PS3 3.60 + Juegos Arranque en CFW 3.55 / 3.41 Sin WIP Dongle

Creo que hay que dejar pasar un poco de tiempo y no decir FAKE a la mínima :o
Que despues toca tragarse las palabras [toctoc]
solera48 escribió:Creo que hay que dejar pasar un poco de tiempo y no decir FAKE a la mínima :o
Que despues toca tragarse las palabras [toctoc]


como han estado las cosas desde octubre del año pasado... todo lo que ha salido es fake... uno mas o uno menos.... que mas da

yo en quien confio es en kakarots... esperemos que antes de marzo tengamos algo...
Lo ultimo que ha dicho Nabnab:

Ok apparently i need to clarify something about this.

I saw that some users scream that a fake, i don't give any importance to that but let's answer.

This is the logical process under the game/program development from the video games company
What is for ? the video games company have debug unit (also retail with debug firmware from Sony)
they use this for internal testing purpose -> verification to check if all is ok (bug, freeze, loader verification, etc) when the PS3 boot -> games
the debugger mode (different than the boot mode in software system) the debugger mode is a admin mode that give you all the possible access to the Cell execution (log function, dump error, etc)
you don't need special debug eboot, this don't exist, they use standart self without npdrm -> that the debugger mode can recognized and do all the works about the execution debug process
Sony can't patch this because is one of the most important part and they need that to check if all is correct on a game/program.

Most of people don't realize that the debug unit have all the answer about the game boot process and other things, the homebrew development, etc...some dev keep for them this (well i understand why)
anyway what you think the debug settings is for ?...this is not just a toy or kiddies stuff, this is for dev -> games/program
you can also debug the self and check what's wrong -> log, system checking, dump etc...

the debugger mode and system debug unit allow a super admin level to check everythings

Now you can trust or not, it's your choice i never said that i have all the possible answer but i work on it and i do all my best to satisfy everybody, usually i was working on it because i want to keep the possiblity to use all my original game and use homebrew/other OS to work on all project related to the RSX (also boot game under Linux/FreeBSD) that all, i'm maybe i unknown person in here but i do other stuff for another community in the past (not related to the hack but to the optimization).

Keep in mind that if you want to scream that is a fake, it's hope to you, you can and it's your liberty i don't go judge you and it's a human being but keep also in mind that if you don't know what is about
don't judge the person who work to allow the possiblity to exploit your product
drake19 está baneado por "clon de usuario baneado"
Tmac_1 escribió:Lo ultimo que ha dicho Nabnab:

Ok apparently i need to clarify something about this.

I saw that some users scream that a fake, i don't give any importance to that but let's answer.

This is the logical process under the game/program development from the video games company
What is for ? the video games company have debug unit (also retail with debug firmware from Sony)
they use this for internal testing purpose -> verification to check if all is ok (bug, freeze, loader verification, etc) when the PS3 boot -> games
the debugger mode (different than the boot mode in software system) the debugger mode is a admin mode that give you all the possible access to the Cell execution (log function, dump error, etc)
you don't need special debug eboot, this don't exist, they use standart self without npdrm -> that the debugger mode can recognized and do all the works about the execution debug process
Sony can't patch this because is one of the most important part and they need that to check if all is correct on a game/program.

Most of people don't realize that the debug unit have all the answer about the game boot process and other things, the homebrew development, etc...some dev keep for them this (well i understand why)
anyway what you think the debug settings is for ?...this is not just a toy or kiddies stuff, this is for dev -> games/program
you can also debug the self and check what's wrong -> log, system checking, dump etc...

the debugger mode and system debug unit allow a super admin level to check everythings

Now you can trust or not, it's your choice i never said that i have all the possible answer but i work on it and i do all my best to satisfy everybody, usually i was working on it because i want to keep the possiblity to use all my original game and use homebrew/other OS to work on all project related to the RSX (also boot game under Linux/FreeBSD) that all, i'm maybe i unknown person in here but i do other stuff for another community in the past (not related to the hack but to the optimization).

Keep in mind that if you want to scream that is a fake, it's hope to you, you can and it's your liberty i don't go judge you and it's a human being but keep also in mind that if you don't know what is about
don't judge the person who work to allow the possiblity to exploit your product



que significa?
A lo mejor me he quedado anticuado, pero "antes" había que firmarlo todo usando el SDK con la firma de "debug", que obviamente es distinta a la retail...

La test nunca se ha papeado nada sin firmar....

Si que es cierto que puedes dumpear ciertas cosas, pero tampoco es que se abra de patas...

Un saludo
trampiro escribió:
hOOk3r escribió:El CFW de Schrodinger


XD XD XD XD XD XD XD XD XD XD XD XD

Krassh: si lees el hilo copypasteado aqui de ps3news, el ultimo comentario es de cfwprophet. Te lo pego

#234 - cfwprophet - 4h ago
Reply
As Nabnab sayed this is not all info needed. So most user wont be able to redo in this stage. We do this for a good reason. 3.6+ games will be a feature of our CFW when its done and CFW released we will give all infos out so that others can implement in there CFW or to do what ever they want with it.


:o s cierto al leer la noticia aki simplemente no aclara nada :P
propongo a los señores moderadores dos opciones:
1º nos dan un curso de ingles gratuito...
2º cambien la direccion de la web a elotrolado.uk

es que no entiendo los copypaste en ingles... mira que os gusta.... [+furioso]
Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.


que eboot ai que renombrar??
al-elnavajas escribió:Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.


que eboot ai que renombrar??


No te molestes, no se puede hacer. Se supone que esto sólo es "parte" de la información necesaria para poder jugar a los juegos 3.60+. Y el resto del "proceso" no va a salir a la luz, ya que en teoría se lo guardan como característica para un nuevo CFW.

Resumen: que no te rayes xD
al-elnavajas escribió:Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.


que eboot ai que renombrar??

Con un eboot del true blue creo que ya sirve.
Sin WIP Dongle?

[qmparto]
ducckke escribió:propongo a los señores moderadores dos opciones:
1º nos dan un curso de ingles gratuito...
2º cambien la direccion de la web a elotrolado.uk

es que no entiendo los copypaste en ingles... mira que os gusta.... [+furioso]


HOmbre,la gente prefiere ingles oiriginal a una google traduccion mala mala mala,si no quieres leerlo porque esta en ingles,copia pega en google traductor y a pastar
Proelio escribió:
al-elnavajas escribió:Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.


que eboot ai que renombrar??


No te molestes, no se puede hacer. Se supone que esto sólo es "parte" de la información necesaria para poder jugar a los juegos 3.60+. Y el resto del "proceso" no va a salir a la luz, ya que en teoría se lo guardan como característica para un nuevo CFW.

Resumen: que no te rayes xD


se lo guardan para el CFW imaginario que nunca sale x'D
Krassh escribió:se lo guardan para el CFW imaginario que nunca sale x'D

Efectivamente. Esperad sentados porque esto ya lo vimos....
Shinozaki escribió:Sin WIP Dongle?

[qmparto]


y sin CFW tambien por lo que parece............ [jaja]
Esto ya empieza a ser un hilo chorra... cada vez que entro para ver si hay novedades me encuentro un post que no aporta nada...
Por favor seguir con el tema principal y sino hay nada que aportar mejor no postear.
esperemos que llegue a buen puerto, estoy bastante escéptico en estos temas.
alguien a probado este metodo ya? o que me de una explicacion para ver si lo pruebo yo porque no entiendo casi nada de nada jejeje
Y yo que tenog mi ps3 con el firmware 3.60 que hago? :(

La verdad que yo tampoco entiendo mucho de esto, no dejo de ver archivos instalaciones versiones, pero no me entero de una caca.

Yo lo que quiero es instalar aplicaciones interesantes en mi ps3 :(
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