Being defeated With check of the encoding correspondence of C68K, in trial it tried moving CPS2 with PSP.
Either without doing, that it is not possible also it is hateful to be thought that you say, die (laughing).
When you say from conclusion, it was the result whose according to expectation is harsh. From first when like this is, being the case that either motivation does not occur.
You write many degrees, but there are no times when the CPS2 emulator for PSP is made by my hand, is.
Most, the memory which reads all ROM cannot be guaranteed even with the small game of size.
As for PSP maximum being, only 24MB it is the case that it cannot guarantee the memory which is used in the program but
As for being able to guarantee (as the one for substantial data 20MB), in case of CPS2, for encoding
The memory of 4MB must be guaranteed in excess. This is harsh tremendously, is.
Drawing furthermore being more complicated than CPS1, it is difficult to increase effective speed.
It is the case that it tries moving ssf2 to trial, butsound it is not, priority of sprite
It does not process altogether, without RasterEffects in spite like below state.
Please look at fps. Either 20fps does not come out.
Some speed rising depending upon stage. (The stage of SF2 of CPS1)