Dark_Jakson escribió:Solo consigue encontrar partida en rey de la colina y duelo por equipos.
En el resto de modos de juego nada de nada...
figuraRM escribió:4 partidas perdidas de 5, solo 2 he quedado con proporción buena y me han colocado en Onice 3, como quedé al final en la temporada 0 vamos, a un amigo lo mismo, partidas malillas y le colocan donde estaba, diamante, para mí que cuentan tambien la proporción general.
Yo no se por qué pero si de normal ya es una montaña rusa lo de ayer fué exagerado, muchas partidas con falsedades de las buenas de peña que no muere ni esperándoles en la esquina a que pasen y otras al revés, que notaba que el cheto era yo, madre mía...
yosu888 escribió:Llevo dos noches que eo juego es injugable,ahira estoy dandole y bueno,es pasable.
Dark_Jakson escribió:Imposible jugar, entre gente inmortal, la gente que se va de la partida en cuanto empieza y la gente que se queda parada da asco jugar
Infumable.
yosu888 escribió:Llevo dos noches que eo juego es injugable,ahira estoy dandole y bueno,es pasable.
roly82 escribió:yosu888 escribió:Llevo dos noches que eo juego es injugable,ahira estoy dandole y bueno,es pasable.
No eras tu el que siempre defendias la conexion de este juego?
Es el peor Gears con muchisima diferencia, yo ahora que vuelvo a tener acceso a mi One es que ni apenas lo juego, no es divertido, ni siquiera me he pasado el juego en locura.
Thirteen escribió:Desde el cambio de temporada no se si porque aun hay mucha gente sin rango que te toca gente inmortal jajaj
Kill3R_1 escribió:yo me encuentro muchas partidas en la que hay peña que ni siquiera juega. Entran y se quedan quietos. Entonces nos quedamos 4 VS 5 y nos funden.
Falsedades tiene bastantes, y me saca de quicio cuando le pegas tres tiros a uno, que encima le sale sangre, y te mata con un tiro y te pone "Has hecho un 83% en 1 golpe"
El porcentaje del 80 y pico por cien me sale un montón de veces, y es algo que realmente no entiendo.
yosu888 escribió:Esto ira por dias,entre ayer y hoy estoy reventando
MIKIXX escribió:yo es que no se ni como seguis jugando.
Yo al mes del lanzamiento ya lo vendi y me pille el bf1.
Este juego es todo un desproposito, y me duele porque si tengo la one era por este juego y halo. Sus ediciones anteriores me dieron mis mejores momentos videojueguiles, pero geow 4 es inaceptable.
mazius01 escribió:MIKIXX escribió:yo es que no se ni como seguis jugando.
Yo al mes del lanzamiento ya lo vendi y me pille el bf1.
Este juego es todo un desproposito, y me duele porque si tengo la one era por este juego y halo. Sus ediciones anteriores me dieron mis mejores momentos videojueguiles, pero geow 4 es inaceptable.
Porque después de echar mil pestes por la boca te toca una partida buena donde revientas a todo kiski y se te pasa el cabreo. Lo de este juego es una relación amor-odio. Yo y mi equipo estamos súper enganchados y si nos escuchas hablar por el micro nos cagamos en el juego mil veces pero ahí estamos todos los días unas cuantas horas..
mazius01 escribió:MIKIXX escribió:yo es que no se ni como seguis jugando.
Yo al mes del lanzamiento ya lo vendi y me pille el bf1.
Este juego es todo un desproposito, y me duele porque si tengo la one era por este juego y halo. Sus ediciones anteriores me dieron mis mejores momentos videojueguiles, pero geow 4 es inaceptable.
Porque después de echar mil pestes por la boca te toca una partida buena donde revientas a todo kiski y se te pasa el cabreo. Lo de este juego es una relación amor-odio. Yo y mi equipo estamos súper enganchados y si nos escuchas hablar por el micro nos cagamos en el juego mil veces pero ahí estamos todos los días unas cuantas horas..
s3rk0 escribió:Han puesto durante este fin de semana los maletines de RAAM y Marcus.
Suerte para los que no lo sacasteis la otra vez
eldespertar escribió:Yo lo tengo bastante abandonado, que lástima porque cuando ha ido medianamente bien lo je disfrutado mucho, pero las últimas partidas eran insufribles, tener que matar dos veces a los enemigos incluso a quemarropa y que ellos con un disparo a media distancia ya te abatan te acaba desmotivando y ya no disfrutas.
ALeJanDr0 GB escribió:El de Raam está a 2000 ptas?
Thirteen escribió:Ya se pueden ver las estadísticas del progreso de rangos en web
Dark_Jakson escribió:Thirteen escribió:Ya se pueden ver las estadísticas del progreso de rangos en web
Si ya esta puesta, las derrotas parece que no restan, 2 partidas una ganada y otra perdida ha sumado un 7% al ganar (53% al 60%) y la siguiente que ha sido la perdida no ha restado nada 60% supongo que el porcentaje variara dependiendo de lo buena que sea la partida o no.
Un saludo.
jss360 escribió:Dark_Jakson escribió:Thirteen escribió:Ya se pueden ver las estadísticas del progreso de rangos en web
Si ya esta puesta, las derrotas parece que no restan, 2 partidas una ganada y otra perdida ha sumado un 7% al ganar (53% al 60%) y la siguiente que ha sido la perdida no ha restado nada 60% supongo que el porcentaje variara dependiendo de lo buena que sea la partida o no.
Un saludo.
En la noticia pone que la actualización de las estadísticas en la web no es inmediata, tarda un rato.
A parte especifican cómo funciona el sistema de rangos.
Dark_Jakson escribió:
Es casi inmediata, terminas la partida y automaticamente ya esta sumada la partida y el porcentaje en su caso... comprobado ahora mismo con las partidas con el ordenador encendido.
THE RANKING SYSTEM EXPLAINED
Gears of War 4 uses a TrueSkill algorithm to build out player ranks in-game. We have worked with Microsoft Research to help enhance this functionality in-game to build out player ranks in-game. We have worked with Microsoft Research to help enhance this functionality in-game.
How does this work? It’s fairly straight forward! The higher the skill rating of a player (tier), the more likely they are to win a match. The greater the difference between opponents, the more likely the higher one will win. It also keeps track of how confident the system is of the player’s skill. Over time, it gets a better picture of your skill level.
The ranking system is entirely skill based. You must both win and perform well individually to achieve the highest rank. Your rank indicates your likelihood of contributing to a win. If you beat opponents that are lower skill than you are, you won’t really move up that much, if at all. If you beat opponents that are higher skill, you move up faster. If you don’t win and don’t perform, you won’t rank up, in fact, you may start to move down! Each mode uses a different set of weights to measure individual contributions to create the most accurate skill prediction. Even if your team had a rough game, your individual performance does matter and can help reduce or negate a reduction in your tier placements.
TrueSkill uses a number to communicate skill. We have bucketed these in 13 tiers to allow for much easier comparison. This is due to TrueSkill actually being two numbers, a rating and a confidence. As the system becomes more confident in your ability, it will place you in the correct bucket. What does this mean? To get into the higher buckets, you will need to consistently win and maintain winning against people of similar or lower skill.
Calculations occur at the end of a match, but every round is considered. It is important for people to perform well in each round to rank up. To rank up the fastest, you want to beat your opponents in as few rounds as possible. For example, winning 7-0 in Escalation is much better than winning 7-6.
The calculations also occur in the ‘cloud’ so there will be a delay from the end of the match to when the update will happen in the UI. This will be the same for the tiers site. We recommend checking a couple times a day to see where you are landing in your tiers placement.
Each tier contains a target percentage of the user base. The target for Diamond is a very small percentage of the player base and grows as the tiers move to lower skill levels. There is no rank decay over time, however, as new players enter the tiers, the bucket expands. If you don’t keep playing, you may start to fall as the tier buckets get bigger and bigger!
Matchmaking in ranked playlists will always attempt to find an even match for users. If it is unable to find a match within a specific amount of time, it will begin to expand its search until it does find a match. This is the same for pre-made groups. We will always attempt to find a group of similar skillset as your pre-made group but if none exist in your region or on your playlist in a set amount of time, we will expand it out to other individuals who are searching as well in other tiers. People in placement matches may also not be lower skill than you are. These players are still being evaluated on where they will be placed for their starting tier.
Your goal is to perform the best you can! Get kills, score objective points, win as fast as possible, stay consistent and improve to move up the ranks in Gears of War 4!
jss360 escribió:Dark_Jakson escribió:
Es casi inmediata, terminas la partida y automaticamente ya esta sumada la partida y el porcentaje en su caso... comprobado ahora mismo con las partidas con el ordenador encendido.
Ni idea, es lo que pone en la noticia, aún no lo he probado.
De todas formas el ganar o perder no lo es todo, es sólo un factor más que tienen en cuenta. Tu puntuación en la partida, ratio B/M, rondas ganadas/perdidas en la partida, objetivos del modo de juego y el rango de los jugadores de ambos equipos, entre otras cosas, también se tienen en cuenta.THE RANKING SYSTEM EXPLAINED
Gears of War 4 uses a TrueSkill algorithm to build out player ranks in-game. We have worked with Microsoft Research to help enhance this functionality in-game to build out player ranks in-game. We have worked with Microsoft Research to help enhance this functionality in-game.
How does this work? It’s fairly straight forward! The higher the skill rating of a player (tier), the more likely they are to win a match. The greater the difference between opponents, the more likely the higher one will win. It also keeps track of how confident the system is of the player’s skill. Over time, it gets a better picture of your skill level.
The ranking system is entirely skill based. You must both win and perform well individually to achieve the highest rank. Your rank indicates your likelihood of contributing to a win. If you beat opponents that are lower skill than you are, you won’t really move up that much, if at all. If you beat opponents that are higher skill, you move up faster. If you don’t win and don’t perform, you won’t rank up, in fact, you may start to move down! Each mode uses a different set of weights to measure individual contributions to create the most accurate skill prediction. Even if your team had a rough game, your individual performance does matter and can help reduce or negate a reduction in your tier placements.
TrueSkill uses a number to communicate skill. We have bucketed these in 13 tiers to allow for much easier comparison. This is due to TrueSkill actually being two numbers, a rating and a confidence. As the system becomes more confident in your ability, it will place you in the correct bucket. What does this mean? To get into the higher buckets, you will need to consistently win and maintain winning against people of similar or lower skill.
Calculations occur at the end of a match, but every round is considered. It is important for people to perform well in each round to rank up. To rank up the fastest, you want to beat your opponents in as few rounds as possible. For example, winning 7-0 in Escalation is much better than winning 7-6.
The calculations also occur in the ‘cloud’ so there will be a delay from the end of the match to when the update will happen in the UI. This will be the same for the tiers site. We recommend checking a couple times a day to see where you are landing in your tiers placement.
Each tier contains a target percentage of the user base. The target for Diamond is a very small percentage of the player base and grows as the tiers move to lower skill levels. There is no rank decay over time, however, as new players enter the tiers, the bucket expands. If you don’t keep playing, you may start to fall as the tier buckets get bigger and bigger!
Matchmaking in ranked playlists will always attempt to find an even match for users. If it is unable to find a match within a specific amount of time, it will begin to expand its search until it does find a match. This is the same for pre-made groups. We will always attempt to find a group of similar skillset as your pre-made group but if none exist in your region or on your playlist in a set amount of time, we will expand it out to other individuals who are searching as well in other tiers. People in placement matches may also not be lower skill than you are. These players are still being evaluated on where they will be placed for their starting tier.
Your goal is to perform the best you can! Get kills, score objective points, win as fast as possible, stay consistent and improve to move up the ranks in Gears of War 4!
alalan26 escribió:Una pregunta, que tipo de retraso, técnica sedomasoquista o debilidad mental hace que la gente empieza Horda y nada más empezar se van? Coño pues pa que te metes!!! Con lo que tarde la puta partida en empezar.
No una vez, todas.... En informal y horda salvaje todo lo que quieras, pero el resto imposible jugar
SoLiDSnK escribió:alalan26 escribió:Una pregunta, que tipo de retraso, técnica sedomasoquista o debilidad mental hace que la gente empieza Horda y nada más empezar se van? Coño pues pa que te metes!!! Con lo que tarde la puta partida en empezar.
No una vez, todas.... En informal y horda salvaje todo lo que quieras, pero el resto imposible jugar
Pues por ejemplo que se conecte algún colega y quiera entrar. Hasta que no empieza la partida no te deja salirte
jss360 escribió:En la noticia pone que la actualización de las estadísticas en la web no es inmediata, tarda un rato.
A parte especifican cómo funciona el sistema de rangos.
Thirteen escribió:jss360 escribió:En la noticia pone que la actualización de las estadísticas en la web no es inmediata, tarda un rato.
A parte especifican cómo funciona el sistema de rangos.
Donde dicen como funciona?
pd: Vale ya lo vi
altor escribió:Thirteen escribió:jss360 escribió:En la noticia pone que la actualización de las estadísticas en la web no es inmediata, tarda un rato.
A parte especifican cómo funciona el sistema de rangos.
Donde dicen como funciona?
pd: Vale ya lo vi
lo puedes poner ...o algún alma caritativa..x favor??
THE RANKING SYSTEM EXPLAINED
Gears of War 4 uses a TrueSkill algorithm to build out player ranks in-game. We have worked with Microsoft Research to help enhance this functionality in-game to build out player ranks in-game. We have worked with Microsoft Research to help enhance this functionality in-game.
How does this work? It’s fairly straight forward! The higher the skill rating of a player (tier), the more likely they are to win a match. The greater the difference between opponents, the more likely the higher one will win. It also keeps track of how confident the system is of the player’s skill. Over time, it gets a better picture of your skill level.
The ranking system is entirely skill based. You must both win and perform well individually to achieve the highest rank. Your rank indicates your likelihood of contributing to a win. If you beat opponents that are lower skill than you are, you won’t really move up that much, if at all. If you beat opponents that are higher skill, you move up faster. If you don’t win and don’t perform, you won’t rank up, in fact, you may start to move down! Each mode uses a different set of weights to measure individual contributions to create the most accurate skill prediction. Even if your team had a rough game, your individual performance does matter and can help reduce or negate a reduction in your tier placements.
TrueSkill uses a number to communicate skill. We have bucketed these in 13 tiers to allow for much easier comparison. This is due to TrueSkill actually being two numbers, a rating and a confidence. As the system becomes more confident in your ability, it will place you in the correct bucket. What does this mean? To get into the higher buckets, you will need to consistently win and maintain winning against people of similar or lower skill.
Calculations occur at the end of a match, but every round is considered. It is important for people to perform well in each round to rank up. To rank up the fastest, you want to beat your opponents in as few rounds as possible. For example, winning 7-0 in Escalation is much better than winning 7-6.
The calculations also occur in the ‘cloud’ so there will be a delay from the end of the match to when the update will happen in the UI. This will be the same for the tiers site. We recommend checking a couple times a day to see where you are landing in your tiers placement.
Each tier contains a target percentage of the user base. The target for Diamond is a very small percentage of the player base and grows as the tiers move to lower skill levels. There is no rank decay over time, however, as new players enter the tiers, the bucket expands. If you don’t keep playing, you may start to fall as the tier buckets get bigger and bigger!
Matchmaking in ranked playlists will always attempt to find an even match for users. If it is unable to find a match within a specific amount of time, it will begin to expand its search until it does find a match. This is the same for pre-made groups. We will always attempt to find a group of similar skillset as your pre-made group but if none exist in your region or on your playlist in a set amount of time, we will expand it out to other individuals who are searching as well in other tiers. People in placement matches may also not be lower skill than you are. These players are still being evaluated on where they will be placed for their starting tier.
Your goal is to perform the best you can! Get kills, score objective points, win as fast as possible, stay consistent and improve to move up the ranks in Gears of War 4!