CoinOPS 5 R9 Released (Scanlines Lightgun and Driver Cleanup)
Added Scanline Support
Added Scanline Strength Settings
Added Hue Shifting
Added Ghosting
Completly rewrote the filter code to give no real overhead with new Graphics Fliters
Decreased the footprint of Mame so more games can load
Removed double up of Lightgun Calibration
Backend for Lightgun seperation from non light gun config added (requires setting up with a light gun user)
Imporved the Virtual Memory Engine so more games load (eg Night Slashers Blood ...nslasherj)
Cleaned up Driver Names
Cleaned up Years
Lots of Tidyups
Tidied up some of the Manufacture Names for sorting
Please Note Vector Games dont have any Scanlines....as these are generated from drawing points a to b....if people really want them I can add them but this isnt true to the org hardware and why I excluded them
Added Support for
AMI_GoneFishing
AMI_HeroQuest1
AMI_HeroQuest2
AMI_HeroQuest2
GB_Probotector
GB_ProbotectorII
GBC_DragonWarriorIandII
MDRIVE_BareKnuckleIII
MDRIVE_LangrisserII
MDRIVE_MonsterWorldIV
MDRIVE_PierSolar
MDRIVE_StarOdyssey
MDRIVE_StreetsofRage3Ash
MDRIVE_SuperMarioWorld64
MDRIVE_UltimateMortalKombatTrilogy
MDRIVE32x_Wolfenstein3D
NES_DonkeyKongPauline
NES_DonkeyKongPaulineEdition
NES_Driar
NES_MineShaft
NES_Probotector
NES_ProbotectorII
NES_SuperMarioLostLevels
PSX_FireProWrestlingG
PSX_ResidentEvil15
SNES_KirbySuperStarStacker
SNES_TacticsOgreLetUsClingTogether
SNES_ZeldaParallelWorlds
VB_FaceBall
XBOX_KaraokeRevolutionParty