Ackman escribió:2. me gustaria ke hubiera un Zelda WW2 en cell shading
Pues lo siento de veras pero me parece que definitiivamente tendremos que olvidarnos de una secuela cell-shaded del WW.
Mira parte de una entrevista pillada en IGN a Miyamoto y Aonuma:
---------------------------------------------
Also there's another reason and that's that in developing the Wind Waker we know that we were going to be creating a game in which Link was a young boy and trying to create a very active and very energetic young boy and trying to choose the right style for portraying the young boy in a game like that we tried many different experiments. The ultimate decision we came to was that the cel-shading in Wind Waker was the best option for expressing that. We also wanted to create a very unique game world on the GameCube.
But since then, we've been left with a very big question: and that was, what are we going to do when we decide to make Link a teenager again -- a 16-year-old Link. So after Wind Waker we tried several different models and made varied versions of them. Ultimately we decided that in showing a teenage Link really the best style of expressing him would be something that's closer to our graphical style in Ocarina of Time. So Mr. Aonuma actually wasn't lying at the Game Developer's Conference when he said we were working on Wind Waker 2. He just didn't tell the whole story. And fortunately because he didn't tell the whole story, we were able to surprise you all here with a big announcement about the series.
-------------------------------------------------
Resumiendo, al trabajar con un protagonista adolescente decidieron adoptar un estilo similar al OoT de nuevo. Cuando comentaron que etsban trabajando en WW2 se referían a este Zelda del E3, aunque se cuidaron muy mucho de anunciar el cambio de estilo para propiciar la sorpresa.
A mi también me hubiera gustado un WW2 con el estilo del 1.
Me pille el cubo para poder jugar al Wind Waker, con eso lo digo todo.