ANUNCIADO: Medal of Honor: Heroes para PSP... multiplayer para 32 personas

EA ha anunciado que está desarrollando una versión exclusiva de Medal of Honor para PSP llamada Medal of Honor: Heroes; saldrá estas Navidades e incluirá (tal y como se ha visto en el trailer) multijugador para 32 jugadores... ¿será online? EA ha dicho que se pronunciará tras el verano.

Link del video:

http://www.gamespot.com/pages/features/onthespot/index.php

(es el video de ONSPOT del 3 de Agosto, hacia mitad video aparece el trailer)
No paras deivit, muchas gracias por la noticia.

un saludo
Dios :O 32 jugadores

Q sea online Q sea online Q sea online Q sea online Q sea online [jaja]

Asias x la info [fumando]
Hombre... yo creo que online será... porque no esperará EA que nos juntemos 32 personas en una misma habitacion no?
deivit2003 escribió:Hombre... yo creo que online será... porque no esperará EA que nos juntemos 32 personas en una misma habitacion no?
Estaría gracioso.. una mini campus party pa la psp xDD
INCREÍBLE, como reza el titulo del video que he hecho ...

Jeje aquí os lo dejo, para que no tengais que chuparos el videostreaming ese entero

Imagen
Desde EA se confirman los siguientes datos del juego:


- 12 escenarios exclusivos para PSP
- Juego desarrollado desde 0 para aprovechar las características de la portátil. Nuevo modo historia.

Jugaremos con Jimmy Patterson, el heroe de Medal of Honor y Medal of Honor Frontline, en una misión inédita dentro de la operación Market Garden.
La banda sonora volverá de la mano de William Holt

Modo multijugador para ¡¡¡32 jugadores!!!! con infraestructura:
- 5 modos diferentes divididos en diferentes servidores de EA Nation.
- También podremos jugar Ad-hoc por si no disponemos de online. Entonces podremos jugar con 8 jugadores.

- El juego tendrá multiples extras y desbloqueables tales como personajes controlables de otros Medal of Honor para emplear en el modo multijugador
Estara el velocirraptor ese de otras entregas ?
Jusss !!!, a mi cuando me lo a enseñado gelon me a impresionado la verdad, me esperaba menos de esta version para PSP, aunque no se va a juzgar viendo un trailer en el que el juego no estara aun acabado.

Por cierto acabo de subir el trailer con un poco mas de brillo a youtube porque el video de gamespot se ve oscurillo, aqui lo teneis por si acaso:


http://www.youtube.com/watch?v=3QTSFCXIwOo



Salu2[bye]
mmm no está nada mal.
deivit2003 escribió:Desde EA se confirman los siguientes datos del juego:


- 12 escenarios exclusivos para PSP
- Juego desarrollado desde 0 para aprovechar las características de la portátil. Nuevo modo historia.

Jugaremos con Jimmy Patterson, el heroe de Medal of Honor y Medal of Honor Frontline, en una misión inédita dentro de la operación Market Garden.
La banda sonora volverá de la mano de William Holt

Modo multijugador para ¡¡¡32 jugadores!!!! con infraestructura:
- 5 modos diferentes divididos en diferentes servidores de EA Nation.
- También podremos jugar Ad-hoc por si no disponemos de online. Entonces podremos jugar con 8 jugadores.

- El juego tendrá multiples extras y desbloqueables tales como personajes controlables de otros Medal of Honor para emplear en el modo multijugador
No han confirmado que sea por infraestructura, han dicho que lo desvelaran a finales de verano
Pero al final ha sido antes del verano, y lo ha hecho EA vía nota de prensa. Esos datos que ahí te he puesto son un extracto traducido.

Aquí tienes la nota oficial:

REDWOOD CITY, Calif., August 4, 2006 – Electronic Arts (NASDAQ: ERTS) today announced Medal of Honor™ Heroes* for the PSP® (PlayStation® Portable) system, allowing players to take all the epic, authentic World War II (WWII) action of Medal of Honor™ (MoH) on-the-go. While building on the key tenets of the franchise including historical accuracy and authenticity, Medal of Honor Heroes is the newest addition to the critically-acclaimed Medal of Honor franchise which is credited with pioneering the First-Person Shooter (FPS) WWII genre with its original release in 1999. This marks the exciting debut for a Medal of Honor game on the PSP system.

Medal of Honor Heroes will be available exclusively for the PSP system – with an entirely unique storyline and PSP-specific feature set. Players will experience a totally new single player campaign, and can choose from six different multiplayer modes within 15 different maps, while participating in wireless multiplayer sessions with up to 32 players. Gamers can play with up to 8 others across the room in a local impromptu game. “Quickplay” missions in skirmish game mode, allow players to jump right into the action or to create customized mission scenarios for added re-playability.

In Medal of Honor Heroes players will experience new MoH moments as they battle their way through three campaigns as their favorite lead characters from past Medal of Honor games. Take on the role of Lieutenant Jimmy Patterson – star of both the original Medal of Honor, and the classic Medal of Honor Frontline™ – in an untold chapter of his time in Holland as part of Operation Market Garden. Play as Sergeant John Baker, from Medal of Honor Allied Assault™ Breakthrough, and sabotage German defenses on the Italian coastline to help the invasion forces crack Hitler’s iron hold on Europe. Don the officer’s cap of Lieutenant William Holt from Medal of Honor European Assault™ – and return to the Ardennes Forest during the Battle of the Bulge to complete unfinished business for the OSS. Along the way, players will unlock over 20 classic characters to use in multiplayer games, adding both variety and personality to their online** experience.

“For the first time ever, the epic WWII battles synonymous with Medal of Honor can be played anytime and anywhere in the world on the PSP," explained Mike Quigley, Group Vice President of Marketing at EA. “The PSP-specific feature set, especially the 32-player wireless supported multiplayer, skirmish game mode, and unlockable characters are really what is going to give this Medal of Honor game an entirely new and exciting flavor.”

The Medal of Honor development teams continue to ensure that the ideals and integrity of the prestigious Congressional Medal of Honor are accurately reflected within the game series. The producers sought counsel from numerous expert sources to make certain the games are historically accurate and as true to the WWII experience as possible to help create a truly authentic experience.

Developed by EA Canada in conjunction with EA Los Angeles, Medal of Honor Heroes has not yet been rated by the ESRB and will ship to stores Holiday 2006. For more information on Medal of Honor Heroes and the Medal of Honor franchise, please visit: http://www.moh.ea.com. Please visit EA’s press site at http://www.info.ea.com for information about all of EA’s games.
Pues que quieres que te diga, yo por wireless multiplayer entiendo wireless multiplayer, o lo que es lo mismo wireless multiplayer

¿Que quiero decir con estO? que sigue sin decir si es wireless multiplayer Adhoc (que también es wireless multiplayer) o wireless multiplayer Infraestructura (que también es ... se me ha olvidado XD)

No se donde ves tu INFRAESTRUCTURE, yo en ningun lado vamos

Tu ponme la nota que quieras, pero yo te aseguro que nadie ha dicho que el juego vaya a ser por infraestructura ... aunque sea lo más logico, legal, divertido

Lo más probable esque sea por ese modo, pero no os confieis, que igual luego viene la sopresa, ojalá no
Nueva entrevista de MEDAL OF HONOR PSP donde se habla, entre otras cosas, que el nuevo modo online de 32 jugadores correrá a traves de los servidores de EA y también podremos crearnos nuestros propios servidores en nuestras ordenadores!!. Ahí se deja bien claro que ES POR INFRAESTRUCTURA (casi al final de la entrevista)

GameSpot: Obvious question first: How did you approach bringing Medal of Honor to the PSP?

Peter Choi: We are very excited about the opportunity to bring the Medal of Honor franchise to the PSP and to create a unique experience that is custom-made just for this platform. We designed features and created a storyline that is rooted in the MOH universe while building all new content and gameplay exclusive to the PSP. Gameplaywise, we created a great first-person shooter with intuitive controls and dynamic artificial intelligence, all while staying true to the key tenets of the franchise, including World War II authenticity.

The wireless online capabilities of the PSP and the FPS multiplayer action of MOH are a perfect match, so early on in development we made it our goal to deliver a robust and dynamic online multiplayer experience including 32-player support, a wide variety of game modes, and user-hosted PC servers. We created new characters and storylines specifically for the handheld platform, as well as found ways for some familiar characters from past games to reprise their roles and play through all-new campaigns and adventures.

GS: How are you telling the story through each campaign? Still images, in-game cinemas, or rendered CG?

PC: The storyline follows three heroic characters through three unique campaigns and is told through mission debriefings and cinematic sequences, which include actual WWII footage.

GS: Will each campaign be accessible from the start of the game, or will they have to be unlocked?

PC: Players can unlock new campaigns after completing previous ones. Within each campaign players can replay any of their completed missions to try and achieve the highest medals to rank up and unlock awards. The length of each mission really depends on which of the three difficulty levels the game is played on and whether or not the player simply completes primary mission objectives or goes for higher ranks and awards. I would estimate that it will take the average player about a few hours per campaign.

GS: How much work is involved in translating the MOH gameplay to the PSP?

PC: We've spent a lot of time on the performance and visual quality of the game while also pushing to increase the size of levels and number of enemies onscreen. To create a unique experience for the PSP we created a whole new dynamic AI system, all-new level designs, and totally customized controls, as well as dedicated a great deal of time to the multiplayer features.

GS: How have you handled the PSP's control limitations?

PC: Translating control schemes always presents a challenge, but, knowing this, we tuned the controls based on information we received from focus testing. The results are intuitive and accommodate all the advanced controls that gamers are accustomed to with the console, including leaning, grenade cooking, and melee attacks. The default control scheme, Commando, plays the most like a console game, but we have three alternate schemes that cater to different styles of play, including Elite, Pathfinder, and Sniper. We've also added the ability to adjust the speed of aiming so players can customize this and other options, like inverted look.

GS: What weapons have you included in the game?

PC: There are a wide variety of authentic WWII weapons, from short-range SMGs like the Thompson and the MP40, to ranged and scoped rifles like the M1 Garand and Gewehr G43 and, of course, some nice big rocket launchers, like the M1A1 Bazooka and the German Panzershreck. There's definitely something for everyone, and it will be a blast to see all the different weapons colliding in multiplayer.

GS: Will they differ between campaigns?

PC: Weapons will differ between missions and campaigns and have been distributed based on the specific type of gameplay per level. In skirmish mode, players can also customize missions and can select weapons of their own choosing.

GS: Have you tailored the gameplay in the various campaigns to be more PSP friendly--playable for short stretches at a time?

PC: We have definitely tailored the game for the PSP with the on-the-go nature in mind. Missions have several levels of objectives and stats that can be achieved, allowing for different levels of depth and time investment. Plus, each mission can be replayed to earn higher ranks and medals. We've also added a brand new single-player skirmish game mode, where players can play a quick, one-off mission scenario and can customize the scenarios for endless replayability.

GS: How did you approach the multiplayer modes in the game? Will they offer both ad hoc and infrastructure connectivity?

PC: Multiplayer is one of the most exciting features of Heroes. We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime. There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that allows players to download a user-hosted server to their own PCs and run their own dedicated servers. Both user-hosted servers and EA Nation server games are fully customizable, and we have very detailed leaderboards and stat-tracking. Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game.

GS: Can you walk us through the game's different multiplayer modes and what they offer?

PC: There are six different multiplayer game modes, five of which are team based. I'll give a quick description of each one. Battlelines is a game where teams battle over control points on a map; the more of the map you control, the more points you earn. Hold the line requires one team to hold a position while the other team tries to overrun it. In demolition, the Allied team tries to blow up enemy targets while the Axis tries to defend. Domination is a game where teams try to control all the points on a map simultaneously. In infiltration, teams try to infiltrate the other team's base to steal their flag and get it back to their own base, while also defending their own flag. And of course we have deathmatch, which is your classic fragfest.

GS: Will you support voice chat?

PC: While we don't have voice chat [via the PSP headset], we do have in-game chatting with a new simple alphanumeric keyboard, as well as preset quick commands allowing teammates to quickly communicate with each other with commands like "Enemy spotted" or "I need backup."

GS: Will the multiplayer maps be original, or will they reuse content from the single-player game?

PC: All of the maps for the PSP are new, and the multiplayer maps are shared from the campaign mode.

GS: How will the various skins be unlocked?

PC: Players earn medals based on their mission performance in campaign mode, which leads to higher ranks. When a player reaches a new rank they can unlock one of over 20 classic MOH characters to be used in online multiplayer gameplay. Players can also earn special medals for achievements in the campaign, which will also unlock special characters.

GS: How will the customized mission scenarios work?

PC: In skirmish mode, users can customize their mission scenarios by choosing different options like number of enemies and allies, weapons, time limit, point limit, and more. An example is if a player wants to play a map equipped with a bazooka against 16 enemies--good times. Or I may want to play my favorite map from the campaign as a quick deathmatch game with a dozen AI opponents. There are many combinations of options that create a large variety of gameplay scenarios for lots of replayability.

GS: Thanks for your time.
A mi el juego técnicamente me ha parecido una pasada para la PSP, y ese online de 32 jugadores O_O.. podemos estar ante un juegazo.
deivit2003 escribió:PC: Multiplayer is one of the most exciting features of Heroes. We have 32-player infrastructure support with continuous joining so players can simply pick a server and jump in anytime. There are 15 different maps and six different multiplayer game modes, which are mostly team based. We also have a new innovation on the PSP that allows players to download a user-hosted server to their own PCs and run their own dedicated servers. Both user-hosted servers and EA Nation server games are fully customizable, and we have very detailed leaderboards and stat-tracking. Players can also play all these multiplayer game modes and maps with up to eight of their friends in a local ad hoc multiplayer game.

GS: Can you walk us through the game's different multiplayer modes and what they offer?

PC: There are six different multiplayer game modes, five of which are team based. I'll give a quick description of each one. Battlelines is a game where teams battle over control points on a map; the more of the map you control, the more points you earn. Hold the line requires one team to hold a position while the other team tries to overrun it. In demolition, the Allied team tries to blow up enemy targets while the Axis tries to defend. Domination is a game where teams try to control all the points on a map simultaneously. In infiltration, teams try to infiltrate the other team's base to steal their flag and get it back to their own base, while also defending their own flag. And of course we have deathmatch, which is your classic fragfest.

GS: Will you support voice chat?

PC: While we don't have voice chat [via the PSP headset], we do have in-game chatting with a new simple alphanumeric keyboard, as well as preset quick commands allowing teammates to quickly communicate with each other with commands like "Enemy spotted" or "I need backup."

GS: Will the multiplayer maps be original, or will they reuse content from the single-player game?

PC: All of the maps for the PSP are new, and the multiplayer maps are shared from the campaign mode.

GS: How will the various skins be unlocked?

PC: Players earn medals based on their mission performance in campaign mode, which leads to higher ranks. When a player reaches a new rank they can unlock one of over 20 classic MOH characters to be used in online multiplayer gameplay. Players can also earn special medals for achievements in the campaign, which will also unlock special characters.

GS: How will the customized mission scenarios work?

PC: In skirmish mode, users can customize their mission scenarios by choosing different options like number of enemies and allies, weapons, time limit, point limit, and more. An example is if a player wants to play a map equipped with a bazooka against 16 enemies--good times. Or I may want to play my favorite map from the campaign as a quick deathmatch game with a dozen AI opponents. There are many combinations of options that create a large variety of gameplay scenarios for lots of replayability.



Ufff !, todo eso suena genial, esperemos que cumplan lo que dicen porque si es asi va a ser un juegazo la verdad, ya veremos.
-y para cuando esta prevista la maravilla? [boma]
Por fín un shoter a la altura de PSP !!!!
Veremos como está el tema del control, pero va a ser un juegazo seguro!
La verdad es que la primera impresión no ha sido nada mala (la música que le han puesto al tráiler, me ha emocionado :D)

No es por nada, pero doy más que por seguro que vendrá con la versión 2.71 COMO MUCHÍSIMO, pues desde que sacan una versión, y la implementan en los juegos como actualización obligatoria, suele pasar BASTANTE tiempecillo...

Supongo que si merece la pena me veré obligado a comprarlo, pero si me dan más razones aún, lo haré con mucho gusto (referidas al firm ^^)

Salu2!
Prefiero sacraficar los graficos y conseguir una gran jugabilidad y un magnifico modo online...


PD-> Quien sabe, con eso de que van a sacar el half life en las consolas de sobremesa igual algun dia nos vemos jugando al cs en nuestra pequeñita...
pues la primera impresion ha sido muy grata pero como comentais quiero ver que tal va el control lo cual es muy importante.
Unas imagencillas in-game:

Imagen
Imagen
Imagen
Imagen

Viva la PSP joder xDDDDDD
aizkibel escribió:PD-> Quien sabe, con eso de que van a sacar el half life en las consolas de sobremesa igual algun dia nos vemos jugando al cs en nuestra pequeñita...


Si te refieres al Counter Strike, lo podremos jugar a partir de Octubre con el emulador de ps1.
Elnef escribió:
Si te refieres al Counter Strike, lo podremos jugar a partir de Octubre con el emulador de ps1.
Eing?

No hubo ningun half life ni counter strike para PSX

Las conversiones de Half Life se iniciaron con Dreamcast, PS2, XBOX ...
32 jugadores por infraestructura y 8 por adhoc.

No agobieis con que no sera online ni flipadas por que si lo sera.
Lo importante es lo comentado del tema de la jugabilidad, esperemos que el resultado sea satisfactorio.

Sin duda un juego para las estanterías del buen jugador.
por dios !!!!! Alguien sabe cuando sale esta maravilla??

saludos!
pochi escribió:32 jugadores por infraestructura y 8 por adhoc.

No agobieis con que no sera online ni flipadas por que si lo sera.
Si, si lo era cuando lo fué, no te jode

En la primera nota de prensa dijeron que hasta después del verano no comentaban si era solo adhoc o también infraestructura

Lo más lógico era infraestrucutra ... por lo de 32, pero vamos, cosas más raras se han visto (lease Formula One 2006 XD)
Mi opinion:

En cuanto al jueGo eSpeRamoS y RezamoS a mahoma para k teNga una Jugabilidad peRfeCta, y hecharnos unos vicios increibles.

En cuanto a oNLiNe se refieRe, si diceN 32 jugadoreS oNLiNe deBe seR infrac. no me jodaS 32 tios jugando a la pSp en un mismo recinto xDDD. Yo solo espero que haya infrac. me da igual que sean 32 jugadores o 10 pero que lo haya.

Esperamos ansiosos este título, que si nos dan todo lo presentando estaremoS hablando de un jueGo 10.

Un saludo.
En cuanto a lo de 32 jugadores....como bien han dicho, no hay más que hablar (serán más que seguro en Infraestructura por Wi-Fi--->pues creo que la PSP tiene una cantidad de conexiones máximas Ad-Hoc de 12 PSP's, ¿no es asi? Por lo que tiene poquito sentido, y si a eso le sumas el que sean 32 PERSONAS en algún recinto.....acaban dándose de palos xDDD)
En pspupdates está la noticia que dice que será online para 32 jugadores y 8 por Ad-Hoc. pero además cuenta que habrá ¡¡15 ESCENARIOS!! y ¡¡¡¡¡¡6 MODOS DE JUEGOS!!!!!!
gelon escribió:Lo más lógico era infraestrucutra ... por lo de 32, pero vamos, cosas más raras se han visto (lease Formula One 2006 )


No creo un medal of honor nos defraude poniendo 32 jugadores en ad hoc, si despues se van a aprovechar como mucho 8 jugadores.

Esperemos que este juego no nos defraude en jugabilidad (no quiero volver a tener que utilizar la mira auto como en el socom) porque sino habra muerto un mito para mi [mad]

Saludos! [bye]
gelon escribió:Eing?

No hubo ningun half life ni counter strike para PSX

Las conversiones de Half Life se iniciaron con Dreamcast, PS2, XBOX ...


Tienes toda la razón. Me estaba confundiendo con el Syphon Filter.

Por cierto, si el Medal of Honor pide la 2.8 me choco con una pared.
uuff, a ver como sera el control, por que FPS en la PSP, no gracias, es un sufrimiento...
Elnef escribió:
Tienes toda la razón. Me estaba confundiendo con el Syphon Filter.

Por cierto, si el Medal of Honor pide la 2.8 me choco con una pared.


No creo, pero depende de para cuando tenga prevista la salida. Los juegos más punteros aún vienen con 2.6 requerida, ni siquiera piden la 2.71, por lo que, si les metemos caña (LOL) puede que hasta tengamos suerte.

Salu2!
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