Dejo algo que comente por encima en el hilo de Ps3 pero aqui es donde debe ir
Ian Jarvis escribió:Haven't been on the forums in a LONG time due to working on this year's game but as we approach the finish line, I wanted to pop-in and say hello. This year I've also taken ownership of our KINECT features on Xbox 360, and also the PlayStation Move integration on PS3 but today I wanted to give you a quick update on PC of course.
Really briefly, a big focus for us this year is the performance aspect on PC. On FIFA 12 there was a very long discussion thread where people were posting performance issues (on min spec, medium spec, and high end machines) and that was really troubling to see as even with people posting specs and providing files to us directly, it was still very difficult to troubleshoot. This year I'm confident that we've done a good job in working on this. Our lead engineer for PC even took our game down to MS for some insight from them, we flew down to our testing facility in the US to see first-hand how the game was playing on a very wide variety of machines, and again our lead engineer has spend a LOT of time and effort with xperf and has been tirelessly performance testing our game. I think that due to the nature of PC's and the almost infinite hardware / software combinations, it will probably never be perfect when you're dealing with a complex game like FIFA but I've very interested to see feedback even once the demo rolls out.
Past that, we've taken steps to make this years PC game feel more like...a PC game. That includes, button callouts for keyboard (no more having to remember what button icon maps to what keyboard key!), the ability to have classic / alternate / 2-button for all control devices, and the inclusion of a new offline control method, Keyboard & Mouse. Keyboard & Mouse is unique as it's a gameplay method that will allow the keyboard user to have true 360 degree control, be able to do skill moves easier than on a keypad, and allow for 2 brand new methods of control that you can't do on console (Teammate Control, and Mark a Man).
We've made changes to our launcher as well to include default recommended settings based on your detected hardware, a new Ultra Low setting for folks on lower end machines who are having trouble running the game smoothly, as well as a few other bells and whistles. Oh, and windowed mode will be included too. I know that last year we tried it out for the demo but for this year, you'll also see it in the full game.
All the other bells and whistles that you hear about for the console will be present in PC as well so you can look forward to all the amazing features that have got people buzzing.
Will pop-in more often in the coming weeks to keep an eye one what you folks are talking about and to see your feedback.
All the best.
Ian
Para quien no lo entienda
- Mejor optimización (Lo han probado en multitud de hards).
- Nuevo sistema de control offline con ratón y teclado (Viene a ser como lo que se ve con Move, WiiU y PS Vita).
- Configuración automática según el hard detectado (Siempre es recomendado)
- Nueva configuración ultra-low
- Inclusión de modo ventana