¿El juego se va a volver un poco mas difícil no?
• Added localization to new content in 1.0.1
• Made some non-retroactive scaling Jokers incompatible with 'Perishable' (Ceremonial Dagger, Ride the Bus, runner, constellation, green joker, red card, madness, square joker, vampire, rocket, obelisk, lucky cat, flash card, spare trousers, castle, wee)
• Removed more motion from the 'reduce motion' mode
• Changed Runner - now starts at +0 chips and gives +15
chips per straight, was +20 and +10 per straight
• Changed Square Joker - now starts at +0 chips, was +16
chips, now increases by +5 chips, was +4
• Changed Bloodstone - now gives X1.5 mult per heart card, was X2 mult
• Changed Wee Joker - now starts at +0 chips, was +10 chips
• Changed Stuntman - now Rare and $7, was Uncommon and $6
• Changed Vampire - now Uncommon and $7, was Rare and $8
• Since the margins are no longer as razor thin on higher stakes, I have also slightly increased ante scaling for mid-late antes:
• Changed ante scaling in green stake:
• Ante 3: 2400 -> 2600
• Ante 4: 7000 -> 8000
• Ante 5: 18000 -> 20000
• Ante 6: 32000 -> 36000
• Ante 7: 56000 -> 60000
• Ante 8: 90000 -> 100000
• Changed ante scaling in purple stake:
• Ante 3: 3000 -> 3200
• Ante 4: 8000 -> 9000
• Ante 5: 22000 -> 25000
• Ante 6: 50000 -> 60000
• Ante 7: 90000 -> 110000
• Ante 8: 180000 -> 200000
• Changed Eternal/Rental/Perishable sticker location to be closer to the top right corner
• Banned top-up tag and Antimatter on Jokerless Challenge
• Fixed a bug where perishable Jokers were still giving their effect when debuffed