Dos nuevas actualizaciones:
18/02/2012 (hace 2 días)
Build 197 released
de Max
We've just released a small patch to fix some game breaking issues from yesterday's patch. There are still some few minor issues with Power Nodes that we will be fixing for a future release, but we felt it was important to fix the major problems as quickly as possible.
Fix
Fixed bug where sometimes the Hive would spawn the player outside of the map.
Fixed animations for Power Nodes.
Fixed issue where an animation graph couldn't be changed during lag compensation.
Fixed bug where Power Nodes were not reset at the end of a round.
SDK
17/02/2012 (hace 3 días)
Build 196 released
de Max
Work continues on some big new features including a new main menu and a new in-game help system. Those aren't done yet, but we wanted to roll out some other balance and bug fixes for you in the mean-time.
Balance
Marines start now with an initial Infantry Portal.
Used results from 10,000+ games in the spawning simulator to equalize time in the field for both teams: lowered infantry portal build time from 10 seconds to 7, and Armory from 15 to 12 (to try to lessen effectiveness of Skulk rush)
Increased phase gate armor from 150 to 450 (total damage capacity up 20%). Increased kill point value from 15 to 20.
Increased Marine sprint time from 12 to 15 seconds to help them better defend extractors.
Change
A Hive now produces Drifters when it is upgraded to a Crag/Shift/Shade hive instead of when someone occupies it.
Added smoothing of player models when going up and down stairs.
Changed the game FOV to be based around 4:3 aspect ratio.
When the game selects the starting Resource Point, it chooses the closest one that is in the same location name as the starting Tech Point instead of purely the closest.
Increased the range at which Weapons can be picked up from 1 meter to 1.5 meters.
Added caching of light locations to improve client side loading times (thanks matso!)
AI units won't stack on each other anymore during moving.
Feature
Added 3rd person Grenade Launcher model.
Added an option to specify if the Editor uses the system locale for displaying numbers or the default American locale.
Fix
The Skulk extents are used when searching for possible Egg spawns from the Hive (avoids finding a location big enough for an Egg but too small for a Skulk)
Fixed script error when a Marine with a Jetpack goes to the Ready Room when a game is finished.
Fixed bug where particles would sometimes not have correct forces applied to them.
The player will no longer spawn above the point they should spawn at (was causing players to get stuck in ceilings in some cases)
Fixed bug where "use" button would be displayed if near an Armory that was just destroyed.
Fixed Infestation-related script error.
Fixed bug where the body rotation for Players wasn't properly reflected on the client model.
Weapon pickup and drop events are no longer spammable.
Player move orders will not be copied if the move order is within 15 meters of the player's position (prevents problem with move orders being copied between players continuously)
Fixed View Model script error that occurred in some rare cases on the Server.
Fixed bug where options in the Editor were serialized/deserialized in the current locale.
Fixed error when a Hive finishes building while a Gorge is dying.
Drifter trail is not visible anymore when cloaked.
Hud will display only 2 decimals of gained resources.
Fixed bug where Structure angles would gradually drift towards 0.
Fixed script error when the Commanders drops a Med or Ammo pack directly on a Marine and then logs out of the Command Chair.
Fixed bug where the MAC and Drifters were not lag compensated.
Fixed bug where the build tooltip would appear for an unbuilt structure that had been destroyed.
Fixed bug which caused an Alien players to spawn at a Marine Infantry Portal in some rare cases.
Statistics not rendering properly.
Art
Added strafing animations to sprint
Updated main menu background (in prep for new interface)
Command Station bug fix (when it was opened and closed rapidly)
Onos smash hit particle effect updated
Added Drifter tail particle effect
New Gorge particle effects
Flamethrower particle effect revisited
Grenade Launcher now shows up in third person
Updated the Onos ability icons
SDK
PathInclude flag added to prop_dynamic types in the Editor.
Added an error message when setting the parent of an Entity to an Entity was destroyed.
Added GetIsDestroyed() function to Entity.
Changed OnDestroy to be called immediately when the Entity is marked for destruction.
Added the name of the class when printing an error message about a network field.
We hope you enjoy playing the beta! See you online.