speedro escribió:¿Alguien puede aportar algun dato o confirmar si la compra en GMG, instagaming, etc cuenta o no cuenta como preorder? Es que en algunos sitios dicen que esas keys permiten usar la beta pero no dan derecho a los dos dlc de preorder, a mi me suena raro pero incluso hay un hilo en steam sobre el tema.
seaculorum escribió:El mejor precio es Kinguin? 25€ +-
Tengo unas ganas tremendas de jugarlo pero ya llevo un mes de infarto y el siguiente mes lleva el mismo camino
Gaunt escribió:Joer estos dias no pude jugar y no probe los eldars que rabia, a ver si a la tarde-noche le doy y veo que tal van.
¿han puesto ya las escaramuzas 2vs2? Por si estan y alguien quiere probarlas algun dia.
TucO_ES escribió:+1
El juego está bastante bien. La campaña tiene un ritmo lento y tedioso al principio pero luego mejora mucho. El multiplayer ahora mismo está un pelín roto con los eldars, pero es algo que se puede arreglar facilmente con un balanceado.
La 6º raza tienen que ser tiranidos o yo me cago en el emperador.
RolerDib escribió:Eso son restos de matrices del 40k. Toma reciclaje lúdico xD
¿Qué tal está por esos 25€? Siempre me gustó el juego de mesa, y tengo miedo de la adaptación a RTS...
Gaunt escribió:Yo ayer me hice eldars para probarlos y uno del caos me dio la paliza de mi vida xd.
Con el imperio igual, pero cierto es que me salió un caos con un crucero pesado y 3 escoltas con lo que me humilló xd
RolerDib escribió:Eso son restos de matrices del 40k. Toma reciclaje lúdico xD
¿Qué tal está por esos 25€? Siempre me gustó el juego de mesa, y tengo miedo de la adaptación a RTS...
ciberdim escribió:Por 25 euos esta bien incluso sin tener en cuenta el universo warhammer. Eso si, la campaña me esta resultando dificil y hay misiones como las de robar los planos que me estan costando mogollon o directamente no me puedo pasar.
ciberdim escribió:Bueno después de intentarlo catorce billones de veces toca preguntaros:
Como os pasais las misiones de robar los planos. El caso es que aunque consiga robarlos me los vuelven a robar en el acto, escapando con los planos. Hay algo que se me esté escapando?
Bug Fixes
Fixed a bug causing the decoys not to be visible on the minimap.
Fixed a bug affecting the icon and effect of the Wraithguard Eldar upgrade.
Fixed a bug affecting the visual of the destroyed prow on an Eldar Voidstalker.
Fixed a bug affecting the tooltip and feedback of the Eldar Pulsars.
Fixed a bug affecting the Eldar Maelstrom, causing it to spawn inclined or not on the same plane.
Fixed a bug causing the guest to be able to see the deployment zones in the starting cutscenes.
Fixed a bug affecting the Fleetpoints in Campaign mode.
Fixed a bug allowing a player to accomplish the bombardment missions of the Planetary assault mission using the ghost of the Micro-Warp Jump.
Fixed a bug affecting the Starcannon Sentry (Defence platform Eldar) tooltip.
Fixed a bug causing the damage taken FX on the Chaos Light Cruiser not to be placed on the right place.
Fixed a bug allowing the Attacker in Data Recovery to see the target enemy ship during the deployment phase.
Fixed a bug causing some GUI windows to show the Emperor’s detection range at 5.000 instead of 10.000.
Fixed a bug forbidding the Guest player to see the Mark of Nurgle FX.
Fixed a bug causing two dialogues to trigger if the player pressed escape during a dialogue and closed the menu.
Fixed a bug causing the Holofield to spawn particles when allied shots passed through it.
Fixed a bug that didn’t cancel a skill a player was going to launch if the ship using the skill was destroyed.
Fixed a bug causing the Nemesis destruction dialogue to trigger even if the player lost a mission without destroying the nemesis in it.
Fixed a bug forbidding a destroyed engine with the Mezoa pattern drive upgrade to deactivate special manoeuvres.
Fixed a bug allowing a player to see an invisible enemy ship through the bomb placement FX.
Fixed a bug causing the Vaul’s Manoeuvre Eldar skill to not make a true 180° turn sometimes.
Fixed a bug causing the defeat of the “Alliance with the Eldar” mission if the Eldar fleet was destroyed.
Fixed a bug causing the Vaul’s Manoeuvre Eldar skill to plays its FX two times.
Fixed a bug causing the Reinforcement skill FX to be played two times.
Fixed a bug causing an autosave not to be suppressed if the player switched language.
Fixed a bug affecting the close defence turret systems FX on Space Stations and Defence Platforms not to be set correctly.
Fixed a bug causing the subtitles to be misplaced if two cinematics were played one after another.
Potential fix on the bug forbidding a player to use Skills and manoeuvres.
GUI
The Eldar Favour icons now scale depending on the resolution.
Tooltips added to the Special manoeuvres skills of the Ork and Eldar factions.
Imperial Captain portraits in Port maw now correctly fitted.
Graphics
New FX for the Phantom Disruption Eldar Favour skill.
New FX added to the Bombardment Cannon Space Marine impact and critical hit.
Optimisation
Improvement brought to the queuing orders management and the movement orders with a destination close to the ship.
Anti-cheat protection added for some known cheats.
Introduction videos upgraded.
Gameplay
The Eldar Skill Pathfinder Webway Assault can now trigger any critical damage, including Hull Breach and Fire Onboard.
In the “Seizing the Eye” Campaign mission, the enemy now only have 150 fleetpoints.
In Space Station assault, the defender now has 600 Fleetpoints.
Text
Various modifications brought to the text.
TucO_ES escribió:Nuevo parche, más que nada para arreglar bugs y capar algunos chetos, que ya alguno me he encontrado y no hace ni puta gracia.Bug Fixes
Fixed a bug causing the decoys not to be visible on the minimap.
Fixed a bug affecting the icon and effect of the Wraithguard Eldar upgrade.
Fixed a bug affecting the visual of the destroyed prow on an Eldar Voidstalker.
Fixed a bug affecting the tooltip and feedback of the Eldar Pulsars.
Fixed a bug affecting the Eldar Maelstrom, causing it to spawn inclined or not on the same plane.
Fixed a bug causing the guest to be able to see the deployment zones in the starting cutscenes.
Fixed a bug affecting the Fleetpoints in Campaign mode.
Fixed a bug allowing a player to accomplish the bombardment missions of the Planetary assault mission using the ghost of the Micro-Warp Jump.
Fixed a bug affecting the Starcannon Sentry (Defence platform Eldar) tooltip.
Fixed a bug causing the damage taken FX on the Chaos Light Cruiser not to be placed on the right place.
Fixed a bug allowing the Attacker in Data Recovery to see the target enemy ship during the deployment phase.
Fixed a bug causing some GUI windows to show the Emperor’s detection range at 5.000 instead of 10.000.
Fixed a bug forbidding the Guest player to see the Mark of Nurgle FX.
Fixed a bug causing two dialogues to trigger if the player pressed escape during a dialogue and closed the menu.
Fixed a bug causing the Holofield to spawn particles when allied shots passed through it.
Fixed a bug that didn’t cancel a skill a player was going to launch if the ship using the skill was destroyed.
Fixed a bug causing the Nemesis destruction dialogue to trigger even if the player lost a mission without destroying the nemesis in it.
Fixed a bug forbidding a destroyed engine with the Mezoa pattern drive upgrade to deactivate special manoeuvres.
Fixed a bug allowing a player to see an invisible enemy ship through the bomb placement FX.
Fixed a bug causing the Vaul’s Manoeuvre Eldar skill to not make a true 180° turn sometimes.
Fixed a bug causing the defeat of the “Alliance with the Eldar” mission if the Eldar fleet was destroyed.
Fixed a bug causing the Vaul’s Manoeuvre Eldar skill to plays its FX two times.
Fixed a bug causing the Reinforcement skill FX to be played two times.
Fixed a bug causing an autosave not to be suppressed if the player switched language.
Fixed a bug affecting the close defence turret systems FX on Space Stations and Defence Platforms not to be set correctly.
Fixed a bug causing the subtitles to be misplaced if two cinematics were played one after another.
Potential fix on the bug forbidding a player to use Skills and manoeuvres.
GUI
The Eldar Favour icons now scale depending on the resolution.
Tooltips added to the Special manoeuvres skills of the Ork and Eldar factions.
Imperial Captain portraits in Port maw now correctly fitted.
Graphics
New FX for the Phantom Disruption Eldar Favour skill.
New FX added to the Bombardment Cannon Space Marine impact and critical hit.
Optimisation
Improvement brought to the queuing orders management and the movement orders with a destination close to the ship.
Anti-cheat protection added for some known cheats.
Introduction videos upgraded.
Gameplay
The Eldar Skill Pathfinder Webway Assault can now trigger any critical damage, including Hull Breach and Fire Onboard.
In the “Seizing the Eye” Campaign mission, the enemy now only have 150 fleetpoints.
In Space Station assault, the defender now has 600 Fleetpoints.
Text
Various modifications brought to the text.
Greeting Admirals,
Battlefleet Gothic: Armada released one week ago, and its success was beyond our most optimistic expectations. We planned an original development budget based on expected revenues, but these revenues have been largely overtaken. Because of this, we’ve been working with our publisher Focus Home Interactive to plan several major additions to our game, to offer you the best possible experience as well as exceptional content. This new content will require a future development plan that will keep the Tindalos teams busy for all of 2016.
Many of you voted to let us know which faction you would like to see in Battlefleet Gothic: Armada in the future. The Tau fleet received the largest number of votes. We’re therefore happy to announce that The Tau Fleet will be the second faction DLC offered to all Early Adopters (players who pre-ordered or purchased the game up to 2 months after release).
Tyranids came second in the poll, and believe us, they won’t be left behind. But, for now, let’s talk about what we can unveil to you guys: here’s the development roadmap detailing what you’ll get in the coming months!
DEVELOPMENT ROAD MAP
As well as post-launch support, including a host of bug fixes and balance changes, we have a development road map delivering a host of new content over the coming months. To follow the latest bug fixes and patch notes, head over to our Official Forums. Read on to see what we’ve got in store!
Coming in the next few weeks:
Online Custom Games against Friends
Online custom games will allow you to invite your friends to matches, competing with or against them in 1vs1 and 2vs2 battles.
Improved Regional Matchmaking
An ELO matchmaking system will be added, meaning Admirals will not only be matched by level, but also depending on their victory/defeat ratio. Improvements will also be made to ensure you’re matched with an Admiral close to your level. Regional matchmaking will match players close to each other to improve latency.
Russian Language Version
Our Russian friends have been asking, and we'll soon deliver a Russian language version to them!
Chat Improvements
Team-chat will be added. You will also be able to continue discussing with allies and opponents during the post-match score screen.
Coming over the next couple of months:
Space Marines DLC
Our first DLC faction, the Space Marine fleet, arrives in June 2016.
Ranked Matches and Global Leaderboard
For players who wish to play in a competitive environment, we’re adding Ranked Matchmaking and a global leaderboard. Ranked matches will fall under certain conditions, including a disabled tactical cogitator and the appropriate Admiral level.
Elite System
Admirals who reach a certain level 8 in solo offline matches will unlock Elite Battles. These are increasingly epic and challenging fights against the AI. Winning Elite Battles will unlock new, more difficult Elite battles – and only the best will make it onto the Elite leaderboard.
2 vs 2 Improvements
You’ll be able to invite a friend to play 2 vs 2 against the AI - the progression system will be available in this mode for both you and your friend.
Pre-set Behaviors
We’ve heard your feedback about having to manually set skills and behaviors at the start of every game. Let's fix that! We're working on a screen at your docks, where you'll be able to pre-set your behaviors and skills.
Coming in a few months:
Tau Fleet (Forge World) DLC
We've intercepted alarming signals from the Damocles Sector! For the greater good! Free for Early Adopters.
Image
Custom Online Leagues
We’ll provide tools so players can organize themselves in private online tournaments.
New Skills
Along with ongoing balance changes, we also plan to implement new skills to enhance each faction’s own unique flavor.
Fleet Color
You will be able to customize the color of your ships.
Profiles and Heroic Deeds
We'll develop a profile page for all admirals, where you'll find tons of data about your games and achievements.
This is only the beginning. With all your support, feedback, and our passion for this universe, Battlefleet Gothic: Armada will live on into the grim dark future.
“For those who seek perfection there can be no rest on this side of the grave”
Romain Clavier - Game Director
TucO_ES escribió: Pre-set Behaviors
We’ve heard your feedback about having to manually set skills and behaviors at the start of every game. Let's fix that! We're working on a screen at your docks, where you'll be able to pre-set your behaviors and skills.
Fleet Color
You will be able to customize the color of your ships.
RolerDib escribió:
Hoy que empecé a jugar en el online, no entiendo como estas dos cosas tan básicas no estaban ya desde un principio.
Por cierto que hay gente muy rara. Primera partida, uno AFK. Segunda partida, un orko que empieza a corretear hasta que puede saltar, me dice "have fun" por el chat, y a la disformidad con todas las naves.
Y luego hay cansinos. Estoy jugando con el Caos con naves de abordaje contra orkos suicidas. Voy manteniendo distancia y esquivando las embestidas hasta que destruyo todos los escoltas e inutilizo los motores de los cruceros. Y todavía el tío me aguantó sus cinco minutos largos arrastrándose por el espacio mientras iba siendo masacrado... hasta que no le exploté todas las naves no quedó contento.
Eso y mención especial a un Eldar que cuando me estaba hostigando de lo lindo, se pasó de frenada y espachurró dos escoltas contra el casco de mi crucero xD.