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'''
Created on 14/09/2009
@author: Kemical
'''
import pygame
from pygame.locals import *
from pygame.sprite import Sprite
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 315
class mario(Sprite):
def __init__(self):
self.image = pygame.image.load("Mario.gif")
self.rect = self.image.get_rect()
self.rect.move_ip(0,283)
def update(self):
teclas = pygame.key.get_pressed()
if teclas[K_LEFT]:
self.rect.x -= 0.25
if teclas[K_RIGHT]:
self.rect.x += 0.25
if __name__ == '__main__':
pygame.init()
salir = False
screen = pygame.display.set_mode( (SCREEN_WIDTH,SCREEN_HEIGHT) )
pygame.display.set_caption( "Pruebas" )
background_image = pygame.image.load("back.jpg")
mario = mario()
while not salir:
screen.blit(background_image, (0,0) )
mario.update()
screen.blit(mario.image, mario.rect)
pygame.display.flip()
keyinput = pygame.key.get_pressed()
keyinput = pygame.key.get_pressed()
if keyinput[K_ESCAPE] or pygame.event.peek(QUIT):
raise SystemExit
import pygame
from pygame.locals import *
from pygame.sprite import Sprite
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 315
class mario(Sprite):
def __init__(self):
self.image = pygame.image.load("Mario.gif")
"self.rect = self.image.get_rect()"
"self.rect.move_ip(0,283)"
self.x=0
def update(self):
self.x += 0.25
print mario.x
if __name__ == '__main__':
pygame.init()
salir = False
screen = pygame.display.set_mode( (SCREEN_WIDTH,SCREEN_HEIGHT) )
pygame.display.set_caption( "Pruebas" )
background_image = pygame.image.load("back.jpg")
mario = mario()
while not salir:
screen.blit(background_image, (0,0) )
mario.update()
"screen.blit(mario.image, (mario.rect.x,mario.rect.y))"
screen.blit(mario.image, (mario.x,280))
pygame.display.flip()
keyinput = pygame.key.get_pressed()
keyinput = pygame.key.get_pressed()
if keyinput[K_ESCAPE] or pygame.event.peek(QUIT):
raise SystemExit
import pygame
from pygame.locals import *
from pygame.sprite import Sprite
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 315
class mario(Sprite):
def __init__(self):
self.image = pygame.image.load("Mario.gif")
"self.rect = self.image.get_rect()"
"self.rect.move_ip(0,283)"
self.x=0
self.y=150
def update(self):
teclas = pygame.key.get_pressed()
if teclas[K_LEFT]:
self.x -= 0.25
if teclas[K_RIGHT]:
self.x += 0.25
if __name__ == '__main__':
pygame.init()
salir = False
screen = pygame.display.set_mode( (SCREEN_WIDTH,SCREEN_HEIGHT) )
pygame.display.set_caption( "Pruebas" )
background_image = pygame.image.load("back.jpg")
mario = mario()
while not salir:
screen.blit(background_image, (0,0) )
mario.update()
screen.blit(mario.image, (mario.x,mario.y))
pygame.display.flip()
keyinput = pygame.key.get_pressed()
keyinput = pygame.key.get_pressed()
if keyinput[K_ESCAPE] or pygame.event.peek(QUIT):
raise SystemExit
elcanuto escribió:Muchisimas gracias, pfff estaba ya desesperado jajaja, lo he probado y e visto que funciona a si que ahora me pondre a mirar los cambios que les has hecho.
Perdona si lo he puesto en mal lugar pero estube buscando el sitio apropiado y me parecio que aqui era el mejor sitio, para la proxima vez lo tendre en cuenta
enemies.add(enemigo)
sprites.add(enemigo)
#Importacion de librerias
import pygame
import random
from pygame.locals import *
from pygame.sprite import Sprite
#Variables de tamagno
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
#Funcion para subir fotos
def load_image(fullname, colorkey=False):
try:
image = pygame.image.load(fullname)
except pygame.error, message:
print 'No se puede cargar la imagen: ', fullname
raise SystemExit, message
image = image.convert()
if colorkey:
colorkey = image.get_at((0, 0))
image.set_colorkey(colorkey, RLEACCEL)
return (image, image.get_rect())
#Clase de la nave
class nave(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
(self.image, self.rect) = load_image('datos/nave.png', True)
self.rect = self.image.get_rect()
self.rect.x = 368
self.rect.y = 536
def update(self):
teclas = pygame.key.get_pressed()
#Movimiento
if teclas[K_LEFT]:
self.rect.x -= 1
if teclas[K_RIGHT]:
self.rect.x += 1
if teclas[K_UP]:
self.rect.y -= 1
if teclas[K_DOWN]:
self.rect.y += 1
#Limites
if self.rect.x < -26:
self.rect.x = 826
if self.rect.x > 826:
self.rect.x = -26
if self.rect.y <= 0:
self.rect.y = 0
if self.rect.y >= 536:
self.rect.y = 536
#Naves enemigas
class enemigo(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
(self.image, self.rect) = load_image('datos/enemigo.png', True)
self.set_initial_position()
self.load_image()
def set_initial_position(self):
self.rect.centerx = random.randint(100, 700)
self.rect.y = 0
self.x_velocity = 1
self.y_velocity = 2
def load_image(self):
(self.image, self.rect) = load_image('datos/enemigo.png', True)
def update(self):
#Mover el sprite en 20
self.rect.move_ip((self.x_velocity, self.y_velocity))
if self.rect.left <= -64:
self.rect.x = SCREEN_WIDTH + 64
elif self.rect.left >= SCREEN_WIDTH +64:
self.rect.left = -64
if self.rect.y >= SCREEN_HEIGHT:
self.rect.y = 0
#Programa principal
if __name__ == '__main__':
pygame.init()
salir = False
screen = pygame.display.set_mode( (SCREEN_WIDTH,SCREEN_HEIGHT) )
pygame.display.set_caption( "Pruebas" )
(background_image, _) = load_image('back.jpg')
screen.blit(background_image, (0, 0))
sprites = pygame.sprite.RenderClear()
nave = nave()
enemigo = enemigo()
sprites.add(nave)
enemies = pygame.sprite.RenderClear()
enemy_counter = 0
while not salir:
screen.blit(background_image, (0,0) )
keyinput = pygame.key.get_pressed()
keyinput = pygame.key.get_pressed()
sprites.update()
enemies.add(enemigo)
sprites.add(enemigo)
sprites.draw(screen)
pygame.display.flip()
if keyinput[K_ESCAPE] or pygame.event.peek(QUIT):
raise SystemExit