Fuente: Home Entertainment Market (Financial Times)
Año/ Sony/ Nintendo/ Microsoft
1995/280,000,000/650,000,000
1996/597,000,000/686,000,000
1997/621,000,000/635,000,000
1998/974,000,000/629,000,000
1999/1,130,000,000/645,000,000
2000/730,000,000/421,000,000
2001/-409,000,000/726,000,000 Principio de PS2
2002/623,000,000/800,000,000/-750,000,000 Principio de GC y XBOX.
2003/939,000,000/560,000,000/-1,191,000,000
2004/650,000,000/316,000,000/-1,215,000,000
2005/406,000,000/672,000,000/-58,000,000 (previsto)