Sahrimud escribió:Ayer hubo varios hotfixes, muy centrados en la estabilidad de los servidores para solucionar las caídas o desconexiones, aunque por suerte yo solo he sufrido una.
enderz escribió:Hola:
Bueno, me he animado a comprarlo al haberlo encontrado por 29€.
Apenas hay comunidad española si no me equivoco, pero bueno, con el precedente de RIFT (que me encantó), no puede ser malo del todo este Defiance.
Problemas con los servers prácticamente siempre ha habido en los comienzos de este tipo de juegos, pero es seguro que va a normalizarse, como ha pasado siempre.
sunRise escribió:enderz escribió:Hola:
Bueno, me he animado a comprarlo al haberlo encontrado por 29€.
Apenas hay comunidad española si no me equivoco, pero bueno, con el precedente de RIFT (que me encantó), no puede ser malo del todo este Defiance.
Problemas con los servers prácticamente siempre ha habido en los comienzos de este tipo de juegos, pero es seguro que va a normalizarse, como ha pasado siempre.
¿Donde lo has pillado a 29?
Defiance: Patch 1.010 - Sharks (in winter solstice)
Our team is working day and night to provide updates and add more polish to Defiance across all platforms. Below you will find the current draft patch notes for our first major update.
GENERAL
● Improved server and client stability.
● Main missions are now replayable after completion of the last mission.
● Extraction timer upped from 30 to 90 seconds to allow more time for fellow players to revive you.
● Optimized objects throughout the world to minimize pop-up and improve overall performance.
● Area voice chat has been improved and is now on by default.
● Voice and text chat channels can now be muted independently.
● Text chat now displays for longer and no longer hides when sprinting or boosting.
MISSIONS
● General polish and bug fixes for all missions and side missions.
● Heart of Darkness: Completing this mission now unlocks new side missions.
● Removed timer delays between a few main missions.
● Updated several side missions to ensure that they would not be void of enemies.
● Bolinas Smeltery, North Point Mine, Alamo, Happy Pow Farms and Kinship Plaza now have increased rewards.
● Bug fixes
○ Fixed some data recorder typos.
○ Removed health bar from APS dropbox at the crash site.
○ Kith and Kinship: Fixed flyout text for a dead soldier.
○ Muir Processing: Fixed some inactive enemies.
○ Sniper’s Ridge: Added flyout text to interactable ammo caches.
○ Sniper’s Ridge: Fixed an issue where event would reset if you left the area during the boss stage.
○ Sutro Tower: Added collision to the destroyed monolith.
○ KTAM: Added some missing doors to the buildings that were disappearing if you returned after completing the mission.
○ There Goes the Neighborhood: Removed some unnecessary EGO voice overs.
○ Down at the Docks: Players now receive proper credit if they complete the mission outside the POI radius.
○ Mine 98: Fixed a missing spawn door.
○ Iron Demon Ranch: Players will no longer extract to a hostile environment.
○ Good Ol’ Smets now matches the cutscene in Ridgecrest.
○ Radio Silence: Fixed comlink antenna animation.
○ Pirate Radio: Fixed continuously respawning scrappers after completing the mission.
○ We’re on the Air: Cass should move up to fix the control panel sooner.
○ Angel of Death: Fixed a bug in Part 1 that caused the mission to not complete properly.
○ A Little Competition: Fixed an issue where you would be unable to obtain the mission until after you completed the event, if you had entered another player’s phase before getting the mission.
○ Added some missing scanning interactions to various mission objectives.
○ Raid the Medicine Cabinet: Fixed an issue that stopped progression
○ Seize the Day: Fixed a potential progression issue.
○ Control the Future: Fixed a potential progression issue.
○ Torc’s Garage: Fixed an issue that caused Von Bach to float.
○ San Quentin: Fixed some explosions that were not firing after the cutscene.
○ Safe No More: Moved Smets to lean against the wall to match the cutscene.
○ Murder in Madera: Fixed some raiders that were fighting each other on the docks.
○ Enter the Law Keeper: Adjusted player position to match cutscene.
○ Fixed the reactor in the tutorial being active before the player arrives.
○ North Point Mine: Fixed an issue where the Foreman and Technician would stop patrolling to each of the objects they are interacting with.
○ Fixed missing voice overs in a few missions.
○ Miwok Ranch: Fixed an issue where the rancher during the Boss Stage would sometimes not move after reviving the first fallen rancher and would prevent you from completing the mission.
CHALLENGES AND RACES
● Hotshot: Dam Defense - Adjusted rocket launcher damage.
● Hotshot: Reservoir Chickens - Adjusted chicken re-spawn rates and made scoring points tweaks.
● Sharpshooting Savior and Hamburger Hill challenges have had their scoring tweaked.
● Rescored Rampage: Minigun Mayhem: Bronze: 20000, Silver: 40000, Gold: 60000
● Bug fixes
○ Rankings should now be displaying on the end screen.
○ Prevented an exploit in which players could get infinite ammo during a rampage.
○ Players should no longer be able to enter a phase while in a race.
EMERGENCIES
● Added new emergency types throughout the bay area.
● General polish for all emergencies.
● Tuned emergency sockets in Marin.
● Bug fixes
○ Road Minefield: Fixed an issue that caused delayed mine explosion.
○ Fixed an issue that caused emergencies to not end properly.
○ Gang War: Fixed a bug that caused enemies to ignore ATV collision.
○ Fixed a problem where emergency vendors would show as interactive, but not actually be interactive.
○ Fixed a “no string” text appearing upon completion of some emergencies.
ARKFALLS
● There’s a Bioman Minigunner in the final wave of the Mutant Mayhem Arkfall – Only accessible on the “hard” wave!
● Updated wave progressions for the 99er minor destroy arkfall.
● Adjusted arkfall difficulty scaling.
● Minor arkfalls will now respawn after 30 minutes.
● Progenitor Armatures will now destroy vehicles.
● Bug fixes
○ Evolved Hellion arkfall now gives credit towards the Ark Hunting as a Way of Life pursuit.
○ Fixed incorrect key code rewards for arkfalls.
○ Fixed a floating arkfall crystal.
○ Results screen now appears if the player teleports to an arkfall.
○ Emergencies within a major arkfall radius should now despawn.
PLAYER CHARACTER
● Bug Fixes
○ Fixed a bug that caused characters to dive-roll in place.
○ Fixed a bug that caused characters to run in place.
○ Fixed a bug that caused ladder animation to play while not on a ladder.
NPCS
● Updated Dark Matter enforcer’s cloak spawn animation.
● Added mutants to Serenity Academy after Kith and Kinship has been completed.
● Hellbug skitterlings are now a little more aggressive and deal a little more damage.
● Alamo Park in San Fran has now been occupied by Dark Matter when player is not on the area specific mission.
● Downtown San Francisco enemies have been updated.
● Added disguised Dark Matter allies to Dark Matter base.
● Friendly scrappers now have blue lasers instead of red.
● Elite Mad Mattock shields have been lowered from 5400 to 4500.
● Lowered health on Dark Matter snipers.
● Tuned Piercer Boss in Liberate the Lost.
● Mutant grenadier in Into the Depths is now Elite.
● Crashing a vehicle into a monarch will cause the vehicle to blow up.
● Improved “bulldoze” attack for various NPCs.
● Bug Fixes
○ E Rep Camp: Fixed E Rep Technician animation.
○ Sausalito: Fixed a Blitzer that was instantly respawning.
○ Fixed some NPC helicopters that were flying through geo.
○ Elemental raiders now use appropriate effects when taunting.
○ North Point Mine: Fixed tanker boss pop-in.
○ Happy Pow Farms: Fixed some disappearing hellbugs.
○ Fixed a bug that caused some enemies to go invisible.
○ Bernal Tower: Fixed some scrappers that would respawn after you completed the event.
○ Fixed a bug that caused ally NPCs to retain their shader after being revived.
○ Liberate the Lost: Fixed an issue that was causing the siphon monarch to not siphon correctly.
○ Minimized the chance of blitzers firing out of the side of their guns while running.
○ Mount Tam: Fixed various floating spawns and some collision issues.
○ Fixed an exploit that caused mutant minigunners to have a hard time tracking players at close range.
○ Fixed some 99ers that weren’t flailing when being electrocuted.
○ East Shore Docks: Fixed an issue in which two hostages freed from the main warehouse would path through the vendor truck.
○ Tanker rockets should not agro cloaked players.
○ Fixed a few spawners that were appearing incorrectly.
○ Fixed siphon blast pods that weren’t healing themselves with the syphon effect.
○ Soleptor Excavations: Fixed a pathing issue with the Hulker Boss.
○ Improved firing behavior for multiple enemy NPCs.
○ Fixed multiple NPCs playing run animation while walking.
○ Fixed multiple NPCs not playing animation when getting up after knockdown.
○ Fix bug where NPCs were continually playing shooting animation even when they’ve run out of ammo.
○ Fixed bug where NPC melee wasn’t damaging fully cloaked players
COMPETITIVE MULTIPLAYER
● Observatory & Waterfront: Updated and moved a few ammo caches.
● All capture and hold matches in both shadow war and battlegrounds now last for 20 minutes instead of 15.
● Updated scoring for capture and hold matches.
● Improved matchmaking for multiplayer.
● Bug fixes
○ Players are now not able to use inventory vehicles in shadow war or shadow war vehicles outside of shadow war.
○ Changed kill notifications when killed by an NPC so that it doesn’t look like a suicide.
○ Kill notification now appears properly when killed by an elemental weapon proc.
CO-OP AND SOLO MAPS
● General polish and bug fixes for all co-op and solo maps.
● Updated timing for several interactables.
● Updated fence collision in Scrapworks and Angel Island.
● Ammo caches found in boss rooms have updated visuals.
● Time goals for certain Co-op Map Pursuits have been updated.
● Scrapworks: Added Dark Matter force fields.
● Players can no longer use vehicles to combat the mini-boss in Explosions 101.
● Reorganized queue menu so that co-op maps are listed in the right order.
● Improved matchmaking for co-op maps.
● Players that enter a co-op map now get put where the leader is.
● Fixed quick match so players don’t get put in matches they aren’t eligible for.
● Co-op map prerequisites now appear in the queue menu.
● Bug fixes
○ Players abandoning “Into the Depths” while in the Delta West area of Mount Tam will now be removed from the phase and sent to an extraction point.
○ Fixed some pathing issues in the hulker fight in Soleptor Excavations.
○ Something Wicked This Way Comes should no longer end prematurely if multiple players are doing the mission at the same time.
○ Fixed an issue in Scrapworks Excavation that could cause the progenitor arm bottom heatsink to be obscured by its base.
○ Fixed missing EGO voice overs during the Motherlode boss battle.
○ Players who don’t contribute in co-op maps now appear on the results screen.
○ Fixed some issues with the mini map in Cronkhite Bunker.
○ Fixed an issues that caused some notifications to appear twice.
WEAPONS
● Lowered damage output of sawed off shotguns.
● General tuning to improve LMGs.
● Rate of fire and mag size changes have been made to rocket launchers.
● Cluster launchers have had their damage lowered.
● Anti-vehicle launcher now does appropriate damage to humanoids and a bonus to damage vs vehicles.
● Updated bloom for VBI LMGs.
● Added cooldown to prevent elemental effects from constantly applying to player.
● Tuned lock-on rocket launchers.
● FRC LMGs now have a lower rate of fire than other LMGs.
● Lowered the damage and crit Multiplier on the Northstar Flare Pistol.
● Infectors have had their homing range decreased.
● All Infectors now have the same reticle and will not change size when moving crouching or aiming.
● Infector bug speed has been slightly decreased.
● Infector bug damage has been decreased.
● Pistols have had their ammo pools increased in competitive multiplayer.
● Legendary detonators no longer have +6 mag rarity bonus.
● Reduced auto lobbers’ rate of fire.
● Reduced damage for Crash Boomer, Rebounder Lobber and Auto Lobber.
● Bug fixes
○ Fixed a bug that caused the swarm rocket launcher to deal too much damage.
○ Super Rocket Pod from Echelon vendor should now correctly show its model.
○ Fixed a weird xp bonus that was showing up on some weapons.
○ VOT and VBI LMG animations now sync with the firing pattern.
○ Fixed a potential crash caused by weapon holstering.
○ Fixed the Bull Rush 45 causing an operated vehicle to explode when damaging players inside.
GRENADES
● Increased spread damage for incendiary grenades.
● Bug fixes
○ Fixed an issue that caused damage from multiple grenades to stack incorrectly.
SHIELDS
● Bug fixes
○ Fixed damage reducing effect while standing still on the VBI Sentinel.
LOOT AND AMMO
● Added and updated ammo caches throughout the world.
● Tuned amount of ammo that drops from NPCs.
● Increased chances of NPCs dropping a weapon.
● Ammo crates have been added near the vendors at Point Bonita, Bug N Chug and Coit Tower locations.
● Bug fixes
○ Removed orange glow that sometimes appeared over loot weapons.
WEAPON MODS
● Removed magazine size mods for rocket launchers.
OUTFITS
● Bug fixes
○ Fixed various issues with helmets and hats.
VEHICLES
● Shields for rollers have been reduced.
● Bug fixes
○ Increasing vehicle skill now adds to EGO rating.
○ Flyout will now specify when you enter a vehicle as a passenger.
○ Fixed a bug that caused other players to appear to mount vehicles from the wrong side.
○ Fixed a bug that caused placed Cerberuses to not have collision.
VENDORS
● Hidden vendors now appear as people instead of the vendor trucks.
● Titles are now available at faction vendors!
● Bug Fixes
○ Fixed any duplicate items that might appear in stores.
EGO ABILITIES AND PERKS
● Updated placement of a few perks on the EGO grid.
● Thick Skinned perk now has a 15 second cooldown.
● Bug fixes
○ Fixed an issue that caused decoy projections to not have shields.
○ Fixed an issue that caused decoy pursuits to update when enemies attacked another player’s decoy.
○ Fixed a bug that caused decoys to slide.
○ Error audio will now play if you attempt to use an ability before its cooldown finishes.
PURSUITS AND CONTRACTS
● Updated the order in which pursuits are listed.
● Contracts now display the amount of time left until the contract expires, even after the contract has been completed.
● Updated outfit rewards for Living to Kill V and In the Inner Circle II pursuits.
● Bug fixes
○ Fixed contract icons in notifications.
○ Weekly contracts should now only be playable once per week.
○ Mutants at the South Radio Tower now give credit towards the Atlas Attrition contract.
CINEMATICS
● General polish for all cinematics.
● Bug fixes
○ Fixed a bug that caused incapacitation screen overlay to appear over cinematics.
AUDIO
● Updated music for co-op and solo maps.
● Updated combat music timing.
● Made some adjustments to when and how combat music comes in.
● Added spawn and despawn audio to Dark Matter drop ships.
● Added taunt audio to elemental blitzers.
USER INTERFACE
● Added pop-up text after completing the last mission notifying that missions can be played again.
● Previewing head gear in the loadout menu will now zoom in on the character’s head.
● You can create CS petitions in game now!
● Added Defiance Store option to quick menu.
● Hooked up new inventory items/new claim items indicator.
● Polished the character create screen.
● Added scrip deduction notification upon extraction.
● Added clan invite to the search list in the social menu.
● Added region and other location names to the map.
● Reconfigured player interaction picking to make interacting with objects easier in high population areas.
● Bug Fixes
○ Fixed a bug that caused arkfall and multiplayer end screens to appear on top of each other.
○ Fixed an issue that caused audio to loop when picking up an item.
○ Fixed an issue that caused controllers to loose functionality when a drop down was expanded.
○ Fixed an issue that caused direction pads on controllers to stop working in the pursuits menu.
○ Fixed task boxes so that they update without opening different pursuits.
○ Pursuit rewards preview pane now displays both helmet and outfit rewards.
○ Fixed results screens to show consistent data.
○ Fixed full screen settings persisting after logout.
○ Fixed tutorial arrows persisting after logging out during the tutorial.
○ Fixed skill progress bars to update correctly.
○ Fixed clanmate options appearing when the clan member is offline.
○ Fixed some issues with group invites.
○ Fixed a bug that caused UI interact audio to play twice for some buttons.
○ Fixed some buttons that were not highlighting properly in the salvage matrix.
○ Fixed a bug that caused quantity to appear as -1 in the Defiance store.
○ Prevented mission complete and mission reward notifications from overlapping.
○ Medals displayed on multiplayer end screens no longer blink.
○ Fixed a bug with revive stat on the arkfall end screen.
○ Fixed an issue that caused key remappings to not save after exiting the client.
ZackHanzo escribió:sunRise escribió:enderz escribió:Hola:
Bueno, me he animado a comprarlo al haberlo encontrado por 29€.
Apenas hay comunidad española si no me equivoco, pero bueno, con el precedente de RIFT (que me encantó), no puede ser malo del todo este Defiance.
Problemas con los servers prácticamente siempre ha habido en los comienzos de este tipo de juegos, pero es seguro que va a normalizarse, como ha pasado siempre.
¿Donde lo has pillado a 29?
fast2play a 27
verdezito escribió:Entonces según leo el juego quitando los bugs típicos de salida parece muy muy majo no?
Conocéis alguna "review" digna que mencione todos los aspectos del juego? Por ejemplo no he.visto aún nada de artesanías o equipamiento
jsmalex escribió:por 25 euros el juego me motiva (salvo idioma) pero veo que no lo juega ni el tato español....4 pelagatos en este foro...chiquito fracaso de juego no?Alguno de por aquí me dice si juega con bastante gente española en pc,algun clan o algo?
jsmalex escribió:Bueno al final la vena consumista se ha apoderado de mi y lo he pillado. Alguien me explica que es eso de los códigos que están en la primera pagina (120 o así) y si los puedo meter todos juntos o tengo que ir uno a uno
Like in all relationships, it’s give and receive. We’ve asked a lot of you lately, going through some difficult times during our launch. While you’ve been very understanding and patient with us, we still feel we can do more. More than addressing the issues with servers, improving the client, deploying patches and preparing a long road of massive free (and paid) DLCs, more than evolving the future of Defiance with you.
You might have had disconnects, unable to log in early on, long time to patch, wrong keys, pre-order items missing or simply had to read through my blogs while waiting for the servers to come up after code deployments.
It’s been rough, we know. So your account now has a gift from us, to you. To make good, to show you that we really appreciate what you’ve gone through with us. It includes;
• Exclusive Launch-Only In-Game Title: Daredevil
• 1-Week Weapons Skill Boost
• 1-Week Scrip Boost
• 1-Week Loot Boost
• 1-Week XP Boost
We hope this shows you that we do appreciate you on this journey of Defiance, trying out something new, trying something different. The first episode is on Monday and honestly, we’re pretty excited doing something that hasn’t been done before. Well, the brutal honesty is that we don’t know what to feel. Scared, excited, nervous, giddy, ecstatic. Normal, I think. I’ll tell you after the weekend.
* Although gift has been applied it might take time to properly activate on your account because of caching.
Until next time Arkhunter, may your skills continue to be mad and your aim true.
The_Boot escribió:La verdad es que me llama bastante la atención este juego, estoy cansado de tanto w2p y f2p con "microtransacciones", pero me da miedo que termine siendo así cuando pase el tiempo... otra cosa, no llevo nada bien el inglés, me defiendo un poco, pero es imprescindible?
PD: Hay alguna oferta para comprarlo o alguna página de serials de fiar (paso de arriesgarme a que me cierren la cuenta de Steam, por comprar sin saber donde)
sunRise escribió:Oye una pregunta... vienen 160 códigos... pero en la web solo se meten 120... que pasa con el resto... estoy un poco confuso con el tema.ç
Un saludo.
Por cierto mi nick en el juego es sunRise por si alguien me agrega.
hagenzgz escribió:Hasta donde yo he visto (mi experiencia de juego no llega a 1 hora) las armas van por rarezas, y son lo único personalizable por artesanía (y con efecto en la modificación).
La ropa, etc.. se puede cambiar pero no lleva stats ni afecta al personaje en nada que no sea estético.
Si te fijas en la calculadora de talentos que he puesto... esos son todos los talentos del juego.
Partiendo de uno de los 4 grandes cuadros tendrás que seguir la ruta que quieras desbloqueando perks a tu gusto y equipándotelos después para que tu personaje obtenga su beneficio. Si no me falla la memoria.. el límite eran 7, aunque tal vez alguien pueda corregirme.
No tiene niveles como tal (como gw o wow de llegar a nivel 80), pero cada nivel que subes afecta a tu nivel de Ego, lo que afecta a los perks que puedes adquirir. Además, te da un punto de talento para invertir en esos perk.
El mapa de talentos es grande, así que para tenerlo todo, al máximo nivel, habrá que dedicarle mucho mucho tiempo.
El problema que le veo es que, una vez hayas encontrado los que más se adapten a tu forma de jugar, el resto no tendrán interés y ni te molestarás en desbloquearlos.
Eso sí, si eres de los que les gusta hacer probatinas con toda build posible.. tienes para rato.