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Txustra escribió:Una pena que tanto este título y Tales of Zestiria hayan quedado en un décimo plano por el remake del sobrevalorado FF7... una pena penisima.
Yclan escribió:Yo ya he catado en todo su esplendor el Tales of Zestiria y sinceramente ha quedado por debajo del nivel de los anteriores, no es mal juego, pero podían haberlo hecho mejor, de hecho creo que incluso el Tales of Berseria pinta bastante mejor que el Zestiria, aun así la saga "Tales of" ha empezado a decaer, desde mi punto de vista y han perdido en parte el horizonte que hacia grande la saga, convirtiendola en algo más mediocre... supongo que es lo que pasa cuando una saga se vuelve "anual".
Sin embargo Star Ocean sigue conservando gran parte de su frescura y pese a su corta existencia (numérica), a mi parecer tiene mayor nivel en todos los sentidos (exceptuando quizá el The Last Hope, que a pesar de todo me gusto mucho), que "Tales of" y otras sagas de jRPGs.
Hay que aprovechar mientras la saga pueda seguir conservando su potencial, ya que como suele pasar con todo, en algún momento se acabará.
Saludos
Star Ocean 5: Integrity and Faithlessness won’t be a repeat of Star Ocean 4: The Last Hope, producer Shuichi Kobayashi assured during an E3 interview with GamesBeat.
“As you may know, Star Oceans 1, 2, and 3 were a kind of trilogy, if you like,” Kobayashi said.”That was over. When they started making 4, they didn’t continue to take on the same attitude about development. The feel of the game was slightly different, and the way they produced the story was different as well. I was the producer for 4, and looking at it, there was something not really right. Something didn’t really click. I knew some things weren’t in the right places.
“When we were making Star Ocean 4, when it comes to the visual aspect, it was part of Square Enix’s business strategy at that time. In those years, the company was really keen to expand their business in the west. There was a general idea that we should make sure our games had global appeal, not just Japanese appeal. That made things very complicated, really. We used outsourcing companies to establish the story, not just tri-Ace. Our mission back then was to expand the universe, rather than sticking to what we’d already created. We derailed a bit from the main plot, which was another issue we had. We learned a lesson from that experience.
“In Star Ocean 5, we’d like to bring back the attitude we had in the first three games. Our priority is going to be to push out a very tri-Ace creative direction. That’s our main pillar and we’ll stick with it. Story-wise and visual-wise, number five is going to have the feel of a direct sequel to Star Oceans one, two, and three. It’ll be very different from Star Ocean 4.”
Earlier in the interview, Kobayashi mentioned how people liked the JRPG aesthetic of Star Ocean 3: Till the End of Time, and how “we don’t want to make it halfway toward a game specifically formulated for Western fans,” which he admits they did “exactly that” for Star Ocean: The Last Hope.
“We wanted to give the visual element which we believed would be appealing to western gamers, and it didn’t really work for either western or Japanese fans,” Kobayashi said of Star Ocean: The Last Hope. “It was a bit of a muddle, really. We don’t want to repeat that. We just want to establish our image and stick with it.”
On of the new details extracted from Star Ocean: Integrity and Faithlessness‘ E3 trailer were the six-character parties. However, the game will actually have parties of more than six characters, Kobayashi confirmed.
“Maybe the scene you looked at [in the new trailer] had six characters, but in actual gameplay there will be more than six,” Kobayashi explained. “In more traditional RPGs, as the story unfolds, you get more and more people joining the party. Sometimes, at some point, if you have more than four or six, you have to choose who to form the party with. In this game we don’t have that. We’re going to make all party members featured and physical in the field.”
Kobayashi explains that they want to avoid forcing players to pick and choose which members of the cast they keep in their party when they meet new characters. He wouldn’t reveal the exact number of maximum party members, but said that it will be more than six, and “depending on the situation, the phase of the battle, the numbers will be different.”
“In some parts of the story, sometimes the party members engage in a fight together with some sort of semi-party members who will not completely join the party, but still participate in battles,” Kobayashi said.
Kobayashi also confirmed the return of Private Action scenarios, item creation, and so on. He also added that with so many characters in battle, the AI is going to be “very complex.” You’ll even be able to customize the AI to an extent.
http://gematsu.com/2015/06/star-ocean-5 ... ar-ocean-4
"GamesBeat: Is Motoi Sakuraba still working on the soundtrack for this game?
Shuichi: Yes. There’s one tune for the battle scenes that’s great. That’s my favorite song in the game.
GamesBeat: Given that he’s so tied to the series and its history, was he given any early look to get going with his work, given that music is usually taken care of late in the development process?
Shuichi: As you say, he’s been working on the entire series. He knows everything about the franchise. We don’t really need to give him a heads-up that early. He knows what should go into it. He has a very good relationship with Mr. Gotanda as well. Both of them know exactly what people want from the Star Ocean franchise, and what Square Enix would like to see in the game as well. So we don’t give him a heads-up a very long time before. When the story is more or less locked, then we ask him, can you start composing? We don’t actually give him information about specific scenes from the game. He gets the feel of it anyway. What he comes up with is normally spot-on with the scenes we have in mind. If it’s not, we can obviously ask him to make small adjustments to the flavor. Sakuraba obviously composed for Valkyrie Profile as well. In that project, what he wrote didn’t really—it was not what tri-Ace had expected for particular scenes. They changed the tunes he wrote a bit — this was meant for the battle scenes, but we can use it for the field or dungeon or whatever instead. It all worked out in the end. A lot of people liked it. Eventually we manage to find all the necessary pieces to put the jigsaw puzzle together. We have a very good relationship between Tri-Ace and Sakuraba."
Txustra escribió:Una pena que tanto este título y Tales of Zestiria hayan quedado en un décimo plano por el remake del sobrevalorado FF7... una pena penisima.
asbellhant escribió:Txustra escribió:Una pena que tanto este título y Tales of Zestiria hayan quedado en un décimo plano por el remake del sobrevalorado FF7... una pena penisima.
El Tales of Zestiria a día de hoy está por debajo de muchísimos RPG, tanto lanzados como pendientes por salir así que pena ninguna. El Star Ocean ya es otra cosa, más aún después de haber dicho que ser parecerá más a los 3 primeros que al 4, pero es lo que tiene que un juego no sea comercial y el otro venda muchísimo sólo por el nombre.
In the series’ timeline, there are still plenty of stories that have yet to be told. As a result of looking at what kind of story might be interesting, it was decided to do something that takes place between Star Ocean 2 and Star Ocean 3.
There are fans that may think that it would be difficult to have a sequel to Star Ocean 3, but they say that if they give it some thought, then it would be entirely possible.
The story’s concept is in the subtitle “Integrity and Faithlessness”. This subtitle had been decided on prior to prior to the scenario.
Star Ocean 5’s lead programmer Yoshiharu Gotanda of tri-Ace originally wanted Star Ocean 1 to be 100% sci-fi, but due to a trend at the time, he was told that it wouldn’t sell without any fantasy elements, and decided to abandon the idea.
Producer Shuichi Kobayashi revealed that the main-numbered Star Ocean games have a pattern going. The odd-numbered titles have protagonists with blue hair, while the even-numbered ones have blonde protagonists.
Star Ocean 5 protagonist Fidel is 23-years-old, but Gotanda originally wanted to make him older. However, after thinking about Star Ocean 5’s story, it felt more natural, although they didn’t want to make it into a story of “a young man saving the world.”
The reason why the title logo and character models have designs similar to Star Ocean 1 through 3, in addition to the platform choice, is all part of a plan to let fans know that it’s the latest entry of the series they’ve been waiting for. (It’s also noted that it wasn’t just a sensationalist decision, but one that was decided on after doing some marketing research.) The modeling was a result of making something with a Star Ocean-like mood to it.
Private actions, events that diverge depending on bond, and item creation will all be in Star Ocean 5. Square Enix are being careful not to make the item creation too complicated, since some people weren’t too happy with the one in Star Ocean 4, so they’ll do their best to make it better.
Japanese RPGs tend to insert cutscenes that interrupt gameplay, but Star Ocean 5 will have scenes show up seamlessly during events. However, that doesn’t mean there won’t be any cut scenes, as they’ll include the important ones the traditional way.
As far as battles go, the fields where you encounter monsters will become the battlefield, and that’s where the fights will take place. The feeling is said to be close to Infinite Undiscovery’s battles. Think of it as Infinite Undiscovery’s system as a base but in Star Ocean. Again, Infinite Undiscovery had a bit of an MMORPG-like complex feeling to it, but Star Ocean 5’s will be a bit more touched-up and intuitively easier to play.
Once battles start, the camera angle will automatically change to one that follows the back of the character, which gives it a viewpoint that is easier for combat. There will also be a free camera option that lets you move the camera around while in combat.
You can have over six characters in your party. This will depict a larger version of Star Ocean’s fights, and will have a function that will make it even more enjoyable. There won’t be any special types of control mechanisms you’ll need to learn, so the basics will remain the same. It won’t require you to always be keeping an eye on each character’s HP bar.
The party member’s AI can be changed by the player.
The UI that was shown in the recent trailer is different from what they have in the current build, and there are still a lot of hidden things we’ve yet to see.
Since “seamless” is one of the concepts behind Star Ocean 5, each party member will be always be shown while moving and while fighting, so that means you won’t be able to select your party members for combat. However, this doesn’t mean that you’ll always have huge parties, but it will change as you go along with the story.
Kobayashi: “I definitely would want to make a Star Ocean 6 and Star Ocean 7. As long as there’s room for more new titles and the ideas for them, I have a sense of duty to keep the series going. Then again, that depends on how well Star Ocean 5 sells.”
GodOfKratos escribió:Antes no eran 6 personajes?
Cómo se lo ha currado tri-ace, encima luce bien graficamente.
ZipiZape escribió:sobre versión occidental y posible traducción no han dicho nada no???
Saludos
Galazar escribió:En la web oficial del juego, es cierto que aparecen solo como idiomas, Ingles y Frances.
http://staroceangame.com/
Así que básicamente la cosa no pinta bien para que venga traducido al Español.
Klarth Ontarian escribió:Galazar escribió:En la web oficial del juego, es cierto que aparecen solo como idiomas, Ingles y Frances.
http://staroceangame.com/
Así que básicamente la cosa no pinta bien para que venga traducido al Español.
Como he dicho, la web tiene credibilidad 0, pero no me sorprendería que no saliera en Español
Galazar escribió:Klarth Ontarian escribió:Galazar escribió:En la web oficial del juego, es cierto que aparecen solo como idiomas, Ingles y Frances.
http://staroceangame.com/
Así que básicamente la cosa no pinta bien para que venga traducido al Español.
Como he dicho, la web tiene credibilidad 0, pero no me sorprendería que no saliera en Español
No es la web oficial del juego?