› Foros › Xbox Series › Juegos
Lungprodg66 escribió:El juego esta muy bien, pero ni una vez de las 4 carreras que he hecho ha salido safety car o un virtual, hay alguna opción que se deba activar, porque en Emilia Romagna un accidente de 3 coches y solo han sacado la bandera amarilla y al momento green flag y los 3 coches seguian como si nada, tampoco he visto coches descalificados por accidentes siempre acaban todos, para mi eso le resta realismo, pero quizas me he dejado activar algo en opciones, he mirado pero no veo nada
F1® Manager 2022 – Patch Notes
Game Update
25 Aug 2022
F1® Manager 2022 – Patch Notes
Welcome to the patch notes hub for F1® Manager 2022! Here, we'll share any patch notes and additional key information for any post-launch updates added to the game.
If you would like to report anything you're experiencing in F1® Manager 2022, please use our dedicated reporting area and provide the required information, so our team can investigate.
Update 1.6
Now available on all platforms across PC, Xbox, and PlayStation.
AI
Further adjustments to AI teams’ behaviour when signing reserve drivers
Cars
Fixed Alpha Tauri livery appearing offset from car body
Fixed issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars
Car Parts and Development
Fixed issue causing any newly-fitted gearboxes to incorrectly inherit the wear/damage levels of the previous gearbox
Reduced car performance impact of adding ‘Focus’ to new part designs
Cutscenes
Fixed instances of floating tyres appearing during some cutscenes
Fixed issue causing the cutscene camera to sometimes appear underground
Fixed issue that caused commentary to mention drivers being at the front of the grid, when they were at the back of the grid
Pit Stops
Fixed visual issues when a team ‘double stacks’ their pit stops
Player Profile
All-time records for the highest ever income in a season, and the highest ever team rating, are now stored in-game
Race Simulation
Fixed the issue of incomplete laps times being included when looking for the fastest qualifying lap
Fixed an issue causing cars to repeatedly teleporting back to the garage after a DNF
Yellow flags will no longer be shown for cars already returned to the garage after the chequered flag
Fixed issue where drivers who had only completed their out lap are listed at the top of the standings after a Practice session
Further balancing of potential track incidents at Zandvoort
Fixed an issue causing tyres to be treated as ‘fresh’ tyres when comparing the lap time and ‘life time’ in Qualifying options screen
Stability/Performance
Fixed crash that could occur when attempting to launch the game on PC
Fixed hard lock that could occur during the ‘lights out’ sequence at the start of a race
Increased performance when advancing time when playing later seasons
Fixed a softlock in onboarding if the Race Preparation tutorial is started whilst the car part fitting tutorial is in progress
Fixes for instances of a soft lock that could occur during replays
BigBoss_ escribió:¿Hay algún bug con el logro de ganar campeonato de constructores? He ganado ambos, pero solo me ha saltado el logro del campeonato de pilotos y también el de cumplir objetivo de la escudería (que era precisamente el de constructores), pero no este.
Update 1.8
Now available on all platforms across PC, Xbox, and PlayStation.
Gameplay
Adjusted tyre performance deltas, degradation rates, and performance during degradation for all compounds, across all weather types
Updated behaviour of backmarkers and slower-moving cars, so they move aside more effectively when required
Further adjustments to car part development focus and attribute trade-offs to help balance player progress vs. other teams
Updated fuel delta display to improve readability and stability. Fuel delta is now measured in kilograms (KG) and is relative to the expected fuel load at the current point in the race
Improvements to car behaviour when racing side-by-side, reducing instances of unnecessary slowing and ‘concertina effect’
Improvements to AI strategic behaviour during wet weather conditions
Fixed an issue where the Safety Car would pull aside to let cars pass by if the race leader entered the pits
Fixed an issue where saving on a specific screen would cause all 20 cars to appear during Q2
Added super-wide monitor support, including fix for gameplay UI appearing in the centre of the display
Minor adjustments to starting car performance, starting Facility levels, and board performance expectations for a small number of teams to align with their real-world performance (will only take effect in new saves created after this update is installed)
General Stability
Fixed multiple crashes caused by various events, including invalid qualification grids and tyre types Fixed instance of hard-lock when changing stint compound type to a compound the player has run out of in Strategy View
Fixed multiple reported soft-locks and progress blockers in the tutorial sequence
Drivers & Staff
Multiple corrections made to staff information, including age and accompanying photos
Fixed an issue where drivers would remain in a bookmarked slot after retiring
Achievements & Trophies
Fixes for multiple instances of Achievements/Trophies not triggering correctly, including ‘Constructors’ Champion’ and ‘First of Many’. Achievements/Trophies that players have earned, but not triggered, should unlock after the player finishes their next race, after installing Update 1.8
Cars
Fixed a small hole in the car model for several cars
Cinematics
Fixed an issue where tyres would sometimes appear duplicated in cutscenes
Stopped instances of rain passing through the ceilings of pit buildings
Fixed a soft-lock when opening the Options menu during some cutscenes
Reduced instances of major garage reactions to minor race incidents, such as a car running wide
Circuits
Updated Miami International Autodrome track map in the 'Circuits' menu to add tags for corners 17,18, and 19
Facilities
Controller: Fixed bindings for right shoulder buttons not working in ‘Overview’ and ‘Usage’ tabs
Pit Stops
Resolved an issue where unattached tyres would appear in pit lane
Fixed trackside camera focus for second car when ‘double stacking’ cars for pit stops
Steam
Added on-screen keyboard support for Steam Deck and Steam Big Picture Mode
Resolved issue causing the game to launch Steam VR when a VR headset is connected
Update 1.9
Now available on all platforms across PC, Xbox, and PlayStation.
Improvements made to fuel usage, reducing instances of both player and AI drivers running out of fuel during a race
Improvements made to AI behaviour during wet or mixed conditions races, reducing instances of unrealistic or unnecessary pit stops
Fixed issue causing dilemma pop-ups to not be clickable on ultra-wide screens when ‘enable widescreen UI during sessions’ is enabled
pretoriano1995 escribió:Frontier finaliza el soporte para F1 Manager 2022 después de solo dos meses
No se ni que decir, pero los que soltasteis 55€ estaréis contentitos
Hey everyone,
It looks like there are some crossed wires within Frontier in relation to F1 Manager 2022.
To be crystal clear: we will continue to support F1 Manager 2022, with multiple updates currently in the pipeline, focused on addressing the most important topics raised by the community.
This continues with our upcoming update which includes a number of changes and improvements, including resolving issues around Estimated Race Time calculations and fuel usage in Qualifying sessions, as well as additional updates, where required, focusing solely on improving your experience and addressing more player reports.
Yesterday’s post was to explain that the addition of any new significant gameplay features for F1 Manager 2022 requested by players would not be possible, but this was not clear.
Everyone on the F1 Manager 2022 team remains focused on further improving the game, and your feedback is the driving force behind that. Thank you for your support, and we’ll be in touch with a status update as soon as possible.
Lungprodg66 escribió:Aqui traducido:
Hola a todos,
Parece que hay algunos temas o dudas dentro de Frontier en relación con F1 Manager 2022.
Para ser muy claro: continuaremos brindando soporte a F1 Manager 2022, con múltiples actualizaciones actualmente en proceso, enfocadas en abordar los temas más importantes planteados por la comunidad.
Esto continúa con nuestra próxima actualización que incluye una serie de cambios y mejoras, incluida la resolución de problemas relacionados con los cálculos del tiempo de carrera estimado y el uso de combustible en las sesiones de clasificación, así como actualizaciones adicionales, cuando sea necesario, centrándose únicamente en mejorar vuestra experiencia y abordar más informes de jugadores.
La publicación de ayer fue para explicar que la adición de nuevas características de juego significativas para F1 Manager 2022 solicitadas por los jugadores no sería posible, pero eso no estaba claro.
Todos en el equipo de F1 Manager 2022 seguimos enfocados en mejorar aún más el juego, y vuestros comentarios son la fuerza impulsora detrás de eso. Gracias por vuestro apoyo, nos pondremos en contacto con una actualización de estado lo antes posible.
reynoldor escribió:Lungprodg66 escribió:Aqui traducido:
Hola a todos,
Parece que hay algunos temas o dudas dentro de Frontier en relación con F1 Manager 2022.
Para ser muy claro: continuaremos brindando soporte a F1 Manager 2022, con múltiples actualizaciones actualmente en proceso, enfocadas en abordar los temas más importantes planteados por la comunidad.
Esto continúa con nuestra próxima actualización que incluye una serie de cambios y mejoras, incluida la resolución de problemas relacionados con los cálculos del tiempo de carrera estimado y el uso de combustible en las sesiones de clasificación, así como actualizaciones adicionales, cuando sea necesario, centrándose únicamente en mejorar vuestra experiencia y abordar más informes de jugadores.
La publicación de ayer fue para explicar que la adición de nuevas características de juego significativas para F1 Manager 2022 solicitadas por los jugadores no sería posible, pero eso no estaba claro.
Todos en el equipo de F1 Manager 2022 seguimos enfocados en mejorar aún más el juego, y vuestros comentarios son la fuerza impulsora detrás de eso. Gracias por vuestro apoyo, nos pondremos en contacto con una actualización de estado lo antes posible.
Eso no quita de que a pesar de que terminarán puliendo los fallos, no habrá mas mejoras ni contenido, centrándose en lanzar el 2023...
er185 escribió:Comunicado que han hecho en el Discord
Gameplay
Updated calculation for ‘Estimated Race Time’ in Strategy view and adjusted preset strategy suggestions to be more competitive
Fixed an issue where cars could run out of fuel on their second run in Qualifying
Fixed an issue where race engineers would warn drivers about low fuel during Qualifying
Fixed an issue where changing the length of a run plan, then reverting the change, would lead to the car having a different quantity of fuel
Fixed an issue where AI would not refuel cars after a red flag in Qualifying, resulting in DNFs
Resolved rare instances of crashes when transitioning between race view and replays
Resolved rare instances of a crash if AI ran out of wet tyres and attempted another pit stop
Resolved rare issue causing a soft-lock if the game is closed before completing the new season period
Fixed an issue where cars in Practice could retire with 0kg of fuel, but still display a positive fuel delta
Fixed an issue where replays would sometimes end before the commentary finished
Removing instances of Team Radio lines not matching their subject matter
Cars
Updated multiple car models and liveries, for more variance through the grid and closer alignment with the real-world cars
Circuits
Resolved an issue causing the 3D Map to appear incorrectly when using ultra-wide screen monitors
Updated signage and track-side sponsors at Monaco
Updates kerbs at Circuit Paul Ricard, turn 8
Race Simulation
Updated VSC/SC/red flag rules in Free Practice sessions, including removal of DRS restrictions after a red flag
Resolved instances where driver commands would affect speed under Safety Car or Virtual Safety Car conditions
Display
EULA will no longer reappear during startup if the player resets their game to default settings
Resolved an issue causing position change arrows to display in the Drivers’ Standings page during Qualifying
Sponsorships
Resolved issue where the 'Position Gain' sponsorship guarantee did not take grid penalties into account
Update 1.11 for F1 Manager 2022 is now rolling out across all platforms. All changes made in Update 1.11 will apply in existing saves, unless stated otherwise in the patch notes below.
Gameplay
Updated Safety Car procedure to allow lapped cars to unlap themselves, when appropriate
Updated overtaking behaviour to allow cars to unlap themselves in normal race conditions, when they demonstrate sufficient pace compared to the car on the lead lap
Reduced strength of DRS performance
Increased effective range of slipstream, meaning that following cars will be affected by slipstream at greater distances behind a leading car
Increased effective range of ‘dirty air’, meaning that following cars will be affected by dirty air at greater distances behind a leading car
Added ‘Aerodynamic Balance’ option to the Settings Menu, under the Gameplay tab. This option allows players to choose between the “recommended” setting, featuring all the aerodynamics balance updates in Update 1.11, or the “original” setting, in which those changes will not be active. After updating to 1.11, all players will default to the “recommended” setting. Players can only change between these settings when they are in the Headquarters or Main Menu screens; changing this option will not be available during the Race Weekend.
Weather
Resolved issue causing unintentionally inaccurate weather predictions in the ‘Track Condition’ areas
Race Simulation
Increased the tyre wear threshold for AI cars to pit under safety car conditions
Razer Chroma
Support added for Razer Chroma peripherals. This covers team colours, racing flags (red, yellow, chequered), replays, and ‘lights out’ sequence.
Car Part Development
Updated the description of rushed manufacturing to remove incorrect information
Performance gap for the ‘DRS Delta’ stat is now more significant, increasing its potential effectiveness
Fuel Usage
Updated text string on pre-session screen to remove inaccurate details