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atilaprieto escribió:He sacado la dev_flash de mi ps3 por ftp, le he sustituido esas carpetas y pantallazo negro
Alguien lo ha probado y funciona?
atilaprieto escribió:He sacado la dev_flash de mi ps3 por ftp, le he sustituido esas carpetas y pantallazo negro
Alguien lo ha probado y funciona?
DZeros escribió:atilaprieto escribió:He sacado la dev_flash de mi ps3 por ftp, le he sustituido esas carpetas y pantallazo negro
Alguien lo ha probado y funciona?
Es porque es para la 3.15. El autor se basó en ese firm.
De todas formas, dudo que funcione. Ya que el autor lo ha hecho sin poder probarlo (no tiene dongle para cargar el CFW)
chemone escribió:Lo he probado sobre una 3.41 y, para hacerlo funcionar tuve que descompilar y recompilar todos los .rco, ya que usan zlib y el autor se olvidó de poner la opción, sin hacer eso se queda en las estrellitas del principio, además hay que habilitar las opciones debug en el registro de la consola. Aún así no funciona del todo, sólo se ven algunas opciones debug, pero imagino que en una 3.15 debería de funcionar.Un saludo
timehero escribió:tengo una pequeña duda que no me ha quedado clara.
estoy en la 3.15, si ahora dumpeo la dev-flash ( o lo que haya que sacar) y actualizo a la 3.41, ¿podria emular mi 3.15 y acceder a el other-os?
eilex17 escribió:no, no se puede ya lo han comprobado varios compañeros...
timehero escribió:eilex17 escribió:no, no se puede ya lo han comprobado varios compañeros...
gracias.
supongo que esperare un poco a ver como acanza la cosa.
vseryi escribió:Como siempre digo, estoy desesperado.
Haber, saque por FTP la dev_flash de mi PS3, y meti la carpeta en la raiz de un USB en Fat32, lo enchufo, cargo el USBFirmLoader y se me queda la antalla en negro.
En la raiz que hay que meter, esa carpeta, una de PS3 y esa dentro, el contenido de esa carpeta, todas las flash, es en FAT16 o que.
Gracias y Adios!
toni___18 escribió:en psx-scene explican lo que se puede hacer si se consiguen habilitar todas las opciones debug, hay muchas cosas interesantes, como cambiar la region de la consola, deshabilitar el dhcp, arrancar juegos desde el discu duro.... madre mia la cantidad de cosas que se pueden hacer...
ojala salga esto adelante
pd os pongo en ingles todas las optciones debug que hay:
This is a list of debug settings available on a Debugging Station. These settings help developers to debug and test applications.
• O Button Behavior
Switch the assignment of the “O” button to “X” button (like for japans games/region settings).
- “Enter” : assign the “Enter” function to “O” button
- “Back” : assign the “Enter” function to “X” button.
• NP Environment
Edit the environment variable to connect to the network of your choice.
Examples:
“np” : retail network.
“sp-int” : developers network.
“prod-qa” : production quality assurance network.
Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etc…).
• Game Type (Debugger)
Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- “Disc Boot Game” : use application like a game disc.
- “HDD Boot Game” : use application like a HDD boot game.
- “Patch” : use application installed as a game patch.
- “PARAM.SFO” : use the param.sfo directly from the application.
• Game Output Resolution (Debugger)
Set the game output resolution of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- “480 (4:3)”
- “480 (16:9)”
- “576 (4:3)”
- “576 (16:9)”
- “720″
- “960 x 1080″
- “1280 x 1080″
- “1440 x 1080″
- “1600 x 1080″
- “1920 x 1080″
• Game Output Sound (Debugger)
Set game output sound of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- “Maximum Number of Channels Set on [ Sound Settings ] > [ Audio Output Settings ]“
- “2 ch”
- “2 ch (Downmix: 5.1 ch -> 2 ch)”
- “2 ch (Downmix: 7.1 ch -> 2 ch)”
- “5.1 ch”
- “5.1 ch (Downmix: 7.1 ch -> 5.1 ch)”
- “7.1 ch”
- “Dolby Digital”
- “Dolby Digital (Downmix: 7.1 ch -> 5.1 ch)”
- “DTS”
- “DTS (Downmix: 7.1 ch -> 5.1 ch)”
• BGM Player (Debugger)
Set the activation of BGM playback when an application is started from the debugger (usually, this information is read from PARAM.SFO).
- “Off” : deactivate the BGM Player.
- “On” : activate the BGM Player.
• GameContentUtil Boot Path (Debugger)
Change the game content boot path when an application is started from the debugger.
- “For Development” : return the real path where the application is started.
- “For Release” : return the path from “GameContentUtil dirName (Debugger)” setting.
• GameContentUtil dirName (Debugger)
Change the game content directory when an application is started from the debugger in release mode.
• GameContentUtil Boot Path (/app_home/PS3_GAME/)
Change the game content boot path when an application is started from /app_home/PS3_GAME/.
- “For Development” : return the real path where the application is started.
- “For Release” : return the path from the PARAM.SFO settings.
• Region Settings
Change the console settings (system language, time, date, etc…) depending on which region are selected.
- “Japan”
- “North America”
- “Oceania”
- “UK”
- “Europe”
- “Korea”
- “Southeast Asia”
- “Taiwan”
- “Russia”
- “China”
- “Mexico”
- “Hong Kong”
• Fake Other Region
Fake the license area of the console (“SCEE” for Europe, “SCEA” for America, etc…) to “Other”.
- “Off” : the Fake Other Region setting is deactivated.
- “On” : the license area is set to “Other”.
Note : Setting on that option is not saved after a console reboot.
• HDCP
High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across High-Definition Multimedia Interface (HDMI) connection. (http://en.wikipedia.org/wiki/HDCP)
- “Off” : the HDCP protection is deactivated.
- “On” : the HDCP protection is activated
• Display HDD Free Space
Display the hard drive free space on the menu screen while an application is running.
• Fake Free Space
Fake the amount of free space on the HDD, in “Fake Limit Size” function.
- “Off” : deactivate Fake Free Space function.
- “On” : activate Fake Free Space function.
- “On (Ignored in NP Trophy)” : activate Fake Free Space function exept for trophy functions.
• Fake Limit Size
Set the amount of free space on the HDD in MB when the “Fake Free Space” function is activated.
• Fake Save Data Owner
Allows use of save data from other users and displays a warning message at every load/save during the game. Once a save data has been saved with this features activated, that save couldn’t be read with this function deactivated.
- “Off” : deactivate the Fake Save Data Owner function.
- “On” : activate the Fake Save Data Owner function.
• Format System Cache
Format the system cache area.
- “Yes” : format the system cache.
- “No” : cancel the system cache format.
• Release Check Mode
Check if /app_home is used in the application.
- “Development Mode” : the application can used /app_home.
- “Release Mode” : the application can’t use /app_home.
• Exception Handler
Handle PPU exceptions in order to debug an application.
- “Off” : deactivate the exception handling.
- “On” : activate the exception handling.
• NP Debug
When an application is started, Playstation Network information related to that application is displayed.
- “Off” : deactivate the NP Debug function.
- “On” : activate the NP Debug function.
• NPDRM Debug
Set and test the access rights to an application that use drm protection.
- “Off” : deactivate the NPDRM Debug function.
- “No Entitlement (80029513)” : return 80029513 error.
- “Deactivated (80029514)” : return 80029514 error.
- “Unexpected Error” : return unexpected error.
• NPDRM Clock Debug
Activate/deactivate the validity period of an application that use drm protection.
- “Off” : deactivate the NPDRM Clock Debug function.
- “On” : activate the NPDRM Clock Debug function.
• Service ID
Edit the Service ID of the content to access it on the Store.
Example : AB0000-ABCD12345_00
• MsgDialogUtil Display Errorcode
Display the error code of an application that uses the cellMsgDialogOpenErrorCode function in the notification window.
- “Off” : deactivate the MsgDialogUtil Display Errorcode function.
- “On” : activate the MsgDialogUtil Display Errorcode function.
• Format BD Emulator HDD
Format the external usb device (FAT32) for use it with the BD Emulator Function.
- “Quick Format” : Make a quick device format.
- “Full Format” : Make a full device format.
• Disable ExitGame Timeout
Disable the forced termination of an application due to a time out.
- “Off” : do not disable the ExitGame Timeout function.
- “On” : disable the ExitGame Timeout function.
• Core Dump
The Core Dump functions save and configure the output exceptions of applications in order to debug them.
- “Copy” : Copy a core file.
- “Delete” : Delete a core file.
- “Option” :
[Option] > [★ Trigger Option]
- “Disable PPU exception detection” : PPU exception are not includes in the core file.
- “Disable SPU exception detection” : SPU exception are not includes in the core file.
- “Disable RSX® exception detection” : RSX exception are not includes in the core file.
- “Disable Foot Switch detection” : the foot switch detection is deactivated.
[★ Corefile Generation Option]
- “Disable Memory Dump” : the memory dump is not include in the core file.
[★ Execution Control Option]
- “Enable restart process and core dump function after core dumped” : After a core file dumped, the process will restart and the core dump function activated.- “Off” : deactivate the core dump function.
- “On (Save to /app_home)” : activate the core dump function and save the core file to /app_home.
- “On (Save to /dev_ms)” : activate the core dump function and save the core file to /dev_ms.
- “On (Save to /dev_usb)” : activate the core dump function and save the core file to /dev_usb.
- “On (Save to /dev_hdd0)” : activate the core dump function and save the core file to /dev_hdd0.
• Crash Report
When the console crashes, a report can be sent to Sony servers.
- “Off” : deactivate the Crash Report function.
- “On” : activate the Crash Report function.
• PowerOnReset
The console is automatically turned on when the main power button is turned on.
- “Off” : deactivate the PowerOnReset function.
- “On” : activate the PowerOnReset function.
• Boot Mode
Choose which mode to boot the console.
- “Debugger Mode” : boot on the debugger, for debugging purpose.
- “System Software Mode” : boot on system software mode, for developing purpose.
- “Release Mode” : boot on release mode, the same than retail console, for finals tests purpose.
• Blu-ray Disc Access
Choose the Blu-ray disc type of access.
- “BD Emulator (DEV)” : Use the internal hdd for the BD-Emulator. (Reference Tools only)
- “BD Emulator (USB)” : use an usb hdd formatted for the BD-Emulator.
- “BD Drive” : use the Blu-Ray Disc drive.
• Transfer Rate Pacing for BD Emulator
When the BD Emulator function is activated, the transfer rate can be choose between two options.
- “HDD Native” : maximum transfer rate.
- “Equiv. to BD Drive” : same transfer rate than the BD Drive.
• Network Settings for Debug
Choose different network settings for the debugging than the settings used in usual settings.
- “Single Settings” : use the same network settings for debugging than settings used in [Settings] > [Network Settings].
- “Dual Settings” : use two different network settings.
• Connection Status List for Debug
Show the network information for the debugging.
• Connection Settings for Debug (Dual Settings)
Choose network settings for the debugging.
Note : the “Network Settings for Debug” function have to be set on “Dual Settings”.
• Pad Auto Detect
This function allows the console to automatically detect a paddle connected by USB.
- “Off” : deactivate the Pad Auto Detect function.
- “On” : activate the Pad Auto Detect function.
• Initialize Boot Parameters
Reset boot parameters to their default value.
- “Yes” : reset boot parameters.
- “No” : do not reset boot parameters.
• Update Server URL
Choose the server of firmware updates when selecting [Settings] > [System Update].
Example : http://www.myexampleserver.com/ps3updat.txt
Ps3updat.txt example :
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=1.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.100.001;
Dest=82;ImageVersion=FFFFFFFF;SystemVersion=2.0000;CDN_Timeout=30;CDN=http://www.myexampleserver.com/PS3UPDAT.PUP.200.001;
• Video Upload Debug
When a video is uploaded on YouTube with the video upload function, the uploaded video is set to private.
- “Off” : the Video Upload Debug function is deactivated.
- “On” : the Video Upload Debug function is activated.
• Wake On LAN
Wake-on-LAN is an Ethernet computer networking standard that allows a computer to be turned on or woken up by a network message. The message is usually sent by a program executed on another computer on the same local area network. (http://en.wikipedia.org/wiki/Wake-on-LAN)
- “Off” : deactivate the Wake On Lan function.
- “On” : activate the Wake On Lan function, the console can be turned on by a network message.
• PlayStation ®Store Ad Clock
Change the clock time of the ★ Title Store Preview (Store).
- “Off” : the PlayStation ®Store Ad Clock function is deactivated.
- “On” : the PlayStation ®Store Ad Clock function is activated.
• Dummy XMB™ (in game) Debug
This function checks how applications react while the XMB™ in game is used. If the resources debits are not enough, a message will be display in the notification window.
- “Off” : the Dummy XMB™ (in game) Debug function is deactivated.
- “On” : the Dummy XMB™ (in game) Debug function is activated.
• Dummy BGM Player Debug
This function checks how applications react while the BGM Player is used. If the resources debits are not enough, a message will be display in the notification window.
- “Off” : the Dummy BGM Player Debug function is deactivated.
- “On” : the Dummy BGM Player) Debug function is activated.
• GameUpdate Impose Test
The application will find a fake patch in order to test how the application will react when a patch is found.
- “Off” : deactivate the GameUpdate Impose Test function.
- “On” : activate the GameUpdate Impose Test function.
• Network Emulation Setting
Emulate the network in order to test how the application will react with networks troubles.
- “Off” : the Network Emulation Setting function is deactivated.
- “Option 1″ : the Network Emulation Setting function is activated (packet delay time : 100ms).
- “Option 2″ : the Network Emulation Setting function is activated (bandwitch limitation : 132072 bps).
- “Option 3″ : the Network Emulation Setting function is activated (send packet loss : 5%).
• Network Emulation Status
Show information of the Network Emulation Setting function. This information is also showed when selecting an option in Network Emulation Setting function.
• MediatedServices: Mediator URL
Set the mediator URL of Mediated Services.
• MediatedServices: Provider Data
Set the provider data of Mediated Services.
• MediatedServices: Notifications
Activate/deactivate the Mediated Services notifications.
- “Off” : the MediatedServices Notifications function is deactivated.
- “On” : the MediatedServices Notifications function is activated.
• WLAN Device
Activate/deactivate the wireless LAN device.
- “Off” : deactivate the wireless LAN device.
- “On” : activate the wireless LAN device.
Note : the wireless LAN device have to not be use to deactivate it.
• NAT Traversal Information
NAT traversal techniques are typically required for client-to-client networking applications, especially peer-to-peer and Voice-over-IP (VoIP) deployments. (http://en.wikipedia.org/wiki/NAT_traversal)
• Adhoc SSID Prefix
Set the prefix name of the Ad-hoc SSID’s. The default value is set for PSP devices.
• Disc Auto-Start at System Startup
Start the disc automatically when the system is turned on.
- “Off” : deactivate the Disc Auto-Start at System Startup function.
- “On” : activate the Disc Auto-Start at System Startup function.
Note : [System Settings] > [Disc Auto-Start] have to be turned on too.
• 3D Video Output
Set the video output to 3D.
- “Automatic” : video output settings are automatically set.
- “On” : force the 3D video output.
• Fake NP SNS Throttle
Fake a throttling (a delay between information sends) into the social network service.
- “Off (60 sec)” : the Fake NP SNS Throttle function is deactivated, the throttling is set to 60 seconds.
- “On (0 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 0 seconds.
- “On (10 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 10 seconds.
- “On (120 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 120 seconds.
- “On (3600 sec)” : the Fake NP SNS Throttle function is activated, the throttling is set to 3600 seconds.
- “On (Throttle Closed)” : the Fake NP SNS Throttle function is activated, the throttling is deactivated.
• Fake Plus
Fake the activation of PlayStation® Plus.
- “Off” : the Fake Plus function is deactivated.
- “On” : the Fake Plus function is activated.
• NP Environment
Edit the environment variable to connect to the network of your choice.
Examples:
“np” : retail network.
“sp-int” : developers network.
“prod-qa” : production quality assurance network.
Note : There are other networks than debugs can access but only QA flagged consoles can connect to them (mgmt, rc, etc…).
• Game Type (Debugger)
Set the game type of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- “Disc Boot Game” : use application like a game disc.
- “HDD Boot Game” : use application like a HDD boot game.
- “Patch” : use application installed as a game patch.
- “PARAM.SFO” : use the param.sfo directly from the application.
• Game Output Resolution (Debugger)
Set the game output resolution of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- “480 (4:3)”
- “480 (16:9)”
- “576 (4:3)”
- “576 (16:9)”
- “720″
- “960 x 1080″
- “1280 x 1080″
- “1440 x 1080″
- “1600 x 1080″
- “1920 x 1080″
• Game Output Sound (Debugger)
Set game output sound of an application when this one is started from the debugger (usually, this information is read from PARAM.SFO).
- “Maximum Number of Channels Set on [Sound Settings] >
”
- “2 ch”
- “2 ch (Downmix: 5.1 ch -> 2 ch)”
- “2 ch (Downmix: 7.1 ch -> 2 ch)”
- “5.1 ch”
- “5.1 ch (Downmix: 7.1 ch -> 5.1 ch)”
- “7.1 ch”
- “Dolby Digital”
- “Dolby Digital (Downmix: 7.1 ch -> 5.1 ch)”
- “DTS”
- “DTS (Downmix: 7.1 ch -> 5.1 ch)”
iNFeRNuSDaRK escribió:¿Alguién sabe de dónde puedo sacar los archivos de la 3.50?
Es que un amigo me los vende pero no me quiero gastar las perras...
NaVaJa90 escribió:iNFeRNuSDaRK escribió:¿Alguién sabe de dónde puedo sacar los archivos de la 3.50?
Es que un amigo me los vende pero no me quiero gastar las perras...
Para sakar los archivos de la 3.50 creo que primero se deberia extraer, y para extraerlos hace falta poder entrar en debug mode.
NaVaJa90 escribió:Poes no sabria que decirte, fijate bien ya que si puede conectarse a la PSN pero no jugar a Backups es xk no esta en modo debug, y si esta emulando la 3.50 no puede volver a la 3.41
iNFeRNuSDaRK escribió:NaVaJa90 escribió:iNFeRNuSDaRK escribió:¿Alguién sabe de dónde puedo sacar los archivos de la 3.50?
Es que un amigo me los vende pero no me quiero gastar las perras...
Para sakar los archivos de la 3.50 creo que primero se deberia extraer, y para extraerlos hace falta poder entrar en debug mode.
¿Y cómo los ha sacado él?
Yo lo he visto funcionar en su consola,tiene un chip casero,arranca la consola con la 3.41 y puede jugar a backups,luego mete un pendrive,abre una aplicación y la consola se pone en la 3.50,no funcionan las backups pero puede conectarse a PSN.
iNFeRNuSDaRK escribió:NaVaJa90 escribió:iNFeRNuSDaRK escribió:¿Alguién sabe de dónde puedo sacar los archivos de la 3.50?
Es que un amigo me los vende pero no me quiero gastar las perras...
Para sakar los archivos de la 3.50 creo que primero se deberia extraer, y para extraerlos hace falta poder entrar en debug mode.
¿Y cómo los ha sacado él?
Yo lo he visto funcionar en su consola,tiene un chip casero,arranca la consola con la 3.41 y puede jugar a backups,luego mete un pendrive,abre una aplicación y la consola se pone en la 3.50,no funcionan las backups pero puede conectarse a PSN.
Executor escribió:¿¿?? Leo y me quedo alucinado. Lo de aportar esta genial.. pero al menos que sea con algo de coherencia. Es como si me pongo a opinar de como acabar con el hambre en el mundo o como mejorar el colisionador de particulas. A veces es mejor leer y callar.
Executor escribió:¿¿?? Leo y me quedo alucinado. Lo de aportar esta genial.. pero al menos que sea con algo de coherencia. Es como si me pongo a opinar de como acabar con el hambre en el mundo o como mejorar el colisionador de particulas. A veces es mejor leer y callar.
enoyonePS3 escribió:FUNCIONA!!!!!!!!!!!.... no ... es broma...fuerte porqueria esta, el avas PRO me detecto 3 virus y a saber cuales no....
Gonmaster escribió:Bueno respecto a como sacar los archivos de la version 3.50, sin animo de decir estupideces, dado que no tengo ni puta idea de esto, pero creo haber leido que hay un chip llamado infectus me parece que permitia el downgrade de nuestra consola, solo que cuando lo lei no servia de nada, porque no habian ni dongles.
Si alguien puede corroborarlo....
Un saludo
ROCKBOY escribió:lo que hay q hacer es donarle una ps3 a estos sujetos. para q experimenten.
ahora con el downgrade pueden intentar hacer el custom y si falla y actualiza a la 3.50 bajarlo con el downgrade y seguir intentando hasta dar con el custom. como estar escribiendo tanto en la flash es danino, por eso le donamos una ps3. para q ello puedan experimentar y asi saquen grandes avances.
lkj23 escribió:y yo pregunto porque no es bueno sobrescribir las memoria flash? no es flash como los pendrives?
lkj23 escribió:y yo pregunto porque no es bueno sobrescribir las memoria flash? no es flash como los pendrives?
aibo19 escribió:lkj23 escribió:y yo pregunto porque no es bueno sobrescribir las memoria flash? no es flash como los pendrives?
Lo que no es bueno es el riesgo que supone tocar la flash porque como algun fichero falle te quedas con un carisimo pisapapeles, la flash no se va a corromper por sobreescribirla muchas veces
zelpack escribió:aibo19 escribió:lkj23 escribió:y yo pregunto porque no es bueno sobrescribir las memoria flash? no es flash como los pendrives?
Lo que no es bueno es el riesgo que supone tocar la flash porque como algun fichero falle te quedas con un carisimo pisapapeles, la flash no se va a corromper por sobreescribirla muchas veces
bueno al parecer si se corrompe, digo porque eso es lo que sucede cuando enciendes la ps3 y te da la famosa "pantalla roja de la muerte" que es por errores de escritura/lectura.
pero bueno va tomando forma este asunto, haber si sale algo bueno dentro de poco