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Fran_Pelayo escribió:https://www.3djuegos.com/nintendo-switch/noticias/no-se-que-ofrecera-nintendo-switch-2-puede-que-sea-mi-unica-consola-proxima-generacion/amp
Esto resume mi situación al 100%
Vancete escribió:Venga, voy con mi quiniela, a ver cuántos acierto a futuro:
*️⃣ Se lanza en la primera quincena de Junio
*️⃣ 399$ con lo que convengan convertir a €
*️⃣ MK9 sale para S1 y S2
*️⃣ La salida de vídeo será 4K 120fps, aunque luego pocos o ningún juego lo aproveche
*️⃣ El puerto superior además de cargar, será para accesorios, como cámara para juegos (muy posible) o visor VR externo (plausible, aunque no apostaría por esto)
*️⃣ La compatibilidad será prácticamente absoluta, a excepción de los juegos que usen características que ya no están (IR, tamaño joycons, etc)
*️⃣ No esperéis que MigSwitch funcione
Vancete escribió:Venga, voy con mi quiniela, a ver cuántos acierto a futuro:
*️⃣ Se lanza en la primera quincena de Junio
*️⃣ 399$ con lo que convengan convertir a €
*️⃣ MK9 sale para S1 y S2
*️⃣ La salida de vídeo será 4K 120fps, aunque luego pocos o ningún juego lo aproveche
*️⃣ El puerto superior además de cargar, será para accesorios, como cámara para juegos (muy posible) o visor VR externo (plausible, aunque no apostaría por esto)
*️⃣ La compatibilidad será prácticamente absoluta, a excepción de los juegos que usen características que ya no están (IR, tamaño joycons, etc)
*️⃣ No esperéis que MigSwitch funcione
Jugueton escribió:@cloud_strife8
A priori muchas cosas se creen eficaces, hasta que te encuentras con la realidad.
No se trata de que tal consola no es como esta, se trata que hoy en día existen los medios que existen para guardar archivos digitales.
Hoy en día los HD no tienen competencia en la relación capacidad / precio.
Por mucha tarjeta que se disponga (y por ende precio) no puede competir con los HD. Ni tampoco vas a estar cambiando de sd por limitaciones de capacidad.
La sencillez y el precio de un respaldo es el que es, y no se trata de que sea una consola concreta, se trata del tamaño y número de juegos que dispongamos. No se vosotros pero el mismo nba en la switch es un suplicio descargarlo y lo que ocupa...Más sencillo es tenerlo de respaldo en un HD y mucho más rápido pasar este juego a la sd que volverlo a descargar, por poner un ejemplo.
Es evidente que si se tiene pocos juegos esto no es necesario, pero si se tienen muchos así será.
Jugueton escribió:Algo que le pido a la nueva consola es poder meterle un HD como respaldo, es algo que se agradece si se tienen juegos digitales. No siempre la conexión es la deseada, sobretodo en Nintendo. Las xbox x/s no sólo tienen la tarjeta de expansión, sino que también se le incorpora hd y como respaldo la relación capacidad/precio no tiene rival.
Yoshi's escribió:Vancete escribió:Don_Boqueronnn escribió:Marzo finalmente no es el mes de salida de la consola, ni tampoco Abril, en abril es cuando van a decir la fecha de salida de la consola al mercado, precio y demás. A ver cuando acaba saliendo. Justo antes del verano para comprarla e irte de vacaciones al terminar el cole, estaría bien así en Junio, Julio y Agosto, creo que sería la primera vez en la historia que sale una consola en esas fechas, pero bueno, a nadie se le pasa por la cabeza que salga ni en septiembre, ni en octubre ni en noviembre, todas las consolas salvando excepciones han salido en esas fechas pero vamos, eso no puede ser, tiro en el pie xD
n64 salió en junio
Pero solo en Japón, en Europa fue en marzo y en América en septiembre.
GaldorAnárion escribió:No entiendo por qué tanta queja con lo de la oled, se le enchufa una luz de estas y es como si tuvieses una.![]()
Skaz escribió:Ojalá haya versión OLED de salida. Y ojalá en la eShop metan catálogo de GameCube, Wii y demás.
thedarkman escribió:Skaz escribió:Ojalá haya versión OLED de salida. Y ojalá en la eShop metan catálogo de GameCube, Wii y demás.
+++++++1000
es leer esos 3 palabros juntos en la misma frase y me entran escalofríos
Demofilos escribió:Yo he pasado de pensar que salía a la venta en marzo a otoño. La Switch 1 tuvo su primera presentación oficial en septiembre de 2016 y hasta marzo 2017 no salió a la venta, entre medio en enero dijeron precio y fecha de lanzamiento.
Ahora nos encontramos que su primera presentación ha sido en enero y con (a lo mejor) anuncio de precio y fecha lanzamiento el 2 de abril, vamos que es para meses después que este en las tiendas.
Dudo mucho que salga en verano que es la peor época del año para ventas de hardware y software, diría que mínimo octubre nos plantamos.
I am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
Fran_Pelayo escribió:https://www.3djuegos.com/nintendo-switch/noticias/no-se-que-ofrecera-nintendo-switch-2-puede-que-sea-mi-unica-consola-proxima-generacion/amp
Esto resume mi situación al 100%
cloud_strife8 escribió:jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
Puedes poner la fuente?
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
Valvemi escribió:Me sorprende y no, algunos medios... criticando que no hay innovación.
Se le exige mas a nintendo que a cualquier otra... parece que sea una obligación innovar.
Por una parte es cierto que perder durante una generación entera ese componente "sorpresa" de las consolas de nintendo es una pena.
Por otra creo que no se mide por el mismo rasero ya que las otras lo que hacen es sacar un "mas y mejor" con sus nuevas consolas.
Espero que alguna funcionalidad de los joycon nos pueda sorprender.
Y sobretodo que se adapte a los tiempos que corren....
Los trofeos la verdad es que me dan totalmente igual, pero que haya una infraestructura online medio decente es totalmente obligatorio a estas alturas.
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
cloud_strife8 escribió:
Puedes poner la fuente?
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
Jugueton escribió:Si le sumamos los tamaños actuales de los juegos y que se suponía que para ahorrar espacio los cartuchos originales vendrán comprimidos entonces si o si hay que instalar...
Esto supondría algún desgaste de la memoria de la consola????
Incluso los ssd tienen un número limitado de lectura/escritura para estropearse....
La verdad que me desconcierta esta última información, más si cabe que no tendremos una alternativa con un ssd intercambiable....
javierjudgment escribió:@davidDVD he visto uno de sus videos donde comentaba lo de la gamescone 2023, y dijo tmb que la misma gente le había dicho marzo 2024. Y al final será junio de 2025(mínimo), así que suena a patinazo...
Desde luego la placa base que se filtró, y que sí es real, no puede tener ni dlss 3.5, ni 3. Ni 2 si nos ponemos tontos xD
cgv_89 escribió:No se si soy el único que se espera que haya que instalar juegos en la consola/microSD express. ¿habéis probado una ps5 o seriesX? el disco es un instalable como en los pcs, pero todo lo hace el almacenamiento de la máquina.
Es lógico pensar que Switch2 pase igual, creo que más de uno lo va a flipar con el salto de generación, tanto con que muchos juegos no vengan en el cartucho como con el tema de las instalaciones.
Vamos, yo en PS5 a las 2 semanas tenía que estar ya mirando que desinstalar para poder instalar otra cosa, con Switch 2 no creo que sea tan jévi pero desde luego no va a ser el festival de juegos instalados que tengo ahora mismo en la Switch.
Lo que me flipa es que el supuesto desarrollador se vaya a poner como ejemplo PS3 xd
@Hide_to lo he visto en muchos sitios pero tampoco lo veo tan espectacular, lo suyo habría sido el direct el 2 del 2 a las 2
jjuanji escribió:Switch 2 requires many 2-exclusive games and AAA ports to be installed to storage before playingI am a game developer at a big studio and recently started working on a Switch 2 exclusive title. After onboarding with several teams that have already been working with the dev kit, I learned of a really unfortunate downside this system is going to have.
Since PS5 and Series X exclusives have caused us and most studios to lean heavily into the fast storage speeds to eliminate as much loading time as possible, any big scale ports to the Switch 2, or new exclusive 2 titles that want to benefit from its fast storage, require installing the entire game to the internal storage.
That's right, we're back to PS3-era game installations. The game cartridge reader does not have anywhere near the speed required to play these big titles, such as FF7 Rebirth for example. Note this is just an example and I don't work at Square Enix. Games nowadays targeting the current platforms are not made in a way that handles this anymore. Naively you may think we can just put a loading screen up and wait for longer, but when the whole game is designed without that in mind, it breaks too many things when put on slow storage.
The Switch 2 has what may be more easily described as two modes: installed mode and cart mode. I believe this is so that old Switch 1 titles remain playable as usual directly from the cart slot, but also allows developers of 2-exclusives titles to continue to make new games that do not require installation before play. But those ones are going to have slow loading times still.
It is pretty unfortunate, however, that this is going to be a headache we need to deal with for the foreseeable future. As a player myself I know I'm going to struggle with storage a lot, even with the expandable storage from SD Express cards. I suppose this is the price that had to be paid to keep the console backwards compatible with current cartridges and games. Personally, I wish they took inspiration from the DS and had 2 physical card slots, one for Switch 1 titles and a new design with faster speeds in mind for Switch 2 titles.
Jugueton escribió:@dFamicom
Tengo una series x y compré precisamente la tarjeta de expansión para instalar los juegos en ella. Cuando se rompa la tarjeta de expansión compro otra, al final son la misma tecnología y las tarjetas sdd tienen caducidad, pero los juegos actuales los requieren.
Por eso digo que bueno hubiese sido poder tener la SW2 una ssd intercambiable o por lo menos un slot para instalarlo, otra cosa que desconozco es que a lo mejor los ssd consumen mucha energía y por eso nintendo no la incluye. .desconozco los motivos...o a lo mejor la tiene y lo desconocemos o quizás más adelante en una revisión de la consola....