Peklet escribió:Nunca te acostarás sin saber una cosa más, no sabía qué significaba SDK
Pero creía que el kit de desarrollo de 360 era el XNA?
si y no este esta basado en xna pero este sdk instala muchas mas cosas , mas herramientas pero tambien requiere mas cosas como usb para emular el dvd y otras cosas mas que se tienen que conectar de pc a consola , ai 2 instalaciones la minima solo las herramienta comunes y full si tienes instalado el microsoft visual studio 2005 sp1.
Esta es la info de la instalacion:
This reference will guide you through the process of setting up your
Xbox 360 development kit. First, follow these steps to connect your
console:
1. Connect the AV pack that matches the input of your TV or monitor to
the AV output on the back of the console.
2. Connect the video cable to the video input of your TV.
3. Connect the Xbox 360 controller to the console through the front
USB port of the console.
4. Use a standard Ethernet cable (not provided) and connect one end to
the Ethernet port on the back of the console. Connect the other end to
your network.
5. Connect your PC to the USB emulation port:
1. Connect the USB cable (provided) to the USB port on console labeled "DVD EMU".
2. Connect the other end of the USB cable to the development PC.
6. Connect power to the console: The Xbox 360 development console ships with
both 100v-110v and 220v power supply units (PSU). If you use a
converter with the PSU, you must use a CE-Marked 110v-220v 750VA
step-down converter
1. Connect the power supply to the console.
2. Connect the power cord to the power supply.
3. Connect the power cord to the power outlet.
Once fully connected, the console is ready for power. Turn on your
display, then press the power button to the left of the USB ports on
the front panel of the console. This will launch the console's boot
sequence, during which time the TV will display an invalid video
signal. When the console has finished the boot sequence, a valid video
signal will be sent to the TV and the Xbox 360 Launcher will be displayed.
Note: If the console has completed its boot sequence, but a valid
video signal still isn't being received, it may be necessary to reset the
video mode. You may use one of the following shortcut button
combinations on the controller to quickly set video mode:
o For NTSC-M, left trigger+right trigger+D-pad right*
o For NTSC-J, left trigger+right trigger+D-pad left
o For PAL-50, left trigger+right trigger+D-pad up**
o For VGA, left trigger+right trigger+D-pad down
* PAL-I 60 Hz (Europe)
** Not supported in the current release
Note: The flicker filter is not enabled. As a result, images will
flicker on NTSC displays. The flicker will not show up when outputting
to HDTV or VGA. The flicker filter will be enabled in a future
release.
The first time the console boots, the Xbox 360 Launcher will request that
you enter a name for your console. Using the controller, enter a name
and then select OK to continue. The Xbox 360 Launcher will display a list
of the available applications on the console.
To turn off power to the console, simply press the power button.
Important information about the console hardware
* Make sure that you use only the power supply that comes with the
development console.
* Always plug the power supply into the development console before
plugging the power supply into the outlet.
* Console hardware is sensitive to static electricity; therefore it
is recommended that any static electricity be dissipated before
plugging in a controller. For example, walking across a carpet and
plugging in a controller without first touching a grounding
surface may reset the console.