Zeta69 escribió:
Lo he leido alguna vez mas por aqui lo de que esta hecho con Unreal pero no se de donde lo habeis sacado y no es cierto, ya que esta siendo realizado con un motor totalmente nuevo y que solo usa Assassin y otro juego mas.
De todas maneras no deberiais darle tanta importancia siempre al engine, en la mayoria de casos se le da tantas vueltas que al final casi no tiene nada que ver con el original y ademas es algo que no te va a definir el look del juego.
lo de assasins creed sale en beyound unreal, que hay una lista de juegos que usan los motores unreal:
Unreal Engine 2.5
Builds 2500-3369: Enhanced version of Unreal Engine 2 with an optimized rendering engine. core technology re-written and improving and extension, The Unreal Engine 2.5 adds support for 64-bit Windows and 64-bit Linux operating systems. Improving and enhancing UnrealEd toolsets. One fork of the Engine is also highly optimized for the Xbox hardware shader pipeline based on a few graphical enhancements, The Xbox memory management system, Xbox GUI system, editor, and Xbox live support. These Xbox optimized features are integrated into the Unreal Engine 2X, but is an off-shoot of the Unreal Engine 2.5.
Operating Systems
* 32-bit Windows
* 32-bit Linux
* 64-bit Windows
* 64-bit Linux
* Mac OS
* Mac OS X
* Microsoft Xbox(Unreal Engine 2X)
Rendering Technologies
* While 2.5 does not make extensive use of Direct3D 9 and OpenGL 2 level of features, it does use the Direct3D 9 API and thus provides an easy starting point for licensees interested in adding Direct3D 9 and OpenGL 2 level of graphical features
* UDN site Unreal Engine 2.5 support also features multipass bump-mapping (normal map/bump map/specular map/diffuse map/gloss map/environment map/opacity map/mask map etc), per-pixel lighting and per-pixel shading, virtual displacement mapping, high dynamic range rendering, soft shadows and other modern graphical features present in the Direct3D 9 and OpenGL 2 feature set
* Texture resolutions up to 4096x4096 size support
* Improvements rendering engine speed
* enhanced BSP/CSG and PVS/Portal world rendering technology and Scene graph and all Scene Management
* Software rendering with Pixomatic (licensed separately)
Other Features
* Included particle system editor
* Voice-over IP support
* Text-to-speech support
* AI speech recognition
* Vehicles optimized physics
* Network code re-written
* Enhancing physics performance
* OC3 Entertainment's Impersonater (licensed separately)
* Included Softimage's XSI Toolkit (licensed separately)
Announced Titles
* [Assassin's Creed] — [Ubi soft]
* LANDMASS — [WAYPOINT Corp]
* Vanguard : Saga of Heroes - [Sigil Games Online]
* Vanguard : first expansion pak - [Sigil Games Online]
* Ragnarok Online 2 - [Gravity]
* Rayman Raving rabbids — [Ubi Soft]
* [Priston Tale 2] - [yedang online]
* The Chronicles of Spellbone - [Spellborn International]
* [Tom Clancy's Splinter Cell 4 : Double Agent] - [Ubi Shanghai/Montreal]
* [HoopWorld] - [Streamline Studios]
* The Lost - [Irrational Games]
* Red Steel - [Ubi Soft]
* Unannounced Titles — [Ubi Soft]
* New POP title - [Ubi soft]
* Many other unknown projects
Realased Titles
* [Unreal Tournament 2004] - Epic Games and [Digital Extremes] (uses build - 3120-3369); March 16, 2004
* Tribes 3 : Vengeance - [Irrational Games] (uses build 2500); October 5, 2004
* [Tom Clancy's Splinter Cell 3 : Chaos Theory] - [Ubi Montreal] (uses build 3339) and [Ubi Annecy] (Versus mode uses builds 2110 (Unreal 2.0) ); March 31, 2005
* [Unreal Championship 2 : Liandri Conflict] - Epic Games (uses build 3357-3363); April 18, 2005
* Pariah - [Digital Extremes] (uses build 3323); May 3, 2005
* [America's Army v2.0 : Special Forces] v2.4 : Q-Course, v2.5 : Direct Action, v2.6 : Link-Up, v2.7 : Overmatch - [US Army] (uses build 3339-3369); May 23, 2005
* Swat 4 : The Stetchkov Syndicate - [Irrational Games] (uses build 2500); Febraury 28, 2006
* Red Orchestra : Ostfront 41-45 - [Tripwire Interactive] (uses build 3323-3369); March 14, 2006
* WarPath - [Digital Extremes] (uses build 3323); July 18, 2006
* ETC...