- One hero is a Prince Charming type who possesses a rapier
- He’s also working with a magician, a female warrior with a shield that looks like it weighs as much as she does, and a crossbow-wielding archer
- These three are controlled by other players
- Enemies are controlled by a fifth player
- From a top-down perspective, the villain controls the heroes’ quest, placing enemies, traps, ambushes and more in their path as they play
- Takes place 400 years before the other Fable games
- More heroes can be found in the game
- When the game comes out, the four heroes mentioned won’t be the only ones you can play,
- Compete and co-operate with each other
- Villain controls the quest for the players; where enemies will spawn, how aggressive they are, when the boss will come lumbering out of its lair, when to bring down an impassable portcullis or lay a trap to separate heroes from each other to thwart them
- Game is designed around 5 people playing at once
- If you play alone, AI will take over the other roles
- Prince Charming: camera hangs back above his shoulders
- Archer is viewed through an over-the-should, third-person-shooter perspective
- Warrior woman is the party’s “tank”
- Magician Winter is a support class whose freezing spell stops enemies in their tracks for one of the others to shatter
- Switch between the party members at any time while playing alone
- Uses Unreal Engine 4
- Boss in the demo was an ogre with a club topped with the head of another ogre, which was continually arguing with its owner
- Emotes will be back
- Matchmaking is a big focus for the studio
- Uses Xbox One’s cloud capabilities
- Not playable offline
- Quest-based instead of open-world
- Hub city called Brightlodge, where you can occupy yourself with classic Fable busywork like smithing and pie-making and
- Choose a quest from the map and then you’re sent out into the world
- Villain can choose from pre-built loadouts if they want
- Use SmartGlass to place and direct minions as well as the controller