Ya salio la version nueva del emulador.
Cemu - v1.3.2 | 2016-02-21
Added multi-core support for CPU emulation (Disabled by default, not recommended at this stage)
Added support for polygon offset (fixes some shadows and surface flicker)
Optimized GPU cpu thread by offloading work to GPU (Improves performance in graphic intensive games)
Added support for GX2 Occlusion Query API
Improved support for texture samplers and fixed other texture issues
Added debug option to view active PPC threads
Fixed a crash that could occur when loading .rpx
Detalles:
# CEMU detailed changelog for 1.3.2
# Patreon release date: 2016-02-14
# Public release date: 2016-02-21
--- New in public build ---
General: Fixed a bug where launching a .rpx would lead to crashes. (Due to failing to locate and load associated .rpl files properly)
PPC: Very minor stability improvements in multi-core mode
--- Changelog of Patreon build ---
PPC: Added experimental multi-core support for CPU emulation.
In single-core mode there is one dedicated CPU thread for all three virtual PPC cores. This works by cycling through the cores.
Whenever a thread finishes it's timeslice or if no thread is available on the current core, the next core is selected.
In multi-core mode there are three dedicated CPU threads, one for each virtual PPC core. If a core has nothing to do, it will pause execution.
During our tests we found that multi-core mode actually seems to decrease performance for some games which is presumably caused by timing issues and/or memory stalls. We are still investigating.
GX2: Added support for binding a 2D slice of multi-slice texture (3D texture, cubemap, 2D texture array) to a sampler2D.
GX2: Fixed wrong sampler assignment to textures
GX2: Added support for Polygon offset (front face only for now; GPU7 has advanced polygon control options that don't really exist on OpenGL/DirectX, which means we have to find some workaround.)
GX2: Implemented API GX2SetPolygonOffset
GX2: Added support for shader TEX_LD instruction (known as texelFetch() in GLSL). Support is limited to 2D surfaces.
GX2: Fixed a slowdown that could occur when large textures are copied via GX2CopySurface
GX2: Added support for static texture border color
GX2: Implemented GX2SetVertexSampler
GX2: Fixed endianness when decoding R32_FLOAT textures.
GX2: Added partitial support for Occlusion query (CPU readback supported, GPU conditional rendering not yet)
DEBUG: Added debug option to view active PPC threads
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Probe los juegos con la nueva version Cemu - v1.3.2 | 2016-02-21 :
"Funciona" el Mario Kart 8, pase toda una pista eligiendo a Donkey Kong, tiene sonido bajo.
"Funcionan":
Mario Kart 8 (5 Fps en el juego) (pc antigua 2011)
Todos los demas no funcionan:
Donkey Kong Country Tropical Freeze (pantalla negra enjuego)
Hyrule Warrirors (No Carga)
Super Smash Bros for WiiU (No carga)
New Super Mario Bros U (Cuelga despues de la pantalla principal)
screenshots (capturas)