kolombo escribió:http://zonaforo.meristation.com/foros/viewtopic.php?t=2008140&start=135
Leed el mensaje de "vizore"
Rivroner escribió:kolombo escribió:http://zonaforo.meristation.com/foros/viewtopic.php?t=2008140&start=135
Leed el mensaje de "vizore"
Pues si al final eso es cierto parece que nos sorprenderán con algo poco común cuando salga, esperemos que sea potente también.
indigo_rs escribió:Rivroner escribió:kolombo escribió:http://zonaforo.meristation.com/foros/viewtopic.php?t=2008140&start=135
Leed el mensaje de "vizore"
Pues si al final eso es cierto parece que nos sorprenderán con algo poco común cuando salga, esperemos que sea potente también.
"Durango utiliza un parte de alta ingeniería de AMD que no es fácilmente comparable a ninguna GPU actual"
Puede que sea la doble GPU independiente, suena bien, solo faltan unos meses para saber más, seguramente lleve tecnologia nueva que posteriormente se utilice en PC como en su dia fueron los shaders unificados de la 360.
indigo_rs escribió:...
Si Crytek dice que la versión PC rivalizará con lo que ofrezca la next gen los dos primeros años, más claro agua.
Xbox 3 is officially beta...
Hi,
I have informations that may interest you (I already mail the press and online press few minutes ago so I will c/p the post).
The new Xbox will not be called 720 nor Oban. It will run on Windows 8 structure especially designed for the Xbox.
It will likely be announced in January via Gas Powered Games (Supreme Commande, Dungeon Siege). They will also announce a launch game title known as «*Project W*» (Internal).
The Xbox will use Blu-Ray disc and also have HDCP protection. Xbox can also reads DVD disc and 360's game will be of course working.
It's already the 4th Devkit which is likely the one to be release to the public
The Xbox graphics card is still (to this day) an AMD Radeon HD 7770 which is modified for the system.
The GCN Architecture is equipped with 10 Compute Units (640 Stream Processors), 40 Texture Units, 64 Z/Stencil ROP Units and 16 Color ROP Units
The 7700 use a 2GB eDRAM and 1125MHz Memory Clock. DirectX 11.1 support (Tesselation) and PRT. The technology here use an adaptive anti-aliasing but also MLAA and EQAA with anisotropic texture filtering.
About the resolution and ports. The Xbox still use HDMI input for a maximum resolution being at 4096x2160 pixels and 2560x1600 (using Stereoscopic 3D)
As for the processor*: so far as I know it's running on a *power architecture-based processor includes IBM's latest technology in an energy-saving silicon package. the IBM Power7 processor has six cores, and four threads per core, for a total capacity of 32 simultaneous threads. As for the power consumption it may be similar to the preceding P6, while quadrupling the number of cores, with each core having higher performance.
It's also interesting because the system use a 32-bit integer register and ALSO a 64-bit floating point register (with each on their own unit). It also includes a number of «*private*» register for its own use, including know the «*program counter*»
Another great thing is the virtual address system which maps all addresses into a 64-bit area. So it can share memory in a «*flat*» 32-bit and ALL of the programs can have different blocks of 64 bits on their own*!
As for the online service, it still use the same Xbox live market for the moment and it will likely have no changes IMO.
The console features 8 GB of GDDR5 RAM which is clocked at 667Mhz for 1333MB/sec/pin actually. They are structured on a 240-Pin DIMM kit with a memory modules based on 16 52Mx8-Bit FBGA component per module. This RAM use a low latency timing of 10-10-10 at 1,5V
The row tRCmin is determined to 49,6ns for a trfc min of 260ns*! The odd things is that the RAM have a burst lenght of 8 interleave without any limit..
See ya
Roberdivx escribió:Pues a mi el video del Crysis 3 no me ha sorprendido nada... supongo porque ya tengo muy quemados los motores graficos al verlos en PC. Necesito ver algo que me sorprenda, un juego revolucionario y no una secuela de, para mi, la decepción de crysis 2.
kolombo escribió:Por otra parte, si el standar del hdmi 1.4 en 3D es 1080p a 24fps... ¿eso quieres decir que no tendremos juegos en 3D fluidos salvo que saquen otro tipo de conexión? bueno, bien mirado de ser así tampoco tendríamos teles preparadas para eso
PD: Lo siento, ya me pierdo con tanta tecnología.
Talfi escribió:Pues un par de rumores mas para crear debates...Xbox 3 is officially beta...
Pero este es mejor que el primero..Hi,
I have informations that may interest you (I already mail the press and online press few minutes ago so I will c/p the post).
The new Xbox will not be called 720 nor Oban. It will run on Windows 8 structure especially designed for the Xbox.
It will likely be announced in January via Gas Powered Games (Supreme Commande, Dungeon Siege). They will also announce a launch game title known as «*Project W*» (Internal).
The Xbox will use Blu-Ray disc and also have HDCP protection. Xbox can also reads DVD disc and 360's game will be of course working.
It's already the 4th Devkit which is likely the one to be release to the public
The Xbox graphics card is still (to this day) an AMD Radeon HD 7770 which is modified for the system.
The GCN Architecture is equipped with 10 Compute Units (640 Stream Processors), 40 Texture Units, 64 Z/Stencil ROP Units and 16 Color ROP Units
The 7700 use a 2GB eDRAM and 1125MHz Memory Clock. DirectX 11.1 support (Tesselation) and PRT. The technology here use an adaptive anti-aliasing but also MLAA and EQAA with anisotropic texture filtering.
About the resolution and ports. The Xbox still use HDMI input for a maximum resolution being at 4096x2160 pixels and 2560x1600 (using Stereoscopic 3D)
As for the processor*: so far as I know it's running on a *power architecture-based processor includes IBM's latest technology in an energy-saving silicon package. the IBM Power7 processor has six cores, and four threads per core, for a total capacity of 32 simultaneous threads. As for the power consumption it may be similar to the preceding P6, while quadrupling the number of cores, with each core having higher performance.
It's also interesting because the system use a 32-bit integer register and ALSO a 64-bit floating point register (with each on their own unit). It also includes a number of «*private*» register for its own use, including know the «*program counter*»
Another great thing is the virtual address system which maps all addresses into a 64-bit area. So it can share memory in a «*flat*» 32-bit and ALL of the programs can have different blocks of 64 bits on their own*!
As for the online service, it still use the same Xbox live market for the moment and it will likely have no changes IMO.
The console features 8 GB of GDDR5 RAM which is clocked at 667Mhz for 1333MB/sec/pin actually. They are structured on a 240-Pin DIMM kit with a memory modules based on 16 52Mx8-Bit FBGA component per module. This RAM use a low latency timing of 10-10-10 at 1,5V
The row tRCmin is determined to 49,6ns for a trfc min of 260ns*! The odd things is that the RAM have a burst lenght of 8 interleave without any limit..
See ya
¿IBM, AMD?. Ya veremos quién se lleva el gato al agua...
Fuente: http://forum.teamxbox.com/showthread.ph ... 409&page=2
Talfi escribió:Pues un par de rumores mas para crear debates...Xbox 3 is officially beta...
Pero este es mejor que el primero..Hi,
I have informations that may interest you (I already mail the press and online press few minutes ago so I will c/p the post).
The new Xbox will not be called 720 nor Oban. It will run on Windows 8 structure especially designed for the Xbox.
It will likely be announced in January via Gas Powered Games (Supreme Commande, Dungeon Siege). They will also announce a launch game title known as «*Project W*» (Internal).
The Xbox will use Blu-Ray disc and also have HDCP protection. Xbox can also reads DVD disc and 360's game will be of course working.
It's already the 4th Devkit which is likely the one to be release to the public
The Xbox graphics card is still (to this day) an AMD Radeon HD 7770 which is modified for the system.
The GCN Architecture is equipped with 10 Compute Units (640 Stream Processors), 40 Texture Units, 64 Z/Stencil ROP Units and 16 Color ROP Units
The 7700 use a 2GB eDRAM and 1125MHz Memory Clock. DirectX 11.1 support (Tesselation) and PRT. The technology here use an adaptive anti-aliasing but also MLAA and EQAA with anisotropic texture filtering.
About the resolution and ports. The Xbox still use HDMI input for a maximum resolution being at 4096x2160 pixels and 2560x1600 (using Stereoscopic 3D)
As for the processor*: so far as I know it's running on a *power architecture-based processor includes IBM's latest technology in an energy-saving silicon package. the IBM Power7 processor has six cores, and four threads per core, for a total capacity of 32 simultaneous threads. As for the power consumption it may be similar to the preceding P6, while quadrupling the number of cores, with each core having higher performance.
It's also interesting because the system use a 32-bit integer register and ALSO a 64-bit floating point register (with each on their own unit). It also includes a number of «*private*» register for its own use, including know the «*program counter*»
Another great thing is the virtual address system which maps all addresses into a 64-bit area. So it can share memory in a «*flat*» 32-bit and ALL of the programs can have different blocks of 64 bits on their own*!
As for the online service, it still use the same Xbox live market for the moment and it will likely have no changes IMO.
The console features 8 GB of GDDR5 RAM which is clocked at 667Mhz for 1333MB/sec/pin actually. They are structured on a 240-Pin DIMM kit with a memory modules based on 16 52Mx8-Bit FBGA component per module. This RAM use a low latency timing of 10-10-10 at 1,5V
The row tRCmin is determined to 49,6ns for a trfc min of 260ns*! The odd things is that the RAM have a burst lenght of 8 interleave without any limit..
See ya
¿IBM, AMD?. Ya veremos quién se lleva el gato al agua...
Fuente: http://forum.teamxbox.com/showthread.ph ... 409&page=2
kolombo escribió:8 GB GDDR5, no suena mal.
Ferdopa escribió:Jur...
El 3D con las salidas HDMI actuales solo puede ser 1280x720 a 60 frames o 1080p a 24 frames.
No hay mas.
Por eso muchas veces no hay que hacer caso a los rumores; el que se los inventa no sabe de lo que habla.
Para tener 3D a 1080p 60hz o a una resolución mayor de 1080p a mas de 24 frames es necesario a dia de hoy tener una salida DVI dual link.
O esperar a ver las especificaciones de una nueva versión HDMI (2.0)
Un saludo.
Natsu escribió:Tanto rollo que si HDMI tal que si HDMI pascual y resulta que yo con mi cable VGA en PC puedo jugar a 1080p y 60 fps, con una calidad de imagen brutal, menudo timo de la estampita el HDMI todavía recuerdo a gente dejándose 100 euros en el cable xD
El creador de Crysis 3 descarta una potencia arrolladora en PlayStation 4 y Xbox 720 y que muchos juegos seguirán yendo a 30 frames.
El resto de detalles técnicos no parecen claros. La publicación CVG especula sobre un APU AMD Quad-Core denominado Liverpool, construido sobre un procesador de 28 nanómetros. La velocidad del reloj sería de 3.2 Ghz y estaría respaldado por una tecnología gráfica muy potente, quizá similar a una Radeon HD 7970.
Por otro lado, se confirma la potencia del sistema. A nuestro juicio, no será un salto tan grande como el que cabría esperar. La publicación estima en 4 GB la memoria del hardware y esta podría aumentar hasta los 8 GB si finalmente Microsoft decide establecer esa marca. Así pues, todo dependerá de los de Redmond.
superfenix2020 escribió:Muy optimistas os veo.
Yo creo que los juegos en las próximas xbox y ps no se veran mejor que los de ahora en pc de gama medio alto.
superfenix2020 escribió:cualquier nueva gráfica que salga a partir de 2014 en PC ya se verá mejor que en consolas.
Al año o dos años, esta supuesta potencia de estas dos consolas se verá obsoleta.
superfenix2020 escribió:pero cuando saquen los nuevos motores gráficos cualquier nueva gráfica que salga a partir de 2014 en PC ya se verá mejor que en consolas.
Al año o dos años, esta supuesta potencia de estas dos consolas se verá obsoleta. Tanto que os gusta esa palabra, pues eso, obsoletas.
la tecnología avanza muy deprisa. Si tienen que aguantar 8-10 años, da igual la potencia que le metan. Quedaran obsoletas tecnológicamente hablando, a los pocos años.
superfenix2020 escribió:Que las desarrolladoras se esfuercen en otras cosas y se dejen de tanto realismo y tanta pollada (luego se quejan de que cuesta el doble desarrollar y caeran como moscas los pequeños y medianos desarrolladoras por no poder desarrollar en estas dos consolas)
¿las desarrolladoras pequeñas y medianas podrán sacar juegos en estas dos consolas? pregunto.
de nada serviría pues estos motores gráficos de la hostia ni esa potencia de la hostia de las consolas.