-testing. Lots of user-testing. We brought people in, put them in front of the game and watched them from behind one-way glass. We recorded them, analyzed them, questioned them and then we took all that information, changed the game, and did it all over again.

So that's what I did this week. Adrian got the first version of our training system working and we brought in a bunch of people to try it on. I'm not talking about hardcore Halo fans. We brought in a 40 year old mother who only plays games to make sure they are appropriate for her young children (guess what, Halo isn't) and an 18 year old RPG gamer that doesn't like anything that isn't turn based and a 55 year old City Councilmen who only uses his console to play golf games during the winter. Then we threw them into a free-for-all deathmatch game and see how well our training system worked.

It's painful to watch. You want to go rip the controller from their hands and show them how to play. You want to ask them why in the world they aren't reading the help text for dual-wielding. You want to shake them and force them to use the look stick and the move stick at the same time. But you can't because if they can't figure out how to have fun on their own, then nobody else will either.

Luckily, our tests went really well. We had some rough spots, but the 40 year old mother was gunning folks down with dual-smgs within 20 minutes. The RPG gamer was intentionally giving the enemy his Ghost so he could board them and take it back. The City Councilman decided that leaping down on someone and shotgunning them in the head was better than putting for birdie. We've got a long way to go, but Halo 2 is on track to be as user-friendly as the first one. Next week we put the tutorial in the labs, and since it's only half done, I guess I know what I am doing this weekend...

Roger's LA Oddyssey

"12 Hours in Los Angeles"

Last week, when Harold, our Test Manager, asked me to make a quick trip to Los Angeles to prepare for our upcoming internal-only Halo 2 beta, I was perfectly happy to go. The plan was, I would pick up the master data tapes from Microsoft’s lab on Wednesday afternoon, hop on a flight to LA, drop them off at the DVD manufacturer around midnight, get a little sleep, pick up a sample batch a few hours later, give them a quick test to see that they worked, and escort about 200 DVDs back to Redmond after about 12 hours in L.A. It would be a nice way to wrap up the week before a holiday weekend, right?

Hour 0
Got the rental car at LAX, along with fairly flawed directions on how to find the highway. After driving for about a half hour and getting the feeling that this wasn’t the way I was intended to go, I turned around to head back. (When I finally got to my hotel, morbid curiosity had me pull up Microsoft MapPoint with the data overlay of crime rate; I wasn’t too pleased so see where I had just been. It reminds me of that time I got turned around in Dallas last summer, where in the course of the time it took me to make a U-turn in a gas station, I saw three drug deals...)

Hour 1
Found the highway

Hour 2
Got to the manufacturer, about 50 miles away, and dropped off the tapes around 3AM. Found a hotel with Internet; spent an hour on the phone with tech support helping them analyze their packet flow to trace a connection problem before giving up and using a modem. Found out that the DVDs wouldn’t be ready as early as we thought, so I changed my return flight to a later one.

Hour 8
Got a call that the DVD process would take a little longer than planned. Changed my plane ticket to a later flight, again.

Hour 12
Decided to spend the afternoon in Santa Barbara, since the weather was nice, and the DVDs were delayed, again.

Hour 18
You know you should have packed a shaving kit when a street bu... ehem, "person on perpetual vacation from employment," tells you that you need a shave. (I was supposed to be home 3 hours ago, ok!?) Got a call that there was a delay, so I changed my ticket a third time.

Hour 20
Another delay, until the morning. Changed my plane ticket for a fourth time. Went to Target for shaving supplies.

Hour 32
Got the test batch of 250 DVDs, but found out that our delays had pushed us right into the middle of a maintenance window for the beta Xbox Live network, so I still couldn’t test. Changed ticket a fifth time.

Hour 36
Live came back online and I started testing. It took just a few minutes to find out that something was wrong, and just a little longer to find out that it was a problem in the way one of the game files was signed for Xbox usage. Which means, the master tapes were useless and we’d have to start over. At least they only made a small test batch of DVDs so far.

Hour 37
Found out that due to the previous day’s delay, they had already made all 8000 DVDs without waiting for us to give the OK. Changed my return flight a sixth time, with a slim chance that the problem could be fixed on the server side. I needed an internet connection to test from, so I returned to my hotel and asked if I could get a room for just an hour. The manager gave me a funny look, and I explained that I need to test some computer equipment and needed the internet connection. She referred me to Kinko’s, but I added that I actually needed the TV, too, which got me another funny look. I ended up taking the room for the full night, and as I left the lobby, I heard the manager say to another guy at the desk, "So, you think he’ll have a girl with him?" Actually, I was quite pleased to hear that as much as I had protested that I was traveling on business to test computer software, she still saw me as a lying guy on a tryst rather than a computer geek. Or something like that.

Hour 44
Heard that the problem couldn’t be fixed server-side, so I arranged to meet Frankie at the Burbank airport in the morning to pick up a new batch of master tapes, and stay in town to test those. Changed my return flight for a seventh time. Went to Target to buy some fresh clothes, etc. Heard from Bungie that we need those 8000 DVDs by Tuesday morning, and if they couldn’t find a shipper, I’d have to buy luggage and get them on the plane somehow (!)

Hour 56
Got the new tapes from Frankie and headed back to the manufacturer. Round trip, 140 miles of driving before 10AM!

Hour 57
Delivered the new tapes, but found out that the DVDs wouldn’t be ready until 1AM. Changed ticket an eighth time. But at least they found a shipper, preventing me from having to tote about 700lbs. of luggage and discs back with me.

Hour 72
Picked up the new DVDs for the test pass - they work!

Hour 81
Much to my surprise, I actually boarded a plane out of LA! It’s been a long 12 hours...

Hour 84
Mission completed, 250 DVDs delivered to the office, and time to sleep.

Frankie

So Parsons sticks his head out of an office at around 7pm on Friday night, just before 4th of July weekend and says, "Frankie! Is Mrs. Frank in town this weekend?"

I was all, wow, the bossman is gonna invite us to his BBQ! Career advancement here I come!

So Parsons instead tells me he has this "Great opportunity." Which as it turns out is the "chance" to wait around until 3am for replacement code to be ready, stay up all night and then fly it to Roger in Burbank at 5am on Saturday morning. I was then trapped in Burbank airport from 9am til 2pm. And the airport's single espresso machine was broken, so I couldn't even get a coffee. Thanks Parsons. Still, 12 hours of screwing around with tapes, DVDs and no sleep is still better than a Parsons sushi fart.

Michael Wu

OK, so something magical must have happened to the lightmapper or the lightmapper farm – you’d have to ask Adrian and Zach to find out – but my lightmap jobs are flying through the farm these days. Now, I changed a couple settings, so maybe it was as simple as that, but I haven’t had a failed job in a week. This is how Boeing must’ve felt when their test planes stopped crashing and they just flew. I mean my jobs went from all night long to about 4 hours. This compares very nicely to Halo 1’s 12-36 hours per BSP. Plus our BSPs are much bigger than Halo 1. So this is very good.

Could be better though…

Work is progressing on Earth City very nicely, but there’s still so much stuff to do -- it’s a little nerve racking when the guys you’re counting on to help you are stuck on their previous levels debugging features with the programmers.

Alas,
wu

Ryan Hylland

Shipped the beta
Posted the autoupdate
Kicked some n00b asses

So one last thing: Check out THIS LINK for an amazing opportunity to win a Halo 2 LAN party.

And check out this hideous vision of Mister Chief enjoying his time in LA. Sorry bout the Speedo…
Imagen


salu2
aki la weekly update de esta semana, haber si alguien se tira el rollo y resume algo interesante XD

Short and sweet this week? Why? Because by comparison with last week's update, anything will seem short, but more importantly, many Bungie team members were lost at the mouth of hell, the delightful location where we had our first company photo in ages taken. At least it wasn't Snake Village. Then nobody would have returned. But that said, there's plenty to chew on here as Bungie staffers discuss matters as diverse as water, physics and yacht club etiquette.


Tyson Green's Autobiography

Tyson started this week asking for a pair of shoes to borrow, since he'd arrived for a top-level meeting in his bare feet. "Fortunately, Michael Wu was kind enough to loan me a pair. Unfortunately, this cost me the opportunity to walk around a ritzy yacht club in my stockinged feet.

Still grinding on levels, with a bit of weapon experimentation on the side. Most of these side projects will never see the light of day, but sometimes one slips through and gets some schedule love.

Biggest thing this week has been getting a huge new vehicle up and running. I was pretty worried about some animation issues, but Eamon stepped up and made some code changes that help mitigate that. Today and over the course of the weekend, the related encounters will finally begin to take on a final form."


Chris Butcher's Collected Shorts

The game becomes steadily more fun. Jaime mocked up a fake multiplayer game with some Master Chief AI that just stands around and lets you shoot it – so I spent about half an hour exploring some new physics in-depth.

The beta is a lot of fun, we’re getting the chance to do a lot of in-depth playing of a single fixed build. This is a really important part of the process – in order to understand your game in a deep way, you have to have a lot of continuous time with a build that isn’t changing. We’re coming out of the beta with a ton of changes that we want to make to the physics and weapon balance for the final game.



Adrian Perez's Masterful Tales

* We have a big milestone this week so I spent a lot of it crushing through the last few bugs I had. One neat one is now the artists can specify random damage to get applied to objects when they spawn; they can just say “I want 3 busted warthogs in this area” and the game will determine an appropriate and different level of bustedness for each one.

* The new hud has finally grown to the point that we can remove the old hud. This frees up some data and memory to the rest of the game. The shader that renders the Halo (1 and 2) shield meter (a fancy 1-texture 1-pass mux shader) will be studied by archeologists thousands of years from now as evidence of the insanity of the early 21st century; maybe they’ll understand it better than I do.
* We were >this< close from cutting one of our new gametypes. But I implemented it in six hours and now it’s essentially finished (read: harder to cut). It’s a gametype explicitly designed for those people who have friends but not live; something fun that 3-4 people can play. One other type didn’t make the cut, unfortunately.

* Worked with the graphics guys to generate better lightprobes out of the lightmapper. Hao has this crazexy precomputed radiance transfer system he built to help light our BSP’s, and to make them mesh into the world correctly we render little lightprobes. That way if a bright red object moves past it, it'll look the part, with a nice red hue on one side of it. It’s a really hard problem to solve right, but it’ll really help make the spaces seem more real. It’s a hell of a long way from how we lit objects in Halo 1.


* Gave some more sweet love to the training system. The more people we bring into test the game, the more stuff we find that needs training. For example, if people have never learned how to zoom they can accidentally click the right thumbstick without knowing it, then not know how to get out of it.


Nathan Walpole's Dubious Diatribe



Tensions were high in the animation pit this week, but were quickly lifted in anticipation of our visitor. Christopher Walken is a really great guy. He taught us how to pause our animation gently between words this…week. He was damned…that he…would help… us out. So after Walken was tired from giving us great reference for animation we went to dinner. At the dinner table the waitress did not know who Christopher was, so we had a little bit…of fun…with that. All of these shenanigans led to a fun night on the town. We drank some Kokanee. Seattle is a crazy place with a Hollywood star and a bunch of rowdy animators on the loose.

So in short, it was just a normal week for animation.

Lorraine McLees' Largely True Tales

Just busywork this week – but lots and lots of it. I’m finding art book materials can double as images for the manual. The Brute looked pretty enough for me to take shots of though. Conceptualizing covers, marking up and approving stuff; art book, mini Warthog that comes with a Master Chief and a Marine (that looks strangely like Matt Segur)….



Ryan Hylland's Penny Dreadful

Beta, beta, beta, beta, beta update

We’ve been testing the update and honing our test cases for the code complete
We are now up to 22 CS testers and 4 FT testers, getting 7 more next week I think. That will be a total of 34 testers I think, and that is not including Harold or the SDET team. The army is filing into their ranks, anticipating the death march.


Michael Wu's Meandering Fable

Water and weather – we’re messing with Hao’s new systems for getting environmental effects in. You’d be surprised how much more complex these systems are compared to Halo 1. Earth City uses 3 types of water so far. Fortunately some of the improvements in our tools makes it easier to propagate our settings from one scenario to another. So generally one of us has to figure out the settings for a given type and then the rest of us can copy it and then tweak it until we’re content.

If the lightmap farm ever crashed, we’d be sunk for a day, because that means we wouldn’t have an accurate representation of our previous day’s work. Unfortunately it happened this week so that set us back a bit. Zach figured out what caused the crash and put it down, so hopefully we won’t crash again. At this point every hour counts.

Xbox development and our engine changes so often that if you don’t keep up you’ll have no choice but to wipe your dev kit and resync – a process that can take almost 2 hours. Yesterday it took 4 people to identify and fix one such dev kit in our art pit.

Somebody documented Paul Russel’s Halo 1 “Michael Wu don’t like it” Easter egg on the web and now you hear it in the environment art pit whenever somebody doesn’t like something.


Max Hoberman's Dusty Tome

We just got CENSORED working and it's da bomb! No wait, that's a different game. But this game is going to be damn damn fun, especially for people with just a single box and no Xbox Live, but a bus load of controllers and lots of willing, friendly, yet competitive friends. And to think, we almost cut it! We also got CENSORED working earlier this week thanks to Adrian's magic coding fingers, although that game takes a larger group and larger maps to test, and everyone has been so busy with this Beta and with other looming milestones that we haven't really had time. Yes, it's possible to have too much cool stuff to do at once.

This week and last we started playing on our final two multiplayer maps. One is in some ways the wacky love child of Battle Creek and Hang 'Em High, but so much prettier than either. The other has no comparison from Halo. It's asymmetrical like Zanzibar, but big like Waterworks, and it's going to knock your socks off! Anyway, we're going to take a break on these maps and playtest them for a bit, and in the meantime Carney and Cotton are sneaking a little work in on CENSORED AND CENSORED. It's amazing what one can do with a shovel, a bottle of sun tan lotion, and perhaps a little too much time spent in the sun.

Ooh yeah, this one's good. Stefan got clan support working in the UI this week. Clangina? Or was that Clan Mangina? Whatever floats your boat, Stefan. We simplified the system a while back, but let me be the first to say that sometimes simplification is a good thing. A few quirks here and there, but overall the UI for this thing is very user friendly and very much at your fingertips. Speaking of UI, we can't forget about Dave. Looks like he's working on what is absolutely the most boring part of our whole UI. But hey, it looks damn good, way to go Dave!

Cam's Bucolic Recollections

It's been a hectic week. Spent 3 days in London (+ 2 days traveling) meeting with the product managers for all the European subsidiaries to talk about how the global marketing plan translates into their markets. Lots of great ideas for those markets, and the global launch of Halo 2 is going to be very cool. Now that I'm back, I'm way behind on everything, which sucks since Sketch and I are headed to NYC for 3 days next week, which will put me further in the hole. However, it's exciting right now because a lot of stuff is all happening, with regards to marketing. The cinema teaser trailer starts today in 1500 Loews cinemas. The final packaging for both the metal box and the standard SKU are all nearly done. The next set of print ads is nearly complete. Most of the pre-launch POP is locked and loaded for retailers. Our global PR event calendar is looking good. A cool hardware licensing deal is moving along. There's still TONS of work to be done, but we've gotten a lot done. The hard part is carving out enough time to play the beta. "Enough" would be all day long, every day, but right now it's just a couple hours at night if my wife and kids fall asleep early. Plus being out for 5 days hurt my stats.


Until then, here's Mister Chief, expressing this week's mood in graphic form.
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TRADUCCION MADE IN GOOGLE (estos traducores son lo peor cawento )

¿Cortocircuito y dulce esta semana? ¿Por qué? Porque por la comparación con la actualización de la semana pasada, cualquier cosa se parecerá corto, pero más importantemente, perdieron a muchos miembros del equipo de Bungie en la boca del infierno, la localización encantadora donde teníamos nuestra primera foto de la compañía en las edades tomadas. Por lo menos no era aldea de la serpiente. Entonces nadie habría vuelto. Pero ésa dicha, allí es abundancia a masticar encendido aquí pues los staffers de Bungie discuten las materias tan diversas como el agua, la física y el etiquette del club del yate. La autobiografía de Green Tyson de Tyson comenzó esta semana que pedía un par de zapatos pedir prestada, puesto que él llegado para una reunión a nivel superior en sus pies pelados. "afortunadamente, Michael Wu era bastante bueno prestarme un par. Desafortunadamente, este coste yo la oportunidad de caminar alrededor de un club ritzy del yate en mi stockinged pies. Todavía moliendo en niveles, con un poco experimentación de la arma en el lado. La mayoría de estos proyectos laterales nunca verán la luz del día, pero a veces uno se desliza a través y consigue un cierto amor del horario. La cosa más grande esta semana ha estado consiguiendo un vehículo nuevo enorme en servicio. Fui preocupado bastante de algunas ediciones de la animación, pero Eamon intensificó y realizó algunos cambios del código que ayudan a atenuar eso. Hoy y encima el curso del fin de semana, el encuentro relacionado finalmente comenzará a adquirir una forma final." Los cortocircuitos recogidos del carnicero de Chris el juego se convierten en constantemente más diversión. ¿Jaime de imitación encima de un juego multiplayer falso con algún jefe principal AI que los soportes justos alrededor y le dejan tirarle? pasé tan sobre mitad de la hora que exploraba una cierta nueva física profundizada. El beta es muchos de diversión, we?re que consigue la ocasión de hacer muchos de jugar profundizado de una sola estructura fija. ¿Ésta es una parte realmente importante del proceso? para entender su juego de una manera profunda, usted tiene que tener muchos de tiempo continuo con una estructura el ese cambiar del isn?t. We?re que sale del beta con una tonelada de los cambios que deseamos realizar a la física y al equilibrio de la arma para el juego final. Cuentos de Masterful de Adrian Perez * tenemos un jalón grande esta semana así que pasé muchos de ellos que machacaban a través de los últimos insectos que tenía. Un uno aseado es ahora los artistas puede especificar daño al azar para conseguir aplicado a los objetos cuando frezan; ¿pueden apenas decir que el?I desea 3 warthogs reventados en esta área? y el juego determinará un nivel apropiado y diverso del bustedness para cada. * El nuevo hud finalmente ha crecido al punto que podemos quitar el viejo hud. Esto libera para arriba ciertos datos y memoria al resto del juego. El shader que rinde el halo (1 y 2) metro del protector (un shader del mux de la suposición 1-texture 1-pass) será estudiado por millares de los arqueólogos de años de ahora como evidencia de la locura del siglo XXI temprano; el they?ll lo entiende quizá mejor que lo hago. * Éramos > cierre del this< del corte uno de nuestros nuevos gametypes. Pero lo puse en ejecucio'n sobre seis horas y ahora los it?s esencialmente acabaron (lea: para cortar más difícilmente). It?s un gametype diseñado explícitamente para esa gente que tenga amigos pero no vive; algo diversión que 3-4 personas saben jugar. Un otro didn?t del tipo hace el corte, desafortunadamente. * Trabajado con los individuos de los gráficos para generar lightprobes mejores fuera del lightmapper. Hao tiene este crazexy precomputed el sistema de transferencia de la radiación que él construyó para ayudar a la luz nuestro BSP?s, y hacerle el acoplamiento en el mundo rendimos correctamente pequeños lightprobes. Esa manera si un objeto rojo brillante pasa él, mirará la parte, con una tonalidad roja agradable en un lado de él. It?s un problema realmente duro a solucionar a la derecha, pero la ayuda del it?ll realmente hace que los espacios se parecen más verdaderos. It?s un infierno de lejos de cómo encendimos objetos en el halo 1. * Dio más amor dulce al sistema del entrenamiento. Más la gente traemos en prueba el juego, más materia que encontramos que necesitamos entrenar. Por ejemplo, si la gente nunca ha aprendido cómo enfocar ella puede chascar accidentalmente el thumbstick derecho sin saberlo, después no saber salir de él. Las tensiones dudosas de Diatribe de Nathan Walpole eran altas en el hoyo de la animación esta semana, pero fueron levantadas rápidamente en anticipación de nuestro visitante. Christopher Walken es un individuo realmente grande. Él nos enseñó cómo detenernos brevemente nuestra animación suavemente entre el this?week de las palabras. ¿Él era ayuda del he?would del damned?that? nosotros hacia fuera. Tan después de que Walken fuera cansado de darnos la gran referencia para la animación fuimos a la cena. En la tabla de cena la camarera no sabía quiénes era Christopher, así que teníamos un poco fun?with del bit?of eso. Todos estos shenanigans condujeron a una noche de la diversión en la ciudad. Bebimos algún Kokanee. Seattle es un lugar loco con una estrella de Hollywood y un manojo de animadores rowdy en el flojo. Tan en cortocircuito, era justa una semana normal para la animación. ¿Busywork justo de los cuentos en gran parte verdaderos de Lorena McLees esta semana? pero porciones y porciones de ella. I?m que encuentra los materiales del libro del arte puede doblar como imágenes para el manual. El bruto parecía bastante bonito para mí para tomar tiros de sin embargo. Conceptuando las cubiertas, marcando para arriba y aprobando la materia; libro del arte, mini Warthog que viene con un jefe principal y un infante de marina (ese los parecer extraño Segur mate)?. Actualización beta del penique de Ryan Hylland, beta, beta, beta, beta terrible We?ve que prueba la actualización y que afila con piedra nuestras cajas de la prueba para el código completo ahora somos hasta 22 probadores del CS y probadores de 4 pies, consiguiendo a 7 la semana más próxima que pienso. Ése será un total de 34 probadores que pienso, y eso no está incluyendo a Harold o a equipo de SDET. El ejército está archivando en sus filas, anticipando el marzo de la muerte. ¿Agua y tiempo de serpenteo de Fable de Michael Wu? we?re que ensucia con los nuevos sistemas de Hao?s para conseguir efectos ambientales adentro. You?d esté sorprendido cuánto más complejo estos sistemas se comparan al halo 1. La ciudad de la tierra utiliza 3 tipos de agua hasta ahora. Afortunadamente algunas de las mejoras en nuestras herramientas hacen más fácil propagar nuestros ajustes a partir de un panorama a otro. Tan generalmente uno de nosotros tiene que calcular fuera de los ajustes para un tipo dado y entonces el resto de nosotros puede copiarlo y después pellizcarlo hasta contenido del we?re. Si se estrelló la granja del lightmap siempre, el we?d se hunda por un día, porque ese los medios nosotros wouldn?t tienen una representación exacta de nuestro trabajo anterior de los day?s. Desafortunadamente sucedió esta semana de modo que sistema nosotros detrás un pedacito. Zach calculó fuera qué causó el desplome y lo puso abajo, de tan esperanzadamente nosotros desplome del won?t otra vez. A este punto cada hora cuenta. ¿El desarrollo de Xbox y nuestro motor cambia tan a menudo que si usted don?t continúa el you?ll no tenga ninguna opción pero limpiar su kit y RESYNC del revelador? un proceso que puede tomar casi 2 horas. Tomó ayer a 4 personas para identificar y para fijar un tal kit del revelador en nuestro hoyo del arte. ¿Alguien documentó el don?t de Wu del?Michael del halo 1 de Paul Russel?s como él? Huevo de Pascua en la tela y ahora usted la oye en el hoyo del arte del ambiente siempre que alguien doesn?t tenga gusto algo. ¡El tomo polvoriento de Hoberman máximo acabamos de conseguir el funcionamiento CENSURADO y es bomba del da! No hay espera, de que un diverso juego. Pero este juego va a ser diversión maldita maldita, especialmente para la gente con apenas una sola caja y ningún Xbox vivos, pero una carga del autobús de los reguladores y de las porciones de querer, amistosos, con todo amigos competitivos. ¡Y para pensar, casi lo cortamos! También conseguimos a funcionamiento CENSURADO gracias anteriores de esta semana a los dedos mágicos de la codificación de Adrian, aunque ese juego lleva un grupo más grande y mapas más grandes la prueba, y cada uno ha estado tan ocupado con este beta y con otros jalones que asomaban que realmente no hemos tenido tiempo. Sí, es posible tener demasiada materia fresca a hacer inmediatamente. Esta semana y último que comenzamos a jugar en nuestros dos mapas multiplayer finales. Uno es de algunas maneras el niño wacky del amor Battle Creek y Em de la caída ' alto, pero tanto más bonito que cualquiera. El otro no tiene ninguna comparación del halo. ¡Es asimétrico como Zanzibar, pero grande como Waterworks, y va a golpear sus calcetines apagado! De todas formas, vamos a tomar una rotura en estos mapas y el ma's playtest ellos para un pedacito, y en el medio tiempo Carney y el algodón están haciendo furtivamente poco un trabajo adentro sobre CENSURADO Y CENSURADO. Es asombroso qué uno puede hacer con una pala, una botella de loción del tan del sol, y quizás una poco demasiada hora pasada en el sol. Ooh sí, este su bueno. Stefan consiguió la ayuda clan que trabajaba en el UI esta semana. ¿Clangina? ¿O era ese Clan Mangina? Lo que flota su barco, Stefan. Simplificamos el sistema una parte posteriora del rato, pero déjeme sea el primer para decir que la simplificación es a veces una buena cosa. Algunos caprichos aquí y allí, pero total el UI para esta cosa son muy de uso fácil y mucho en sus yemas del dedo. Discurso de UI, no podemos olvidarnos sobre miradas de Dave. las < miradas encima en Dave > como él está trabajando en cuál es absolutamente la mayoría de la parte aburrida de nuestro UI entero. ¡Pero hey, mira bueno maldito, manera de ir Dave! Los recuerdos bucólicos de la leva se es una semana agitada. 3 días gastados en la reunión de Londres (+ 2 días que viajan) con los encargados de producto para que todos los filiales europeos hablen de cómo el plan global de la comercialización traduce a sus mercados. Las porciones de las grandes ideas para esos mercados, y el lanzamiento global del halo 2 va a estar muy frescos. Ahora que estoy detrás, soy manera detrás en todo, que aspira puesto que dirigen el bosquejo y me a NYC por 3 días la semana próxima, que me pondrá más lejos en el agujero. Sin embargo, es emocionante ahora porque están sucediendo los muchos de materia todo, en lo que respecta a la comercialización. El acoplado del bromista del cine comienza hoy en los cines 1500 de Loews. El empaquetado final para la caja del metal y el SKU estándar es todo hecho casi. El sistema siguiente de la impresión ads es casi completo. La mayoría de pre-lanza ESTALLIDO es bloqueado y cargado para los minoristas. Nuestro calendario global del acontecimiento de la banda está pareciendo bueno. Un reparto que licencia del hardware fresco se está moviendo adelante. Hay TONELADAS inmóviles de trabajo que se hará, pero hemos conseguido mucho hechos. La parte dura está tallando fuera de bastante tiempo de jugar el beta. "bastantes" estarían todo el dia, cada día, pero ahora es horas justas de un par en la noche si mi esposa y temprano dormido de la caída de los cabritos. El estar más hacia fuera por 5 días lastimados mi stats. Hasta entonces, aquí está señor Chief, expresando el humor de esta semana en forma gráfica.


a la mitad del texto mas o menos he dejado de leer por ke me han empezado a dar ataques, esto no hay kien lo lea.

salu2
no se si ya se ha posteado, son supuestamente imágenes de la beta:

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las otras 6: http://opa-ages.com/forums/index.php?showtopic=14109


edit: en la imagen del menú se ve la opción de "videos grabados" :).
Último weeckly update:


July 23, 2004

It's been a busy, busy week. So busy in fact, and so crunchtacular, that basically nobody is really available to chat this week. Sorry. Don't yell/flame/freak out.

Sketch was out in New York being a muckety-muck all week, and I got roped into another classic Parsons travel-trap. It involves a passport, and some international shenanigans. Think sauerbraten. Anyway, lots going on in the studio, and I've been playing through a very nice-looking build of the game. I noticed the skyboxes are looking amazing. Skyboxes are basically the sky (duh) designed to look 3D with flitting clouds, translucent fog and a feeling of real space and height. One in particular made me actually gasp as I looked up. 'Gasp!" went I.

The skyboxes are often fixed later in the polishing process and a bunch of the placeholders have had big holes in the center for a long time. Probably the ozone layer or something. Anyway, placeholders are becoming rarer and rarer. There's even a placeholder sound. A startling, yet melodic tinkle accompanies any footstep on an undefined texture – that is to say, a texture that hasn't yet has a footstep sound associated with it.
I kinda miss the tinkle on multiplayer maps, since it loudly announced when somebody was walking in certain areas. Which you would then blast. With a Brute Shot. "Tinkle, tinkle, tinkle. Whump, whump, whump. Blam! Blam! Blam! Ow."

Marty also let me hear one of the new pieces of finished music from the game. It was perfect. Totally inspiring, a soaring cavalcade of angelic ecstasy, tempered with just a hint of mournful longng, and all this to a totally danceable Euro-technobeat….I'm just kidding Marty. It was great.

Last week's experimental foray to the Penny Arcade forums was a roaring success, if that is, you judge success by the number of flames, death-threats and pictures of distended sphincters you get. The Penny Arcade guys (who fear to tread there themselves and are super-nice) actually warned me, but by then it was too late. I read about 40 pages of angry flames before I realized that I had no idea what they were mad about. They were complaining about the arrival of the "noobz" yet only a couple of percent of the posts were actually by "noobz." It was a self-powered nightmare, but we all had a good laugh.

I've actually been playing more and more of the single player campaign, but last night, playing multiplayer, through my own crappy connection, I noticed nothing. No slowdown, no lag and no garbled voices. It was like playing on a LAN. Wonders never cease. I hope that's typical of how it will be in the retail game.
In single player, I'm being distracted by the lovely environments of course, but also by the amount of interaction there is in the levels. There's a lot more use of cover, by both good guys and bad guys, but there are other ways you interact with the environments that are both novel and old-school, simultaneously….

And on that graphics whore note, I noticed two new types of water. One shallow, one deep. Both lovely. Splish splash. I sure do love game water. My favorite all time non-Halo game water? The icy pool in Dead or Alive 3. Brrrr!

Adrian Perez

Adrian's bug-fixing has reached something of a crescendo.

"Every week we get closer to finishing, which means that every week the bugs I’m fixing are less and less critical. This also has the unfortunate side effect of making them less and less interesting to talk about. I added a few gravy features to the HUD so that Dave can work his magic, fixed a few lightmap problems that have been plaguing us since the beginning of time, and fixed a couple dozen miscellaneous bugs. One cool thing I did was allow the designers script control over the damaging of specific sections in a model. If they want some scripted event where the left tire of a warthog explodes and goes tumbling away, they will have a lot more control."

Chris Carney

Our multiplayer maven is tweaking, tuning, fixing and hammering on the multiplayer levels.


"Concerning updates, Steve “Land of “ Cotton and I have been spending our waking moments trying to finish up all of new content by next Friday (i.e. content complete). Included in this last mad dash is some familiar lands, and yes, I can not be more specific. But let’s just say that we have been spending some serious time with some old friends. In addition, we are going through all of our maps to try and finalize any outstanding game play elements, and are also deeply involved in polishing the art in the environments to a fine glossy sheen. One of our major goals in Halo 2 multiplayer is to have at least one or two of the new maps look as shiny as Butkus’s car."

Bam.

David Candland

Our User Interface maestro is getting seriously down and dirty with icons, iconography and iconification.
"This was the week of icons, icons, and more icons. First off, I updated the Xbox Live icons in the friends, clan, and players menus. We needed a special icon to represent a specific team member. Max suggested adding a large sombrero or foam cowboy hat to the friend icon. Although I laughed initially nothing better popped into my head. Fine, sombrero it is…for now.

Next, another throwback to the Myth days. Our player level system is getting icons based on the Covenant caste structure. You will soon be able to see how good a player is just by looking at his rank icon.

Lastly, I’m working on refining some of the custom player emblems that don’t read well at small sizes. Sorry, but I’m afraid the shrunken head has got to go. Event horizon is borderline. Flaming Ninja has won the battle of emotional attachment over legibility. He’s in.

So, that's it until next week, when I'll recount my mysterious trip. I know it was short, and a bit limp, so I'll make it up to you next week. Until then, here's Mister Chief reacting to a skybox. It's more of a scream than a gasp…
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Yo creí que tenían mucha imaginación con lo de http://www.ilovebees.com y demás, pero pa mí que esta gente lo que están es más grillaos que otra cosa, esto ya no es normal, el jefe maestro y dos élites en el Grito XD.
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