Finaly some progress !
May 4th, 2009
After many many many many many months of inactivity i finaly started some real work on the dynarec.It now features a basic IL with a working decoder frontend and backends for x86/arm/mips-allegrex.Work is currently done to port the code to Wii/ps3/ps2 ( only if libstdc++ worked …)/xbox.Anyway i don’t feel like writing atm maby i’l edit this post later
*edit #1*
Note that the arm videos are much older than the psp, the arm rec misses MANY opcodes at that point.When ZeZu brings arm on par/i get the beagleboard he mailed speeds should be ~ 3x of what psp gets
*edit #2*
To give some PSP numbers, bios (menu) is up from ~ 1.5 fps to ~9, Doa2 ingame from ~0.8 to ~4.5 , PoP3d from ~ 1.2 to ~9.Only 4x more to get PoP fullspeed
*edit #3*
Added more PSP videos !
Q: What the heck is a “beagle board”?
A: “The BeagleBoard is an ultra-low cost, high performance, low power OMAP3 based platform”.Its a ‘devkit’ for omap3(Arm Cortex-A8, PowerVR SGX) and it is/will be very similar with next generation of non intel based mobile devices.More on
http://beagleboard.org.Pandora is a very similar target to BeagleBoard (and will be mostly compatible).
Results :
*edit #4*
Forgot to say, if someone could donate a copy of The Legend of Zelda: Twilight Princess (PAL) i’l be really happy.I spent all of this month’s money to buy the wii and developing with dolphin sucks ><.Anyone interested can email me (drkiiraziel@gmail.com) or come over on #nullDC
@EFnet.Keep in mind that i live in Greece and shipping to here can be quite expensive from outside EU.
PSP