19:31: Iwata turns to Revolution. "Why are people comfortable picking up a TV remote, but not a game controller?" Revolution needed to be wireless, approachable, sophisticated, and "revolutionary", he says.
19:36: The design process involved lots of game designers - Miyamoto had the one-handed controller idea, while Metroid developers objected so the nunchucka were added, and two-handed controls were acknowledged as necessary for backwards compatibility.
19:37: "Some people put their money on the screen; we decided to put ours on the game interface" - although producing the controller will be expensive, he says.
19:38: "New is good, but there is also an appetite for old" - for kids, classic games are new, for adults they're a way to relive old experiences, Iwata says. So Sega Mega Drive games will be available through Virtual Console, and this applies to Hudson software as well.
big.