Feria MS,hoy, Xbox 2

Por ahora esto es a lo ke se han referido en la feria encuanto a la xbox2. Seguiran hablando del tema.

por lo visto las herramientas de desarrollo Xbox2 seran compatibles con Windows

WSJ(3/24) Microsoft Bets Software Tools Will Spur Xbox (Dow Jones News Service)
Updated: Wednesday, March 24, 2004 12:00AM ET


(From THE WALL STREET JOURNAL)
By Robert A. Guth

Redmond, Wash. -- ANY DOUBT that Microsoft Corp. is at war with Sony Corp. over videogames should be dispelled by a symbol of that clash in J Allard's office here: a Sony PlayStation 2 that has been pierced by a .50-caliber machine gun bullet. Now the competition is entering a new phase, and the strong-willed Microsoft engineer is preparing a different kind of weapon.

Microsoft plans to announce today that Mr. Allard will lead a broad initiative to develop new software tools for writing sophisticated videogames. The project will draw on programmers and technologies from Microsoft's videogame group and its core Windows division to create a single "platform" of compatible programming tools for building games that run on both Microsoft's Xbox game console and Windows-based personal computers.

While technical in focus, the plan is strategic in design: Microsoft, which started in the 1970s by selling a programming language called BASIC to write software for PCs, has a long history of using its programming tools as a strategic weapon for breaking into new markets and pushing out competitors. This time Microsoft is using its tools to try to win the attention of independent game developers.

Game developers are key to the success of any game console and always want to sell their games to the largest possible audience. Today that's the PlayStation 2, which has outsold the Xbox by more than five to one. But Microsoft is laying the foundation for when it and Sony introduce the next versions of their game consoles. Industry speculation about the consoles' features is already at fever pitch even though the devices aren't expected to be available until late 2005 or the following year. But offering better tools that can be used to write games for both Xboxes and PCs is likely to give Microsoft a boost.

Mr. Allard, a 35-year-old Microsoft veteran with a reputation for pushing the company into new businesses, has already been helping to shape the next Xbox. But the new tools initiative -- dubbed XNA, for Xbox Next-Generation Architecture -- signals Microsoft's determination to make programming technology the key to turning the tide.

"Effectively, we're saying that the next generation of gaming starts now, with continuous innovation in software," says Mr. Allard, a corporate vice president in Microsoft's home and entertainment group, in an internal Microsoft e-mail announcing the plan.

Though other Microsoft strategies have attracted more attention, courting other software developers has always been the foundation for its business development. By understanding their needs -- as well as the internal workings of its own operating systems -- Microsoft had a leg up when it came to persuading programmers to create products that would work with its software.

A key part of that strategy is creating programming languages and development tools that help automate many of the tasks needed to create games, business applications and other programs. The next step: to get them into as many developers' hands as possible.

It is a strategy that was successful on the PC and in software for large "server" computers. It is also at work in Microsoft's more recent forays into cellphone software and so-called Web services.

In the early 1990s, for example, developing software for International Business Machine Corp.'s OS/2 and Apple's operating systems for PCs was notoriously difficult. In contrast with competitors' offerings, Microsoft's Visual Basic programming language, and tools based on it, required less technical knowledge to make sophisticated software applications. Microsoft "evangelists" aggressively promoted the tool to developers, and the number of applications for Windows soared. "It worked once for Windows so they keep applying it to other platforms," says Greg DeMichillie, an analyst at research firm Directions on Microsoft.

Microsoft sees a similar opportunity today. With the release of every new game console, the PlayStation 2 and Xbox included, game makers are faced with highly sophisticated computing machines that tax the ability of developers to write games -- a form of software -- for them. "You have more computing power than you can possibly use with the tools that are available," says Alex St. John, chief executive of game maker WildTangent.

That is one reason that game development is such an expensive and risky proposition. The costs to develop a game in the past 10 years have skyrocketed. The average cost per game now averages $5 million to $10 million, and it's expected to double or triple on the next crop of consoles.

Game makers also contend with a mishmash of specialty tools that are powerful but don't necessary work well together. Mr. Allard says he hopes to work with the makers of those tools to set standards for how their products could mesh. Meanwhile, he says, Microsoft will use its own in-house development teams to write new tools and software that could ease game development. Unifying tools for PC games with tools for Xbox games should make it easier for developers to write games that run on both types of devices more easily and cheaply.

The task of making it all work falls to Mr. Allard, who has a reputation as a strong leader with an iconoclastic bent. To help woo him to the Xbox job, a co-worker on the Xbox team sent him a mock in-house ad seeking an "energetic, maniac manager type." Mr. Allard sports a shaved head and thrives on what he calls "high-penalty" sports: Porsche racing, mountain biking and snowboarding. His most recent penalty: a broken ankle suffered earlier this year when he landed in a muddy stream while snowboarding.

Colleagues say Mr. Allard has a knack for winning support for projects from top Microsoft executives. He is widely credited with alerting Microsoft Chairman Bill Gates in the mid-1990s to the threat and opportunity of the Internet. Microsoft's subsequent moves into Web-browser software obliterated the early leader, Netscape Communications Corp. When Microsoft began planning its entry into game devices, Mr. Allard sparred with Mr. Gates over the form of the Xbox. Mr. Allard's plan, for a dedicated game machine that would appeal to hardcore gamers, prevailed.

This time, Mr. Allard must win over developers outside Microsoft. At least offering improved tools gives him a fighting chance.

"If it's the PlayStation, it doesn't matter what hoops you have to jump through to develop for it," says Rolf Berteig, a software engineer at tools maker RTzen Inc. Still, if Microsoft can "reduce the pain" for developers, Mr. Berteig says, "that's the way to chip away at the PlayStation's domination of console games."



salu2Imagen
os imaginais poder pillar una bandera de esas para la casa :O :O
quedaria impresionante en mi salon, hasta podria sustituir a la de Vodka que tengo colgada X-D
yo las pondria de cortinas en el salon [qmparto] [qmparto] [qmparto]

kedaria muy wapo [qmparto]
En resumen parece ser que una de las grandes bazas de Xbox2 será contar con unas herramientas de desarrollo cojonudas...
Q viene a decir toda esa parrafada en ingleeeeeees?
queremos ver videooooooooossssssss!!!!!!!!!


Ya falta menos ^^
MARCHANDO LOS VIDEOS ratataaaa [tadoramo]

BAJANDO..............

http://www.microsoft.com/xna/

[tadoramo]
eh aqui una de las razones por la que M$ se metio en el tema este de las consolas.

Saludos
DIOOOOOOOOOOOOS [flipa] un DOA con esos graficazos debe ser para morirse [flipa]
Corky82 escribió:os imaginais poder pillar una bandera de esas para la casa :O :O
quedaria impresionante en mi salon, hasta podria sustituir a la de Vodka que tengo colgada X-D



Yo tengo una de Matrix y otra de Terminator 3 :Ð
segun lo estaba viendo me estaba dando un atake de ansia [tomaaa]
Eso es ``ingame´´??? no me puedo imaginar un pgr3 asinn

[tadoramo] [tadoramo]

Molonator69

eh aqui una de las razones por la que M$ se metio en el tema este de las consolas


Microsoft tenia ke usar lo ke sabe hacer [qmparto] (bueno, o porlomenos a lo ke se dedica,el software).

Pd. Creeis ke eso lo puede procesar en tiempo real?,pfff

salu2
No es por nada, pero esos gráficos pueden estar movidos perfectamente en plan demo técnica por los chipsets gráficos que están al llegar.

Dudo que eso sea Xbox 2 teniendo en cuenta que aun no hay hardware finalizado.
Pues segun dice lo que sera capaz de mostrar xbox 2 sera mucho mas impresionante que lo de los videos:

Microsoft releases XNA demonstration videos Rob Fahey 22:12 24/03/2004 High speed crashes, morphing aliens and sexy ladies - all in a day's work for XNA Following on from the announcement of its new XNA development platform at GDC today, Microsoft has released a number of videos showcasing the potential of the system and hinting at the power of forthcoming game hardware. Created by external developers Pseudo Interactive (Cel Damage) and High Voltage (Hunter: The Reckoning) as well as teams at Microsoft itself, the videos show off a variety of advanced graphics and dynamics features. Although the videos - which are freely available for download from [Microsoft's XNA website] - are certainly meant to showcase the potential of next generation hardware, these are not the rumoured Xbox 2 tech demos - and in fact were allegedly running on a Windows XP PC with a sample of a next generation graphics card. Impressive as they are, the technology in these demos is quite a long way behind what we'd expect to see from next generation consoles. In fact, the expected Xbox 2 announcement has simply failed to materialise, with Microsoft executing something of a characteristic volte face in this respect. Far from emerging blinking into the sunlight at the show, Xbox 2 has remained behind closed doors, with the only discussions about the console taking place in private meeting rooms. Instead, the company is focusing entirely on the XNA platform - which, although interesting, is really only a banner under which the company is collecting its game-related technologies. The real purpose of the XNA exercise may well be all about Xbox 2, however, as the company will be hoping that familiarity with the XNA platform will help developers to get up to speed quickly on the radically different architecture of the next generation console. XNA will almost certainly help in this respect - but for all the company's talk about making the development process easy, the fact remains that the multi-processor Xbox 2 architecture is going to be extremely difficult to develop for, and no tools and technologies layer like XNA will ever be able to completely eliminate the innate complexity of programming for such a system.
Alejo I escribió:No es por nada, pero esos gráficos pueden estar movidos perfectamente en plan demo técnica por los chipsets gráficos que están al llegar.

Dudo que eso sea Xbox 2 teniendo en cuenta que aun no hay hardware finalizado.

si está claro. Esos videos son para demostrar lo que se es capaz de desarrollar con las herramientas del XNA. Pero eso seguro que está corriendo en un PC potente o un Mac. Hasta que no esté el prototipo de xbox2 no veremos nada...

Y ahí tenéis más razones del monopolio. Unas herramientas de desarrollo conjuntas para Windows, Xbox y móviles. Qué significa eso? que todas las empresas que hagan juegos para Windows querrán editar su versión para xbox, ya que la conversión es nula (antes ya era de risa, pero ahora más). Con eso microsoft se asegura más juegos para su consola, y más dinero para su bolsillo por lo que supone vender más unidades.
(y claro, este kit de desarrollo valdrá más caro que el antiguo)
Hasta un año después de que salga al mercado no veremos de lo que realmente será capaz. Lo del GDC ha sido lo que esperábamos: unas demos técnicas basadas en una versión temprana de las herramientas de desarrollo, pero corriendo en una máquina que poco tendrá que ver con lo que será la Xenon final.

¿No se ha visto nada más? ¿Algún prototipo, periféricos o algo? ein?
andye escribió:Pues segun dice lo que sera capaz de mostrar xbox 2 sera mucho mas impresionante que lo de los videos


creo ke es un salto demasiado grande en la evolucion grafica.
Kieren decir ke veremos moverse cosas iguales o mejores ke por ejemplo la novia de alcapone, esa del video. [tomaaa]

la xbox2 funde muchisimo ratataaaa

[jaja]
Yo dudo mucho que veamos juegos con ese detalle por lo menos en la proxima generacion
yo tambien lo dudo, y muxo. pero bueno no sabemos de ke son capaces un sistema multiprocesador G5, un chip grafico R420 y un entorno de programacion a la altura, bueno estoy especulando bastante [360º] , pero por hay andara la cosa X-D
los videos son como su propio nombre indica videos. los in-game son los que valen. cuando vea in-game de verdad opinare, por ahora el de crash esta bien pero e visto "peliculas" mejores
Yo estoy alucinando con los juegos que tiene ahora mi xbox, con que se mantenga el nivel me doy por satisfecho, eso si, el servicio tecnico que no lo quiten, vale que a mi me han puesto un lector philips que parece una batidora despues de abrir la caja me he dado cuenta que de tener chip de video focus he pasado a conexant, es decir, diferente placa base y el disco duro 2 de lo mismo, así que contentisimo que estoy con ellos.

P.D:Mi consola iva como el peo de un marica asta que la mande al SAT.

Saludos
Txema
da_hot_funk escribió:si está claro. Esos videos son para demostrar lo que se es capaz de desarrollar con las herramientas del XNA. Pero eso seguro que está corriendo en un PC potente o un Mac. Hasta que no esté el prototipo de xbox2 no veremos nada...

Y ahí tenéis más razones del monopolio. Unas herramientas de desarrollo conjuntas para Windows, Xbox y móviles. Qué significa eso? que todas las empresas que hagan juegos para Windows querrán editar su versión para xbox, ya que la conversión es nula (antes ya era de risa, pero ahora más). Con eso microsoft se asegura más juegos para su consola, y más dinero para su bolsillo por lo que supone vender más unidades.
(y claro, este kit de desarrollo valdrá más caro que el antiguo)

Si el monopolio crea estas maravillas...

qué viva el monopolio!

Puta manía de ir contra M$ :-p
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