Estará repasando este listado
https://docs.unity3d.com/Manual/Glossary.htmlPara la excusa de hoy.
Ya lleva algunas utilizadas como:
build:
The process of compiling your project into a format that is ready to run on a specific platform or platforms.
compression:
A method of storing data that reduces the amount of storage space it requires.
game console:
A device that runs and displays video games.
Plug-in:
A set of code created outside of Unity that creates functionality in Unity. There are two kinds of plug-ins
you can use in Unity: Managed plug-ins (managed .NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries).
Git dependency:
The Package Manager retrieves Git dependencies
from a Git repository directly rather than from a package registry.
Player Log:
The .log file created by a Standalone Player that contains a record of events, such as script execution times, the compiler version, and AssetImport time. Log files can help diagnose problems
Yo apuesto por alguna de estas:
Cache API:
A Javascript API to store network request and response pairs in the browser cache
Scripting Backend:
A framework that powers scripting in Unity.
UI Mask:
A visual component
that lets you restrict images from view to only a small section of an image.
call stack:
A list of methods that were called at run time, organized as a last-in-first-out stack.
overhead:
The amount of supporting code that the Profiler
needs to run. This overhead might affect the performance of your application.