wlan_b9 escribió:Hola, pues no comparto la opinion, yo he jugado a los dos y me quedo con Devil may cry 1, repito, el 1, no el 2 y 3, si el 4 mantiene el espiritu del 1 no se lo comera, que lo supere el ninja gaiden pues hasta que no los probemos pues no lo sabremos, puede ganar tanto uno como otro pues los dos son una pasada, pero tanto como comerlo me estrañaria, es mas ,veremos si no resulta mejor el Devil may cry 4, recordad que es una opinon personal, que para gustos ya se sabe, un saludo, amigos.
<Chuke01> escribió:Repetitivo el Ninja Gaiden?¿ Ni por asomo. Su sistema de combate tiene muchas más miga que cualquier otro juego del género. Está tan bien ajustado y es tan exigente que casi cualquier combate es una gran experiencia. Los enemigos son muy variados y las tácticas que hemos de emplear con ellos también, luego hay fases plataformeras muy bien resueltas (la agilidad de Ryu está muy bien representada), algún que otro puzzle y bastantes secretos por encontrar.
Vamos que si NG 2 mantiene estos puntos lo va a superar sin duda alguna.
Saludos
tierra quemada escribió:Que ganas de este juego, si es como el anterior, posiblemente estaremos ante el mejor juego de esta generación de consolas (para mí el ninja gaiden lo fue de la anterior).
MaTrAx escribió:Que humor tienes, será un juego del montón, un machacabotones con gráficos de xbox1 pero con una resolución de 720p, las texturas mejoradas y censurado en Europa.
MaTrAx escribió:
Que humor tienes, será un juego del montón, un machacabotones con gráficos de xbox1 pero con una resolución de 720p, las texturas mejoradas y censurado en Europa.
MaTrAx escribió:
Que humor tienes, será un juego del montón, un machacabotones con gráficos de xbox1 pero con una resolución de 720p, las texturas mejoradas y censurado en Europa.
MaTrAx escribió:
Que humor tienes, será un juego del montón, un machacabotones con gráficos de xbox1 pero con una resolución de 720p, las texturas mejoradas y censurado en Europa.
MaTrAx escribió:
Que humor tienes, será un juego del montón, un machacabotones con gráficos de xbox1 pero con una resolución de 720p, las texturas mejoradas y censurado en Europa.
MaTrAx escribió:
Que humor tienes, será un juego del montón, un machacabotones con gráficos de xbox1 pero con una resolución de 720p, las texturas mejoradas y censurado en Europa.
Yuu Matsura escribió:El mundo está lleno de ignorantes, pero sin ellos no sabriamos apreciar el valor de la inteligencia.
elbuscador escribió:DMC no le llega ni el la zuela de los zapatos al todo poderoso NG, pero creo que ningun DMC ace sombre a ningun NG.Capcom tiene muchos buenos juegos pero NG es una cosa superior.
+1escribió: Su sistema de combate tiene muchas más miga que cualquier otro juego del género
KChito escribió: +1
Sobre todo se nota cuando juegas en niveles de dificultad algo mas elevado al normal, donde te obliga no solo a usar todos los movimientos del personaje y trazar una estrategia rapidamente sino tambien hay que saber usar el entorno, muchas veces trepar por una pared en mitad de un combate puede salvarte de un golpe que:
1º: Si te pilla sabes perfectamente que vas a perder casi media barra de vida, y bueno la cosa no esta para estar usando pociones cada 2x3, los que han jugado al juego lo saben bien.
2º: Si te pilla el golpe caes en algun combo y como consecuencia estas muerto, tus ganas de destrozar el mando contra la pantalla aumentan, te pones rojo y la vena del cuello se hincha hasta limites inpensables, un calor abrasivo recorrera tu cuerpo y te transformaras en super saiyan, te cagaras en la puta madre del programador y apagaras la consola. (este soy yo )
El DMC esta bastante bien, no es un juego que exija tanto, algo mas traquilo pero a la vez rapido (es un puntillo intermedio ), nose, creo que los 2 son muy buenos juegos pero no son comparables el uno con el otro, uno es mas hard-gamer y el otro es mas comercial, para un publico que solo espera de un juego sacar un rato divertido, y lo consigue que es lo bueno.
kaitenken escribió:Ya empezamos otra vez con las falacias de sony (si, lo que es el marketing se lo curra de puta madre, aunque sea a base de mentiras y presumir que es lo mejor...luego Sony o la revista a la que sony paga para hacer publicidad, dicen que es una errata, y punto )
y lo peor es que esta publicidad afecta al cerebro de la peña (que el otro dia me dijo otro mas, que vio el Uncharted y el GT en una PS3 por HDMI en un LCD a 1080p, y se veian muchisimo mejor que los juegos de Xbox por componentes a 1080i.... menos mal que le pase varios post comparativos entre consolas, entre ellos el ultimo del turok, y el mismo se dio cuenta de lo abducido que estaba por sony, como todos.....)
Vamos, el NG2 lo publican Tecmo y MICROSOFT.... no? Asi que de ser esto verdad.... ya podemos por lo menos esperarnos año y medio para que salga en ps3, despues de haber salido en xbox360, no? jejeje Ay.... vaya pais de PALetos
kaitenken escribió:Ya empezamos otra vez con las falacias de sony (si, lo que es el marketing se lo curra de puta madre, aunque sea a base de mentiras y presumir que es lo mejor...luego Sony o la revista a la que sony paga para hacer publicidad, dicen que es una errata, y punto )
y lo peor es que esta publicidad afecta al cerebro de la peña (que el otro dia me dijo otro mas, que vio el Uncharted y el GT en una PS3 por HDMI en un LCD a 1080p, y se veian muchisimo mejor que los juegos de Xbox por componentes a 1080i.... menos mal que le pase varios post comparativos entre consolas, entre ellos el ultimo del turok, y el mismo se dio cuenta de lo abducido que estaba por sony, como todos.....)
Vamos, el NG2 lo publican Tecmo y MICROSOFT.... no? Asi que de ser esto verdad.... ya podemos por lo menos esperarnos año y medio para que salga en ps3, despues de haber salido en xbox360, no? jejeje Ay.... vaya pais de PALetos
jachondomental escribió:
+1
Yo ahora mismo tengo una apuesta con un amigo que está empeñado en que el Lost Oddisey va a salir también en PS3, que dice que lo ha visto en la Hobby o en alguna otra revista. En fin, aunque no sea gran cosa, 5€ le va a tocar darme.
Respecto al juego, tiene una pinta tremenda, y parece que no lo van a censurar. Ahora queda ver si será todavía más difícil que el primero (espero que no, que en determinados puntos llega a ser frustrante).
When you have a game series that’s comprised of numerous releases, you know there are going to be more than a few fans waiting for the next one. However, when your franchise title is nearing its 20-year anniversary with installments on about a dozen different game platforms—from arcade-based coin-op machine to NES to Game Boy to mobile phones, and almost everything in between—you can be sure there’ll be a crowd at the local game store when the latest game hits its ship date. It’s a good bet, then, that that’s what we’ll see when the next chapter in the Ninja Gaiden series comes out at some point this year.
The next release, curiously titled Ninja Gaiden II—despite its many variations since 1988, including a 1990 arcade game called Ninja Gaiden II: The Dark Sword of Chaos, which also came out on NES and is currently available through Wii’s Virtual Console—will be the first in the durable slash-and-dash collection to appear on Xbox 360. In fact, it’s being billed as an Xbox 360 exclusive, with Tecmo’s Team Ninja developing it, while Microsoft takes up the publishing duties. You have to figure that, for Microsoft to get behind the game in such a direct way, the company is expecting big things from this new sequel.
Ryu unleashes his Obliteration Technique!
TeamXbox recently visited Microsoft’s offices in Redmond, Washington, where we were able to take a quick first peek at the work-in-progress, as well as get a few minutes with Tomonobu Itagaki, Team Ninja’s leader and the creative visionary behind Ninja Gaiden II, who spoke with us through a translator. (Be sure to check out our Q&A session with Itagaki.)
Despite being told that the version we were shown was only about 60% complete, when Itagaki took the controls and started running through its features, the game played quite solidly. It was also easy to see, not that it’s any surprise given the setting or from previous Ninja Gaiden releases, that you can expect an extremely bloody game. Even the game’s Hit counter drips with red fluid as it incremented during a combo progression. With nearly every swing that protagonist Ryu Hayabusa made with his weapon, we saw gouts of blood spraying around him and even puddling up on the floor—which then got tracked around, leaving footprints showing the blade master’s path. No matter how hearty you are or how experienced you are with Mature-rated games, we’ll predict that you’ll issue more than a few “ohhhs” (and probably some chuckles) at various points in the action.
The game will have multiple difficulty levels, enabling the game to cater to a broad audience of player abilities. Ninja Gaiden II will feature an auto-save feature, which will take care of storing your progress, though it’ll also offer you the ability to do a manual save for when you want to lock in your status at a key time between the auto saves.
Itagaki indicated that the Xbox 360 enabled the development team to give the levels in Ninja Gaiden II a certain amount of persistence—at least from the standpoint of enabling severed body parts and corpses to stay resident in your wake. Team Ninja also took advantage of the system’s graphics capabilities to make the environments somewhat destructible, so you can have some fun when you’re not being attacked by myriad enemies…or maybe in the course of defending yourself from an attack.
From what we were shown, there’ll be a lot of verticality to the levels. More than a few times, Itagaki directed Ryu up or down within the building. However, he was quick to indicate that such movement, while it may have helped you shake free from adversaries in the Xbox game, won’t be as successful here. One of the improvements in Ninja Gaiden II is that the AI has been tuned up so that enemy characters will pursue you more intently. If you’re at the highest difficulty, you won’t be able to run away from them at all. As if to drive the point home, Itagaki engaged a bunch of fighters, then climbed up a ladder, only to have the surviving members of the posse spring up to where Ryu was standing, so they could take up the battle again.
Those who get into the gory side of the game—uh, everyone, right?—will especially take to the Obliteration Techniques. These are the finishing moves Ryu puts on a seriously injured enemy, as in one who’s already lost at least one limb to your blade, for a quick and brutal demise, such as slicing off a foe’s head in order to “release him to death.” According to Itagaki, at the highest difficulty, this will keep the wounded-but-not-yet-dead foe from continuing to follow you.
This section of the demo also backed up Itagaki’s point that the camera in Ninja Gaiden II has been drastically revamped from the previous version. He noted that Team Ninja tracked player feedback extensively, and the development team wanted to make sure the new game took care of some of the problems with which gamers were having the most trouble. He explained that jumping down from a high point, for instance, the camera didn’t do the best job keeping a functional viewpoint for the player. In Ninja Gaiden II, however, he said it’ll be like jumping down and having another “cameraman” already down there, with the player perspective being shifted from one camera to the other, so that monitoring of Ryu’s position is never disrupted at a critical time.
Super Ninja is scattering bloody splash with his deadliest sword.
Despite what will likely be a challenging game, it seems that Ninja Gaiden II is being designed to lead you gently into its action. When you start, you’ll be able to acquire “tutorial scrolls” that will apparently offer you a tidbit of information and a little video demonstration of a move you can make or perhaps some other gameplay elements. And while we didn’t see the whole achievement list, it’s clear that there’ll be a number of milestones triggered by following what the scrolls instruct you to do.
As for the fighting side of Ninja Gaiden II—which, as you’d expect, is most of the game—you’ll have plenty of sharp, pointy weapons to pick up and swing. From the little we saw, there were numerous swords, as well as less-traditional items, such as claw hands. There are also various ranged and projectile-firing weapons. It’s also handy that the game pauses when you pull up the screen that enables you to switch the weapon you’re using, so you aren’t pressed for a quick decision. Itagaki was coy when we asked about the number of weapons that will be available in the final product, so we don’t have anything to pass on now, but we’ll keep on digging, because we know how important the weapon selection is to hard-core NG fans.
There’ll also be lots of items to pick up and collect along the way. For example, flaming skulls—reminiscent of Halo 3’s skull unlocks—are collectible, while you also have health “essence” and other bonuses that’ll help you keep Ryu up on his two feet. Lulls in the action enable you seek out trunks that hold valuable items—give it a boot and you’ll get to take the reward.
And almost as soon as we popped into Microsoft’s offices to take this first look, we were being thanked for the visit and on our way back to the airport to return home—though there were also a few things we saw during the brief demo that we were asked not to write about, so we can assure you there are at least a couple of big secrets yet to be revealed. While we couldn’t get Microsoft to give us a release date before we had to go, it certainly looks like the secretive development of Ninja Gaiden II is indeed in its final stages. We’re hoping to get another couple of looks at the title before it ships, and you can count on TeamXbox to pass on any new information or gameplay details once we get them.
It's almost like the difference between the first Dead or Alive and Dead or Alive 4; the key gameplay remains the same, and you can really enjoy fighting and winning, but we're also throwing out a bunch of visual stimulation so that you can look cool and enjoy doing it while playing. So if I were to think about it that way, I would call this game "Ninja Gaiden 4," in terms of how far advanced it is over the first one.
Quote:
I say that we now have four levels of difficulty. The lowest we have is the path of the acolyte, it's really something I have designed for people who have not played a lot of action games or aren't necessarily very good at action games; they would be able to get going and play well and get really far. In that sense, it's even easier, or more approachable than Ninja Dog difficulty in Ninja Gaiden Black; it's very important to give different difficulties for different skill levels.
Quote:
Finally, while Ryu is fighting these ninjas, I notice the new health system, where part of Ryu's health bar actually regenerates when he's out of combat à la Halo (though like Halo, excessive damage will go past the "regenerative" portion and affect the more finite part of his health bar).
http://www.gametap.com/home/read/article/3369
Basicamente dice, que en terminos de Avance con respecto al primero, son tales que el lo llamaria Ninja Gaiden 4..., que tiene cuatro niveles de dificultad, y que Ryu posee una nueva barra de salud, en la cual esta se regenera de forma muy parecida a los Halo...
It's almost like the difference between the first Dead or Alive and Dead or Alive 4; the key gameplay remains the same, and you can really enjoy fighting and winning, but we're also throwing out a bunch of visual stimulation so that you can look cool and enjoy doing it while playing. So if I were to think about it that way, I would call this game "Ninja Gaiden 4," in terms of how far advanced it is over the first one.
Quote:
I say that we now have four levels of difficulty. The lowest we have is the path of the acolyte, it's really something I have designed for people who have not played a lot of action games or aren't necessarily very good at action games; they would be able to get going and play well and get really far. In that sense, it's even easier, or more approachable than Ninja Dog difficulty in Ninja Gaiden Black; it's very important to give different difficulties for different skill levels.
Quote:
Finally, while Ryu is fighting these ninjas, I notice the new health system, where part of Ryu's health bar actually regenerates when he's out of combat à la Halo (though like Halo, excessive damage will go past the "regenerative" portion and affect the more finite part of his health bar).
http://www.gametap.com/home/read/article/3369
Basicamente dice, que en terminos de Avance con respecto al primero, son tales que el lo llamaria Ninja Gaiden 4..., que tiene cuatro niveles de dificultad, y que Ryu posee una nueva barra de salud, en la cual esta se regenera de forma muy parecida a los Halo...
juanki escribió:Se sabe ya fecha oficial del juego? es que tengo para empezar el ninja gaiden black en la 360 asi continuarlo casi seguidos.
Drian-kun escribió:
En mi mensaje anterior lo tienes
EDITO 23:03
Nuevos videos en GameVideos (vedlo en HD) y GameTrailers (este último con el arco, que hasta ahora era inédito).
En IGN, el del arco y el puente.
Dios, no hay palabras...
elbuscador escribió:Dios como cambia en Hd pero que jodida maravilla, es impresionante.Realmente a vuelto el rey, a vuelto Ryu
Drian-kun escribió:
Ya te digo tío, es que pega un salto cualitativo importante a verlo en la ventanita... y ya el de TeamXbox ni te cuento, a 720p
fenix_supremo escribió:No has visto este ?
http://media.xbox360.ign.com/media/686/686645/vids_1.html
Bow and Arrow (HD) (January 28, 2008)
es para mear y no dejar echar gota.
Drian-kun escribió:
En mi mensaje anterior lo tienes
EDITO 23:03
Nuevos videos en GameVideos (vedlo en HD) y GameTrailers (este último con el arco, que hasta ahora era inédito).
En IGN, el del arco y el puente.
Dios, no hay palabras...
Manolo Lama escribió:Itagaki, ¡VIVA LA MADRE QUE TE PARIÓ!