Aunque tarde, hoy probablemente haya build para TM
EDIT: Ya ha salido y es para Team Member
Build 469 (14/5/13, Team Member+)
Physics:
* Ruf RGT-8 & Mercedes SLS: Unlocked all setup options.
* Tweaked the default tyre name search and removed compound tag search to increase tyre options
* Set default tyre index to -1
* Present tyre name rather than tags to the createTire SETA system for default tyres
* Adjusted player only slipstream effect back to 1.0 from 4.0
* Tires: improvement of speed of tagging calls, anti-LSS options
Base/Tools:
* BLiveEditManager/LiveEditTools Camera Editor updates standard gizmos in and camera object manipulation
AppCore:
* Collect light instances post track load and register with environment animation system. Enable environment animations for locatable instances.
* Render tasks to allow visualisation of editing cameras point of view..
* Restore switch from PostAdvanceSession to InGame state
Audio:
* Fix for missing environment sounds. When RaceAppCore changes were made, an Init call had been missed out and so handles weren't getting updated
Scripting:
* Updated game mode scripts, so now all game mode queries are obtained from GameSetup.
GUI:
* Fixes for list scrolling in edge cases
* Patch to avoid crash on bad mFrame2
* Fix for GUIQuad::SetColour so that it uses GUIQUADFLAG_CloneHasOwnRGB and GUIQUADFLAG_CloneHasOwnAlpha instead of GUITEXTFLAG_CloneHasOwnRGB and GUITEXTFLAG_CloneHasOwnAlpha.
Vehicles:
* Caterham SP300R: Fixed cockpit exposure value.
Build 468 (13/5/13, Senior Manager)
Tools:
* TranslateIt
1. Added ability to Export Translations
2. Improved validation when making changes to the text.
3. Improved HoverTip functionality and clicking to edit cells.
4. Added more interfaces to the VersionControl.
Render:
* add low-level renderer class for Oculus Rift - includes full device initialisation/shutdown, stereo utils and distortion rendering helpers.
* WIP High level graphics engine distortion rendering and base class for App-side Oculus Rift support
Animation:
* Add support for animation script variable random values.
* Add support for animation script variable random values.