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ES-Cachuli escribió:-_JC_- escribió:ES-Cachuli escribió:El vídeo del gameplay rasca bastante, no? llega un momento que pega un bajón fino fino. Espero que lo pulan porque puede joder la experiencia de juego...
Sabes que es el estado alpha? pues eso... normal que pegue tirones poping y demás chorradas...
Sé lo que es, tranquilo, puedes ahorrarte el emoticono. Que me parece que le tengo más ganas que tú al juego...
Miniviciao@ escribió:- Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- Spiritual successor to Demon's Souls
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Fog gates are in
- Cloth physics
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play.
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away.
litos001 escribió:Miniviciao@ escribió:-.Early 2015 release
- Action RPG
- PS4 Exclusive. (Sony IP)
- Spiritual successor to Demon's Souls
- No easier difficulty. Targeting the same level of difficulty as Demon's Souls.
- Game length will be around the same as Souls games.
- Visually one of the most impressive current gen games.
- Targeting 1080p 30fps. Game is still early so currently has framerate issues, devs have acknowledged this and said will be ironed out.
- Bloodborne was started by the team who developed Demon's Souls and the first Dark Souls after they finished work on the Artorias of the Abyss DLC.
- Bloodborne does not star a static protagonist, can customize character and stats like previous souls games.
- From Software says it's going to be more in line with the death penalties and progression system found in Demon's Souls, which from what we gather means that we'll be collecting souls (Blood?) and returning to a safe zone once again.
- The world and story is completely new, and the setting takes full advantage of the PS4's capabilities
- City is called Yharnam, it's massive, looks like London back in the 19th century
- game will take place during various times of day and weather.
- "If you remember the Tower of Latria level in Demon's Souls, that's the kind of atmosphere we want to create with Bloodborne."
- City is very densely layered. 'More complex than Thief'
- When asked, From Software says it's not pursuing the same open structure of Dark Souls II
- The zones of the game are connected between them, as in Dark Souls 1 (conflicts with the above point?)
- Q: Will zones only be filled with enemies? A: You will feel alone.
- But the game has NPC's, can choose to save or ignore some that are in trouble.
- Ragdolls are in
- Fog gates are in
- Cloth physics
- Monsters bleed where you slice them.
- Some areas are really dark, you'll need a torch to navigate.
- There will be no map display in the game
- No shields, focus on faster action.
- There are less weapons overall, but he thinks the depth of each of those actually available make up for that difference.
- Still tons of weapons and armor to collect
- Weapons are divided by right and left hand so you cannot dual wield certain weapons.
- Bladed weapon in right hand is referred to as a 'Sawcleaver'
- Firearms are more useful defensively, to stun enemies, giving you time to back up or create counter-attack opportunities.
- If you hit an enemy's torch they get set on fire.
- You cannot play this the same way as Demon's Souls'. Have to be more aggressive.
- He wants combat to not just focus on action but also the strategic element.
- The combat in the game is designed to feel like a life or death struggle.
- Enemies are not static spawns, but walk around and can come from anywhere (behind crates etc).
- The keywords for the game is "blood" and "beast".
- Blood a key focus and is also used to regain your HP and gain various other benefits.
- They said the Virus(bloodborned) has progressions.
- You get blood sucking it from corpses or items.
- Sucking too much blood will turn you into a beast which I suppose is this game’s Soul/Hollow form. The game will apparently become a lot harder to play/control when in beast mode. To become a human again you need human blood and is where the online component comes into play.
- There will be online elements of some sort, and it will involve players "discovering" together. As to how exactly the process of fighting alongside other players will work, Miyazaki's coy. "The key concept, or phrase, that we have right now is it's an open explorative community," is all he'll give away
Vamos, un nuevo dark souls, con otro nombre y adaptado a la nueva generación.
Ethan2011 escribió:¿Sale en marzo? ¿Es oficial?
Me parece que The Witcher 3 va a tener que esperar a que me pase esta joya.
Protek escribió:Ya que el Demon's Soul no lo jugué, alguien me puede decir en que consiste el Multiplayer en estos juegos?? O es solo cooperativo??
Miniviciao@ escribió:Este juego señores, a lo que se parece es a esto, y seguro que nadie se acordo del
Smoje escribió:Me ha parecido un poco ortopédico cuando golpea al monstruo ese por detrás... se desplaza de una manera un tanto extraña habrá que esperar a que saquen más contenido
Bloodborne is not a successor to Demon’s Souls, Yoshida insists
Bloodborne is not only not a direct sequel to Demon’s Souls 2, it’s not even a spiritual successor, according to SCE Worldwide Studios boss Shuhei Yoshida.
Yoshida admitted that Bloodborne is inspired by Demon’s Souls, but in speaking with Polygon insisted that the game is a totally new experience and not a successor of any sorts, spiritual or otherwise.
“The end result has a definite feel that comes from the team, but the gameplay mechanics and the characters are brand new, pretty much,” he said.
Sony, the original publisher of Demon’s Souls, has no plans to resurrect the brand.
“We had an opportunity to reopen the relationship, and going into the launch of PS4, our producers proposed that we should work together with the From team and Miyazaki-san to make something new on a new platform,” he said. “That resonated really well with Miyazaki-san.”
http://www.vg247.com/2014/06/13/bloodbo ... a-insists/
E3 2014: Sony insiste en que Bloodborne no es Demon's Souls 2
Ha tenido que ser Shuhei Yoshida, presidente de Sony Wolrdwide Studios, el que confirmaar que Bloodborne no tiene nada que ver con la franquicia Souls, también desarrollada por From Software.
http://www.hobbyconsolas.com/noticias/e ... ls-2-75264
256k escribió:Me sorprende que habiendose filtrado el trailer gameplay del que vino ese video filtrado de 20 segundos en aquel entonces, esto este TAN abajo xD
https://mega.co.nz/#!DkRjxDja!esOkWOK__ ... Y-Wre3B5bg
El nivel de detalle es increible, aunque lo downgradeasen se seguiria viendo espectacular, que currazo
reymarcus escribió:Miniviciao@ escribió:Este juego señores, a lo que se parece es a esto, y seguro que nadie se acordo del
pufff voy a conectar la play1 ahora mismo xD
D@rth escribió:Pero el gameplay del E3 era jugado desde un pc o una ps4?
fuetilo escribió:Se ha filtrado el trailer que iba a ser destinado al TGS 2013, entero.
http://www.onlysp.com/new-trailer-leake ... fantastic/
http://a.pomf.se/wzhhyp.mp4
Miniviciao@ escribió:Pero no os fijeis en esa movidas hombre, no ves que es codigo alpha a puerta cerrada, ni esta trabajdo el framerate, ni colisiones, los juegos no nacen pulidos.
ES-Cachuli escribió:Entiendo entonces que solo hay un arma que evoluciona? creía haber leído que lo que iba a haber eran pocas armas pero todas útiles (más rollo Devil May Cry (el bueno) que "Souls").
O quizá solamente se refiera a ese arma... no sé, me mola el juego, quiero saber más ^^
Miniviciao@ escribió:ES-Cachuli escribió:Entiendo entonces que solo hay un arma que evoluciona? creía haber leído que lo que iba a haber eran pocas armas pero todas útiles (más rollo Devil May Cry (el bueno) que "Souls").
O quizá solamente se refiera a ese arma... no sé, me mola el juego, quiero saber más ^^
Nada de Devil MAy Cry, no se parece en nada el gameplay, sigue siendo como los souls donde cada enemigo te puede joder la vida , pero mas rapidos, mas obligado a atacar y evadirte, que esperar como en los souls con el escudo subido rodeando el adversario, bueno mas bien es parecido a los jugadores de Souls que juegan con 2 armas a la vez en y sin escudo.
ES-Cachuli escribió:Miniviciao@ escribió:ES-Cachuli escribió:Entiendo entonces que solo hay un arma que evoluciona? creía haber leído que lo que iba a haber eran pocas armas pero todas útiles (más rollo Devil May Cry (el bueno) que "Souls").
O quizá solamente se refiera a ese arma... no sé, me mola el juego, quiero saber más ^^
Nada de Devil MAy Cry, no se parece en nada el gameplay, sigue siendo como los souls donde cada enemigo te puede joder la vida , pero mas rapidos, mas obligado a atacar y evadirte, que esperar como en los souls con el escudo subido rodeando el adversario, bueno mas bien es parecido a los jugadores de Souls que juegan con 2 armas a la vez en y sin escudo.
No me has entendido en absoluto.
He dicho DMC porque en DMC hay pocas armas pero todas molan, no me refería al gameplay. Ya sé que es tipo Souls, se ve en el vídeo.
Miniviciao@ escribió:ES-Cachuli escribió:Entiendo entonces que solo hay un arma que evoluciona? creía haber leído que lo que iba a haber eran pocas armas pero todas útiles (más rollo Devil May Cry (el bueno) que "Souls").
O quizá solamente se refiera a ese arma... no sé, me mola el juego, quiero saber más ^^
Nada de Devil MAy Cry, no se parece en nada el gameplay, sigue siendo como los souls donde cada enemigo te puede joder la vida , pero mas rapidos, mas obligado a atacar y evadirte, que esperar como en los souls con el escudo subido rodeando el adversario, bueno mas bien es parecido a los jugadores de Souls que juegan con 2 armas a la vez en y sin escudo.
Bloodborne is not a successor to Demon’s Souls, Yoshida insists
Bloodborne is not only not a direct sequel to Demon’s Souls 2, it’s not even a spiritual successor, according to SCE Worldwide Studios boss Shuhei Yoshida.
Yoshida admitted that Bloodborne is inspired by Demon’s Souls, but in speaking with Polygon insisted that the game is a totally new experience and not a successor of any sorts, spiritual or otherwise.
“The end result has a definite feel that comes from the team, but the gameplay mechanics and the characters are brand new, pretty much,” he said.
Sony, the original publisher of Demon’s Souls, has no plans to resurrect the brand.
“We had an opportunity to reopen the relationship, and going into the launch of PS4, our producers proposed that we should work together with the From team and Miyazaki-san to make something new on a new platform,” he said. “That resonated really well with Miyazaki-san.”
http://www.vg247.com/2014/06/13/bloodbo ... a-insists/
E3 2014: Sony insiste en que Bloodborne no es Demon's Souls 2
Ha tenido que ser Shuhei Yoshida, presidente de Sony Wolrdwide Studios, el que confirmaar que Bloodborne no tiene nada que ver con la franquicia Souls, también desarrollada por From Software.
http://www.hobbyconsolas.com/noticias/e ... ls-2-75264
soyun escribió:Pregunto: ¿por qué seguís hablando de este juego como si fuera un Souls, cuando Yoshida ha aclarado que no lo es?Bloodborne is not a successor to Demon’s Souls, Yoshida insists
Bloodborne is not only not a direct sequel to Demon’s Souls 2, it’s not even a spiritual successor, according to SCE Worldwide Studios boss Shuhei Yoshida.
Yoshida admitted that Bloodborne is inspired by Demon’s Souls, but in speaking with Polygon insisted that the game is a totally new experience and not a successor of any sorts, spiritual or otherwise.
“The end result has a definite feel that comes from the team, but the gameplay mechanics and the characters are brand new, pretty much,” he said.
Sony, the original publisher of Demon’s Souls, has no plans to resurrect the brand.
“We had an opportunity to reopen the relationship, and going into the launch of PS4, our producers proposed that we should work together with the From team and Miyazaki-san to make something new on a new platform,” he said. “That resonated really well with Miyazaki-san.”
http://www.vg247.com/2014/06/13/bloodbo ... a-insists/
La misma noticia en español:E3 2014: Sony insiste en que Bloodborne no es Demon's Souls 2
Ha tenido que ser Shuhei Yoshida, presidente de Sony Wolrdwide Studios, el que confirmaar que Bloodborne no tiene nada que ver con la franquicia Souls, también desarrollada por From Software.
http://www.hobbyconsolas.com/noticias/e ... ls-2-75264
http://a.pomf.se/wzhhyp.mp4
Arlgrim escribió:Miniviciao@ escribió:ES-Cachuli escribió:Entiendo entonces que solo hay un arma que evoluciona? creía haber leído que lo que iba a haber eran pocas armas pero todas útiles (más rollo Devil May Cry (el bueno) que "Souls").
O quizá solamente se refiera a ese arma... no sé, me mola el juego, quiero saber más ^^
Nada de Devil MAy Cry, no se parece en nada el gameplay, sigue siendo como los souls donde cada enemigo te puede joder la vida , pero mas rapidos, mas obligado a atacar y evadirte, que esperar como en los souls con el escudo subido rodeando el adversario, bueno mas bien es parecido a los jugadores de Souls que juegan con 2 armas a la vez en y sin escudo.
Eso es lo que me tira algo para atras al conocer mas detalles de este juego que te dicta y obliga a jugar de una forma y no tienes la libertad de combate que en un DS , en el aspecto del que hablamos me refiero , ya han dicho que bla bla bla bla y podras jugar en diferentes estilos de combate segun bla bla bla hagas bla bla bla con el arma, pero eso tengo que ver, quizas resulte ser mas jugable y divertido que un DS , en cualquier caso ya veremos mas avances y en que queda todo esto, por el momento estoy algo mosca con este tema.
La movida es que no me gusta jugar los souls a dual y a agilidad o juego a magia o a armor y si no voy a tener esta opcion en este juego , no creo que me vaya a gustar.
Un saludo ppl