Grinch escribió:Si se que se puede hacer asi pero es realmente incomoda igualmente. Sobre todo cuando vas explorando
Nameless escribió:Por desgracia no ha quedado un buen producto a nivel jugable: tirones, cámara incómoda y en en bugs. En mi caso debía hablar con un pnj que debido a abrirme una puerta y no estaba, se leían sus textos pero no podía hablar con el. Por suerte pude abrir la puerta por mi cuenta probando decenas de veces cargando la partida...
Estoy en Damonta y el juego me encanta pero me cansa jugarlo, es como si todo costara más d lo necesario (los viajes, los menús, inventario...). Tengo pensado pasármelo porque no tengo nada mejor, pero a veces cuesta.
-Rafilla- escribió:Justo al terminar damonta me ha pasado. Ya contarás.
=¿Cuando te piden volver a la base tras solucionar lo de la prisión?
Nameless escribió:-Rafilla- escribió:Justo al terminar damonta me ha pasado. Ya contarás.Si es así, me temo que estoy como tú: el registro me pide volver a la base para recibir la nueva misión y no hay nadie para dármela...=¿Cuando te piden volver a la base tras solucionar lo de la prisión?
Vargas no está en su sitio, se supone que, viendo por internet dicen que está subiendo unas escaleras pasando una puerta que hasta ese momento ha estado cerrada en la base, pero acudes a esa puerta y NO está abierta y no se puede forzar. Solo se puede destruir, haciendo que se te tiren a atacarte todos los npc de la ciudadela y mandes todo a tomar por saco.
Highlights
Fixed companions not spawning correctly at HQ after dismissing them.
Fixed disappearing Perks on companions after dismissing them.
Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
Perk and Quirk balance updates and improvements.
Known Issues
Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.
General
Fixed companions not spawning correctly at HQ after dismissing them.
Fixed disappearing Perks on companions after dismissing them.
Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
User Interface
Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
Fixed companion members showing conversation cursor while in the squad.
Audio
Fixed voice-over lines not playing in some conditions after returning to a location.
Conversation voice-over dialog now plays as 2D audio.
Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
Fixed Sniper Rifle reload sound on certain weapons.
Gameplay
Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
Fixed Meson Cannon not properly firing on the player.
Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
Lucky CON bonus on characters is now saved properly.
Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
Veteran characters are exported correctly on game end.
Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.
Balance
Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
Increased the Applied Force line of Perks slightly.
Increased time range for Animal Husbandry effects to take place.
Increased Tactical Positioning damage bonus slightly.
Increased the Whack-a-Mole bonus to Chance to Hit slightly.
Increased the Bomberman bonus to Area of Effect range slightly.
Increased the Long Arm bonus to Throw Distance range slightly.
Increased the Loose Change drop chance slightly.
Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
Reduced the Improvised Explosives salvage chance slightly.
Removed Friendly Fire chance from Master Hunter entirely.
Fixed Bandit line of Perks to no longer affect Submachine Guns.
Increased the Bandit line of Perks bonus attack chance.
Opportunist now shows the correct bonus damage. The text was previously incorrect.
Increased the effective range of Opportunist bonus damage slightly.
Increased Big Game Hunter and Roboticist bonus damage.
Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
Improved some old unique weapons so that they are more worthwhile to use.
Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.
Localization
Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
Localization updates to in-game text. Thank you to our player community for these improvements.
Typo and localization fixes.
olain escribió:¿Tienen pensado sacar un parche para arreglar los problemas que tiene?
NMansell92 escribió:Muy buenas,
A ver si alguien me puede echar un cable con una duda que tengo de este juego.
Ayer lo compré en físico y me saltó un parche de 8,6GB que tuve que bajar. Este parche es del juego o tiene algo que ver con la nueva interfaz de Xbox One? Porque en la web a fecha 4/11 dicen que han lanzado el primer parche del juego y estaba bajo aprobación de Sony/MS. Por lo que no sé si el juego se ha actualizado con ese parche o la actualización viene de otro lado, alguien lo sabe??
Esta es la lista de mejoras del parche:Highlights
Fixed companions not spawning correctly at HQ after dismissing them.
Fixed disappearing Perks on companions after dismissing them.
Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
Perk and Quirk balance updates and improvements.
Known Issues
Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.
General
Fixed companions not spawning correctly at HQ after dismissing them.
Fixed disappearing Perks on companions after dismissing them.
Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
User Interface
Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
Fixed companion members showing conversation cursor while in the squad.
Audio
Fixed voice-over lines not playing in some conditions after returning to a location.
Conversation voice-over dialog now plays as 2D audio.
Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
Fixed Sniper Rifle reload sound on certain weapons.
Gameplay
Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
Fixed Meson Cannon not properly firing on the player.
Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
Lucky CON bonus on characters is now saved properly.
Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
Veteran characters are exported correctly on game end.
Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.
Balance
Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
Increased the Applied Force line of Perks slightly.
Increased time range for Animal Husbandry effects to take place.
Increased Tactical Positioning damage bonus slightly.
Increased the Whack-a-Mole bonus to Chance to Hit slightly.
Increased the Bomberman bonus to Area of Effect range slightly.
Increased the Long Arm bonus to Throw Distance range slightly.
Increased the Loose Change drop chance slightly.
Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
Reduced the Improvised Explosives salvage chance slightly.
Removed Friendly Fire chance from Master Hunter entirely.
Fixed Bandit line of Perks to no longer affect Submachine Guns.
Increased the Bandit line of Perks bonus attack chance.
Opportunist now shows the correct bonus damage. The text was previously incorrect.
Increased the effective range of Opportunist bonus damage slightly.
Increased Big Game Hunter and Roboticist bonus damage.
Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
Improved some old unique weapons so that they are more worthwhile to use.
Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.
Localization
Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
Localization updates to in-game text. Thank you to our player community for these improvements.
Typo and localization fixes.
El juego me está encantando y creo que voy a tener para muuuchas horas y muchas partidas diferentes. Hacía tiempo que buscaba un juego así: mezcla de Baldur's Gate, fallout, combates tipo Gorky17... en mi PC imposible que tirase y gracias a la One lo estoy disfrutando cómo un enano
Saludos
NMansell92 escribió:Para los interesados, en teoría HOY sale el parche que estaba pendiente de aprobación por parte de MS.
En teoría el parche entre múltiples arreglos resuelve el bug que impide abrir una puerta de la ciutadela para seguir o algo parecido.
Un saludo.
Kaen escribió:Ahora mismo está en game a 20€, menos 5€ que tengo, sale regalado. Me tienta muchísimo pero tengo la duda de si corrigieron errores que tenía que dificultaban terminar el juego. Alguien podría decir algo?
Es que por ese precio pufff, tentado de ir ahora al mediodia a pillarlo
Kaen escribió:Ahora mismo está en game a 20€, menos 5€ que tengo, sale regalado. Me tienta muchísimo pero tengo la duda de si corrigieron errores que tenía que dificultaban terminar el juego. Alguien podría decir algo?
Es que por ese precio pufff, tentado de ir ahora al mediodia a pillarlo
conmigo van angela death,rose la doctora y el katayuki pero he encontrado al borracho y al niño indio que se han unido a mi pero les he echado porque pienso que los otros coplementan mejor mi equipo.
¿A los que no meto en mi equipo donde los puedo encontrar?
estoy jugando en experimentado y me salen demasiados robots