BeSalmorejo escribió:tualotuyo escribió:Oficialmente Nintendo ya trasmitió su preocupación en llevar los usuarios de switch a la sucesora con retrocompatibilidad. Me parecería raro que no fuese retrocompatible. Creo que habrá juegos para switch, porque la switch para juegos indie todavía le veo mucho tirón, pero los juegos de la sucesora serán solo de la sucesora, no saldría en ambas plataformas.
No sé si MIG switch tiene la fuerza para cambiar algo así
Cada día tengo más ganas que la anuncien ya, aunque sea la presentación y sepamos ya en que se queda todo.
¿Perdonaaa?? ¿dónde has leido eso exactamente? FUENTE OFICIAL, nada de cibeles
Si no recuerdo mal lo dijo no sé si furukawa, takahashi, miyamoto o alguno de los que se les suele preguntar en la última o penúltima call, no se si los de primer trimestre o los de segundo trimestre. Ahora lo busco y si lo encuentro, Edito.
Edito (1). Sacado de las preguntas y respuestas de 8 de noviembre del 22.
Pregunta: You previously acknowledged the challenge in the dedicated video game platform business when the hardware generation changes. The previous software is no longer playable on the
new hardware, necessitating a start from scratch. However, by utilizing Nintendo Account or maintaining backward compatibility on new hardware, it now seems possible for content to
endure across hardware generations, similar to how visual content is treated. I think there are
both advantages and disadvantages to having newly launched hardware maintain backward
compatibility with previous hardware, but what kind of internal discussions have you had about
this subject?
Respuesta de Miyamoto:
Shigeru Miyamoto (Representative Director, Fellow):
In the past, we built a service called Virtual Console as a way for players to enjoy classic
games on more modern hardware. In terms of compatibility, visual content has an advantage
because it can be enjoyed continuously as long as you have a playback environment. However,
legal rights for visual content can become quite complicated, so I have mentioned before that
Nintendo is proceeding with visual content with a firm grip on the rights.
Previously, software
development for dedicated video game systems was conducted in development environments
dedicated to each hardware platform. This meant that those environments could not be
brought forward when the hardware changed, and it would become impossible to play
software released for previous hardware without making changes. However, the software
development environments have recently been gradually integrated. So, generally speaking, it
has become easier to implement an environment where software released for past hardware
can be played on new hardware. Having said so,
Nintendo's strength is in our creation of new entertainment, so when we
release new hardware going forward, we plan to continue to offer new and unique gameplay
that cannot be realized on existing hardware.Si encuentro algo más, Edito de nuevo. Pero vamos, aquí parece clara la intención de seguir la consola virtual y los juegos nuevos solo para el nuevo hardware. También ha pasado más d un año y han podido cambiar de parecer.