Ha salido la review de COD 3 para PS3 en gamespot.
Adivinad en que consola tiene mejores graficos.
http://www.gamespot.com/ps3/action/callofduty3/review.html
Call of Duty 3's online component is more robust on the Xbox 360, but there's still a lot to like on the PlayStation 3. Twenty-four people can play online, but whereas four players per Xbox 360 could go online, just one person can play on a single PS3, and there's no ranked play. Having 24 people in a match makes for some intense action, though it's difficult to make a difference operating as a lone soldier. There are nine different multiplayer maps and six different match types available for play, including team battles, capture the flag, headquarters, and more. If you're looking to play as something other than a basic soldier, there are seven different kits to choose from, including a medic who can revive players and a support soldier that delivers ammo. And you won't have to hoof it all the time, either. Jeeps, tanks, and motorcycles are found throughout the levels, adding even more depth to an already deep multiplayer experience. Playing on prerelease servers, the online action ran smoothly with nary a hint of lag.
Call of Duty 3's visuals are great, though a problematic frame rate leaves the game looking decidedly less impressive than it does on the Xbox 360. The game, of course, looks best in high definition (the maximum resolution is 720p), but it still looks nice when viewed on a standard television display. The draw distance is excellent, and you'll never notice any buildings or textures suddenly popping into view. Whether it's a farm in the French countryside or a war-torn village, each level is very detailed and looks fantastic. The outdoor environments are particularly impressive, and though you'll run into an invisible wall should you stray too far, smart level design makes them feel larger than they really are. There are plenty of lush bushes, thick grass, and large trees to use as cover, and they all look great. The textures feature a lot of detail and look nice when viewed up close. It's hard to appreciate every little detail when you're trying to escape death, but the cutscenes offer a chance to enjoy the improved presentation without having to worry about getting shot because you stopped to admire the falling rain, planes flying overhead, or a puddle that has collected in a hole left by a grenade. The game's effects are outstanding. Throwing a smoke grenade results in a thick cloud of smoke so dense and so realistic you'll sometimes find yourself squinting in an effort to see better. Explosions from grenades, rockets, and bombs are similarly impressive.
There are a couple of visual issues that mar the otherwise great graphics. Key amongst these is the erratic frame rate. It was fast and mostly smooth on the 360, but the game's extremely choppy on the PlayStation 3. This problem isn't limited to hectic battle sequences either--it'll chug in rooms that are completely empty. It never happened to a soldier that was alive, but after you kill them, dead soldiers will occasionally get stuck in walls and even float in midair. It's also possible to see the sparks from weapons fire through solid walls. Even though most of the textures are quite good, some of them aren't all that impressive and some of the indoor environments, houses in particular, are repetitive.