En el foro del juego hay un monton de info que te pone los dientes largos y te hace babear, al menos a mi. La pego aqui aunque esta en ingles:
Full Title
Aliens: Colonial Marines
Release Date (Updated: 06 / June / 0Cool
A recent games release date list from SEGA has the game marked for Q1 of 2009. Previously announced by Sega to be late 2008, apparently the game has slipped to 09 now. The original press release estimated late 2009 though, so I guess it could be anywhere in 09. eggshen [site admin] from the Sega of America forums says the release is planned for spring 2009. A preview on gamesradar says may 2009. But in the same article the previewers said GBX said to pay no attention to that.
Formats
The game is being developed for PC, Xbox 360 and Playstation 3.
Game Engine
The developers are using the most recent version of the UE3 engine.
Is This A Remake?
Many fans have asked if this is a remake of the Aliens: Colonial Marines game that was going to appear on PS2, but was cancelled before release. To answer that I’ll just post what wieder said from the 3Drealms forums:-
“The game isn't intentionally related to the previous game, but the title was absolutely perfect. It's not an association we're upset to have, as we all wish that game had been able to be finished because it showed promise. But yeah, any similarities are coincidences or just because they are good ideas for an Aliens game.”
Story (04 / June / 09)
The story is written by Bradley Thompson and David Weddle (Correct Names) who most recently wrote for the remake of the Battlestar Galactica series and also worked on the Star Trek: Deep Space Nine series.
The game will be divided up into 'TV-style' episodes. Which means each instalment will be like an episode of 'Lost' or something similar, focussing on different marine characters with each new instalment. Each episode will tell its own story yet be tied into the whole and likely come to a head in the final instalment. We don’t know how many levels will be in each episode but previewers from gamesradar have said they'll last around an hour. And their will be more than six episodes.
It has been mentioned that we will be going up against an enemy faction (Speculated to be W-Y. Though wieder seems determined to throw doubt into our assumption...he aint fooling us though) that want to harness the alien as a biological weapon. It has also been said that we will get to learn more about the dead alien race known as the Space Jockey.
Here is the plot set-up published in the GameInformer magazine:-
“Ripley is dead. None of the soldiers dispatched from the military ship Sulaco survived the infestation of the colony Hadley’s Hope. The details of their doomed struggle against a predatory alien species on the moon LV-426 are unknown. In the absence of firsthand accounts, only one clue remains to illuminate the unexplained disappearance of Hicks, Vasquez, Hudson and the rest of the squad. That clue is the Sulaco itself, which has been found floating through space, the hypersleep pods ejected after an apparent fire in the chamber. The ship does not respond to any communications. Sent in to investigate the disappearance, a new squad of colonial marines is about to stumble upon the horror Lieutenant Ellen Ripley sacrificed herself to destroy: ruthlessly adaptable creatures bred as weapons and created for war. Hundreds of them.”
Single Player Campaign
The games single player component will focus on the Colonial Marines from James Cameron‘s sequel, Aliens. Randy Pitchford, president of Gearbox software said "Our game's about becoming a Colonial Marine, and looking at it from the Colonial Marines' perspective,"
Adversarial Multiplayer
The game will feature an online MP component, but no details have been released as of yet. Sega have said that details will be released later in the year.
4 Player Coop
Jump in/out four player coop online and two player split screen. Or a combination of both. No word on whether the screen will be split horizontally or vertically *Crosses fingers for the former* The A.I will take over when some one drops from a game or when their aren’t enough players to fill all the slots.
Squad Based
Players will control a colonial marine squad of up to four marines (including the player). Each marine will have a specific skill such as hacking, welding or explosives etc. The squad control / actions wont be as in depth as Rainbow Six: Vegas. And players will have to re-evaluate the standard squad shooter tactics. Positioning and firepower along with cooperation will take precedence over finding cover.
Playable Characters (04 / June / 0Cool
In coop mode their will be five playable marine characters to choose from. The number of playable marine characters in single player is six. Four of the characters are currently named Winter, Bella, O’Neal and Monday. It has been said that the player will switch between the six characters during the course of the game and experience the story from their unique perspective. That will also allow the player access to each marine characters specific weapons and equipment. Apparently the marines wont die until their scripted deaths during the course of the game. It is unknown how GBX are going to handle team-mate deaths during normal combat with the aliens. Female marines will appear alongside their male counterparts.
Context Sensitive Orders
You can issue commands to individual squad mates. The control mechanic is context sensitive based, with you able to send marines to perform specialised tasks like sealing vents with the welder, hacking open doors, setting up sentry guns and planting explosive booby traps on oxygen tanks etc. In addition the player will be able to give basic move to, attack and follow commands.
Quick-Time Events (10 / May / 0Cool
Quick-time Events, or as Gearbox would prefer to call them Close Encounters. The CE’s are tightly scripted events that appear at set points during the course of the game. Each encounter is viewed from first person view. During the course of these events subtle, but bright colours representing a corresponding control will flash at the edges of the screen. They will demand the player to press the corresponding control on the controller, which will play out mini sequences from the first person viewpoint of the player. PC controls will be designed separately to make the CE mechanic feel intuitive to use with M/K. The gameplayer preview said that the CE's WONT require super fast reflexes like QTE's in Tomb Raider or God of War, and that there will be multiple controls that perform the same action.
Acid Blood (04 / June / 0Cool
Acid blood will mark the environment with a visual effect of some kind, and hurt the players, but it wont corrode the environment in real-time. There will be large acid corroded holes for aliens to emerge from though.
Marine Arsenal
It has been said the game features a moderate arsenal. So far we know the game includes the following weapons:-
M41A Pulse Rifle
M240 Flame Thrower
M56 Smart Gun
Shotgun (In the games Rader preview it says Hicks’ Remington shotgun will appear, although in the film it was actually an Ithaca Shotgun).
VP70 Semi-Automatic Pistol
M40 High Explosive Fragmentation Grenade
UA 571-C Remote Sentry Weapons System
Some type of explosive device (Could be classed as a gadget though)
Load-Out
Each character can carry five items of equipment; four weapons and a single gadget. Additionally all marines wear body armour and are equipped with Halogen lamps. Here is what the marines carry:-
Primary Weapon: Includes Pulse rifles and Smart Guns etc.
Secondary Weapon: These weapons are personalised to the character like Hicks’ shotgun.
Sidearm: A pistol for backup or use with a gadget in the off-hand, like a motion tracker.
Grenade: For use with the pulse rifles grenade launcher, but probably also usable as an ad-hoc hand thrown grenade.
A Single Gadget: Motion tracker, medkit, welder etc.
Gadgets
The following gadgets are confirmed so far:-
Motion Tracker - An actual in-game model that the player can equip in his off-hand. When equipped the player wont be able to use his primary weapon. But will be able to equip his pistol in his free hand.
Medical Kit - This item can revive injured squad mates and neutralise acid burns. Your A.I. Squad can also use this item to revive the player.
Hacking Kit - Is used for bypassing lock-downs on doors.
Miniature Welder - Used for sealing air vents and doors. (No confirmation on whether it can be used to cut new entryways or doors open yet.)
Locations (10 / May / 0Cool
Here is a list of locations we have heard about:-
Sulaco This will be the opening mission.
Derelict on LV-426 (Mentioned in GI Preview)
Cargo Ship (Talked about in CVG mini preview)
Futuristic City
Deep Space Mining Asteroid (Acts as a front for W-Y alien research)
Shanty Mining Town - on a barely terraformed sterile dark planet (Gameplayer previewer)
A Colony Type Settlement (The interior screenshots look similar to Hadley’s Hope, could it be the shanty mining town?)
Combat Environments
We will be experiencing both claustrophobic interior combat and less-restrictive outdoor conflicts.
Driving Segments
Its also been said that the game will feature driving segments. But no details on what vehicle or how they will be implemented.
Solo Segments
From time to time the player will find themselves completely alone against the xenomorph.
Make A Stand Sections (04 / June / 0Cool
The game will feature Make a Stand sections which will be like the alien assault on operations in Cameron's Aliens. A classic siege moment, the player will receive information over his com-link (Likely from his commanding officer) that multiple aliens are about to attack. The player will have a slim amount of time to secure the area by giving context sensitive orders to his squad, like seal vent / bulkhead, position and set-up sentry gun, booby trap oxygen tank with explosive or push heavy objects in front of openings etc. Once time is up, the aliens will then attack wave after wave coming from every un-secured opening and the squad must hold them off to survive. It was said in the gameplayer preview that the motion tracker comes into its own at times like this. With it equipped the player can determine which direction the aliens are going to come from.
Characters and Enemies
So far we have heard about a number of non-playable characters and enemies that will be appearing in the game. The developers have said that alternate xenomorph castes wont be anything stupid appearance wise. Instead any new alien types will mostly differentiate themselves with their behaviour and attack patterns. Here is a list of characters and enemies we know about so far:-
Androids - Confirmed, but not whether they will be enemies or friendly.
Human Opponents - Confirmed, but its still unclear who they will be (Weyland-Yutani?)
Warrior - The classic ridged Cameron alien design seen in the second film. This alien will be the main one we encounter and it will often attack in numbers.
Drone - This sub-species of alien appeared in Cameron’s original script. It wasn’t used in the film but, it was to be the worker caste, nursemaid and hive builder. Currently the devs are experimenting with this caste and its ability to transport eggs using its carapace. (Not confirmed to be in the final game.)
Scout - The devs have confirmed that the smooth headed Giger design from the original film will appear in the game, and will be a much more sneaky solo hunter compared to the Warrior. This alien will hide and ambush the squad.
Face Hugger - Seen in the screenshots. It has been confirmed that head humpers will initiate a QTE if they land on your screen.
Chest Burster - We know there will be exploding stomachs, but its doubtful if the little critters will present any real danger.
Queen - In the game she will apparently appear as a boss fight. (Maybe a QTE?)
HUD (04 / June / 09)
The heads-up display will be minimal with nothing but your FPV weapon model in hand. The health system will be like COD4’s recharging health mechanic. Though we are still waiting to hear how players will target the enemy. Will there be a aim down the sights mechanic like COD4?
We do know that the pulse rifle has had an ammunition counter added to the left side as well as the right, so you can see it from your first person view point. It also says in the game radar preview that all the guns will have ammo counters that the player can see.
Alien A.I. (10 / May / 0Cool
The developers have said the aliens will be smarter in this game, compared to older Alien titles. The aliens will use the air ducts to travel around and launch surprise attacks. They will hide in air ducts, pipes in the ceiling and the grating under the floor and wait for just the right moment to attack. The aliens will often attack players and their team-mates head-on, but they will also set clever traps and attack from ambush. The alien movement within the environment will be unpredictable making it difficult for the player to draw a bead on them as they move and attack.
Gore & Drool (04 / May / 0Cool
It has been said repeatedly that there will be plenty of blood and guts. Gearbox have also mentioned that they are implementing alien drool using in game shaders.
Authenticity (04 / May / 0Cool
Gearbox are well known for their faithful recreation of the source material they are working from. For Aliens: CM the development team have access to all the original mixed and un-mixed sound recordings from Cameron's film. And they are busy remixing / recreating them through modern sound hardware/software. They also contacted Syd Mead who was a concept artist on the films. He went back and created new concepts pieces for the game, like designing the rest of the Sulaco for gamers to explore. They have even matched the film grain and colour tones to recreate the look of the films.
Animation (10 / May / 0Cool
The alien characters are being animated fully by hand, no human like motion capture. This is to make them appear more inhuman and less like a man in a suit. In the gameplayer preview it is said aliens move impressively. They are fast and agile and hop around the level, grabbing onto pillars and leaping back down to the ground to attack marines by whipping their tails and slashing with their claws.